#include "config.h"
#include "system.h"
+#include "coretypes.h"
+#include "tm.h"
#include "rtl.h"
#include "hard-reg-set.h"
#include "basic-block.h"
return 0;
}
/* Attempt to prove that the basic block B will have no side effects and
- allways continues in the same edge if reached via E. Return the edge
+ always continues in the same edge if reached via E. Return the edge
if exist, NULL otherwise. */
static edge
return NULL;
/* Ensure that the comparison operators are equivalent.
- ??? This is far too pesimistic. We should allow swapped operands,
+ ??? This is far too pessimistic. We should allow swapped operands,
different CCmodes, or for example comparisons for interval, that
dominate even when operands are not equivalent. */
if (!rtx_equal_p (XEXP (cond1, 0), XEXP (cond2, 0))
/* If BB1 has only one successor, we may be looking at either an
unconditional jump, or a fake edge to exit. */
if (bb1->succ && !bb1->succ->succ_next
- && !(bb1->succ->flags & (EDGE_COMPLEX | EDGE_FAKE)))
+ && (bb1->succ->flags & (EDGE_COMPLEX | EDGE_FAKE)) == 0
+ && (GET_CODE (bb1->end) != JUMP_INSN || simplejump_p (bb1->end)))
return (bb2->succ && !bb2->succ->succ_next
- && (bb2->succ->flags & (EDGE_COMPLEX | EDGE_FAKE)) == 0);
+ && (bb2->succ->flags & (EDGE_COMPLEX | EDGE_FAKE)) == 0
+ && (GET_CODE (bb2->end) != JUMP_INSN || simplejump_p (bb2->end)));
/* Match conditional jumps - this may get tricky when fallthru and branch
edges are crossed. */
|| !onlyjump_p (bb2->end))
return false;
- /* Do not crossjump across loop boundaries. This is a temporary
- workaround for the common scenario in which crossjumping results
- in killing the duplicated loop condition, making bb-reorder rotate
- the loop incorectly, leaving an extra unconditional jump inside
- the loop.
-
- This check should go away once bb-reorder knows how to duplicate
- code in this case or rotate the loops to avoid this scenario. */
- if (bb1->loop_depth != bb2->loop_depth)
- return false;
-
b1 = BRANCH_EDGE (bb1);
b2 = BRANCH_EDGE (bb2);
f1 = FALLTHRU_EDGE (bb1);
{
changed = true;
/* We've possibly created trivially dead code. Cleanup it right
- now to introduce more oppurtunities for try_optimize_cfg. */
+ now to introduce more opportunities for try_optimize_cfg. */
if (!(mode & (CLEANUP_NO_INSN_DEL
| CLEANUP_UPDATE_LIFE | CLEANUP_PRE_SIBCALL))
&& !reload_completed)
delete_unreachable_blocks (), changed = true;
if (mode & CLEANUP_UPDATE_LIFE)
{
- /* Cleaning up CFG introduces more oppurtunities for dead code
- removal that in turn may introduce more oppurtunities for
+ /* Cleaning up CFG introduces more opportunities for dead code
+ removal that in turn may introduce more opportunities for
cleaning up the CFG. */
if (!update_life_info_in_dirty_blocks (UPDATE_LIFE_GLOBAL_RM_NOTES,
PROP_DEATH_NOTES