/* If BB1 has only one successor, we may be looking at either an
unconditional jump, or a fake edge to exit. */
if (bb1->succ && !bb1->succ->succ_next
- && !(bb1->succ->flags & (EDGE_COMPLEX | EDGE_FAKE)))
+ && (bb1->succ->flags & (EDGE_COMPLEX | EDGE_FAKE)) == 0
+ && (GET_CODE (bb1->end) != JUMP_INSN || simplejump_p (bb1->end)))
return (bb2->succ && !bb2->succ->succ_next
- && (bb2->succ->flags & (EDGE_COMPLEX | EDGE_FAKE)) == 0);
+ && (bb2->succ->flags & (EDGE_COMPLEX | EDGE_FAKE)) == 0
+ && (GET_CODE (bb2->end) != JUMP_INSN || simplejump_p (bb2->end)));
/* Match conditional jumps - this may get tricky when fallthru and branch
edges are crossed. */
|| !onlyjump_p (bb2->end))
return false;
- /* Do not crossjump across loop boundaries. This is a temporary
- workaround for the common scenario in which crossjumping results
- in killing the duplicated loop condition, making bb-reorder rotate
- the loop incorrectly, leaving an extra unconditional jump inside
- the loop.
-
- This check should go away once bb-reorder knows how to duplicate
- code in this case or rotate the loops to avoid this scenario. */
- if (bb1->loop_depth != bb2->loop_depth)
- return false;
-
b1 = BRANCH_EDGE (bb1);
b2 = BRANCH_EDGE (bb2);
f1 = FALLTHRU_EDGE (bb1);