1 /* NetHack 3.6 minion.c $NHDT-Date: 1432512773 2015/05/25 00:12:53 $ $NHDT-Branch: master $:$NHDT-Revision: 1.33 $ */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /*-Copyright (c) Robert Patrick Rankin, 2008. */
4 /* NetHack may be freely redistributed. See license for details. */
6 /* JNetHack Copyright */
7 /* (c) Issei Numata, Naoki Hamada, Shigehiro Miyashita, 1994-2000 */
8 /* For 3.4-, Copyright (c) SHIRAKATA Kentaro, 2002-2016 */
9 /* JNetHack may be freely redistributed. See license for details. */
18 mtmp->mextra = newmextra();
20 EMIN(mtmp) = (struct emin *) alloc(sizeof(struct emin));
21 (void) memset((genericptr_t) EMIN(mtmp), 0, sizeof(struct emin));
29 if (mtmp->mextra && EMIN(mtmp)) {
30 free((genericptr_t) EMIN(mtmp));
31 EMIN(mtmp) = (struct emin *) 0;
36 /* count the number of monsters on the level */
38 monster_census(spotted)
39 boolean spotted; /* seen|sensed vs all */
44 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
45 if (DEADMONSTER(mtmp))
47 if (spotted && !canspotmon(mtmp))
54 /* mon summons a monster */
60 int dtype = NON_PM, cnt = 0, result = 0, census;
67 if (uwep && uwep->oartifact == ART_DEMONBANE && is_demon(ptr)) {
70 pline("%s looks puzzled for a moment.", Monnam(mon));
72 pline("%s
\82Í
\8f
\82µ
\8d¢
\98f
\82µ
\82Ä
\82¢
\82é
\82æ
\82¤
\82¾
\81D", Monnam(mon));
76 atyp = mon->ispriest ? EPRI(mon)->shralign
77 : mon->isminion ? EMIN(mon)->min_align
78 : (ptr->maligntyp == A_NONE)
80 : sgn(ptr->maligntyp);
82 ptr = &mons[PM_WIZARD_OF_YENDOR];
83 atyp = (ptr->maligntyp == A_NONE) ? A_NONE : sgn(ptr->maligntyp);
86 if (is_dprince(ptr) || (ptr == &mons[PM_WIZARD_OF_YENDOR])) {
87 dtype = (!rn2(20)) ? dprince(atyp) : (!rn2(4)) ? dlord(atyp)
89 cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
90 } else if (is_dlord(ptr)) {
91 dtype = (!rn2(50)) ? dprince(atyp) : (!rn2(20)) ? dlord(atyp)
93 cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
94 } else if (is_ndemon(ptr)) {
95 dtype = (!rn2(20)) ? dlord(atyp) : (!rn2(6)) ? ndemon(atyp)
98 } else if (is_lminion(mon)) {
99 dtype = (is_lord(ptr) && !rn2(20))
101 : (is_lord(ptr) || !rn2(6)) ? lminion() : monsndx(ptr);
102 cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
103 } else if (ptr == &mons[PM_ANGEL]) {
104 /* non-lawful angels can also summon */
106 switch (atyp) { /* see summon_minion */
108 dtype = PM_AIR_ELEMENTAL + rn2(4);
112 dtype = ndemon(atyp);
118 cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
125 if (cnt > 1 && (mons[dtype].geno & G_UNIQ))
128 * If this daemon is unique and being re-summoned (the only way we
129 * could get this far with an extinct dtype), try another.
131 if (mvitals[dtype].mvflags & G_GONE) {
132 dtype = ndemon(atyp);
137 /* some candidates can generate a group of monsters, so simple
138 count of non-null makemon() result is not sufficient */
139 census = monster_census(FALSE);
142 mtmp = makemon(&mons[dtype], u.ux, u.uy, MM_EMIN);
145 /* an angel's alignment should match the summoner */
146 if (dtype == PM_ANGEL) {
148 EMIN(mtmp)->min_align = atyp;
149 /* renegade if same alignment but not peaceful
150 or peaceful but different alignment */
151 EMIN(mtmp)->renegade =
152 (atyp != u.ualign.type) ^ !mtmp->mpeaceful;
158 /* how many monsters exist now compared to before? */
160 result = monster_census(FALSE) - census;
166 summon_minion(alignment, talk)
170 register struct monst *mon;
173 switch ((int) alignment) {
178 mnum = PM_AIR_ELEMENTAL + rn2(4);
182 mnum = ndemon(alignment);
185 impossible("unaligned player?");
186 mnum = ndemon(A_NONE);
189 if (mnum == NON_PM) {
191 } else if (mnum == PM_ANGEL) {
192 mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);
195 EMIN(mon)->min_align = alignment;
196 EMIN(mon)->renegade = FALSE;
198 } else if (mnum != PM_SHOPKEEPER && mnum != PM_GUARD
199 && mnum != PM_ALIGNED_PRIEST && mnum != PM_HIGH_PRIEST) {
200 /* This was mons[mnum].pxlth == 0 but is this restriction
201 appropriate or necessary now that the structures are separate? */
202 mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);
205 EMIN(mon)->min_align = alignment;
206 EMIN(mon)->renegade = FALSE;
209 mon = makemon(&mons[mnum], u.ux, u.uy, NO_MM_FLAGS);
214 pline_The("voice of %s booms:", align_gname(alignment));
216 pline("%s
\82Ì
\90º
\82ª
\8b¿
\82¢
\82½:", align_gname(alignment));
218 verbalize("Thou shalt pay for thine indiscretion!");
220 verbalize("
\93ð
\81C
\96³
\95ª
\95Ê
\82È
\82é
\8ds
\82¢
\82Ì
\94±
\82ð
\8eó
\82¯
\82é
\82×
\82µ
\81I");
223 pline("%s appears before you.", Amonnam(mon));
225 pline("%s
\82ª
\82 \82È
\82½
\82Ì
\91O
\82É
\8c»
\82í
\82ê
\82½
\81D", Amonnam(mon));
226 mon->mstrategy &= ~STRAT_APPEARMSG;
228 mon->mpeaceful = FALSE;
229 /* don't call set_malign(); player was naughty */
233 #define Athome (Inhell && (mtmp->cham == NON_PM))
235 /* returns 1 if it won't attack. */
238 register struct monst *mtmp;
240 long cash, demand, offer;
242 if (uwep && uwep->oartifact == ART_EXCALIBUR) {
244 pline("%s looks very angry.", Amonnam(mtmp));
246 pline("%s
\82Í
\82Æ
\82Ä
\82à
\93{
\82Á
\82Ä
\82¢
\82é
\82æ
\82¤
\82É
\8c©
\82¦
\82é
\81D", Amonnam(mtmp));
247 mtmp->mpeaceful = mtmp->mtame = 0;
249 newsym(mtmp->mx, mtmp->my);
254 reset_faint(); /* if fainted - wake up */
263 /* Slight advantage given. */
264 if (is_dprince(mtmp->data) && mtmp->minvis) {
265 boolean wasunseen = !canspotmon(mtmp);
267 mtmp->minvis = mtmp->perminvis = 0;
268 if (wasunseen && canspotmon(mtmp)) {
270 pline("%s appears before you.", Amonnam(mtmp));
272 pline("%s
\82ª
\96Ú
\82Ì
\91O
\82É
\8c»
\82í
\82ê
\82½
\81D", Amonnam(mtmp));
273 mtmp->mstrategy &= ~STRAT_APPEARMSG;
275 newsym(mtmp->mx, mtmp->my);
277 if (youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */
279 pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
280 flags.female ? "Sister" : "Brother");
282 pline("%s
\82Í
\8c¾
\82Á
\82½
\81u
\82æ
\82¤
\8cZ%s
\81I
\81v
\81D
\82»
\82µ
\82Ä
\8fÁ
\82¦
\82½
\81D", Amonnam(mtmp),
283 flags.female ? "
\96\85" : "
\92í");
285 if (!tele_restrict(mtmp))
286 (void) rloc(mtmp, TRUE);
289 cash = money_cnt(invent);
291 (cash * (rnd(80) + 20 * Athome))
292 / (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
294 if (!demand || multi < 0) { /* you have no gold or can't move */
299 /* make sure that the demand is unmeetable if the monster
300 has the Amulet, preventing monster from being satisfied
301 and removed from the game (along with said Amulet...) */
302 if (mon_has_amulet(mtmp))
303 demand = cash + (long) rn1(1000, 40);
306 pline("%s demands %ld %s for safe passage.", Amonnam(mtmp), demand,
309 pline("%s
\82Í
\92Ê
\8ds
\97¿
\82Æ
\82µ
\82Ä%ld%s
\97v
\8b\81\82µ
\82½
\81D", Amonnam(mtmp), demand,
313 if ((offer = bribe(mtmp)) >= demand) {
315 pline("%s vanishes, laughing about cowardly mortals.",
317 pline("
\89°
\95a
\82È
\92è
\96½
\82Ì
\82à
\82Ì
\82ð
\8fÎ
\82¢
\82È
\82ª
\82ç
\81C%s
\82Í
\8fÁ
\82¦
\82½
\81D",
319 } else if (offer > 0L
320 && (long) rnd(5 * ACURR(A_CHA)) > (demand - offer)) {
322 pline("%s scowls at you menacingly, then vanishes.",
324 pline("%s
\82Í
\82 \82È
\82½
\82ð
\88Ð
\8ad
\82µ
\81C
\8fÁ
\82¦
\82½
\81D",
328 pline("%s gets angry...", Amonnam(mtmp));
330 pline("%s
\82Í
\93{
\82Á
\82½
\81D
\81D
\81D", Amonnam(mtmp));
344 char buf[BUFSZ] = DUMMY;
346 long umoney = money_cnt(invent);
349 getlin("How much will you offer?", buf);
351 getlin("
\82¨
\8bà
\82ð
\82¢
\82
\82ç
\97^
\82¦
\82é
\81H", buf);
352 if (sscanf(buf, "%ld", &offer) != 1)
355 /*Michael Paddon -- fix for negative offer to monster*/
359 You("try to shortchange %s, but fumble.", mon_nam(mtmp));
361 You("%s
\82ð
\82¾
\82Ü
\82»
\82¤
\82Æ
\82µ
\82½
\82ª
\81C
\8e¸
\94s
\82µ
\82½
\81D", mon_nam(mtmp));
363 } else if (offer == 0L) {
367 You("
\8b\91\82ñ
\82¾
\81D");
369 } else if (offer >= umoney) {
371 You("give %s all your gold.", mon_nam(mtmp));
373 You("%s
\82É
\82¨
\8bà
\82ð
\91S
\82Ä
\97^
\82¦
\82½
\81D", mon_nam(mtmp));
377 You("give %s %ld %s.", mon_nam(mtmp), offer, currency(offer));
379 You("%s
\82É%ld%s
\97^
\82¦
\82½
\81D", mon_nam(mtmp), offer, currency(offer));
381 (void) money2mon(mtmp, offer);
392 for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {
393 pm = rn1(PM_DEMOGORGON + 1 - PM_ORCUS, PM_ORCUS);
394 if (!(mvitals[pm].mvflags & G_GONE)
395 && (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
398 return (dlord(atyp)); /* approximate */
407 for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {
408 pm = rn1(PM_YEENOGHU + 1 - PM_JUIBLEX, PM_JUIBLEX);
409 if (!(mvitals[pm].mvflags & G_GONE)
410 && (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
413 return (ndemon(atyp)); /* approximate */
416 /* create lawful (good) lord */
420 if (!(mvitals[PM_ARCHON].mvflags & G_GONE))
423 return (lminion()); /* approximate */
430 struct permonst *ptr;
432 for (tryct = 0; tryct < 20; tryct++) {
433 ptr = mkclass(S_ANGEL, 0);
434 if (ptr && !is_lord(ptr))
435 return (monsndx(ptr));
446 struct permonst *ptr;
448 for (tryct = 0; tryct < 20; tryct++) {
449 ptr = mkclass(S_DEMON, 0);
450 if (ptr && is_ndemon(ptr)
451 && (atyp == A_NONE || sgn(ptr->maligntyp) == sgn(atyp)))
452 return (monsndx(ptr));
458 /* guardian angel has been affected by conflict so is abandoning hero */
460 lose_guardian_angel(mon)
461 struct monst *mon; /* if null, angel hasn't been created yet */
467 if (canspotmon(mon)) {
470 pline("%s rebukes you, saying:", Monnam(mon));
472 pline("%s
\82Í
\82 \82È
\82½
\82ð
\94ñ
\93ï
\82µ
\82½
\81F", Monnam(mon));
474 verbalize("Since you desire conflict, have some more!");
476 verbalize("
\93¬
\91\88\82ð
\96]
\82ñ
\82Å
\82¢
\82é
\82æ
\82¤
\82¾
\82©
\82ç
\81C
\82à
\82Á
\82Æ
\97^
\82¦
\82Ä
\82â
\82ë
\82¤
\81I");
479 pline("%s vanishes!", Monnam(mon));
481 pline("%s
\82Í
\8fÁ
\82¦
\82½
\81I", Monnam(mon));
486 /* create 2 to 4 hostile angels to replace the lost guardian */
487 for (i = rn1(3, 2); i > 0; --i) {
490 if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL]))
491 (void) mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,
496 /* just entered the Astral Plane; receive tame guardian angel if worthy */
498 gain_guardian_angel()
504 Hear_again(); /* attempt to cure any deafness now (divine
505 message will be heard even if that fails) */
508 pline("A voice booms:");
510 pline("
\90º
\82ª
\8b¿
\82¢
\82½:");
512 verbalize("Thy desire for conflict shall be fulfilled!");
514 verbalize("
\81u
\93ð
\82Ì
\93¬
\91\88\82Ö
\82Ì
\96]
\82Ý
\81C
\82©
\82È
\82¦
\82ç
\82ê
\82é
\82×
\82µ
\81I
\81v");
515 /* send in some hostile angels instead */
516 lose_guardian_angel((struct monst *) 0);
517 } else if (u.ualign.record > 8) { /* fervent */
519 pline("A voice whispers:");
521 pline("
\82³
\82³
\82â
\82«
\90º
\82ª
\95·
\82±
\82¦
\82½:");
523 verbalize("Thou hast been worthy of me!");
525 verbalize("
\81u
\93ð
\81C
\89ä
\82ª
\95]
\89¿
\82ð
\93¾
\82½
\82è
\81I
\81v");
528 if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL])
529 && (mtmp = mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,
531 mtmp->mstrategy &= ~STRAT_APPEARMSG;
534 pline("An angel appears near you.");
536 pline("
\93V
\8eg
\82ª
\82 \82È
\82½
\82Ì
\82»
\82Î
\82É
\8c»
\82í
\82ê
\82½
\81D");
539 You_feel("the presence of a friendly angel near you.");
541 You("
\8bß
\82
\82É
\97F
\8dD
\93I
\82È
\93V
\8eg
\82Ì
\91¶
\8dÝ
\82ð
\8a´
\82¶
\82½
\81D");
542 /* guardian angel -- the one case mtame doesn't
543 * imply an edog structure, so we don't want to
547 /* make him strong enough vs. endgame foes */
548 mtmp->m_lev = rn1(8, 15);
549 mtmp->mhp = mtmp->mhpmax =
550 d((int) mtmp->m_lev, 10) + 30 + rnd(30);
551 if ((otmp = select_hwep(mtmp)) == 0) {
552 otmp = mksobj(SILVER_SABER, FALSE, FALSE);
553 if (mpickobj(mtmp, otmp))
554 panic("merged weapon?");
559 if ((otmp = which_armor(mtmp, W_ARMS)) == 0
560 || otmp->otyp != SHIELD_OF_REFLECTION) {
561 (void) mongets(mtmp, AMULET_OF_REFLECTION);
562 m_dowear(mtmp, TRUE);