OSDN Git Service

mesa: Remove ARB_draw_buffers extension enable flag
[android-x86/external-mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  * 
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  * 
27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/version.h"
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38
39 #include "st_context.h"
40 #include "st_extensions.h"
41
42
43 static int _min(int a, int b)
44 {
45    return (a < b) ? a : b;
46 }
47
48 static float _maxf(float a, float b)
49 {
50    return (a > b) ? a : b;
51 }
52
53 static int _clamp(int a, int min, int max)
54 {
55    if (a < min)
56       return min;
57    else if (a > max)
58       return max;
59    else
60       return a;
61 }
62
63
64 /**
65  * Query driver to get implementation limits.
66  * Note that we have to limit/clamp against Mesa's internal limits too.
67  */
68 void st_init_limits(struct st_context *st)
69 {
70    struct pipe_screen *screen = st->pipe->screen;
71    struct gl_constants *c = &st->ctx->Const;
72    gl_shader_type sh;
73
74    c->MaxTextureLevels
75       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
76             MAX_TEXTURE_LEVELS);
77
78    c->Max3DTextureLevels
79       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
80             MAX_3D_TEXTURE_LEVELS);
81
82    c->MaxCubeTextureLevels
83       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
84             MAX_CUBE_TEXTURE_LEVELS);
85
86    c->MaxTextureRectSize
87       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
88
89    c->MaxArrayTextureLayers
90       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
91
92    c->MaxTextureImageUnits
93       = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
94                                       PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
95             MAX_TEXTURE_IMAGE_UNITS);
96
97    c->MaxVertexTextureImageUnits
98       = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
99                                       PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
100              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
101
102    c->MaxCombinedTextureImageUnits
103       = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
104              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
105
106    c->MaxTextureCoordUnits
107       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
108
109    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
110
111    c->MaxDrawBuffers
112       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
113               1, MAX_DRAW_BUFFERS);
114
115    c->MaxLineWidth
116       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
117    c->MaxLineWidthAA
118       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
119
120    c->MaxPointSize
121       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
122    c->MaxPointSizeAA
123       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
124    /* called after _mesa_create_context/_mesa_init_point, fix default user
125     * settable max point size up
126     */
127    st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
128    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
129     * for non-aa sizes, but we can go down to 0.0 for aa points.
130     */
131    c->MinPointSize = 1.0f;
132    c->MinPointSizeAA = 0.0f;
133
134    c->MaxTextureMaxAnisotropy
135       = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
136
137    c->MaxTextureLodBias
138       = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
139
140    c->MaxDrawBuffers
141       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
142               1, MAX_DRAW_BUFFERS);
143
144    /* Quads always follow GL provoking rules. */
145    c->QuadsFollowProvokingVertexConvention = GL_FALSE;
146
147    for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
148       struct gl_shader_compiler_options *options =
149          &st->ctx->ShaderCompilerOptions[sh];
150       struct gl_program_constants *pc;
151
152       switch (sh) {
153       case PIPE_SHADER_FRAGMENT:
154          pc = &c->FragmentProgram;
155          break;
156       case PIPE_SHADER_VERTEX:
157          pc = &c->VertexProgram;
158          break;
159       case PIPE_SHADER_GEOMETRY:
160          pc = &c->GeometryProgram;
161          break;
162       default:
163          assert(0);
164          continue;
165       }
166
167       pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
168       pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
169       pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
170       pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
171       pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
172       pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
173       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
174       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
175       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
176       /* raise MaxParameters if native support is higher */
177       pc->MaxParameters            = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
178
179       /* Gallium doesn't really care about local vs. env parameters so use the
180        * same limits.
181        */
182       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
183       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
184
185       options->EmitNoNoise = TRUE;
186
187       /* TODO: make these more fine-grained if anyone needs it */
188       options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
189       options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
190       options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
191       options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
192
193       options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
194
195       options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
196                                         PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
197       options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
198                                         PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
199       options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
200                                         PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
201       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
202                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
203
204       if (options->EmitNoLoops)
205          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
206    }
207
208    /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
209     * and is set in MaxNativeAttribs. It's always 2 colors + N generic
210     * attributes. The GLSL compiler never uses COLORn for varyings, so we
211     * subtract the 2 colors to get the maximum number of varyings (generic
212     * attributes) supported by a driver. */
213    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
214    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
215
216    /* XXX we'll need a better query here someday */
217    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
218       c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
219       c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
220
221       c->GLSLVersion = 120;
222       _mesa_override_glsl_version(st->ctx);
223       c->UniformBooleanTrue = ~0;
224    }
225 }
226
227
228 static GLboolean st_get_s3tc_override(void)
229 {
230    const char *override = _mesa_getenv("force_s3tc_enable");
231    if (override && !strcmp(override, "true"))
232       return GL_TRUE;
233    return GL_FALSE;
234 }
235
236
237 /**
238  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
239  * which GL extensions are supported.
240  * Quite a few extensions are always supported because they are standard
241  * features or can be built on top of other gallium features.
242  * Some fine tuning may still be needed.
243  */
244 void st_init_extensions(struct st_context *st)
245 {
246    struct pipe_screen *screen = st->pipe->screen;
247    struct gl_context *ctx = st->ctx;
248    int i;
249
250    /*
251     * Extensions that are supported by all Gallium drivers:
252     */
253    ctx->Extensions.ARB_copy_buffer = GL_TRUE;
254    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
255    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
256    ctx->Extensions.ARB_fragment_program = GL_TRUE;
257    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
258    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
259    ctx->Extensions.ARB_sampler_objects = GL_TRUE;
260    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
261    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
262    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
263    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
264    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
265    ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
266    ctx->Extensions.ARB_vertex_program = GL_TRUE;
267    ctx->Extensions.ARB_window_pos = GL_TRUE;
268
269    ctx->Extensions.EXT_blend_color = GL_TRUE;
270    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
271    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
272    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
273    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
274    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
275    ctx->Extensions.EXT_fog_coord = GL_TRUE;
276    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
277    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
278    ctx->Extensions.EXT_point_parameters = GL_TRUE;
279    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
280    ctx->Extensions.EXT_secondary_color = GL_TRUE;
281    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
282    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
283
284    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
285
286    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
287
288    ctx->Extensions.MESA_pack_invert = GL_TRUE;
289
290    ctx->Extensions.NV_blend_square = GL_TRUE;
291    ctx->Extensions.NV_texgen_reflection = GL_TRUE;
292    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
293    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
294 #if 0
295    /* possibly could support the following two */
296    ctx->Extensions.NV_vertex_program = GL_TRUE;
297    ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
298 #endif
299
300 #if FEATURE_OES_EGL_image
301    ctx->Extensions.OES_EGL_image = GL_TRUE;
302 #endif
303 #if FEATURE_OES_draw_texture
304    ctx->Extensions.OES_draw_texture = GL_TRUE;
305 #endif
306
307    /*
308     * Extensions that depend on the driver/hardware:
309     */
310    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
311       ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
312    }
313
314    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
315       ctx->Extensions.ARB_fragment_shader = GL_TRUE;
316       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
317       ctx->Extensions.ARB_shader_objects = GL_TRUE;
318       ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
319       ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
320       ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
321    }
322
323    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
324       ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
325    }
326
327    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
328       ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
329       ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
330    }
331
332    if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
333       ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
334    }
335
336    if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
337       ctx->Extensions.ATI_separate_stencil = GL_TRUE;
338       ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
339    }
340
341    if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
342       ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
343    }
344
345    if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
346       ctx->Extensions.ARB_point_sprite = GL_TRUE;
347       /* GL_NV_point_sprite is not supported by gallium because we don't
348        * support the GL_POINT_SPRITE_R_MODE_NV option.
349        */
350    }
351
352    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
353       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
354       ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
355    }
356    if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
357      ctx->Extensions.EXT_timer_query = GL_TRUE;
358    }
359
360    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
361       ctx->Extensions.ARB_depth_texture = GL_TRUE;
362       ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
363       ctx->Extensions.ARB_shadow = GL_TRUE;
364       ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
365       /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
366    }
367
368    /* GL_EXT_packed_depth_stencil requires both the ability to render to
369     * a depth/stencil buffer and texture from depth/stencil source.
370     */
371    if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
372                                    PIPE_TEXTURE_2D, 0,
373                                    PIPE_BIND_DEPTH_STENCIL) &&
374        screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
375                                    PIPE_TEXTURE_2D, 0,
376                                    PIPE_BIND_SAMPLER_VIEW)) {
377       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
378    }
379    else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
380                                         PIPE_TEXTURE_2D, 0,
381                                         PIPE_BIND_DEPTH_STENCIL) &&
382             screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
383                                         PIPE_TEXTURE_2D, 0,
384                                         PIPE_BIND_SAMPLER_VIEW)) {
385       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
386    }
387
388    /* float support - assume nothing exclusively supports 64-bit floats */
389    if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
390                                    PIPE_TEXTURE_2D, 0,
391                                    PIPE_BIND_SAMPLER_VIEW |
392                                    PIPE_BIND_RENDER_TARGET) &&
393       screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
394                                    PIPE_TEXTURE_2D, 0,
395                                    PIPE_BIND_SAMPLER_VIEW |
396                                    PIPE_BIND_RENDER_TARGET)) {
397       ctx->Extensions.ARB_texture_float = GL_TRUE;
398    }
399
400    /* sRGB support */
401    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
402                                    PIPE_TEXTURE_2D, 0,
403                                    PIPE_BIND_SAMPLER_VIEW) ||
404       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
405                                    PIPE_TEXTURE_2D, 0,
406                                    PIPE_BIND_SAMPLER_VIEW)) {
407       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
408       ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
409       if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
410                                    PIPE_TEXTURE_2D, 0,
411                                    PIPE_BIND_RENDER_TARGET) ||
412           screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
413                                    PIPE_TEXTURE_2D, 0,
414                                    PIPE_BIND_RENDER_TARGET)) {
415          ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
416          ctx->Const.sRGBCapable = GL_TRUE;
417       }
418    }
419
420    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
421                                    PIPE_TEXTURE_2D, 0,
422                                    PIPE_BIND_SAMPLER_VIEW)) {
423       ctx->Extensions.ARB_texture_rg = GL_TRUE;
424    }
425
426    /* s3tc support */
427    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
428                                    PIPE_TEXTURE_2D, 0,
429                                    PIPE_BIND_SAMPLER_VIEW) &&
430        (ctx->Mesa_DXTn || st_get_s3tc_override())) {
431       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
432       ctx->Extensions.S3_s3tc = GL_TRUE;
433    }
434
435    if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
436                                    PIPE_TEXTURE_2D, 0,
437                                    PIPE_BIND_SAMPLER_VIEW) &&
438        screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
439                                    PIPE_TEXTURE_2D, 0,
440                                    PIPE_BIND_SAMPLER_VIEW) &&
441        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
442                                    PIPE_TEXTURE_2D, 0,
443                                    PIPE_BIND_SAMPLER_VIEW) &&
444        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
445                                    PIPE_TEXTURE_2D, 0,
446                                    PIPE_BIND_SAMPLER_VIEW)
447        ) {
448      ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
449    }
450
451    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
452                                    PIPE_TEXTURE_2D, 0,
453                                    PIPE_BIND_SAMPLER_VIEW) &&
454        screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
455                                    PIPE_TEXTURE_2D, 0,
456                                    PIPE_BIND_SAMPLER_VIEW) &&
457        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
458                                    PIPE_TEXTURE_2D, 0,
459                                    PIPE_BIND_SAMPLER_VIEW) &&
460        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
461                                    PIPE_TEXTURE_2D, 0,
462                                    PIPE_BIND_SAMPLER_VIEW)) {
463       ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
464    }
465
466    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
467                                    PIPE_TEXTURE_2D, 0,
468                                    PIPE_BIND_SAMPLER_VIEW)) {
469       ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
470    }
471
472    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
473                                    PIPE_TEXTURE_2D, 0,
474                                    PIPE_BIND_SAMPLER_VIEW)) {
475       ctx->Extensions.EXT_texture_snorm = GL_TRUE;
476    }
477
478    /* ycbcr support */
479    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
480                                    PIPE_TEXTURE_2D, 0,
481                                    PIPE_BIND_SAMPLER_VIEW) ||
482        screen->is_format_supported(screen, PIPE_FORMAT_YUYV, 
483                                    PIPE_TEXTURE_2D, 0,
484                                    PIPE_BIND_SAMPLER_VIEW)) {
485       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
486    }
487
488    /* GL_EXT_texture_array */
489    if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) {
490       ctx->Extensions.EXT_texture_array = GL_TRUE;
491       ctx->Extensions.MESA_texture_array = GL_TRUE;
492    }
493
494    /* GL_ARB_framebuffer_object */
495    if (ctx->Extensions.EXT_packed_depth_stencil) {
496       /* we support always support GL_EXT_framebuffer_blit */
497       ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
498    }
499
500    if (screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER)) {
501       ctx->Extensions.NV_conditional_render = GL_TRUE;
502    }
503
504    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
505       ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
506    }
507
508    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
509       ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
510    }
511
512    /* GL_ARB_half_float_vertex */
513    if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
514                                    PIPE_BUFFER, 0,
515                                    PIPE_BIND_VERTEX_BUFFER)) {
516       ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
517    }
518
519    if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
520                                    PIPE_BUFFER, 0,
521                                    PIPE_BIND_VERTEX_BUFFER)) {
522       ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
523    }
524
525    if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
526                                    PIPE_BUFFER, 0,
527                                    PIPE_BIND_VERTEX_BUFFER) &&
528        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
529                                    PIPE_BUFFER, 0,
530                                    PIPE_BIND_VERTEX_BUFFER) &&
531        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
532                                    PIPE_BUFFER, 0,
533                                    PIPE_BIND_VERTEX_BUFFER) &&
534        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
535                                    PIPE_BUFFER, 0,
536                                    PIPE_BIND_VERTEX_BUFFER) &&
537        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
538                                    PIPE_BUFFER, 0,
539                                    PIPE_BIND_VERTEX_BUFFER) &&
540        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
541                                    PIPE_BUFFER, 0,
542                                    PIPE_BIND_VERTEX_BUFFER) &&
543        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
544                                    PIPE_BUFFER, 0,
545                                    PIPE_BIND_VERTEX_BUFFER) &&
546        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
547                                    PIPE_BUFFER, 0,
548                                    PIPE_BIND_VERTEX_BUFFER)) {
549       ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
550    }
551
552    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
553 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
554       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
555 #endif
556    }
557
558    if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
559       ctx->Extensions.NV_primitive_restart = GL_TRUE;
560    }
561
562    if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
563       ctx->Extensions.ARB_depth_clamp = GL_TRUE;
564    }
565
566    /* This extension does not actually require support of floating point
567     * render targets, just clamping controls.
568     * Advertise this extension if either fragment color clamping is supported
569     * or no render targets having color values outside of the range [0, 1]
570     * are supported, in which case the fragment color clamping has no effect
571     * on rendering.
572     */
573    if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
574        (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
575                                      PIPE_TEXTURE_2D, 0,
576                                      PIPE_BIND_RENDER_TARGET) &&
577         !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
578                                      PIPE_TEXTURE_2D, 0,
579                                      PIPE_BIND_RENDER_TARGET) &&
580         !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
581                                      PIPE_TEXTURE_2D, 0,
582                                      PIPE_BIND_RENDER_TARGET) &&
583         !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
584                                      PIPE_TEXTURE_2D, 0,
585                                      PIPE_BIND_RENDER_TARGET) &&
586         !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
587                                      PIPE_TEXTURE_2D, 0,
588                                      PIPE_BIND_RENDER_TARGET) &&
589         !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
590                                      PIPE_TEXTURE_2D, 0,
591                                      PIPE_BIND_RENDER_TARGET))) {
592       ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
593    }
594
595    if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
596       ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
597    }
598
599    if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
600       ctx->Extensions.ARB_draw_instanced = GL_TRUE;
601    }
602    if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
603       ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
604    }
605
606    if (screen->fence_finish) {
607       ctx->Extensions.ARB_sync = GL_TRUE;
608    }
609
610    if (screen->get_param(screen, PIPE_CAP_TEXTURE_BARRIER)) {
611       ctx->Extensions.NV_texture_barrier = GL_TRUE;
612    }
613
614    if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
615                                    PIPE_TEXTURE_2D, 0,
616                                    PIPE_BIND_SAMPLER_VIEW)) {
617       ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
618    }
619
620    if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
621                                    PIPE_TEXTURE_2D, 0,
622                                    PIPE_BIND_RENDER_TARGET |
623                                    PIPE_BIND_SAMPLER_VIEW)) {
624       ctx->Extensions.EXT_packed_float = GL_TRUE;
625    }
626
627    /* Maximum sample count. */
628    for (i = 16; i > 0; --i) {
629       if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
630                                       PIPE_TEXTURE_2D, i,
631                                       PIPE_BIND_RENDER_TARGET)) {
632          ctx->Const.MaxSamples = i;
633          break;
634       }
635    }
636
637    if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
638       ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
639       ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
640    }
641    else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
642       ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
643    }
644
645    if (screen->get_param(screen, PIPE_CAP_SM3)) {
646       ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
647    }
648
649    if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
650                                    PIPE_TEXTURE_2D, 0,
651                                    PIPE_BIND_DEPTH_STENCIL |
652                                    PIPE_BIND_SAMPLER_VIEW) &&
653        screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED,
654                                    PIPE_TEXTURE_2D, 0,
655                                    PIPE_BIND_DEPTH_STENCIL |
656                                    PIPE_BIND_SAMPLER_VIEW)) {
657       ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
658    }
659 }