@tab Multimedia format used by Delphine Software games.
@item CD+G @tab @tab X
@tab Video format used by CD+G karaoke disks
-@item Core Audio Format @tab @tab X
+@item Core Audio Format @tab X @tab X
@tab Apple Core Audio Format
@item CRC testing format @tab X @tab
@item Creative Voice @tab X @tab X
@tab Only embedded audio is decoded.
@item FLI/FLC/FLX animation @tab @tab X
@tab .fli/.flc files
-@item Flash Video (FLV) @tab @tab X
+@item Flash Video (FLV) @tab X @tab X
@tab Macromedia Flash video files
@item framecrc testing format @tab X @tab
@item FunCom ISS @tab @tab X
@tab Digital Picture Exchange
@item JPEG @tab X @tab X
@tab Progressive JPEG is not supported.
-@item JPEG 2000 @tab @tab E
- @tab decoding supported through external library libopenjpeg
+@item JPEG 2000 @tab X @tab X
@item JPEG-LS @tab X @tab X
@item LJPEG @tab X @tab
@tab Lossless JPEG
@tab experimental lossless codec (fourcc: FFV1)
@item Flash Screen Video v1 @tab X @tab X
@tab fourcc: FSV1
+@item Flash Screen Video v2 @tab X
@item Flash Video (FLV) @tab X @tab X
@tab Sorenson H.263 used in Flash
@item Fraps @tab @tab X
@item Miro VideoXL @tab @tab X
@tab fourcc: VIXL
@item MJPEG (Motion JPEG) @tab X @tab X
+@item Mobotix MxPEG video @tab @tab X
@item Motion Pixels video @tab @tab X
@item MPEG-1 video @tab X @tab X
@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
@item Atrac 3 @tab @tab X
@item Bink Audio @tab @tab X
@tab Used in Bink and Smacker files in many games.
+@item CELT (Opus) @tab @tab E
+ @tab decoding supported through external library libcelt
@item Delphine Software International CIN audio @tab @tab X
@tab Codec used in Delphine Software International games.
@item COOK @tab @tab X
@tab All versions except 5.1 are supported.
-@item DCA (DTS Coherent Acoustics) @tab @tab X
+@item DCA (DTS Coherent Acoustics) @tab X @tab X
@item DPCM id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item DPCM Interplay @tab @tab X
@tab Used in Origin's Wing Commander IV AVI files.
@item DSP Group TrueSpeech @tab @tab X
@item DV audio @tab @tab X
-@item Enhanced AC-3 @tab @tab X
+@item Enhanced AC-3 @tab X @tab X
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
@item GSM @tab E @tab X
@tab encoding supported through external library libgsm
@item Sierra VMD audio @tab @tab X
@tab Used in Sierra VMD files.
@item Smacker audio @tab @tab X
+@item SMPTE 302M AES3 audio @tab @tab X
@item Sonic @tab X @tab X
@tab experimental codec
@item Sonic lossless @tab X @tab X
Using a cross-compiler is preferred for various reasons.
-@subsection DJGPP
-
-FFmpeg cannot be compiled because of broken system headers, add
-@code{--extra-cflags=-U__STRICT_ANSI__} to the configure options as a
-workaround.
-
@section OS/2
For information about compiling FFmpeg on OS/2 see
BSD make will not build FFmpeg, you need to install and use GNU Make
(@file{gmake}).
-@subsubsection FreeBSD
-
-FreeBSD will not compile out-of-the-box due to broken system headers.
-Passing @code{--extra-cflags=-D__BSD_VISIBLE} to configure will work
-around the problem. This may have unexpected sideeffects, so use it at
-your own risk. If you care about FreeBSD, please make an attempt at
-getting the system headers fixed.
-
@subsection (Open)Solaris
GNU Make is required to build FFmpeg, so you have to invoke (@file{gmake}),
FFmpeg automatically passes @code{-fno-common} to the compiler to work around
a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}).
-Within the MSYS shell, configure and make with:
-
-@example
-./configure --enable-memalign-hack
-make
-make install
-@end example
-
-This will install @file{ffmpeg.exe} along with many other development files
-to @file{/usr/local}. You may specify another install path using the
-@code{--prefix} option in @file{configure}.
-
Notes:
@itemize