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32 **************************************************************************/
34 #include "itemutilfunctions.h"
35 #include <formeditorscene.h>
40 namespace QmlDesigner {
44 QRectF boundingRectForItemList(QList<FormEditorItem*> itemList)
48 foreach (FormEditorItem *item, itemList)
50 boundingRect = boundingRect.united(item->mapToScene(item->qmlItemNode().instanceBoundingRect()).boundingRect());
56 //ModelNode parentNodeSemanticallyChecked(const ModelNode &childNode, const ModelNode &parentNode)
58 // if (ModelUtilities::canReparent(childNode, parentNode)) {
59 // ModelNode newParentNode;
60 // newParentNode = ModelUtilities::mapGraphicsViewToGraphicsScene(parentNode);
61 // if (newParentNode == childNode.parentNode())
62 // return ModelNode();
63 // if (ModelUtilities::isQWidget(childNode))
64 // return ModelUtilities::reparentAndProxymize(childNode, newParentNode);
69 // return ModelNode();
72 //FormEditorItem* mapGraphicsViewToGraphicsScene(FormEditorItem* item)
74 // if (item == 0) //null pointer
76 // ModelNode newNode = ModelUtilities::mapGraphicsViewToGraphicsScene(item->modelNode());
77 // return item->scene()->itemForNode(newNode);