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mesa/st: add support for 2101010 vertex format conversion.
[android-x86/external-mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  * 
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37
38 #include "st_context.h"
39 #include "st_extensions.h"
40
41
42 static int _min(int a, int b)
43 {
44    return (a < b) ? a : b;
45 }
46
47 static float _maxf(float a, float b)
48 {
49    return (a > b) ? a : b;
50 }
51
52 static int _clamp(int a, int min, int max)
53 {
54    if (a < min)
55       return min;
56    else if (a > max)
57       return max;
58    else
59       return a;
60 }
61
62
63 /**
64  * Query driver to get implementation limits.
65  * Note that we have to limit/clamp against Mesa's internal limits too.
66  */
67 void st_init_limits(struct st_context *st)
68 {
69    struct pipe_screen *screen = st->pipe->screen;
70    struct gl_constants *c = &st->ctx->Const;
71    gl_shader_type sh;
72
73    c->MaxTextureLevels
74       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
75             MAX_TEXTURE_LEVELS);
76
77    c->Max3DTextureLevels
78       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
79             MAX_3D_TEXTURE_LEVELS);
80
81    c->MaxCubeTextureLevels
82       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
83             MAX_CUBE_TEXTURE_LEVELS);
84
85    c->MaxTextureRectSize
86       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
87
88    c->MaxTextureImageUnits
89       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
90             MAX_TEXTURE_IMAGE_UNITS);
91
92    c->MaxVertexTextureImageUnits
93       = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
94              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
95
96    c->MaxCombinedTextureImageUnits
97       = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
98              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
99
100    c->MaxTextureCoordUnits
101       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
102
103    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
104
105    c->MaxDrawBuffers
106       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
107               1, MAX_DRAW_BUFFERS);
108
109    c->MaxLineWidth
110       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
111    c->MaxLineWidthAA
112       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
113
114    c->MaxPointSize
115       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
116    c->MaxPointSizeAA
117       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
118    /* called after _mesa_create_context/_mesa_init_point, fix default user
119     * settable max point size up
120     */
121    st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
122    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
123     * for non-aa sizes, but we can go down to 0.0 for aa points.
124     */
125    c->MinPointSize = 1.0f;
126    c->MinPointSizeAA = 0.0f;
127
128    c->MaxTextureMaxAnisotropy
129       = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
130
131    c->MaxTextureLodBias
132       = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
133
134    c->MaxDrawBuffers
135       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
136               1, MAX_DRAW_BUFFERS);
137
138    /* Quads always follow GL provoking rules. */
139    c->QuadsFollowProvokingVertexConvention = GL_FALSE;
140
141    for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
142       struct gl_shader_compiler_options *options =
143          &st->ctx->ShaderCompilerOptions[sh];
144       struct gl_program_constants *pc;
145
146       switch (sh) {
147       case PIPE_SHADER_FRAGMENT:
148          pc = &c->FragmentProgram;
149          break;
150       case PIPE_SHADER_VERTEX:
151          pc = &c->VertexProgram;
152          break;
153       case PIPE_SHADER_GEOMETRY:
154          pc = &c->GeometryProgram;
155          break;
156       default:
157          assert(0);
158          continue;
159       }
160
161       pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
162       pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
163       pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
164       pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
165       pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
166       pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
167       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
168       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
169       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
170       /* raise MaxParameters if native support is higher */
171       pc->MaxParameters            = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
172
173       options->EmitNoNoise = TRUE;
174
175       /* TODO: make these more fine-grained if anyone needs it */
176       options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
177       options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
178       options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
179       options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
180
181       options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
182
183       options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
184                                         PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
185       options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
186                                         PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
187       options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
188                                         PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
189       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
190                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
191
192       if (options->EmitNoLoops)
193          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
194    }
195
196    /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
197     * and is set in MaxNativeAttribs. It's always 2 colors + N generic
198     * attributes. The GLSL compiler never uses COLORn for varyings, so we
199     * subtract the 2 colors to get the maximum number of varyings (generic
200     * attributes) supported by a driver. */
201    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
202    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
203
204    /* XXX we'll need a better query here someday */
205    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
206       c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
207       c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
208
209       c->GLSLVersion = 120;
210       c->UniformBooleanTrue = ~0;
211    }
212 }
213
214
215 static GLboolean st_get_s3tc_override(void)
216 {
217    const char *override = _mesa_getenv("force_s3tc_enable");
218    if (override && !strcmp(override, "true"))
219       return GL_TRUE;
220    return GL_FALSE;
221 }
222
223
224 /**
225  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
226  * which GL extensions are supported.
227  * Quite a few extensions are always supported because they are standard
228  * features or can be built on top of other gallium features.
229  * Some fine tuning may still be needed.
230  */
231 void st_init_extensions(struct st_context *st)
232 {
233    struct pipe_screen *screen = st->pipe->screen;
234    struct gl_context *ctx = st->ctx;
235    int i;
236
237    /*
238     * Extensions that are supported by all Gallium drivers:
239     */
240    ctx->Extensions.ARB_copy_buffer = GL_TRUE;
241    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
242    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
243    ctx->Extensions.ARB_fragment_program = GL_TRUE;
244    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
245    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
246    ctx->Extensions.ARB_multisample = GL_TRUE;
247    ctx->Extensions.ARB_sampler_objects = GL_TRUE;
248    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
249    ctx->Extensions.ARB_texture_compression = GL_TRUE;
250    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
251    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
252    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
253    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
254    ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
255    ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
256    ctx->Extensions.ARB_vertex_program = GL_TRUE;
257    ctx->Extensions.ARB_window_pos = GL_TRUE;
258
259    ctx->Extensions.EXT_blend_color = GL_TRUE;
260    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
261    ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
262    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
263    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
264    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
265    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
266    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
267    ctx->Extensions.EXT_fog_coord = GL_TRUE;
268    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
269    ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
270    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
271    ctx->Extensions.EXT_point_parameters = GL_TRUE;
272    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
273    ctx->Extensions.EXT_secondary_color = GL_TRUE;
274    ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
275    ctx->Extensions.EXT_texture_env_add = GL_TRUE;
276    ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
277    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
278    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
279    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
280    if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
281            ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
282
283    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
284
285    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
286
287    ctx->Extensions.MESA_pack_invert = GL_TRUE;
288
289    ctx->Extensions.NV_blend_square = GL_TRUE;
290    ctx->Extensions.NV_texgen_reflection = GL_TRUE;
291    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
292    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
293 #if 0
294    /* possibly could support the following two */
295    ctx->Extensions.NV_vertex_program = GL_TRUE;
296    ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
297 #endif
298
299 #if FEATURE_OES_EGL_image
300    ctx->Extensions.OES_EGL_image = GL_TRUE;
301 #endif
302 #if FEATURE_OES_draw_texture
303    ctx->Extensions.OES_draw_texture = GL_TRUE;
304 #endif
305
306    ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
307
308    /*
309     * Extensions that depend on the driver/hardware:
310     */
311    if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
312       ctx->Extensions.ARB_draw_buffers = GL_TRUE;
313    }
314
315    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
316       ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
317    }
318
319    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
320       ctx->Extensions.ARB_fragment_shader = GL_TRUE;
321       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
322       ctx->Extensions.ARB_shader_objects = GL_TRUE;
323       ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
324       ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
325       ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
326    }
327
328    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
329       ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
330    }
331
332    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
333       ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
334    }
335
336    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
337       ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
338       ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
339    }
340
341    if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
342       ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
343    }
344
345    if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
346       ctx->Extensions.ARB_multitexture = GL_TRUE;
347    }
348
349    if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
350       ctx->Extensions.ATI_separate_stencil = GL_TRUE;
351       ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
352    }
353
354    if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
355       ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
356    }
357
358    if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
359       ctx->Extensions.ARB_point_sprite = GL_TRUE;
360       /* GL_NV_point_sprite is not supported by gallium because we don't
361        * support the GL_POINT_SPRITE_R_MODE_NV option.
362        */
363    }
364
365    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
366       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
367       ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
368    }
369    if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
370      ctx->Extensions.EXT_timer_query = GL_TRUE;
371    }
372
373    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
374       ctx->Extensions.ARB_depth_texture = GL_TRUE;
375       ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
376       ctx->Extensions.ARB_shadow = GL_TRUE;
377       ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
378       /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
379    }
380
381    /* GL_EXT_packed_depth_stencil requires both the ability to render to
382     * a depth/stencil buffer and texture from depth/stencil source.
383     */
384    if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
385                                    PIPE_TEXTURE_2D, 0,
386                                    PIPE_BIND_DEPTH_STENCIL) &&
387        screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
388                                    PIPE_TEXTURE_2D, 0,
389                                    PIPE_BIND_SAMPLER_VIEW)) {
390       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
391    }
392    else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
393                                         PIPE_TEXTURE_2D, 0,
394                                         PIPE_BIND_DEPTH_STENCIL) &&
395             screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
396                                         PIPE_TEXTURE_2D, 0,
397                                         PIPE_BIND_SAMPLER_VIEW)) {
398       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
399    }
400
401    /* float support - assume nothing exclusively supports 64-bit floats */
402    if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
403                                    PIPE_TEXTURE_2D, 0,
404                                    PIPE_BIND_SAMPLER_VIEW |
405                                    PIPE_BIND_RENDER_TARGET) &&
406       screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
407                                    PIPE_TEXTURE_2D, 0,
408                                    PIPE_BIND_SAMPLER_VIEW |
409                                    PIPE_BIND_RENDER_TARGET)) {
410       ctx->Extensions.ARB_texture_float = GL_TRUE;
411    }
412
413    /* sRGB support */
414    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
415                                    PIPE_TEXTURE_2D, 0,
416                                    PIPE_BIND_SAMPLER_VIEW) ||
417       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
418                                    PIPE_TEXTURE_2D, 0,
419                                    PIPE_BIND_SAMPLER_VIEW)) {
420       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
421       ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
422       if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
423                                    PIPE_TEXTURE_2D, 0,
424                                    PIPE_BIND_RENDER_TARGET) ||
425           screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
426                                    PIPE_TEXTURE_2D, 0,
427                                    PIPE_BIND_RENDER_TARGET)) {
428          ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
429          ctx->Const.sRGBCapable = GL_TRUE;
430       }
431    }
432
433    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
434                                    PIPE_TEXTURE_2D, 0,
435                                    PIPE_BIND_SAMPLER_VIEW)) {
436       ctx->Extensions.ARB_texture_rg = GL_TRUE;
437    }
438
439    /* s3tc support */
440    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
441                                    PIPE_TEXTURE_2D, 0,
442                                    PIPE_BIND_SAMPLER_VIEW) &&
443        (ctx->Mesa_DXTn || st_get_s3tc_override())) {
444       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
445       ctx->Extensions.S3_s3tc = GL_TRUE;
446    }
447
448    if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
449                                    PIPE_TEXTURE_2D, 0,
450                                    PIPE_BIND_SAMPLER_VIEW) &&
451        screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
452                                    PIPE_TEXTURE_2D, 0,
453                                    PIPE_BIND_SAMPLER_VIEW) &&
454        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
455                                    PIPE_TEXTURE_2D, 0,
456                                    PIPE_BIND_SAMPLER_VIEW) &&
457        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
458                                    PIPE_TEXTURE_2D, 0,
459                                    PIPE_BIND_SAMPLER_VIEW)
460        ) {
461      ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
462    }
463
464    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
465                                    PIPE_TEXTURE_2D, 0,
466                                    PIPE_BIND_SAMPLER_VIEW) &&
467        screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
468                                    PIPE_TEXTURE_2D, 0,
469                                    PIPE_BIND_SAMPLER_VIEW) &&
470        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
471                                    PIPE_TEXTURE_2D, 0,
472                                    PIPE_BIND_SAMPLER_VIEW) &&
473        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
474                                    PIPE_TEXTURE_2D, 0,
475                                    PIPE_BIND_SAMPLER_VIEW)) {
476       ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
477    }
478
479    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
480                                    PIPE_TEXTURE_2D, 0,
481                                    PIPE_BIND_SAMPLER_VIEW)) {
482       ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
483    }
484
485    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
486                                    PIPE_TEXTURE_2D, 0,
487                                    PIPE_BIND_SAMPLER_VIEW)) {
488       ctx->Extensions.EXT_texture_snorm = GL_TRUE;
489    }
490
491    /* ycbcr support */
492    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
493                                    PIPE_TEXTURE_2D, 0,
494                                    PIPE_BIND_SAMPLER_VIEW) ||
495        screen->is_format_supported(screen, PIPE_FORMAT_YUYV, 
496                                    PIPE_TEXTURE_2D, 0,
497                                    PIPE_BIND_SAMPLER_VIEW)) {
498       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
499    }
500
501    /* GL_EXT_texture_array */
502    if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
503       ctx->Extensions.EXT_texture_array = GL_TRUE;
504       ctx->Extensions.MESA_texture_array = GL_TRUE;
505    }
506
507    /* GL_ARB_framebuffer_object */
508    if (ctx->Extensions.EXT_packed_depth_stencil) {
509       /* we support always support GL_EXT_framebuffer_blit */
510       ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
511    }
512
513    if (st->pipe->render_condition) {
514       ctx->Extensions.NV_conditional_render = GL_TRUE;
515    }
516
517    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
518       ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
519    }
520
521    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
522       ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
523    }
524
525    /* GL_ARB_half_float_vertex */
526    if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
527                                    PIPE_BUFFER, 0,
528                                    PIPE_BIND_VERTEX_BUFFER)) {
529       ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
530    }
531
532    if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
533                                    PIPE_BUFFER, 0,
534                                    PIPE_BIND_VERTEX_BUFFER)) {
535       ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
536    }
537
538    if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
539                                    PIPE_BUFFER, 0,
540                                    PIPE_BIND_VERTEX_BUFFER) &&
541        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
542                                    PIPE_BUFFER, 0,
543                                    PIPE_BIND_VERTEX_BUFFER) &&
544        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
545                                    PIPE_BUFFER, 0,
546                                    PIPE_BIND_VERTEX_BUFFER) &&
547        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
548                                    PIPE_BUFFER, 0,
549                                    PIPE_BIND_VERTEX_BUFFER) &&
550        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
551                                    PIPE_BUFFER, 0,
552                                    PIPE_BIND_VERTEX_BUFFER) &&
553        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
554                                    PIPE_BUFFER, 0,
555                                    PIPE_BIND_VERTEX_BUFFER) &&
556        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
557                                    PIPE_BUFFER, 0,
558                                    PIPE_BIND_VERTEX_BUFFER) &&
559        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
560                                    PIPE_BUFFER, 0,
561                                    PIPE_BIND_VERTEX_BUFFER)) {
562       ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
563    }
564
565    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
566 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
567       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
568 #endif
569    }
570
571    if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
572       ctx->Extensions.NV_primitive_restart = GL_TRUE;
573    }
574
575    if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
576       ctx->Extensions.ARB_depth_clamp = GL_TRUE;
577    }
578
579    /* This extension does not actually require support of floating point
580     * render targets, just clamping controls.
581     * Advertise this extension if either fragment color clamping is supported
582     * or no render targets having color values outside of the range [0, 1]
583     * are supported, in which case the fragment color clamping has no effect
584     * on rendering.
585     */
586    if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
587        (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
588                                      PIPE_TEXTURE_2D, 0,
589                                      PIPE_BIND_RENDER_TARGET) &&
590         !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
591                                      PIPE_TEXTURE_2D, 0,
592                                      PIPE_BIND_RENDER_TARGET) &&
593         !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
594                                      PIPE_TEXTURE_2D, 0,
595                                      PIPE_BIND_RENDER_TARGET) &&
596         !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
597                                      PIPE_TEXTURE_2D, 0,
598                                      PIPE_BIND_RENDER_TARGET) &&
599         !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
600                                      PIPE_TEXTURE_2D, 0,
601                                      PIPE_BIND_RENDER_TARGET) &&
602         !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
603                                      PIPE_TEXTURE_2D, 0,
604                                      PIPE_BIND_RENDER_TARGET))) {
605       ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
606    }
607
608    if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
609       ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
610    }
611
612    if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
613       ctx->Extensions.ARB_draw_instanced = GL_TRUE;
614    }
615    if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
616       ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
617    }
618
619    if (screen->fence_finish) {
620       ctx->Extensions.ARB_sync = GL_TRUE;
621    }
622
623    if (st->pipe->texture_barrier) {
624       ctx->Extensions.NV_texture_barrier = GL_TRUE;
625    }
626
627    if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
628                                    PIPE_TEXTURE_2D, 0,
629                                    PIPE_BIND_SAMPLER_VIEW)) {
630       ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
631    }
632
633    if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
634                                    PIPE_TEXTURE_2D, 0,
635                                    PIPE_BIND_RENDER_TARGET |
636                                    PIPE_BIND_SAMPLER_VIEW)) {
637       ctx->Extensions.EXT_packed_float = GL_TRUE;
638    }
639
640    /* Maximum sample count. */
641    for (i = 16; i > 0; --i) {
642       if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
643                                       PIPE_TEXTURE_2D, i,
644                                       PIPE_BIND_RENDER_TARGET)) {
645          ctx->Const.MaxSamples = i;
646          break;
647       }
648    }
649
650    if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
651       ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
652       ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
653    }
654    else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
655       ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
656    }
657
658    if (screen->get_param(screen, PIPE_CAP_SM3)) {
659       ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
660    }
661
662    if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
663                                    PIPE_TEXTURE_2D, 0,
664                                    PIPE_BIND_DEPTH_STENCIL |
665                                    PIPE_BIND_SAMPLER_VIEW) &&
666        screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED,
667                                    PIPE_TEXTURE_2D, 0,
668                                    PIPE_BIND_DEPTH_STENCIL |
669                                    PIPE_BIND_SAMPLER_VIEW)) {
670       ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
671    }
672 }