<orient>wxVERTICAL</orient>
<object class="sizeritem">
<object class="wxTextCtrl" name="ID_TEXTCTRL1" variable="TextCtrl1" member="yes">
- <value>Simulator Keyboard and Mouse Controls from the readme.txt file:

--- Keyboard ---
W or Up Arrow - move forwards
S or Down Arrow - move backwards
A or Left Arrow - move left
D or Right Arrow - move right
PgUp or P - Look upwards
PgDown or L - Look downwards
Space - Jump
Home or O - Float upwards (or jump if collision detection is on)
End or K - Float downwards (or crouch if collision detection is on)
F2 - print FPS on console
F3 - Reset camera rotation and zoom to default
F4 - Enable/disable wireframe mode
F5 - Freelook (mouse look) mode
F6 - Full camera reset (respawn)
F7 - Show colliders
F10 - Fullscreen mode
F11 - Take screenshot
F12 - Show control panel
Shift - Run (hold down with other keys)
Control - Walk slowly (hold down with other keys)
Alt + arrow keys - Strafe
Alt + PgUp/P - Spin right
Alt + PgDown/L - Spin left
Plus or ] - Zoom in (decrease FOV angle)
Minus or [ - Zoom out (increase FOV angle)
Esc - exit to main menu
V - Toggle noclip mode (gravity and collisions off)
B - Binoculars mode (hold down), and reset FOV to default
Ctrl-R - Reload current building
Ctrl-Alt-C - crash program (throw exception), used for testing handlers

--- Mouse actions ---
-the selection order of controls (buttons and switches can be reversed by right-clicking them
-elevator shaft doors can be manually opened and closed by holding down the Shift key and clicking on them - note that this only works when the interlocks are released, which can be done in the elevator editor by clicking "Set" next to "Interlocks" on the related elevator
-polygons (wall/floor sides) can be deleted by holding down Ctrl and clicking on the object
-doors, controls/buttons, and call buttons can be locked/unlocked by holding down both the Ctrl and Shift keys while clicking on the side to lock, if you have the associated key
-call button light status can be changed by shift-clicking the related button
</value>
+ <value>Simulator Keyboard and Mouse Controls from the readme.txt file:

--- Keyboard ---
W or Up Arrow - move forwards
S or Down Arrow - move backwards
A or Left Arrow - move left
D or Right Arrow - move right
PgUp or P - Look upwards
PgDown or L - Look downwards
Space - Jump
Home or O - Float upwards (or jump if collision detection is on)
End or K - Float downwards (or crouch if collision detection is on)
F2 - print FPS on console
F3 - Reset camera rotation and zoom to default
F4 - Enable/disable wireframe mode
F5 - Freelook (mouse look) mode
F6 - Full camera reset (respawn)
F7 - Show colliders
F10 - Fullscreen mode
F11 - Take screenshot
F12 - Show control panel
Shift - Run (hold down with other keys)
Control - Walk slowly (hold down with other keys)
Alt + arrow keys - Strafe
Alt + PgUp/P - Spin right
Alt + PgDown/L - Spin left
Plus or ] - Zoom in (decrease FOV angle)
Minus or [ - Zoom out (increase FOV angle)
Esc - exit to main menu
V - Toggle noclip mode (gravity and collisions off)
B - Binoculars mode (hold down), and reset FOV to default
Ctrl-R - Reload current building
Ctrl-Alt-C - crash program (throw exception), used for testing handlers

--- Mouse actions ---
-the selection order of controls (buttons and switches can be reversed by right-clicking them
-elevator shaft doors can be manually opened and closed by holding down the Shift key and clicking on them - note that this only works when the interlocks are released, which can be done in the elevator editor by clicking "Set" next to "Interlocks" on the related elevator
-polygons (wall/floor sides) and other objects can be deleted by holding down both Ctrl and Alt, and clicking on the object
-doors, controls/buttons, and call buttons can be locked/unlocked by holding down both the Ctrl and Shift keys while clicking on the side to lock, if you have the associated key
-call button light status can be changed by shift-clicking the related button
</value>
<minsize>600,500</minsize>
<style>wxTE_MULTILINE|wxTE_READONLY</style>
</object>