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st/mesa: only enable GL_EXT_framebuffer_multisample if GL_MAX_SAMPLES >= 2
[android-x86/external-mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  * 
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  * 
27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/version.h"
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38
39 #include "st_context.h"
40 #include "st_extensions.h"
41
42
43 static int _min(int a, int b)
44 {
45    return (a < b) ? a : b;
46 }
47
48 static float _maxf(float a, float b)
49 {
50    return (a > b) ? a : b;
51 }
52
53 static int _clamp(int a, int min, int max)
54 {
55    if (a < min)
56       return min;
57    else if (a > max)
58       return max;
59    else
60       return a;
61 }
62
63
64 /**
65  * Query driver to get implementation limits.
66  * Note that we have to limit/clamp against Mesa's internal limits too.
67  */
68 void st_init_limits(struct st_context *st)
69 {
70    struct pipe_screen *screen = st->pipe->screen;
71    struct gl_constants *c = &st->ctx->Const;
72    gl_shader_type sh;
73    boolean can_ubo = TRUE;
74    int max_const_buffers;
75
76    c->MaxTextureLevels
77       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
78             MAX_TEXTURE_LEVELS);
79
80    c->Max3DTextureLevels
81       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
82             MAX_3D_TEXTURE_LEVELS);
83
84    c->MaxCubeTextureLevels
85       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
86             MAX_CUBE_TEXTURE_LEVELS);
87
88    c->MaxTextureRectSize
89       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
90
91    c->MaxArrayTextureLayers
92       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
93
94    c->MaxTextureImageUnits
95       = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
96                                       PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
97             MAX_TEXTURE_IMAGE_UNITS);
98
99    c->MaxVertexTextureImageUnits
100       = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
101                                       PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
102              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
103
104    c->MaxCombinedTextureImageUnits
105       = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
106              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
107
108    c->MaxTextureCoordUnits
109       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
110
111    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
112
113    /* Define max viewport size and max renderbuffer size in terms of
114     * max texture size (note: max tex RECT size = max tex 2D size).
115     * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
116     */
117    c->MaxViewportWidth =
118    c->MaxViewportHeight =
119    c->MaxRenderbufferSize = c->MaxTextureRectSize;
120
121    c->MaxDrawBuffers
122       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
123               1, MAX_DRAW_BUFFERS);
124
125    c->MaxDualSourceDrawBuffers
126       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
127               0, MAX_DRAW_BUFFERS);
128
129    c->MaxLineWidth
130       = _maxf(1.0f, screen->get_paramf(screen,
131                                        PIPE_CAPF_MAX_LINE_WIDTH));
132    c->MaxLineWidthAA
133       = _maxf(1.0f, screen->get_paramf(screen,
134                                        PIPE_CAPF_MAX_LINE_WIDTH_AA));
135
136    c->MaxPointSize
137       = _maxf(1.0f, screen->get_paramf(screen,
138                                        PIPE_CAPF_MAX_POINT_WIDTH));
139    c->MaxPointSizeAA
140       = _maxf(1.0f, screen->get_paramf(screen,
141                                        PIPE_CAPF_MAX_POINT_WIDTH_AA));
142    /* called after _mesa_create_context/_mesa_init_point, fix default user
143     * settable max point size up
144     */
145    st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
146    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
147     * for non-aa sizes, but we can go down to 0.0 for aa points.
148     */
149    c->MinPointSize = 1.0f;
150    c->MinPointSizeAA = 0.0f;
151
152    c->MaxTextureMaxAnisotropy
153       = _maxf(2.0f, screen->get_paramf(screen,
154                                  PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
155
156    c->MaxTextureLodBias
157       = screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
158
159    c->MaxDrawBuffers
160       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
161               1, MAX_DRAW_BUFFERS);
162
163    c->QuadsFollowProvokingVertexConvention = screen->get_param(
164       screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
165
166    for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
167       struct gl_shader_compiler_options *options =
168          &st->ctx->ShaderCompilerOptions[sh];
169       struct gl_program_constants *pc;
170
171       switch (sh) {
172       case PIPE_SHADER_FRAGMENT:
173          pc = &c->FragmentProgram;
174          break;
175       case PIPE_SHADER_VERTEX:
176          pc = &c->VertexProgram;
177          break;
178       case PIPE_SHADER_GEOMETRY:
179          pc = &c->GeometryProgram;
180          break;
181       default:
182          assert(0);
183          continue;
184       }
185
186       pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
187       pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
188       pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
189       pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
190       pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
191       pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
192       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
193       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
194       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
195       /* raise MaxParameters if native support is higher */
196       pc->MaxParameters            = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
197
198       /* Gallium doesn't really care about local vs. env parameters so use the
199        * same limits.
200        */
201       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
202       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
203
204       options->EmitNoNoise = TRUE;
205
206       /* TODO: make these more fine-grained if anyone needs it */
207       options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
208       options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
209       options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
210       options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
211
212       options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
213
214       options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
215                                         PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
216       options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
217                                         PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
218       options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
219                                         PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
220       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
221                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
222
223       if (pc->MaxNativeInstructions) {
224          if (options->EmitNoIndirectUniform)
225          can_ubo = FALSE;
226
227          max_const_buffers = screen->get_shader_param(screen, sh,
228                                                       PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
229          /* we need 13 buffers - 1 constant, 12 UBO */
230          if (max_const_buffers < 13)
231             can_ubo = FALSE;
232       }
233
234       if (options->EmitNoLoops)
235          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
236       else
237          options->MaxUnrollIterations = 255; /* SM3 limit */
238       options->LowerClipDistance = true;
239    }
240
241    /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
242     * of inputs. It's always 2 colors + N generic inputs. */
243    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
244                                             PIPE_SHADER_CAP_MAX_INPUTS);
245    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
246
247    c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
248    c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
249
250    c->UniformBooleanTrue = ~0;
251
252    c->MaxTransformFeedbackBuffers =
253       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
254    c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers, MAX_FEEDBACK_BUFFERS);
255    c->MaxTransformFeedbackSeparateComponents =
256       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
257    c->MaxTransformFeedbackInterleavedComponents =
258       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
259
260    c->StripTextureBorder = GL_TRUE;
261
262    c->GLSLSkipStrictMaxUniformLimitCheck =
263       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
264
265    c->GLSLSkipStrictMaxVaryingLimitCheck =
266       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
267
268    if (can_ubo) {
269       st->ctx->Extensions.ARB_uniform_buffer_object = GL_TRUE;
270       st->ctx->Const.UniformBufferOffsetAlignment =
271          screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
272    }
273 }
274
275
276 static GLboolean st_get_s3tc_override(void)
277 {
278    const char *override = _mesa_getenv("force_s3tc_enable");
279    if (override && !strcmp(override, "true"))
280       return GL_TRUE;
281    return GL_FALSE;
282 }
283
284 /**
285  * Given a member \c x of struct gl_extensions, return offset of
286  * \c x in bytes.
287  */
288 #define o(x) offsetof(struct gl_extensions, x)
289
290
291 struct st_extension_cap_mapping {
292    int extension_offset;
293    int cap;
294 };
295
296 struct st_extension_format_mapping {
297    int extension_offset[2];
298    enum pipe_format format[8];
299
300    /* If TRUE, at least one format must be supported for the extensions to be
301     * advertised. If FALSE, all the formats must be supported. */
302    GLboolean need_at_least_one;
303 };
304
305 /**
306  * Enable extensions if certain pipe formats are supported by the driver.
307  * What extensions will be enabled and what formats must be supported is
308  * described by the array of st_extension_format_mapping.
309  *
310  * target and bind_flags are passed to is_format_supported.
311  */
312 static void init_format_extensions(struct st_context *st,
313                            const struct st_extension_format_mapping *mapping,
314                            unsigned num_mappings,
315                            enum pipe_texture_target target,
316                            unsigned bind_flags)
317 {
318    struct pipe_screen *screen = st->pipe->screen;
319    GLboolean *extensions = (GLboolean *) &st->ctx->Extensions;
320    unsigned i;
321    int j;
322    int num_formats = Elements(mapping->format);
323    int num_ext = Elements(mapping->extension_offset);
324
325    for (i = 0; i < num_mappings; i++) {
326       int num_supported = 0;
327
328       /* Examine each format in the list. */
329       for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
330          if (screen->is_format_supported(screen, mapping[i].format[j],
331                                          target, 0, bind_flags)) {
332             num_supported++;
333          }
334       }
335
336       if (!num_supported ||
337           (!mapping[i].need_at_least_one && num_supported != j)) {
338          continue;
339       }
340
341       /* Enable all extensions in the list. */
342       for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
343          extensions[mapping[i].extension_offset[j]] = GL_TRUE;
344    }
345 }
346
347 /**
348  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
349  * which GL extensions are supported.
350  * Quite a few extensions are always supported because they are standard
351  * features or can be built on top of other gallium features.
352  * Some fine tuning may still be needed.
353  */
354 void st_init_extensions(struct st_context *st)
355 {
356    struct pipe_screen *screen = st->pipe->screen;
357    struct gl_context *ctx = st->ctx;
358    int i, glsl_feature_level;
359    GLboolean *extensions = (GLboolean *) &ctx->Extensions;
360
361    static const struct st_extension_cap_mapping cap_mapping[] = {
362       { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
363       { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
364       { o(ARB_depth_texture),                PIPE_CAP_TEXTURE_SHADOW_MAP               },
365       { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
366       { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
367       { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
368       { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
369       { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
370       { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
371       { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
372       { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
373       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
374       { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
375       { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
376       { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
377       { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
378       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
379       { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
380
381       { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
382       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
383       { o(EXT_shadow_funcs),                 PIPE_CAP_TEXTURE_SHADOW_MAP               },
384       { o(EXT_stencil_two_side),             PIPE_CAP_TWO_SIDED_STENCIL                },
385       { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
386       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
387       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
388       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
389       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
390
391       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
392       { o(ATI_separate_stencil),             PIPE_CAP_TWO_SIDED_STENCIL                },
393       { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
394       { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
395       { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
396       /* GL_NV_point_sprite is not supported by gallium because we don't
397        * support the GL_POINT_SPRITE_R_MODE_NV option. */
398       { o(MESA_texture_array),               PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
399
400       { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
401       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   }
402    };
403
404    /* Required: render target and sampler support */
405    static const struct st_extension_format_mapping rendertarget_mapping[] = {
406       { { o(ARB_texture_float) },
407         { PIPE_FORMAT_R32G32B32A32_FLOAT,
408           PIPE_FORMAT_R16G16B16A16_FLOAT } },
409
410       { { o(ARB_texture_rgb10_a2ui) },
411         { PIPE_FORMAT_B10G10R10A2_UINT } },
412
413       { { o(EXT_framebuffer_sRGB) },
414         { PIPE_FORMAT_A8B8G8R8_SRGB,
415           PIPE_FORMAT_B8G8R8A8_SRGB },
416          GL_TRUE }, /* at least one format must be supported */
417
418       { { o(EXT_packed_float) },
419         { PIPE_FORMAT_R11G11B10_FLOAT } },
420
421       { { o(EXT_texture_integer) },
422         { PIPE_FORMAT_R32G32B32A32_UINT,
423           PIPE_FORMAT_R32G32B32A32_SINT } },
424    };
425
426    /* Required: depth stencil and sampler support */
427    static const struct st_extension_format_mapping depthstencil_mapping[] = {
428       { { o(ARB_depth_buffer_float) },
429         { PIPE_FORMAT_Z32_FLOAT,
430           PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
431
432       { { o(ARB_framebuffer_object),
433           o(EXT_packed_depth_stencil) },
434         { PIPE_FORMAT_S8_UINT_Z24_UNORM,
435           PIPE_FORMAT_Z24_UNORM_S8_UINT },
436         GL_TRUE }, /* at least one format must be supported */
437    };
438
439    /* Required: sampler support */
440    static const struct st_extension_format_mapping texture_mapping[] = {
441       { { o(ARB_texture_compression_rgtc) },
442         { PIPE_FORMAT_RGTC1_UNORM,
443           PIPE_FORMAT_RGTC1_SNORM,
444           PIPE_FORMAT_RGTC2_UNORM,
445           PIPE_FORMAT_RGTC2_SNORM } },
446
447       { { o(ARB_texture_rg) },
448         { PIPE_FORMAT_R8G8_UNORM } },
449
450       { { o(EXT_texture_compression_latc) },
451         { PIPE_FORMAT_LATC1_UNORM,
452           PIPE_FORMAT_LATC1_SNORM,
453           PIPE_FORMAT_LATC2_UNORM,
454           PIPE_FORMAT_LATC2_SNORM } },
455
456       { { o(EXT_texture_compression_s3tc),
457           o(ANGLE_texture_compression_dxt) },
458         { PIPE_FORMAT_DXT1_RGB,
459           PIPE_FORMAT_DXT1_RGBA,
460           PIPE_FORMAT_DXT3_RGBA,
461           PIPE_FORMAT_DXT5_RGBA } },
462
463       { { o(EXT_texture_shared_exponent) },
464         { PIPE_FORMAT_R9G9B9E5_FLOAT } },
465
466       { { o(EXT_texture_snorm) },
467         { PIPE_FORMAT_R8G8B8A8_SNORM } },
468
469       { { o(EXT_texture_sRGB),
470           o(EXT_texture_sRGB_decode) },
471         { PIPE_FORMAT_A8B8G8R8_SRGB,
472           PIPE_FORMAT_B8G8R8A8_SRGB },
473         GL_TRUE }, /* at least one format must be supported */
474
475       { { o(ATI_texture_compression_3dc) },
476         { PIPE_FORMAT_LATC2_UNORM } },
477
478       { { o(MESA_ycbcr_texture) },
479         { PIPE_FORMAT_UYVY,
480           PIPE_FORMAT_YUYV },
481         GL_TRUE }, /* at least one format must be supported */
482
483       { { o(OES_compressed_ETC1_RGB8_texture) },
484         { PIPE_FORMAT_ETC1_RGB8 } },
485    };
486
487    /* Required: vertex fetch support. */
488    static const struct st_extension_format_mapping vertex_mapping[] = {
489       { { o(ARB_vertex_type_2_10_10_10_rev) },
490         { PIPE_FORMAT_R10G10B10A2_UNORM,
491           PIPE_FORMAT_B10G10R10A2_UNORM,
492           PIPE_FORMAT_R10G10B10A2_SNORM,
493           PIPE_FORMAT_B10G10R10A2_SNORM,
494           PIPE_FORMAT_R10G10B10A2_USCALED,
495           PIPE_FORMAT_B10G10R10A2_USCALED,
496           PIPE_FORMAT_R10G10B10A2_SSCALED,
497           PIPE_FORMAT_B10G10R10A2_SSCALED } },
498    };
499
500    static const struct st_extension_format_mapping tbo_rgb32[] = {
501       { {o(ARB_texture_buffer_object_rgb32) },
502         { PIPE_FORMAT_R32G32B32_FLOAT,
503           PIPE_FORMAT_R32G32B32_UINT,
504           PIPE_FORMAT_R32G32B32_SINT,
505         } },
506    };
507
508    /*
509     * Extensions that are supported by all Gallium drivers:
510     */
511    ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
512    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
513    ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
514    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
515    ctx->Extensions.ARB_fragment_program = GL_TRUE;
516    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
517    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
518    ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
519    ctx->Extensions.ARB_internalformat_query = GL_TRUE;
520    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
521    ctx->Extensions.ARB_shader_objects = GL_TRUE;
522    ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
523    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
524    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
525    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
526    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
527    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
528    ctx->Extensions.ARB_texture_storage = GL_TRUE;
529    ctx->Extensions.ARB_vertex_program = GL_TRUE;
530    ctx->Extensions.ARB_vertex_shader = GL_TRUE;
531
532    ctx->Extensions.EXT_blend_color = GL_TRUE;
533    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
534    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
535    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
536    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
537    ctx->Extensions.EXT_fog_coord = GL_TRUE;
538    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
539    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
540    ctx->Extensions.EXT_point_parameters = GL_TRUE;
541    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
542    ctx->Extensions.EXT_secondary_color = GL_TRUE;
543    ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
544    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
545    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
546
547    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
548
549    ctx->Extensions.MESA_pack_invert = GL_TRUE;
550
551    ctx->Extensions.NV_blend_square = GL_TRUE;
552    ctx->Extensions.NV_fog_distance = GL_TRUE;
553    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
554    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
555
556    ctx->Extensions.OES_EGL_image = GL_TRUE;
557    if (ctx->API != API_OPENGL_COMPAT)
558       ctx->Extensions.OES_EGL_image_external = GL_TRUE;
559    ctx->Extensions.OES_draw_texture = GL_TRUE;
560
561    /* Expose the extensions which directly correspond to gallium caps. */
562    for (i = 0; i < Elements(cap_mapping); i++) {
563       if (screen->get_param(screen, cap_mapping[i].cap)) {
564          extensions[cap_mapping[i].extension_offset] = GL_TRUE;
565       }
566    }
567
568    /* Expose the extensions which directly correspond to gallium formats. */
569    init_format_extensions(st, rendertarget_mapping,
570                           Elements(rendertarget_mapping), PIPE_TEXTURE_2D,
571                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
572    init_format_extensions(st, depthstencil_mapping,
573                           Elements(depthstencil_mapping), PIPE_TEXTURE_2D,
574                           PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
575    init_format_extensions(st, texture_mapping, Elements(texture_mapping),
576                           PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW);
577    init_format_extensions(st, vertex_mapping, Elements(vertex_mapping),
578                           PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER);
579
580    /* Figure out GLSL support. */
581    glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
582
583    if (glsl_feature_level >= 140) {
584       ctx->Const.GLSLVersion = 140;
585    } else if (glsl_feature_level >= 130) {
586       ctx->Const.GLSLVersion = 130;
587    } else {
588       ctx->Const.GLSLVersion = 120;
589    }
590
591    _mesa_override_glsl_version(st->ctx);
592
593    if (ctx->Const.GLSLVersion >= 130) {
594       ctx->Const.NativeIntegers = GL_TRUE;
595       ctx->Const.MaxClipPlanes = 8;
596
597       /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
598       ctx->Extensions.ARB_conservative_depth = GL_TRUE;
599       ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
600       ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
601    } else {
602       /* Optional integer support for GLSL 1.2. */
603       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
604                                    PIPE_SHADER_CAP_INTEGERS) &&
605           screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
606                                    PIPE_SHADER_CAP_INTEGERS)) {
607          ctx->Const.NativeIntegers = GL_TRUE;
608       }
609    }
610
611    /* Below are the cases which cannot be moved into tables easily. */
612
613    if (!ctx->Mesa_DXTn && !st_get_s3tc_override()) {
614       ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
615       ctx->Extensions.ANGLE_texture_compression_dxt = GL_FALSE;
616    }
617
618    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
619                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
620 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
621       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
622 #endif
623    }
624
625    ctx->Extensions.NV_primitive_restart = GL_TRUE;
626    if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
627       ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
628    }
629
630    if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
631       ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
632
633       if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
634          st->clamp_vert_color_in_shader = TRUE;
635       }
636
637       if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
638          st->clamp_frag_color_in_shader = TRUE;
639       }
640    }
641
642    if (screen->fence_finish) {
643       ctx->Extensions.ARB_sync = GL_TRUE;
644    }
645
646    /* Maximum sample count. */
647    for (i = 16; i > 0; --i) {
648       if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
649                                       PIPE_TEXTURE_2D, i,
650                                       PIPE_BIND_RENDER_TARGET)) {
651          ctx->Const.MaxSamples = i;
652          break;
653       }
654    }
655    if (ctx->Const.MaxSamples == 1) {
656       /* one sample doesn't really make sense */
657       ctx->Const.MaxSamples = 0;
658    }
659    else if (ctx->Const.MaxSamples >= 2) {
660       ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
661    }
662
663    if (ctx->Const.MaxDualSourceDrawBuffers > 0)
664       ctx->Extensions.ARB_blend_func_extended = GL_TRUE;
665
666    st->has_time_elapsed =
667       screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
668
669    if (st->has_time_elapsed ||
670        ctx->Extensions.ARB_timer_query) {
671       ctx->Extensions.EXT_timer_query = GL_TRUE;
672    }
673
674    if (ctx->Extensions.ARB_transform_feedback2 &&
675        ctx->Extensions.ARB_draw_instanced) {
676       ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE;
677    }
678    if (st->options.force_glsl_extensions_warn)
679            ctx->Const.ForceGLSLExtensionsWarn = 1;
680
681    ctx->Const.MinMapBufferAlignment =
682       screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
683    if (ctx->Const.MinMapBufferAlignment >= 64) {
684       ctx->Extensions.ARB_map_buffer_alignment = GL_TRUE;
685    }
686    if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
687       ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
688       init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32),
689                              PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW);
690    }
691
692
693    /* Unpacking a varying in the fragment shader costs 1 texture indirection.
694     * If the number of available texture indirections is very limited, then we
695     * prefer to disable varying packing rather than run the risk of varying
696     * packing preventing a shader from running.
697     */
698    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
699                                 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
700       /* We can't disable varying packing if transform feedback is available,
701        * because transform feedback code assumes a packed varying layout.
702        */
703       if (!ctx->Extensions.EXT_transform_feedback)
704          ctx->Const.DisableVaryingPacking = GL_TRUE;
705    }
706 }