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mesa: Remove ARB_texture_mirrored_repeat extension enable flag
[android-x86/external-mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
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12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  * 
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  * 
27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/version.h"
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38
39 #include "st_context.h"
40 #include "st_extensions.h"
41
42
43 static int _min(int a, int b)
44 {
45    return (a < b) ? a : b;
46 }
47
48 static float _maxf(float a, float b)
49 {
50    return (a > b) ? a : b;
51 }
52
53 static int _clamp(int a, int min, int max)
54 {
55    if (a < min)
56       return min;
57    else if (a > max)
58       return max;
59    else
60       return a;
61 }
62
63
64 /**
65  * Query driver to get implementation limits.
66  * Note that we have to limit/clamp against Mesa's internal limits too.
67  */
68 void st_init_limits(struct st_context *st)
69 {
70    struct pipe_screen *screen = st->pipe->screen;
71    struct gl_constants *c = &st->ctx->Const;
72    gl_shader_type sh;
73
74    c->MaxTextureLevels
75       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
76             MAX_TEXTURE_LEVELS);
77
78    c->Max3DTextureLevels
79       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
80             MAX_3D_TEXTURE_LEVELS);
81
82    c->MaxCubeTextureLevels
83       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
84             MAX_CUBE_TEXTURE_LEVELS);
85
86    c->MaxTextureRectSize
87       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
88
89    c->MaxArrayTextureLayers
90       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
91
92    c->MaxTextureImageUnits
93       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
94             MAX_TEXTURE_IMAGE_UNITS);
95
96    c->MaxVertexTextureImageUnits
97       = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
98              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
99
100    c->MaxCombinedTextureImageUnits
101       = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
102              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
103
104    c->MaxTextureCoordUnits
105       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
106
107    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
108
109    c->MaxDrawBuffers
110       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
111               1, MAX_DRAW_BUFFERS);
112
113    c->MaxLineWidth
114       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
115    c->MaxLineWidthAA
116       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
117
118    c->MaxPointSize
119       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
120    c->MaxPointSizeAA
121       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
122    /* called after _mesa_create_context/_mesa_init_point, fix default user
123     * settable max point size up
124     */
125    st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
126    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
127     * for non-aa sizes, but we can go down to 0.0 for aa points.
128     */
129    c->MinPointSize = 1.0f;
130    c->MinPointSizeAA = 0.0f;
131
132    c->MaxTextureMaxAnisotropy
133       = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
134
135    c->MaxTextureLodBias
136       = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
137
138    c->MaxDrawBuffers
139       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
140               1, MAX_DRAW_BUFFERS);
141
142    /* Quads always follow GL provoking rules. */
143    c->QuadsFollowProvokingVertexConvention = GL_FALSE;
144
145    for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
146       struct gl_shader_compiler_options *options =
147          &st->ctx->ShaderCompilerOptions[sh];
148       struct gl_program_constants *pc;
149
150       switch (sh) {
151       case PIPE_SHADER_FRAGMENT:
152          pc = &c->FragmentProgram;
153          break;
154       case PIPE_SHADER_VERTEX:
155          pc = &c->VertexProgram;
156          break;
157       case PIPE_SHADER_GEOMETRY:
158          pc = &c->GeometryProgram;
159          break;
160       default:
161          assert(0);
162          continue;
163       }
164
165       pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
166       pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
167       pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
168       pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
169       pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
170       pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
171       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
172       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
173       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
174       /* raise MaxParameters if native support is higher */
175       pc->MaxParameters            = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
176
177       /* Gallium doesn't really care about local vs. env parameters so use the
178        * same limits.
179        */
180       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
181       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
182
183       options->EmitNoNoise = TRUE;
184
185       /* TODO: make these more fine-grained if anyone needs it */
186       options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
187       options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
188       options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
189       options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
190
191       options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
192
193       options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
194                                         PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
195       options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
196                                         PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
197       options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
198                                         PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
199       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
200                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
201
202       if (options->EmitNoLoops)
203          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
204    }
205
206    /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
207     * and is set in MaxNativeAttribs. It's always 2 colors + N generic
208     * attributes. The GLSL compiler never uses COLORn for varyings, so we
209     * subtract the 2 colors to get the maximum number of varyings (generic
210     * attributes) supported by a driver. */
211    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
212    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
213
214    /* XXX we'll need a better query here someday */
215    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
216       c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
217       c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
218
219       c->GLSLVersion = 120;
220       _mesa_override_glsl_version(st->ctx);
221       c->UniformBooleanTrue = ~0;
222    }
223 }
224
225
226 static GLboolean st_get_s3tc_override(void)
227 {
228    const char *override = _mesa_getenv("force_s3tc_enable");
229    if (override && !strcmp(override, "true"))
230       return GL_TRUE;
231    return GL_FALSE;
232 }
233
234
235 /**
236  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
237  * which GL extensions are supported.
238  * Quite a few extensions are always supported because they are standard
239  * features or can be built on top of other gallium features.
240  * Some fine tuning may still be needed.
241  */
242 void st_init_extensions(struct st_context *st)
243 {
244    struct pipe_screen *screen = st->pipe->screen;
245    struct gl_context *ctx = st->ctx;
246    int i;
247
248    /*
249     * Extensions that are supported by all Gallium drivers:
250     */
251    ctx->Extensions.ARB_copy_buffer = GL_TRUE;
252    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
253    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
254    ctx->Extensions.ARB_fragment_program = GL_TRUE;
255    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
256    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
257    ctx->Extensions.ARB_sampler_objects = GL_TRUE;
258    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
259    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
260    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
261    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
262    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
263    ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
264    ctx->Extensions.ARB_vertex_program = GL_TRUE;
265    ctx->Extensions.ARB_window_pos = GL_TRUE;
266
267    ctx->Extensions.EXT_blend_color = GL_TRUE;
268    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
269    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
270    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
271    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
272    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
273    ctx->Extensions.EXT_fog_coord = GL_TRUE;
274    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
275    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
276    ctx->Extensions.EXT_point_parameters = GL_TRUE;
277    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
278    ctx->Extensions.EXT_secondary_color = GL_TRUE;
279    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
280    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
281
282    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
283
284    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
285
286    ctx->Extensions.MESA_pack_invert = GL_TRUE;
287
288    ctx->Extensions.NV_blend_square = GL_TRUE;
289    ctx->Extensions.NV_texgen_reflection = GL_TRUE;
290    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
291    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
292 #if 0
293    /* possibly could support the following two */
294    ctx->Extensions.NV_vertex_program = GL_TRUE;
295    ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
296 #endif
297
298 #if FEATURE_OES_EGL_image
299    ctx->Extensions.OES_EGL_image = GL_TRUE;
300 #endif
301 #if FEATURE_OES_draw_texture
302    ctx->Extensions.OES_draw_texture = GL_TRUE;
303 #endif
304
305    /*
306     * Extensions that depend on the driver/hardware:
307     */
308    if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
309       ctx->Extensions.ARB_draw_buffers = GL_TRUE;
310    }
311
312    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
313       ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
314    }
315
316    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
317       ctx->Extensions.ARB_fragment_shader = GL_TRUE;
318       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
319       ctx->Extensions.ARB_shader_objects = GL_TRUE;
320       ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
321       ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
322       ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
323    }
324
325    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
326       ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
327    }
328
329    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
330       ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
331       ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
332    }
333
334    if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
335       ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
336    }
337
338    if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
339       ctx->Extensions.ATI_separate_stencil = GL_TRUE;
340       ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
341    }
342
343    if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
344       ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
345    }
346
347    if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
348       ctx->Extensions.ARB_point_sprite = GL_TRUE;
349       /* GL_NV_point_sprite is not supported by gallium because we don't
350        * support the GL_POINT_SPRITE_R_MODE_NV option.
351        */
352    }
353
354    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
355       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
356       ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
357    }
358    if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
359      ctx->Extensions.EXT_timer_query = GL_TRUE;
360    }
361
362    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
363       ctx->Extensions.ARB_depth_texture = GL_TRUE;
364       ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
365       ctx->Extensions.ARB_shadow = GL_TRUE;
366       ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
367       /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
368    }
369
370    /* GL_EXT_packed_depth_stencil requires both the ability to render to
371     * a depth/stencil buffer and texture from depth/stencil source.
372     */
373    if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
374                                    PIPE_TEXTURE_2D, 0,
375                                    PIPE_BIND_DEPTH_STENCIL) &&
376        screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
377                                    PIPE_TEXTURE_2D, 0,
378                                    PIPE_BIND_SAMPLER_VIEW)) {
379       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
380    }
381    else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
382                                         PIPE_TEXTURE_2D, 0,
383                                         PIPE_BIND_DEPTH_STENCIL) &&
384             screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
385                                         PIPE_TEXTURE_2D, 0,
386                                         PIPE_BIND_SAMPLER_VIEW)) {
387       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
388    }
389
390    /* float support - assume nothing exclusively supports 64-bit floats */
391    if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
392                                    PIPE_TEXTURE_2D, 0,
393                                    PIPE_BIND_SAMPLER_VIEW |
394                                    PIPE_BIND_RENDER_TARGET) &&
395       screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
396                                    PIPE_TEXTURE_2D, 0,
397                                    PIPE_BIND_SAMPLER_VIEW |
398                                    PIPE_BIND_RENDER_TARGET)) {
399       ctx->Extensions.ARB_texture_float = GL_TRUE;
400    }
401
402    /* sRGB support */
403    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
404                                    PIPE_TEXTURE_2D, 0,
405                                    PIPE_BIND_SAMPLER_VIEW) ||
406       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
407                                    PIPE_TEXTURE_2D, 0,
408                                    PIPE_BIND_SAMPLER_VIEW)) {
409       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
410       ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
411       if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
412                                    PIPE_TEXTURE_2D, 0,
413                                    PIPE_BIND_RENDER_TARGET) ||
414           screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
415                                    PIPE_TEXTURE_2D, 0,
416                                    PIPE_BIND_RENDER_TARGET)) {
417          ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
418          ctx->Const.sRGBCapable = GL_TRUE;
419       }
420    }
421
422    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
423                                    PIPE_TEXTURE_2D, 0,
424                                    PIPE_BIND_SAMPLER_VIEW)) {
425       ctx->Extensions.ARB_texture_rg = GL_TRUE;
426    }
427
428    /* s3tc support */
429    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
430                                    PIPE_TEXTURE_2D, 0,
431                                    PIPE_BIND_SAMPLER_VIEW) &&
432        (ctx->Mesa_DXTn || st_get_s3tc_override())) {
433       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
434       ctx->Extensions.S3_s3tc = GL_TRUE;
435    }
436
437    if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
438                                    PIPE_TEXTURE_2D, 0,
439                                    PIPE_BIND_SAMPLER_VIEW) &&
440        screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
441                                    PIPE_TEXTURE_2D, 0,
442                                    PIPE_BIND_SAMPLER_VIEW) &&
443        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
444                                    PIPE_TEXTURE_2D, 0,
445                                    PIPE_BIND_SAMPLER_VIEW) &&
446        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
447                                    PIPE_TEXTURE_2D, 0,
448                                    PIPE_BIND_SAMPLER_VIEW)
449        ) {
450      ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
451    }
452
453    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
454                                    PIPE_TEXTURE_2D, 0,
455                                    PIPE_BIND_SAMPLER_VIEW) &&
456        screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
457                                    PIPE_TEXTURE_2D, 0,
458                                    PIPE_BIND_SAMPLER_VIEW) &&
459        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
460                                    PIPE_TEXTURE_2D, 0,
461                                    PIPE_BIND_SAMPLER_VIEW) &&
462        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
463                                    PIPE_TEXTURE_2D, 0,
464                                    PIPE_BIND_SAMPLER_VIEW)) {
465       ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
466    }
467
468    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
469                                    PIPE_TEXTURE_2D, 0,
470                                    PIPE_BIND_SAMPLER_VIEW)) {
471       ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
472    }
473
474    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
475                                    PIPE_TEXTURE_2D, 0,
476                                    PIPE_BIND_SAMPLER_VIEW)) {
477       ctx->Extensions.EXT_texture_snorm = GL_TRUE;
478    }
479
480    /* ycbcr support */
481    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
482                                    PIPE_TEXTURE_2D, 0,
483                                    PIPE_BIND_SAMPLER_VIEW) ||
484        screen->is_format_supported(screen, PIPE_FORMAT_YUYV, 
485                                    PIPE_TEXTURE_2D, 0,
486                                    PIPE_BIND_SAMPLER_VIEW)) {
487       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
488    }
489
490    /* GL_EXT_texture_array */
491    if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) {
492       ctx->Extensions.EXT_texture_array = GL_TRUE;
493       ctx->Extensions.MESA_texture_array = GL_TRUE;
494    }
495
496    /* GL_ARB_framebuffer_object */
497    if (ctx->Extensions.EXT_packed_depth_stencil) {
498       /* we support always support GL_EXT_framebuffer_blit */
499       ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
500    }
501
502    if (st->pipe->render_condition) {
503       ctx->Extensions.NV_conditional_render = GL_TRUE;
504    }
505
506    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
507       ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
508    }
509
510    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
511       ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
512    }
513
514    /* GL_ARB_half_float_vertex */
515    if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
516                                    PIPE_BUFFER, 0,
517                                    PIPE_BIND_VERTEX_BUFFER)) {
518       ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
519    }
520
521    if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
522                                    PIPE_BUFFER, 0,
523                                    PIPE_BIND_VERTEX_BUFFER)) {
524       ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
525    }
526
527    if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
528                                    PIPE_BUFFER, 0,
529                                    PIPE_BIND_VERTEX_BUFFER) &&
530        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
531                                    PIPE_BUFFER, 0,
532                                    PIPE_BIND_VERTEX_BUFFER) &&
533        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
534                                    PIPE_BUFFER, 0,
535                                    PIPE_BIND_VERTEX_BUFFER) &&
536        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
537                                    PIPE_BUFFER, 0,
538                                    PIPE_BIND_VERTEX_BUFFER) &&
539        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
540                                    PIPE_BUFFER, 0,
541                                    PIPE_BIND_VERTEX_BUFFER) &&
542        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
543                                    PIPE_BUFFER, 0,
544                                    PIPE_BIND_VERTEX_BUFFER) &&
545        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
546                                    PIPE_BUFFER, 0,
547                                    PIPE_BIND_VERTEX_BUFFER) &&
548        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
549                                    PIPE_BUFFER, 0,
550                                    PIPE_BIND_VERTEX_BUFFER)) {
551       ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
552    }
553
554    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
555 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
556       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
557 #endif
558    }
559
560    if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
561       ctx->Extensions.NV_primitive_restart = GL_TRUE;
562    }
563
564    if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
565       ctx->Extensions.ARB_depth_clamp = GL_TRUE;
566    }
567
568    /* This extension does not actually require support of floating point
569     * render targets, just clamping controls.
570     * Advertise this extension if either fragment color clamping is supported
571     * or no render targets having color values outside of the range [0, 1]
572     * are supported, in which case the fragment color clamping has no effect
573     * on rendering.
574     */
575    if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
576        (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
577                                      PIPE_TEXTURE_2D, 0,
578                                      PIPE_BIND_RENDER_TARGET) &&
579         !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
580                                      PIPE_TEXTURE_2D, 0,
581                                      PIPE_BIND_RENDER_TARGET) &&
582         !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
583                                      PIPE_TEXTURE_2D, 0,
584                                      PIPE_BIND_RENDER_TARGET) &&
585         !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
586                                      PIPE_TEXTURE_2D, 0,
587                                      PIPE_BIND_RENDER_TARGET) &&
588         !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
589                                      PIPE_TEXTURE_2D, 0,
590                                      PIPE_BIND_RENDER_TARGET) &&
591         !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
592                                      PIPE_TEXTURE_2D, 0,
593                                      PIPE_BIND_RENDER_TARGET))) {
594       ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
595    }
596
597    if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
598       ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
599    }
600
601    if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
602       ctx->Extensions.ARB_draw_instanced = GL_TRUE;
603    }
604    if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
605       ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
606    }
607
608    if (screen->fence_finish) {
609       ctx->Extensions.ARB_sync = GL_TRUE;
610    }
611
612    if (st->pipe->texture_barrier) {
613       ctx->Extensions.NV_texture_barrier = GL_TRUE;
614    }
615
616    if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
617                                    PIPE_TEXTURE_2D, 0,
618                                    PIPE_BIND_SAMPLER_VIEW)) {
619       ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
620    }
621
622    if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
623                                    PIPE_TEXTURE_2D, 0,
624                                    PIPE_BIND_RENDER_TARGET |
625                                    PIPE_BIND_SAMPLER_VIEW)) {
626       ctx->Extensions.EXT_packed_float = GL_TRUE;
627    }
628
629    /* Maximum sample count. */
630    for (i = 16; i > 0; --i) {
631       if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
632                                       PIPE_TEXTURE_2D, i,
633                                       PIPE_BIND_RENDER_TARGET)) {
634          ctx->Const.MaxSamples = i;
635          break;
636       }
637    }
638
639    if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
640       ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
641       ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
642    }
643    else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
644       ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
645    }
646
647    if (screen->get_param(screen, PIPE_CAP_SM3)) {
648       ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
649    }
650
651    if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
652                                    PIPE_TEXTURE_2D, 0,
653                                    PIPE_BIND_DEPTH_STENCIL |
654                                    PIPE_BIND_SAMPLER_VIEW) &&
655        screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED,
656                                    PIPE_TEXTURE_2D, 0,
657                                    PIPE_BIND_DEPTH_STENCIL |
658                                    PIPE_BIND_SAMPLER_VIEW)) {
659       ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
660    }
661 }