+/* Generate the symbols for any queued up type symbols we encountered
+ while generating the type info for some originally used symbol.
+ This might generate additional entries in the queue. Only when
+ the nesting depth goes to 0 is this routine called. */
+
+static void
+debug_flush_symbol_queue (void)
+{
+ int i;
+
+ /* Make sure that additionally queued items are not flushed
+ prematurely. */
+
+ ++debug_nesting;
+
+ for (i = 0; i < symbol_queue_index; ++i)
+ {
+ /* If we pushed queued symbols then such symbols must be
+ output no matter what anyone else says. Specifically,
+ we need to make sure dbxout_symbol() thinks the symbol was
+ used and also we need to override TYPE_DECL_SUPPRESS_DEBUG
+ which may be set for outside reasons. */
+ int saved_tree_used = TREE_USED (symbol_queue[i]);
+ int saved_suppress_debug = TYPE_DECL_SUPPRESS_DEBUG (symbol_queue[i]);
+ TREE_USED (symbol_queue[i]) = 1;
+ TYPE_DECL_SUPPRESS_DEBUG (symbol_queue[i]) = 0;
+
+#ifdef DBX_DEBUGGING_INFO
+ dbxout_symbol (symbol_queue[i], 0);
+#endif
+
+ TREE_USED (symbol_queue[i]) = saved_tree_used;
+ TYPE_DECL_SUPPRESS_DEBUG (symbol_queue[i]) = saved_suppress_debug;
+ }
+
+ symbol_queue_index = 0;
+ --debug_nesting;
+}
+
+/* Queue a type symbol needed as part of the definition of a decl
+ symbol. These symbols are generated when debug_flush_symbol_queue()
+ is called. */
+
+static void
+debug_queue_symbol (tree decl)
+{
+ if (symbol_queue_index >= symbol_queue_size)
+ {
+ symbol_queue_size += 10;
+ symbol_queue = XRESIZEVEC (tree, symbol_queue, symbol_queue_size);
+ }