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st/mesa: add texture buffer object rgb32 support.
[android-x86/external-mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  * 
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  * 
27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/version.h"
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38
39 #include "st_context.h"
40 #include "st_extensions.h"
41
42
43 static int _min(int a, int b)
44 {
45    return (a < b) ? a : b;
46 }
47
48 static float _maxf(float a, float b)
49 {
50    return (a > b) ? a : b;
51 }
52
53 static int _clamp(int a, int min, int max)
54 {
55    if (a < min)
56       return min;
57    else if (a > max)
58       return max;
59    else
60       return a;
61 }
62
63
64 /**
65  * Query driver to get implementation limits.
66  * Note that we have to limit/clamp against Mesa's internal limits too.
67  */
68 void st_init_limits(struct st_context *st)
69 {
70    struct pipe_screen *screen = st->pipe->screen;
71    struct gl_constants *c = &st->ctx->Const;
72    gl_shader_type sh;
73    boolean can_ubo = TRUE;
74    int max_const_buffers;
75
76    c->MaxTextureLevels
77       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
78             MAX_TEXTURE_LEVELS);
79
80    c->Max3DTextureLevels
81       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
82             MAX_3D_TEXTURE_LEVELS);
83
84    c->MaxCubeTextureLevels
85       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
86             MAX_CUBE_TEXTURE_LEVELS);
87
88    c->MaxTextureRectSize
89       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
90
91    c->MaxArrayTextureLayers
92       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
93
94    c->MaxTextureImageUnits
95       = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
96                                       PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
97             MAX_TEXTURE_IMAGE_UNITS);
98
99    c->MaxVertexTextureImageUnits
100       = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
101                                       PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
102              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
103
104    c->MaxCombinedTextureImageUnits
105       = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
106              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
107
108    c->MaxTextureCoordUnits
109       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
110
111    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
112
113    /* Define max viewport size and max renderbuffer size in terms of
114     * max texture size (note: max tex RECT size = max tex 2D size).
115     * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
116     */
117    c->MaxViewportWidth =
118    c->MaxViewportHeight =
119    c->MaxRenderbufferSize = c->MaxTextureRectSize;
120
121    c->MaxDrawBuffers
122       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
123               1, MAX_DRAW_BUFFERS);
124
125    c->MaxDualSourceDrawBuffers
126       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
127               0, MAX_DRAW_BUFFERS);
128
129    c->MaxLineWidth
130       = _maxf(1.0f, screen->get_paramf(screen,
131                                        PIPE_CAPF_MAX_LINE_WIDTH));
132    c->MaxLineWidthAA
133       = _maxf(1.0f, screen->get_paramf(screen,
134                                        PIPE_CAPF_MAX_LINE_WIDTH_AA));
135
136    c->MaxPointSize
137       = _maxf(1.0f, screen->get_paramf(screen,
138                                        PIPE_CAPF_MAX_POINT_WIDTH));
139    c->MaxPointSizeAA
140       = _maxf(1.0f, screen->get_paramf(screen,
141                                        PIPE_CAPF_MAX_POINT_WIDTH_AA));
142    /* called after _mesa_create_context/_mesa_init_point, fix default user
143     * settable max point size up
144     */
145    st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
146    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
147     * for non-aa sizes, but we can go down to 0.0 for aa points.
148     */
149    c->MinPointSize = 1.0f;
150    c->MinPointSizeAA = 0.0f;
151
152    c->MaxTextureMaxAnisotropy
153       = _maxf(2.0f, screen->get_paramf(screen,
154                                  PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
155
156    c->MaxTextureLodBias
157       = screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
158
159    c->MaxDrawBuffers
160       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
161               1, MAX_DRAW_BUFFERS);
162
163    c->QuadsFollowProvokingVertexConvention = screen->get_param(
164       screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
165
166    for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
167       struct gl_shader_compiler_options *options =
168          &st->ctx->ShaderCompilerOptions[sh];
169       struct gl_program_constants *pc;
170
171       switch (sh) {
172       case PIPE_SHADER_FRAGMENT:
173          pc = &c->FragmentProgram;
174          break;
175       case PIPE_SHADER_VERTEX:
176          pc = &c->VertexProgram;
177          break;
178       case PIPE_SHADER_GEOMETRY:
179          pc = &c->GeometryProgram;
180          break;
181       default:
182          assert(0);
183          continue;
184       }
185
186       pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
187       pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
188       pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
189       pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
190       pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
191       pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
192       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
193       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
194       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
195       /* raise MaxParameters if native support is higher */
196       pc->MaxParameters            = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
197
198       /* Gallium doesn't really care about local vs. env parameters so use the
199        * same limits.
200        */
201       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
202       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
203
204       options->EmitNoNoise = TRUE;
205
206       /* TODO: make these more fine-grained if anyone needs it */
207       options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
208       options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
209       options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
210       options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
211
212       options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
213
214       options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
215                                         PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
216       options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
217                                         PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
218       options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
219                                         PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
220       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
221                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
222
223       if (pc->MaxNativeInstructions) {
224          if (options->EmitNoIndirectUniform)
225          can_ubo = FALSE;
226
227          max_const_buffers = screen->get_shader_param(screen, sh,
228                                                       PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
229          /* we need 13 buffers - 1 constant, 12 UBO */
230          if (max_const_buffers < 13)
231             can_ubo = FALSE;
232       }
233
234       if (options->EmitNoLoops)
235          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
236       else
237          options->MaxUnrollIterations = 255; /* SM3 limit */
238       options->LowerClipDistance = true;
239    }
240
241    /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
242     * of inputs. It's always 2 colors + N generic inputs. */
243    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
244                                             PIPE_SHADER_CAP_MAX_INPUTS);
245    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
246
247    c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
248    c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
249
250    c->UniformBooleanTrue = ~0;
251
252    c->MaxTransformFeedbackBuffers =
253       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
254    c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers, MAX_FEEDBACK_BUFFERS);
255    c->MaxTransformFeedbackSeparateComponents =
256       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
257    c->MaxTransformFeedbackInterleavedComponents =
258       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
259
260    c->StripTextureBorder = GL_TRUE;
261
262    c->GLSLSkipStrictMaxUniformLimitCheck =
263       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
264
265    c->GLSLSkipStrictMaxVaryingLimitCheck =
266       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
267
268    if (can_ubo)
269       st->ctx->Extensions.ARB_uniform_buffer_object = GL_TRUE;
270 }
271
272
273 static GLboolean st_get_s3tc_override(void)
274 {
275    const char *override = _mesa_getenv("force_s3tc_enable");
276    if (override && !strcmp(override, "true"))
277       return GL_TRUE;
278    return GL_FALSE;
279 }
280
281 /**
282  * Given a member \c x of struct gl_extensions, return offset of
283  * \c x in bytes.
284  */
285 #define o(x) offsetof(struct gl_extensions, x)
286
287
288 struct st_extension_cap_mapping {
289    int extension_offset;
290    int cap;
291 };
292
293 struct st_extension_format_mapping {
294    int extension_offset[2];
295    enum pipe_format format[8];
296
297    /* If TRUE, at least one format must be supported for the extensions to be
298     * advertised. If FALSE, all the formats must be supported. */
299    GLboolean need_at_least_one;
300 };
301
302 /**
303  * Enable extensions if certain pipe formats are supported by the driver.
304  * What extensions will be enabled and what formats must be supported is
305  * described by the array of st_extension_format_mapping.
306  *
307  * target and bind_flags are passed to is_format_supported.
308  */
309 static void init_format_extensions(struct st_context *st,
310                            const struct st_extension_format_mapping *mapping,
311                            unsigned num_mappings,
312                            enum pipe_texture_target target,
313                            unsigned bind_flags)
314 {
315    struct pipe_screen *screen = st->pipe->screen;
316    GLboolean *extensions = (GLboolean *) &st->ctx->Extensions;
317    unsigned i;
318    int j;
319    int num_formats = Elements(mapping->format);
320    int num_ext = Elements(mapping->extension_offset);
321
322    for (i = 0; i < num_mappings; i++) {
323       int num_supported = 0;
324
325       /* Examine each format in the list. */
326       for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
327          if (screen->is_format_supported(screen, mapping[i].format[j],
328                                          target, 0, bind_flags)) {
329             num_supported++;
330          }
331       }
332
333       if (!num_supported ||
334           (!mapping[i].need_at_least_one && num_supported != j)) {
335          continue;
336       }
337
338       /* Enable all extensions in the list. */
339       for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
340          extensions[mapping[i].extension_offset[j]] = GL_TRUE;
341    }
342 }
343
344 /**
345  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
346  * which GL extensions are supported.
347  * Quite a few extensions are always supported because they are standard
348  * features or can be built on top of other gallium features.
349  * Some fine tuning may still be needed.
350  */
351 void st_init_extensions(struct st_context *st)
352 {
353    struct pipe_screen *screen = st->pipe->screen;
354    struct gl_context *ctx = st->ctx;
355    int i, glsl_feature_level;
356    GLboolean *extensions = (GLboolean *) &ctx->Extensions;
357
358    static const struct st_extension_cap_mapping cap_mapping[] = {
359       { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
360       { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
361       { o(ARB_depth_texture),                PIPE_CAP_TEXTURE_SHADOW_MAP               },
362       { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
363       { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
364       { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
365       { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
366       { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
367       { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
368       { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
369       { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
370       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
371       { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
372       { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
373       { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
374       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
375       { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
376
377       { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
378       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
379       { o(EXT_shadow_funcs),                 PIPE_CAP_TEXTURE_SHADOW_MAP               },
380       { o(EXT_stencil_two_side),             PIPE_CAP_TWO_SIDED_STENCIL                },
381       { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
382       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
383       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
384       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
385       { o(EXT_timer_query),                  PIPE_CAP_TIMER_QUERY                      },
386       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
387
388       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
389       { o(ATI_separate_stencil),             PIPE_CAP_TWO_SIDED_STENCIL                },
390       { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
391       { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
392       { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
393       /* GL_NV_point_sprite is not supported by gallium because we don't
394        * support the GL_POINT_SPRITE_R_MODE_NV option. */
395       { o(MESA_texture_array),               PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
396
397       { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
398       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   }
399    };
400
401    /* Required: render target and sampler support */
402    static const struct st_extension_format_mapping rendertarget_mapping[] = {
403       { { o(ARB_texture_float) },
404         { PIPE_FORMAT_R32G32B32A32_FLOAT,
405           PIPE_FORMAT_R16G16B16A16_FLOAT } },
406
407       { { o(ARB_texture_rgb10_a2ui) },
408         { PIPE_FORMAT_B10G10R10A2_UINT } },
409
410       { { o(EXT_framebuffer_sRGB) },
411         { PIPE_FORMAT_A8B8G8R8_SRGB,
412           PIPE_FORMAT_B8G8R8A8_SRGB },
413          GL_TRUE }, /* at least one format must be supported */
414
415       { { o(EXT_packed_float) },
416         { PIPE_FORMAT_R11G11B10_FLOAT } },
417
418       { { o(EXT_texture_integer) },
419         { PIPE_FORMAT_R32G32B32A32_UINT,
420           PIPE_FORMAT_R32G32B32A32_SINT } },
421    };
422
423    /* Required: depth stencil and sampler support */
424    static const struct st_extension_format_mapping depthstencil_mapping[] = {
425       { { o(ARB_depth_buffer_float) },
426         { PIPE_FORMAT_Z32_FLOAT,
427           PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
428
429       { { o(ARB_framebuffer_object),
430           o(EXT_packed_depth_stencil) },
431         { PIPE_FORMAT_S8_UINT_Z24_UNORM,
432           PIPE_FORMAT_Z24_UNORM_S8_UINT },
433         GL_TRUE }, /* at least one format must be supported */
434    };
435
436    /* Required: sampler support */
437    static const struct st_extension_format_mapping texture_mapping[] = {
438       { { o(ARB_texture_compression_rgtc) },
439         { PIPE_FORMAT_RGTC1_UNORM,
440           PIPE_FORMAT_RGTC1_SNORM,
441           PIPE_FORMAT_RGTC2_UNORM,
442           PIPE_FORMAT_RGTC2_SNORM } },
443
444       { { o(ARB_texture_rg) },
445         { PIPE_FORMAT_R8G8_UNORM } },
446
447       { { o(EXT_texture_compression_latc) },
448         { PIPE_FORMAT_LATC1_UNORM,
449           PIPE_FORMAT_LATC1_SNORM,
450           PIPE_FORMAT_LATC2_UNORM,
451           PIPE_FORMAT_LATC2_SNORM } },
452
453       { { o(EXT_texture_compression_s3tc),
454           o(S3_s3tc) },
455         { PIPE_FORMAT_DXT1_RGB,
456           PIPE_FORMAT_DXT1_RGBA,
457           PIPE_FORMAT_DXT3_RGBA,
458           PIPE_FORMAT_DXT5_RGBA } },
459
460       { { o(EXT_texture_shared_exponent) },
461         { PIPE_FORMAT_R9G9B9E5_FLOAT } },
462
463       { { o(EXT_texture_snorm) },
464         { PIPE_FORMAT_R8G8B8A8_SNORM } },
465
466       { { o(EXT_texture_sRGB),
467           o(EXT_texture_sRGB_decode) },
468         { PIPE_FORMAT_A8B8G8R8_SRGB,
469           PIPE_FORMAT_B8G8R8A8_SRGB },
470         GL_TRUE }, /* at least one format must be supported */
471
472       { { o(ATI_texture_compression_3dc) },
473         { PIPE_FORMAT_LATC2_UNORM } },
474
475       { { o(MESA_ycbcr_texture) },
476         { PIPE_FORMAT_UYVY,
477           PIPE_FORMAT_YUYV },
478         GL_TRUE }, /* at least one format must be supported */
479
480       { { o(OES_compressed_ETC1_RGB8_texture) },
481         { PIPE_FORMAT_ETC1_RGB8 } },
482    };
483
484    /* Required: vertex fetch support. */
485    static const struct st_extension_format_mapping vertex_mapping[] = {
486       { { o(ARB_vertex_type_2_10_10_10_rev) },
487         { PIPE_FORMAT_R10G10B10A2_UNORM,
488           PIPE_FORMAT_B10G10R10A2_UNORM,
489           PIPE_FORMAT_R10G10B10A2_SNORM,
490           PIPE_FORMAT_B10G10R10A2_SNORM,
491           PIPE_FORMAT_R10G10B10A2_USCALED,
492           PIPE_FORMAT_B10G10R10A2_USCALED,
493           PIPE_FORMAT_R10G10B10A2_SSCALED,
494           PIPE_FORMAT_B10G10R10A2_SSCALED } },
495    };
496
497    static const struct st_extension_format_mapping tbo_rgb32[] = {
498       { {o(ARB_texture_buffer_object_rgb32) },
499         { PIPE_FORMAT_R32G32B32_FLOAT,
500           PIPE_FORMAT_R32G32B32_UINT,
501           PIPE_FORMAT_R32G32B32_SINT,
502         } },
503    };
504
505    /*
506     * Extensions that are supported by all Gallium drivers:
507     */
508    ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
509    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
510    ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
511    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
512    ctx->Extensions.ARB_fragment_program = GL_TRUE;
513    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
514    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
515    ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
516    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
517    ctx->Extensions.ARB_shader_objects = GL_TRUE;
518    ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
519    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
520    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
521    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
522    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
523    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
524    ctx->Extensions.ARB_texture_storage = GL_TRUE;
525    ctx->Extensions.ARB_vertex_program = GL_TRUE;
526    ctx->Extensions.ARB_vertex_shader = GL_TRUE;
527
528    ctx->Extensions.EXT_blend_color = GL_TRUE;
529    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
530    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
531    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
532    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
533    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
534    ctx->Extensions.EXT_fog_coord = GL_TRUE;
535    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
536    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
537    ctx->Extensions.EXT_point_parameters = GL_TRUE;
538    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
539    ctx->Extensions.EXT_secondary_color = GL_TRUE;
540    ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
541    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
542    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
543
544    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
545
546    ctx->Extensions.MESA_pack_invert = GL_TRUE;
547
548    ctx->Extensions.NV_blend_square = GL_TRUE;
549    ctx->Extensions.NV_fog_distance = GL_TRUE;
550    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
551    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
552
553    ctx->Extensions.OES_EGL_image = GL_TRUE;
554    if (ctx->API != API_OPENGL_COMPAT)
555       ctx->Extensions.OES_EGL_image_external = GL_TRUE;
556    ctx->Extensions.OES_draw_texture = GL_TRUE;
557
558    /* Expose the extensions which directly correspond to gallium caps. */
559    for (i = 0; i < Elements(cap_mapping); i++) {
560       if (screen->get_param(screen, cap_mapping[i].cap)) {
561          extensions[cap_mapping[i].extension_offset] = GL_TRUE;
562       }
563    }
564
565    /* Expose the extensions which directly correspond to gallium formats. */
566    init_format_extensions(st, rendertarget_mapping,
567                           Elements(rendertarget_mapping), PIPE_TEXTURE_2D,
568                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
569    init_format_extensions(st, depthstencil_mapping,
570                           Elements(depthstencil_mapping), PIPE_TEXTURE_2D,
571                           PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
572    init_format_extensions(st, texture_mapping, Elements(texture_mapping),
573                           PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW);
574    init_format_extensions(st, vertex_mapping, Elements(vertex_mapping),
575                           PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER);
576
577    /* Figure out GLSL support. */
578    glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
579
580    if (glsl_feature_level >= 140) {
581       ctx->Const.GLSLVersion = 140;
582    } else if (glsl_feature_level >= 130) {
583       ctx->Const.GLSLVersion = 130;
584    } else {
585       ctx->Const.GLSLVersion = 120;
586    }
587
588    _mesa_override_glsl_version(st->ctx);
589
590    if (ctx->Const.GLSLVersion >= 130) {
591       ctx->Const.NativeIntegers = GL_TRUE;
592       ctx->Const.MaxClipPlanes = 8;
593
594       /* Extensions that only depend on GLSL 1.3. */
595       ctx->Extensions.ARB_conservative_depth = GL_TRUE;
596       ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
597    } else {
598       /* Optional integer support for GLSL 1.2. */
599       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
600                                    PIPE_SHADER_CAP_INTEGERS) &&
601           screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
602                                    PIPE_SHADER_CAP_INTEGERS)) {
603          ctx->Const.NativeIntegers = GL_TRUE;
604       }
605    }
606
607    /* Below are the cases which cannot be moved into tables easily. */
608
609    if (!ctx->Mesa_DXTn && !st_get_s3tc_override()) {
610       ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
611       ctx->Extensions.S3_s3tc = GL_FALSE;
612    }
613
614    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
615                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
616 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
617       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
618 #endif
619    }
620
621    ctx->Extensions.NV_primitive_restart = GL_TRUE;
622    if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
623       ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
624    }
625
626    if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
627       ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
628
629       if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
630          st->clamp_vert_color_in_shader = TRUE;
631       }
632
633       if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
634          st->clamp_frag_color_in_shader = TRUE;
635       }
636    }
637
638    if (screen->fence_finish) {
639       ctx->Extensions.ARB_sync = GL_TRUE;
640    }
641
642    /* Maximum sample count. */
643    for (i = 16; i > 0; --i) {
644       if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
645                                       PIPE_TEXTURE_2D, i,
646                                       PIPE_BIND_RENDER_TARGET)) {
647          ctx->Const.MaxSamples = i;
648          break;
649       }
650    }
651
652    if (ctx->Const.MaxDualSourceDrawBuffers > 0)
653       ctx->Extensions.ARB_blend_func_extended = GL_TRUE;
654
655    if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY) &&
656        screen->get_param(screen, PIPE_CAP_QUERY_TIMESTAMP)) {
657       ctx->Extensions.ARB_timer_query = GL_TRUE;
658    }
659
660    if (ctx->Extensions.ARB_transform_feedback2 &&
661        ctx->Extensions.ARB_draw_instanced) {
662       ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE;
663    }
664    if (st->options.force_glsl_extensions_warn)
665            ctx->Const.ForceGLSLExtensionsWarn = 1;
666
667    ctx->Const.MinMapBufferAlignment =
668       screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
669    if (ctx->Const.MinMapBufferAlignment >= 64) {
670       ctx->Extensions.ARB_map_buffer_alignment = GL_TRUE;
671    }
672    if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
673       ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
674       init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32),
675                              PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW);
676    }
677
678
679    /* Unpacking a varying in the fragment shader costs 1 texture indirection.
680     * If the number of available texture indirections is very limited, then we
681     * prefer to disable varying packing rather than run the risk of varying
682     * packing preventing a shader from running.
683     */
684    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
685                                 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
686       /* We can't disable varying packing if transform feedback is available,
687        * because transform feedback code assumes a packed varying layout.
688        */
689       if (!ctx->Extensions.EXT_transform_feedback)
690          ctx->Const.DisableVaryingPacking = GL_TRUE;
691    }
692 }