/* Functions to support general ended bitmaps.
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005
- Free Software Foundation, Inc.
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005,
+ 2006, 2007 Free Software Foundation, Inc.
This file is part of GCC.
#ifndef GCC_BITMAP_H
#define GCC_BITMAP_H
+#include "hashtab.h"
+#include "statistics.h"
/* Fundamental storage type for bitmap. */
/* Bitmap set element. We use a linked list to hold only the bits that
are set. This allows for use to grow the bitset dynamically without
- having to realloc and copy a giant bit array.
+ having to realloc and copy a giant bit array.
The free list is implemented as a list of lists. There is one
outer list connected together by prev fields. Each element of that
BITMAP_WORD bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set. */
} bitmap_element;
-/* Head of bitmap linked list. */
+struct bitmap_descriptor;
+/* Head of bitmap linked list. gengtype ignores ifdefs, but for
+ statistics we need to add a bitmap descriptor pointer. As it is
+ not collected, we can just GTY((skip)) it. */
+
typedef struct bitmap_head_def GTY(()) {
bitmap_element *first; /* First element in linked list. */
bitmap_element *current; /* Last element looked at. */
unsigned int indx; /* Index of last element looked at. */
bitmap_obstack *obstack; /* Obstack to allocate elements from.
If NULL, then use ggc_alloc. */
+#ifdef GATHER_STATISTICS
+ struct bitmap_descriptor GTY((skip)) *desc;
+#endif
} bitmap_head;
-
-typedef struct bitmap_head_def *bitmap;
-
/* Global data */
extern bitmap_element bitmap_zero_bits; /* Zero bitmap element */
extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */
/* True if MAP is an empty bitmap. */
#define bitmap_empty_p(MAP) (!(MAP)->first)
+/* Count the number of bits set in the bitmap. */
+extern unsigned long bitmap_count_bits (bitmap);
+
/* Boolean operations on bitmaps. The _into variants are two operand
versions that modify the first source operand. The other variants
are three operand versions that to not destroy the source bitmaps.
The operations supported are &, & ~, |, ^. */
extern void bitmap_and (bitmap, bitmap, bitmap);
extern void bitmap_and_into (bitmap, bitmap);
-extern void bitmap_and_compl (bitmap, bitmap, bitmap);
+extern bool bitmap_and_compl (bitmap, bitmap, bitmap);
extern bool bitmap_and_compl_into (bitmap, bitmap);
+#define bitmap_compl_and(DST, A, B) bitmap_and_compl (DST, B, A)
+extern void bitmap_compl_and_into (bitmap, bitmap);
+extern void bitmap_clear_range (bitmap, unsigned int, unsigned int);
+extern void bitmap_set_range (bitmap, unsigned int, unsigned int);
extern bool bitmap_ior (bitmap, bitmap, bitmap);
extern bool bitmap_ior_into (bitmap, bitmap);
extern void bitmap_xor (bitmap, bitmap, bitmap);
/* Initialize and release a bitmap obstack. */
extern void bitmap_obstack_initialize (bitmap_obstack *);
extern void bitmap_obstack_release (bitmap_obstack *);
+extern void bitmap_register (bitmap MEM_STAT_DECL);
+extern void dump_bitmap_statistics (void);
/* Initialize a bitmap header. OBSTACK indicates the bitmap obstack
to allocate from, NULL for GC'd bitmap. */
static inline void
-bitmap_initialize (bitmap head, bitmap_obstack *obstack)
+bitmap_initialize_stat (bitmap head, bitmap_obstack *obstack MEM_STAT_DECL)
{
head->first = head->current = NULL;
head->obstack = obstack;
+#ifdef GATHER_STATISTICS
+ bitmap_register (head PASS_MEM_STAT);
+#endif
}
+#define bitmap_initialize(h,o) bitmap_initialize_stat (h,o MEM_STAT_INFO)
/* Allocate and free bitmaps from obstack, malloc and gc'd memory. */
-extern bitmap bitmap_obstack_alloc (bitmap_obstack *obstack);
-extern bitmap bitmap_gc_alloc (void);
+extern bitmap bitmap_obstack_alloc_stat (bitmap_obstack *obstack MEM_STAT_DECL);
+#define bitmap_obstack_alloc(t) bitmap_obstack_alloc_stat (t MEM_STAT_INFO)
+extern bitmap bitmap_gc_alloc_stat (ALONE_MEM_STAT_DECL);
+#define bitmap_gc_alloc() bitmap_gc_alloc_stat (ALONE_MEM_STAT_INFO)
extern void bitmap_obstack_free (bitmap);
/* A few compatibility/functions macros for compatibility with sbitmaps */
#define bitmap_zero(a) bitmap_clear (a)
extern unsigned bitmap_first_set_bit (bitmap);
+/* Compute bitmap hash (for purposes of hashing etc.) */
+extern hashval_t bitmap_hash(bitmap);
+
/* Allocate a bitmap from a bit obstack. */
#define BITMAP_ALLOC(OBSTACK) bitmap_obstack_alloc (OBSTACK)
/* Do any cleanup needed on a bitmap when it is no longer used. */
#define BITMAP_FREE(BITMAP) \
- ((void)(bitmap_obstack_free (BITMAP), (BITMAP) = NULL))
+ ((void)(bitmap_obstack_free (BITMAP), (BITMAP) = NULL))
/* Iterator for bitmaps. */
{
/* Pointer to the current bitmap element. */
bitmap_element *elt1;
-
+
/* Pointer to 2nd bitmap element when two are involved. */
bitmap_element *elt2;
/* Word within the current element. */
unsigned word_no;
-
+
/* Contents of the actually processed word. When finding next bit
it is shifted right, so that the actual bit is always the least
significant bit of ACTUAL. */
bi->elt1 = &bitmap_zero_bits;
break;
}
-
+
if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS)
break;
bi->elt1 = bi->elt1->next;
/* We might have gone past the start bit, so reinitialize it. */
if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS)
start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
-
+
/* Initialize for what is now start_bit. */
bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
bi->bits = bi->elt1->bits[bi->word_no];
will fail. It won't matter if this increment moves us into the
next word. */
start_bit += !bi->bits;
-
+
*bit_no = start_bit;
}
bi->elt2 = NULL;
break;
}
-
+
if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS)
break;
bi->elt1 = bi->elt1->next;
}
-
+
/* Advance elt2 until it is not before elt1. */
while (1)
{
bi->elt1 = bi->elt2 = &bitmap_zero_bits;
break;
}
-
+
if (bi->elt2->indx >= bi->elt1->indx)
break;
bi->elt2 = bi->elt2->next;
if (bi->elt1->indx == bi->elt2->indx)
{
/* We might have advanced beyond the start_bit, so reinitialize
- for that. */
+ for that. */
if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS)
start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
-
+
bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
bi->bits = bi->elt1->bits[bi->word_no] & bi->elt2->bits[bi->word_no];
bi->bits >>= start_bit % BITMAP_WORD_BITS;
bi->word_no = BITMAP_ELEMENT_WORDS - 1;
bi->bits = 0;
}
-
+
/* If this word is zero, we must make sure we're not pointing at the
first bit, otherwise our incrementing to the next word boundary
will fail. It won't matter if this increment moves us into the
next word. */
start_bit += !bi->bits;
-
+
*bit_no = start_bit;
}
bi->elt1 = &bitmap_zero_bits;
break;
}
-
+
if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS)
break;
bi->elt1 = bi->elt1->next;
that. */
if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS)
start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
-
+
bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
bi->bits = bi->elt1->bits[bi->word_no];
if (bi->elt2 && bi->elt1->indx == bi->elt2->indx)
bi->bits &= ~bi->elt2->bits[bi->word_no];
bi->bits >>= start_bit % BITMAP_WORD_BITS;
-
+
/* If this word is zero, we must make sure we're not pointing at the
first bit, otherwise our incrementing to the next word boundary
will fail. It won't matter if this increment moves us into the
next word. */
start_bit += !bi->bits;
-
+
*bit_no = start_bit;
}
*bit_no += BITMAP_WORD_BITS;
bi->word_no++;
}
-
+
/* Advance to the next element. */
bi->elt1 = bi->elt1->next;
if (!bi->elt1)
*bit_no = ((*bit_no + BITMAP_WORD_BITS - 1)
/ BITMAP_WORD_BITS * BITMAP_WORD_BITS);
bi->word_no++;
-
+
while (1)
{
/* Find the next nonzero word in this elt. */
*bit_no += BITMAP_WORD_BITS;
bi->word_no++;
}
-
+
/* Advance to the next identical element. */
do
{
return false;
}
while (bi->elt1->indx < bi->elt2->indx);
-
+
/* Advance elt2 to be no less than elt1. This might not
advance. */
while (bi->elt2->indx < bi->elt1->indx)
}
}
while (bi->elt1->indx != bi->elt2->indx);
-
+
*bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
bi->word_no = 0;
}
*bit_no += BITMAP_WORD_BITS;
bi->word_no++;
}
-
+
/* Advance to the next element of elt1. */
bi->elt1 = bi->elt1->next;
if (!bi->elt1)
/* Advance elt2 until it is no less than elt1. */
while (bi->elt2 && bi->elt2->indx < bi->elt1->indx)
bi->elt2 = bi->elt2->next;
-
+
*bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
bi->word_no = 0;
}
loop state. */
#define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, ITER) \
- for (bmp_iter_and_init (&(ITER), (BITMAP1), (BITMAP2), (MIN), \
+ for (bmp_iter_and_init (&(ITER), (BITMAP1), (BITMAP2), (MIN), \
&(BITNUM)); \
bmp_iter_and (&(ITER), &(BITNUM)); \
bmp_iter_next (&(ITER), &(BITNUM)))
#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, ITER) \
for (bmp_iter_and_compl_init (&(ITER), (BITMAP1), (BITMAP2), (MIN), \
- &(BITNUM)); \
+ &(BITNUM)); \
bmp_iter_and_compl (&(ITER), &(BITNUM)); \
bmp_iter_next (&(ITER), &(BITNUM)))