-Release = "$Name$".split[1].sub(/\A[^\d]*/, '').gsub(/_/, '.')
-Release.concat("-") if (Release == "")
-Revision = "$Revision$".gsub(/[^\.\d]/, '')
-
-STDOUT.sync = true
-STDERR.sync = true
-
-require 'getoptlong'
-require 'thread'
-require 'timeout'
-require 'socket'
-require 'ping'
-
-TCPSocket.do_not_reverse_lookup = true
-
-class TCPSocket
- def gets_timeout(t = Default_Timeout)
- begin
- timeout(t) do
- return self.gets
- end
- rescue TimeoutError
- return nil
- rescue
- return nil
- end
- end
- def gets_safe(t = nil)
- if (t && t > 0)
- begin
- timeout(t) do
- return self.gets
- end
- rescue TimeoutError
- return :timeout
- rescue
- return nil
- end
- else
- begin
- return self.gets
- rescue
- return nil
- end
- end
- end
- def write_safe(str)
- begin
- return self.write(str)
- rescue
- return nil
- end
- end
-end
-
-
-class League
- def initialize
- @games = Hash::new
- @players = Hash::new
- @event = nil
- end
- attr_accessor :players, :games, :event
-
- def add(player)
- @players[player.name] = player
- end
- def delete(player)
- @players.delete(player.name)
- end
- def get_player(status, game_name, sente, searcher=nil)
- @players.each do |name, player|
- if ((player.status == status) &&
- (player.game_name == game_name) &&
- ((player.sente == nil) || (player.sente == sente)) &&
- ((searcher == nil) || (player != searcher)))
- return player
- end
- end
- return nil
- end
-end
-
-class Player
- def initialize(str, socket)
- @name = nil
- @password = nil
- @socket = socket
- @status = "connected" # game_waiting -> agree_waiting -> start_waiting -> game -> finished
-
- @protocol = nil # CSA or x1
- @eol = "\m" # favorite eol code
- @game = nil
- @game_name = ""
- @mytime = 0 # set in start method also
- @sente = nil
- @watchdog_thread = nil
- @writer_thread = nil
- @main_thread = nil
- @write_queue = Queue::new
- login(str)
- end
-
- attr_accessor :name, :password, :socket, :status
- attr_accessor :protocol, :eol, :game, :mytime, :game_name, :sente
- attr_accessor :main_thread, :watchdog_thread, :writer_thread, :write_queue
- def kill
- finish
- Thread::kill(@main_thread) if @main_thread
- end
-
- def finish
- if (@status != "finished")
- @status = "finished"
- log_message(sprintf("user %s finish", @name))
- Thread::kill(@watchdog_thread) if @watchdog_thread
- Thread::kill(@writer_thread) if @writer_thread
- @socket.close if (! @socket.closed?)
- end
- end
-
- def write_safe(str)
- @write_queue.push(str.gsub(/[\r\n]+/, @eol))
- end
-
- def writer
- while (str = @write_queue.pop)
- @socket.write_safe(str)
- end
- end
-
- def watchdog(time)
- while true
- begin
- Ping.pingecho(@socket.addr[3])
- rescue
- end
- sleep(time)
- end
- end
-
- def to_s
- if ((status == "game_waiting") ||
- (status == "agree_waiting") ||
- (status == "game"))
- if (@sente)
- return sprintf("%s %s %s %s +", @name, @protocol, @status, @game_name)
- elsif (@sente == false)
- return sprintf("%s %s %s %s -", @name, @protocol, @status, @game_name)
- elsif (@sente == nil)
- return sprintf("%s %s %s %s +-", @name, @protocol, @status, @game_name)
- end
- else
- return sprintf("%s %s %s", @name, @protocol, @status)
- end
- end
-
- def write_help
- @socket.write_safe('##[HELP] available commands "%%WHO", "%%CHAT str", "%%GAME game_name +", "%%GAME game_name -"')
- end
-
- def login(str)
- str =~ /([\r\n]*)$/
- @eol = $1
- str.chomp!
- (login, @name, @password, ext) = str.split
- if (ext)
- @protocol = "x1"
- else
- @protocol = "CSA"
- end
- @main_thread = Thread::current
- @watchdog_thread = Thread::start do
- watchdog(Watchdog_Time)
- end
- @writer_thread = Thread::start do
- writer()
- end
- end
-
- def run
- write_safe(sprintf("LOGIN:%s OK\n", @name))
- if (@protocol != "CSA")
- log_message(sprintf("user %s run in %s mode", @name, @protocol))
- write_safe(sprintf("##[LOGIN] +OK %s\n", @protocol))
- else
- log_message(sprintf("user %s run in CSA mode", @name))
- csa_1st_str = "%%GAME #{Default_Game_Name} +-"
- end
-
- while (csa_1st_str || (str = @socket.gets_safe(Default_Timeout)))
- begin
- $mutex.lock
- if (csa_1st_str)
- str = csa_1st_str
- csa_1st_str = nil
- end
- if (@write_queue.size > Max_Write_Queue_Size)
- log_warning(sprintf("write_queue of %s is %d", @name, @write_queue.size))
- end
-
- if (@status == "finished")
- return
- end
- str.chomp! if (str.class == String)
- case str
- when /^[\+\-%][^%]/, :timeout
- if (@status == "game")
- s = @game.handle_one_move(str, self)
- return if (s && @protocol == "CSA")
- end
- when /^REJECT/
- if (@status == "agree_waiting")
- @game.reject(@name)
- return if (@protocol == "CSA")
- else
- write_safe(sprintf("##[ERROR] you are in %s status. AGREE is valid in agree_waiting status\n", @status))
- end
- when /^AGREE/
- if (@status == "agree_waiting")
- @status = "start_waiting"
- if ((@game.sente.status == "start_waiting") &&
- (@game.gote.status == "start_waiting"))
- @game.start
- @game.sente.status = "game"
- @game.gote.status = "game"
- end
- else
- write_safe(sprintf("##[ERROR] you are in %s status. AGREE is valid in agree_waiting status\n", @status))
- end
- when /^%%MONITORON\s+(\S+)/
- game_name = $1
- if (LEAGUE.games[game_name])
- LEAGUE.games[game_name].monitoron(self)
- end
- when /^%%MONITOROFF\s+(\S+)/
- game_name = $1
- if (LEAGUE.games[game_name])
- LEAGUE.games[game_name].monitoroff(self)
- end
- when /^%%HELP/
- write_help
- when /^%%GAME\s+(\S+)\s+([\+\-]+)$/
- game_name = $1
- sente_str = $2
- if (! good_game_name?(game_name))
- write_safe(sprintf("##[ERROR] bad game name\n"))
- elsif ((@status == "connected") || (@status == "game_waiting"))
- @status = "game_waiting"
- else
- write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
- end
- @status = "game_waiting"
- @game_name = $1
- if (sente_str == "+")
- @sente = true
- rival_sente = false
- elsif (sente_str == "-")
- @sente = false
- rival_sente = true
- else
- @sente = nil
- rival_sente = nil
- end
- rival = LEAGUE.get_player("game_waiting", @game_name, rival_sente, self)
- rival = LEAGUE.get_player("game_waiting", @game_name, nil, self) if (! rival)
- if (rival)
- if (@sente == nil)
- if (rand(2) == 0)
- @sente = true
- rival_sente = false
- else
- @sente = false
- rival_sente = true
- end
- elsif (rival_sente == nil)
- if (@sente)
- rival_sente = false
- else
- rival_sente = true
- end
- end
- rival.sente = rival_sente
- Game::new(@game_name, self, rival)
- self.status = "agree_waiting"
- rival.status = "agree_waiting"
- end
- when /^%%CHAT\s+(.+)/
- message = $1
- LEAGUE.players.each do |name, player|
- if (player.protocol != "CSA")
- s = player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message))
- player.status = "zombie" if (! s)
- end
- end
- when /^%%LIST/
- buf = Array::new
- LEAGUE.games.each do |id, game|
- buf.push(sprintf("##[LIST] %s\n", id))
- end
- buf.push("##[LIST] +OK\n")
- write_safe(buf.join)
- when /^%%SHOW\s+(\S+)/
- id = $1
- if (LEAGUE.games[id])
- write_safe(LEAGUE.games[id].board.to_s.gsub(/^/, '##[SHOW] '))
- end
- write_safe("##[SHOW] +OK\n")
- when /^%%WHO/
- buf = Array::new
- LEAGUE.players.each do |name, player|
- buf.push(sprintf("##[WHO] %s\n", player.to_s))
- end
- buf.push("##[WHO] +OK\n")
- write_safe(buf.join)
- when /^LOGOUT/
- @status = "connected"
- write_safe("LOGOUT:completed\n")
- return
- else
- write_safe(sprintf("##[ERROR] unknown command %s\n", str))
- end
- ensure
- $mutex.unlock
- end
- end # enf of while
- end
-end
-
-class Piece
- PROMOTE = {"FU" => "TO", "KY" => "NY", "KE" => "NK", "GI" => "NG", "KA" => "UM", "HI" => "RY"}
- def initialize(name, sente)
- @name = name
- @sente = sente
- @promoted = false
- end
- attr_accessor :name, :promoted, :sente
-
- def promoted_name
- PROMOTE[name]
- end
-
- def to_s
- if (@sente)
- sg = "+"
- else
- sg = "-"
- end
- if (@promoted)
- n = PROMOTE[@name]
- else
- n = @name
- end
- return sg + n
- end
-end
-
-
-
-class Board
- def initialize
- @sente_hands = Array::new
- @gote_hands = Array::new
- @array = [[], [], [], [], [], [], [], [], [], []]
- end
- attr_accessor :array, :sente_hands, :gote_hands
-
- def initial
- @array[1][1] = Piece::new("KY", false)
- @array[2][1] = Piece::new("KE", false)
- @array[3][1] = Piece::new("GI", false)
- @array[4][1] = Piece::new("KI", false)
- @array[5][1] = Piece::new("OU", false)
- @array[6][1] = Piece::new("KI", false)
- @array[7][1] = Piece::new("GI", false)
- @array[8][1] = Piece::new("KE", false)
- @array[9][1] = Piece::new("KY", false)
- @array[2][2] = Piece::new("KA", false)
- @array[8][2] = Piece::new("HI", false)
- @array[1][3] = Piece::new("FU", false)
- @array[2][3] = Piece::new("FU", false)
- @array[3][3] = Piece::new("FU", false)
- @array[4][3] = Piece::new("FU", false)
- @array[5][3] = Piece::new("FU", false)
- @array[6][3] = Piece::new("FU", false)
- @array[7][3] = Piece::new("FU", false)
- @array[8][3] = Piece::new("FU", false)
- @array[9][3] = Piece::new("FU", false)
-
- @array[1][9] = Piece::new("KY", true)
- @array[2][9] = Piece::new("KE", true)
- @array[3][9] = Piece::new("GI", true)
- @array[4][9] = Piece::new("KI", true)
- @array[5][9] = Piece::new("OU", true)
- @array[6][9] = Piece::new("KI", true)
- @array[7][9] = Piece::new("GI", true)
- @array[8][9] = Piece::new("KE", true)
- @array[9][9] = Piece::new("KY", true)
- @array[2][8] = Piece::new("HI", true)
- @array[8][8] = Piece::new("KA", true)
- @array[1][7] = Piece::new("FU", true)
- @array[2][7] = Piece::new("FU", true)
- @array[3][7] = Piece::new("FU", true)
- @array[4][7] = Piece::new("FU", true)
- @array[5][7] = Piece::new("FU", true)
- @array[6][7] = Piece::new("FU", true)
- @array[7][7] = Piece::new("FU", true)
- @array[8][7] = Piece::new("FU", true)
- @array[9][7] = Piece::new("FU", true)
- end
-
- def get_piece_from_hands(hands, name)
- p = hands.find { |i|
- i.name == name
- }
- if (p)
- hands.delete(p)
- end
- return p
- end
-
- def handle_one_move(str)
- if (str =~ /^([\+\-])(\d)(\d)(\d)(\d)([A-Z]{2})/)
- p = $1
- x0 = $2.to_i
- y0 = $3.to_i
- x1 = $4.to_i
- y1 = $5.to_i
- name = $6
- elsif (str =~ /^%KACHI/)
- return "kachi"
- elsif (str =~ /^%TORYO/)
- return "toryo"
- end
-
- if (p == "+")
- sente = true
- hands = @sente_hands
- else
- sente = false
- hands = @gote_hands
- end
- if (@array[x1][y1])
- if (@array[x1][y1] == sente) # this is mine
- return "illegal"
- elsif (@array[x1][y1].name == "OU")
- return "outori"
- end
- hands.push(@array[x1][y1])
- @array[x1][y1] = nil
- end
- if ((x0 == 0) && (y0 == 0))
- p = get_piece_from_hands(hands, name)
- return "illegal" if (! p) # i don't have this one
- @array[x1][y1] = p
- p.sente = sente
- p.promoted = false
- else
- @array[x1][y1] = @array[x0][y0]
- @array[x0][y0] = nil
- if (@array[x1][y1].name != name) # promoted ?
- return "illegal" if (@array[x1][y1].promoted_name != name) # can't promote
- @array[x1][y1].promoted = true
- end
- end
- return "normal" # legal move
- end
-
- def to_s
- a = Array::new
- y = 1
- while (y <= 9)
- a.push(sprintf("P%d", y))
- x = 9
- while (x >= 1)
- piece = @array[x][y]
- if (piece)
- s = piece.to_s
- else
- s = " * "
- end
- a.push(s)
- x = x - 1
- end
- a.push(sprintf("\n"))
- y = y + 1
- end
- if (! sente_hands.empty?)
- a.push("P+")
- sente_hands.each do |p|
- a.push("00" + p.name)
- end
- a.push("\n")
- end
- if (! gote_hands.empty?)
- a.push("P-")
- gote_hands.each do |p|
- a.push("00" + p.name)
- end
- a.push("\n")
- end
- return a.join
- end
-end
-
-class Game
- def initialize(game_name, player0, player1)
- @monitors = Array::new
- @game_name = game_name
- if (@game_name =~ /:(\d+):(\d+)/)
- @total_time = $1.to_i
- @byoyomi = $2.to_i
- end
-
- if (player0.sente)
- @sente = player0
- @gote = player1
- else
- @sente = player1
- @gote = player0
- end
- @current_player = @sente
- @next_player = @gote
-
- @sente.game = self
- @gote.game = self
-
- @sente.status = "agree_waiting"
- @gote.status = "agree_waiting"
- @id = sprintf("%s+%s+%s+%s+%s",
- LEAGUE.event, @game_name, @sente.name, @gote.name,
- Time::new.strftime("%Y%m%d%H%M%S"))
-
- LEAGUE.games[@id] = self
-
-
- log_message(sprintf("game created %s %s %s", game_name, sente.name, gote.name))
-
- @logfile = @id + ".csa"
- @board = Board::new
- @board.initial
- @start_time = nil
- @fh = nil
-
- propose
- end
- attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :id, :board, :current_player, :next_player, :fh, :monitors
-
- def monitoron(monitor)
- @monitors.delete(monitor)
- @monitors.push(monitor)
- monitor.write_safe(@board.to_s.gsub(/^/, "##[MONITOR][#{@id}] "))
- monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @id))
- end
-
- def monitoroff(monitor)
- @monitors.delete(monitor)
- end
-
- def reject(rejector)
- @sente.write_safe(sprintf("REJECT:%s by %s\n", @id, rejector))
- @gote.write_safe(sprintf("REJECT:%s by %s\n", @id, rejector))
- finish
- end
-
- def kill(killer)
- if ((@sente.status == "agree_waiting") || (@sente.status == "start_waiting"))
- reject(killer.name)
- elsif (@current_player == killer)
- abnormal_lose()
- end
- end
-
- def finish
- log_message(sprintf("game finished %s %s %s", game_name, sente.name, gote.name))
- @fh.printf("'$END_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))
- @fh.close
-
- @sente.game = nil
- @gote.game = nil
- @sente.status = "connected"
- @gote.status = "connected"
-
- if (@current_player.protocol == "CSA")
- @current_player.finish
- end
- if (@next_player.protocol == "CSA")
- @next_player.finish
- end
- @monitors = Array::new
- @sente = nil
- @gote = nil
- @current_player = nil
- @next_player = nil
- LEAGUE.games.delete(@id)
- end
-
- def handle_one_move(str, player)
- finish_flag = true
- if (@current_player == player)
- @end_time = Time::new
- t = @end_time - @start_time
- t = Least_Time_Per_Move if (t < Least_Time_Per_Move)
-
- move_status = nil
- if ((@current_player.mytime - t <= 0) && (@total_time > 0))
- status = :timeout
- elsif (str == :timeout)
- return false # time isn't expired. players aren't swapped. continue game
- else
- move_status = @board.handle_one_move(str)
- if (move_status == "normal")
- @sente.write_safe(sprintf("%s,T%d\n", str, t))
- @gote.write_safe(sprintf("%s,T%d\n", str, t))
- @fh.printf("%s\nT%d\n", str, t)
-
- @monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] %s\n", @id, str))
- monitor.write_safe(@board.to_s.gsub(/^/, "##[MONITOR][#{@id}] "))
- monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @id))
- end
- elsif (move_status == "illegal")
- @fh.printf("'ILLEGAL_MOVE(%s)\n", str)
- end
- end
-
- if (@current_player.mytime - t < @byoyomi)
- @current_player.mytime = @byoyomi
- else
- @current_player.mytime = @current_player.mytime - t
- end
-
- if (@next_player.status != "game") # rival is logout or disconnected
- abnormal_win()
- elsif (status == :timeout)
- timeout_lose()
- elsif (move_status == "illegal")
- illegal_lose()
- elsif (move_status == "kachi")
- kachi_win()
- elsif (move_status == "toryo")
- toryo_lose()
- elsif (move_status == "outori")
- outori_win()
- else
- finish_flag = false
- end
- finish() if finish_flag
- (@current_player, @next_player) = [@next_player, @current_player]
- @start_time = Time::new
- return finish_flag
- end
- end
-
- def abnormal_win
- @current_player.status = "connected"
- @next_player.status = "connected"
- @current_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
- @next_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
- @monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
- end
- end
-
- def abnormal_lose
- @current_player.status = "connected"
- @next_player.status = "connected"
- @current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
- @next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
- @monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
- end
- end
-
- def illegal_lose
- @current_player.status = "connected"
- @next_player.status = "connected"
- @current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
- @next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
- @monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
- end
- end
-
- def timeout_lose
- @current_player.status = "connected"
- @next_player.status = "connected"
- @current_player.write_safe("#TIME_UP\n#LOSE\n")
- @next_player.write_safe("#TIME_UP\n#WIN\n")
- @monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] #TIME_UP\n", @id))
- end
- end
-
- def kachi_win
- @current_player.status = "connected"
- @next_player.status = "connected"
- @current_player.write_safe("%KACHI\n#JISHOGI\n#WIN\n")
- @next_player.write_safe("%KACHI\n#JISHOGI\n#LOSE\n")
- @monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @id))
- end
- end
-
- def toryo_lose
- @current_player.status = "connected"
- @next_player.status = "connected"
- @current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
- @next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
- @monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
- end
- end
-
- def outori_win
- @current_player.status = "connected"
- @next_player.status = "connected"
- @current_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
- @next_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
- @monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
- end
- end
-
- def start
- log_message(sprintf("game started %s %s %s", game_name, sente.name, gote.name))
- @sente.write_safe(sprintf("START:%s\n", @id))
- @gote.write_safe(sprintf("START:%s\n", @id))
- @sente.mytime = @total_time
- @gote.mytime = @total_time
- @start_time = Time::new
- end
-
- def propose
- begin
- @fh = open(@logfile, "w")
- @fh.sync = true
-
- @fh.printf("V2\n")
- @fh.printf("N+%s\n", @sente.name)
- @fh.printf("N-%s\n", @gote.name)
- @fh.printf("$EVENT:%s\n", @id)
-
- @sente.write_safe(propose_message("+"))
- @gote.write_safe(propose_message("-"))
-
- @fh.printf("$START_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))
- @fh.print <<EOM
-P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
-P2 * -HI * * * * * -KA *
-P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
-P4 * * * * * * * * *
-P5 * * * * * * * * *
-P6 * * * * * * * * *
-P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
-P8 * +KA * * * * * +HI *
-P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
-+
-EOM
- end
- end
-
- def propose_message(sg_flag)
- str = <<EOM
-BEGIN Game_Summary
-Protocol_Version:1.0
-Protocol_Mode:Server
-Format:Shogi 1.0
-Game_ID:#{@id}
-Name+:#{@sente.name}
-Name-:#{@gote.name}
-Your_Turn:#{sg_flag}
-Rematch_On_Draw:NO
-To_Move:+
-BEGIN Time
-Time_Unit:1sec
-Total_Time:#{@total_time}
-Byoyomi:#{@byoyomi}
-Least_Time_Per_Move:#{Least_Time_Per_Move}
-END Time
-BEGIN Position
-Jishogi_Declaration:1.1
-P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
-P2 * -HI * * * * * -KA *
-P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
-P4 * * * * * * * * *
-P5 * * * * * * * * *
-P6 * * * * * * * * *
-P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
-P8 * +KA * * * * * +HI *
-P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
-P+
-P-
-+
-END Position
-END Game_Summary
-EOM
- return str