}
public void doRenderAtomsGrenade(EntityAtomsGrenade par1AtomGrenade, double par2, double par4, double par6, float par8, float par9) {
+ this.loadTexture(ChemiCraftCore.instance.BASE_PATH + "/items/atoms_grenade.png");
GL11.glPushMatrix();
GL11.glTranslatef((float)par2, (float)par4, (float)par6);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
float var10 = this.field_77002_a;
GL11.glScalef(var10 / 1.0F, var10 / 1.0F, var10 / 1.0F);
byte var11 = 1;
- this.loadTexture(ChemiCraftCore.instance.TEXTURE);
Tessellator var12 = Tessellator.instance;
float var13 = (float)(var11 % 16 * 16 + 0) / 256.0F;
float var14 = (float)(var11 % 16 * 16 + 16) / 256.0F;