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mesa: Remove many extension enable flags
[android-x86/external-mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  * 
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  * 
27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37
38 #include "st_context.h"
39 #include "st_extensions.h"
40
41
42 static int _min(int a, int b)
43 {
44    return (a < b) ? a : b;
45 }
46
47 static float _maxf(float a, float b)
48 {
49    return (a > b) ? a : b;
50 }
51
52 static int _clamp(int a, int min, int max)
53 {
54    if (a < min)
55       return min;
56    else if (a > max)
57       return max;
58    else
59       return a;
60 }
61
62
63 /**
64  * Query driver to get implementation limits.
65  * Note that we have to limit/clamp against Mesa's internal limits too.
66  */
67 void st_init_limits(struct st_context *st)
68 {
69    struct pipe_screen *screen = st->pipe->screen;
70    struct gl_constants *c = &st->ctx->Const;
71    gl_shader_type sh;
72
73    c->MaxTextureLevels
74       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
75             MAX_TEXTURE_LEVELS);
76
77    c->Max3DTextureLevels
78       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
79             MAX_3D_TEXTURE_LEVELS);
80
81    c->MaxCubeTextureLevels
82       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
83             MAX_CUBE_TEXTURE_LEVELS);
84
85    c->MaxTextureRectSize
86       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
87
88    c->MaxArrayTextureLayers
89       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
90
91    c->MaxTextureImageUnits
92       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
93             MAX_TEXTURE_IMAGE_UNITS);
94
95    c->MaxVertexTextureImageUnits
96       = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
97              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
98
99    c->MaxCombinedTextureImageUnits
100       = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
101              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
102
103    c->MaxTextureCoordUnits
104       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
105
106    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
107
108    c->MaxDrawBuffers
109       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
110               1, MAX_DRAW_BUFFERS);
111
112    c->MaxLineWidth
113       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
114    c->MaxLineWidthAA
115       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
116
117    c->MaxPointSize
118       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
119    c->MaxPointSizeAA
120       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
121    /* called after _mesa_create_context/_mesa_init_point, fix default user
122     * settable max point size up
123     */
124    st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
125    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
126     * for non-aa sizes, but we can go down to 0.0 for aa points.
127     */
128    c->MinPointSize = 1.0f;
129    c->MinPointSizeAA = 0.0f;
130
131    c->MaxTextureMaxAnisotropy
132       = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
133
134    c->MaxTextureLodBias
135       = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
136
137    c->MaxDrawBuffers
138       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
139               1, MAX_DRAW_BUFFERS);
140
141    /* Quads always follow GL provoking rules. */
142    c->QuadsFollowProvokingVertexConvention = GL_FALSE;
143
144    for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
145       struct gl_shader_compiler_options *options =
146          &st->ctx->ShaderCompilerOptions[sh];
147       struct gl_program_constants *pc;
148
149       switch (sh) {
150       case PIPE_SHADER_FRAGMENT:
151          pc = &c->FragmentProgram;
152          break;
153       case PIPE_SHADER_VERTEX:
154          pc = &c->VertexProgram;
155          break;
156       case PIPE_SHADER_GEOMETRY:
157          pc = &c->GeometryProgram;
158          break;
159       default:
160          assert(0);
161          continue;
162       }
163
164       pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
165       pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
166       pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
167       pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
168       pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
169       pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
170       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
171       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
172       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
173       /* raise MaxParameters if native support is higher */
174       pc->MaxParameters            = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
175
176       /* Gallium doesn't really care about local vs. env parameters so use the
177        * same limits.
178        */
179       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
180       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
181
182       options->EmitNoNoise = TRUE;
183
184       /* TODO: make these more fine-grained if anyone needs it */
185       options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
186       options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
187       options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
188       options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
189
190       options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
191
192       options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
193                                         PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
194       options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
195                                         PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
196       options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
197                                         PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
198       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
199                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
200
201       if (options->EmitNoLoops)
202          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
203    }
204
205    /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
206     * and is set in MaxNativeAttribs. It's always 2 colors + N generic
207     * attributes. The GLSL compiler never uses COLORn for varyings, so we
208     * subtract the 2 colors to get the maximum number of varyings (generic
209     * attributes) supported by a driver. */
210    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
211    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
212
213    /* XXX we'll need a better query here someday */
214    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
215       c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
216       c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
217
218       c->GLSLVersion = 120;
219       c->UniformBooleanTrue = ~0;
220    }
221 }
222
223
224 static GLboolean st_get_s3tc_override(void)
225 {
226    const char *override = _mesa_getenv("force_s3tc_enable");
227    if (override && !strcmp(override, "true"))
228       return GL_TRUE;
229    return GL_FALSE;
230 }
231
232
233 /**
234  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
235  * which GL extensions are supported.
236  * Quite a few extensions are always supported because they are standard
237  * features or can be built on top of other gallium features.
238  * Some fine tuning may still be needed.
239  */
240 void st_init_extensions(struct st_context *st)
241 {
242    struct pipe_screen *screen = st->pipe->screen;
243    struct gl_context *ctx = st->ctx;
244    int i;
245
246    /*
247     * Extensions that are supported by all Gallium drivers:
248     */
249    ctx->Extensions.ARB_copy_buffer = GL_TRUE;
250    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
251    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
252    ctx->Extensions.ARB_fragment_program = GL_TRUE;
253    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
254    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
255    ctx->Extensions.ARB_sampler_objects = GL_TRUE;
256    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
257    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
258    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
259    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
260    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
261    ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
262    ctx->Extensions.ARB_vertex_program = GL_TRUE;
263    ctx->Extensions.ARB_window_pos = GL_TRUE;
264
265    ctx->Extensions.EXT_blend_color = GL_TRUE;
266    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
267    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
268    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
269    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
270    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
271    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
272    ctx->Extensions.EXT_fog_coord = GL_TRUE;
273    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
274    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
275    ctx->Extensions.EXT_point_parameters = GL_TRUE;
276    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
277    ctx->Extensions.EXT_secondary_color = GL_TRUE;
278    ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
279    ctx->Extensions.EXT_texture_env_add = GL_TRUE;
280    ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
281    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
282    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
283    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
284    if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
285            ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
286
287    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
288
289    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
290
291    ctx->Extensions.MESA_pack_invert = GL_TRUE;
292
293    ctx->Extensions.NV_blend_square = GL_TRUE;
294    ctx->Extensions.NV_texgen_reflection = GL_TRUE;
295    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
296    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
297 #if 0
298    /* possibly could support the following two */
299    ctx->Extensions.NV_vertex_program = GL_TRUE;
300    ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
301 #endif
302
303 #if FEATURE_OES_EGL_image
304    ctx->Extensions.OES_EGL_image = GL_TRUE;
305 #endif
306 #if FEATURE_OES_draw_texture
307    ctx->Extensions.OES_draw_texture = GL_TRUE;
308 #endif
309
310    /*
311     * Extensions that depend on the driver/hardware:
312     */
313    if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
314       ctx->Extensions.ARB_draw_buffers = GL_TRUE;
315    }
316
317    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
318       ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
319    }
320
321    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
322       ctx->Extensions.ARB_fragment_shader = GL_TRUE;
323       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
324       ctx->Extensions.ARB_shader_objects = GL_TRUE;
325       ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
326       ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
327       ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
328    }
329
330    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
331       ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
332    }
333
334    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
335       ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
336    }
337
338    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
339       ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
340       ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
341    }
342
343    if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
344       ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
345    }
346
347    if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
348       ctx->Extensions.ARB_multitexture = GL_TRUE;
349    }
350
351    if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
352       ctx->Extensions.ATI_separate_stencil = GL_TRUE;
353       ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
354    }
355
356    if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
357       ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
358    }
359
360    if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
361       ctx->Extensions.ARB_point_sprite = GL_TRUE;
362       /* GL_NV_point_sprite is not supported by gallium because we don't
363        * support the GL_POINT_SPRITE_R_MODE_NV option.
364        */
365    }
366
367    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
368       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
369       ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
370    }
371    if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
372      ctx->Extensions.EXT_timer_query = GL_TRUE;
373    }
374
375    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
376       ctx->Extensions.ARB_depth_texture = GL_TRUE;
377       ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
378       ctx->Extensions.ARB_shadow = GL_TRUE;
379       ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
380       /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
381    }
382
383    /* GL_EXT_packed_depth_stencil requires both the ability to render to
384     * a depth/stencil buffer and texture from depth/stencil source.
385     */
386    if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
387                                    PIPE_TEXTURE_2D, 0,
388                                    PIPE_BIND_DEPTH_STENCIL) &&
389        screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
390                                    PIPE_TEXTURE_2D, 0,
391                                    PIPE_BIND_SAMPLER_VIEW)) {
392       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
393    }
394    else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
395                                         PIPE_TEXTURE_2D, 0,
396                                         PIPE_BIND_DEPTH_STENCIL) &&
397             screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
398                                         PIPE_TEXTURE_2D, 0,
399                                         PIPE_BIND_SAMPLER_VIEW)) {
400       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
401    }
402
403    /* float support - assume nothing exclusively supports 64-bit floats */
404    if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
405                                    PIPE_TEXTURE_2D, 0,
406                                    PIPE_BIND_SAMPLER_VIEW |
407                                    PIPE_BIND_RENDER_TARGET) &&
408       screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
409                                    PIPE_TEXTURE_2D, 0,
410                                    PIPE_BIND_SAMPLER_VIEW |
411                                    PIPE_BIND_RENDER_TARGET)) {
412       ctx->Extensions.ARB_texture_float = GL_TRUE;
413    }
414
415    /* sRGB support */
416    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
417                                    PIPE_TEXTURE_2D, 0,
418                                    PIPE_BIND_SAMPLER_VIEW) ||
419       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
420                                    PIPE_TEXTURE_2D, 0,
421                                    PIPE_BIND_SAMPLER_VIEW)) {
422       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
423       ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
424       if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
425                                    PIPE_TEXTURE_2D, 0,
426                                    PIPE_BIND_RENDER_TARGET) ||
427           screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
428                                    PIPE_TEXTURE_2D, 0,
429                                    PIPE_BIND_RENDER_TARGET)) {
430          ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
431          ctx->Const.sRGBCapable = GL_TRUE;
432       }
433    }
434
435    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
436                                    PIPE_TEXTURE_2D, 0,
437                                    PIPE_BIND_SAMPLER_VIEW)) {
438       ctx->Extensions.ARB_texture_rg = GL_TRUE;
439    }
440
441    /* s3tc support */
442    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
443                                    PIPE_TEXTURE_2D, 0,
444                                    PIPE_BIND_SAMPLER_VIEW) &&
445        (ctx->Mesa_DXTn || st_get_s3tc_override())) {
446       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
447       ctx->Extensions.S3_s3tc = GL_TRUE;
448    }
449
450    if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
451                                    PIPE_TEXTURE_2D, 0,
452                                    PIPE_BIND_SAMPLER_VIEW) &&
453        screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
454                                    PIPE_TEXTURE_2D, 0,
455                                    PIPE_BIND_SAMPLER_VIEW) &&
456        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
457                                    PIPE_TEXTURE_2D, 0,
458                                    PIPE_BIND_SAMPLER_VIEW) &&
459        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
460                                    PIPE_TEXTURE_2D, 0,
461                                    PIPE_BIND_SAMPLER_VIEW)
462        ) {
463      ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
464    }
465
466    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
467                                    PIPE_TEXTURE_2D, 0,
468                                    PIPE_BIND_SAMPLER_VIEW) &&
469        screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
470                                    PIPE_TEXTURE_2D, 0,
471                                    PIPE_BIND_SAMPLER_VIEW) &&
472        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
473                                    PIPE_TEXTURE_2D, 0,
474                                    PIPE_BIND_SAMPLER_VIEW) &&
475        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
476                                    PIPE_TEXTURE_2D, 0,
477                                    PIPE_BIND_SAMPLER_VIEW)) {
478       ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
479    }
480
481    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
482                                    PIPE_TEXTURE_2D, 0,
483                                    PIPE_BIND_SAMPLER_VIEW)) {
484       ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
485    }
486
487    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
488                                    PIPE_TEXTURE_2D, 0,
489                                    PIPE_BIND_SAMPLER_VIEW)) {
490       ctx->Extensions.EXT_texture_snorm = GL_TRUE;
491    }
492
493    /* ycbcr support */
494    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
495                                    PIPE_TEXTURE_2D, 0,
496                                    PIPE_BIND_SAMPLER_VIEW) ||
497        screen->is_format_supported(screen, PIPE_FORMAT_YUYV, 
498                                    PIPE_TEXTURE_2D, 0,
499                                    PIPE_BIND_SAMPLER_VIEW)) {
500       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
501    }
502
503    /* GL_EXT_texture_array */
504    if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) {
505       ctx->Extensions.EXT_texture_array = GL_TRUE;
506       ctx->Extensions.MESA_texture_array = GL_TRUE;
507    }
508
509    /* GL_ARB_framebuffer_object */
510    if (ctx->Extensions.EXT_packed_depth_stencil) {
511       /* we support always support GL_EXT_framebuffer_blit */
512       ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
513    }
514
515    if (st->pipe->render_condition) {
516       ctx->Extensions.NV_conditional_render = GL_TRUE;
517    }
518
519    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
520       ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
521    }
522
523    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
524       ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
525    }
526
527    /* GL_ARB_half_float_vertex */
528    if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
529                                    PIPE_BUFFER, 0,
530                                    PIPE_BIND_VERTEX_BUFFER)) {
531       ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
532    }
533
534    if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
535                                    PIPE_BUFFER, 0,
536                                    PIPE_BIND_VERTEX_BUFFER)) {
537       ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
538    }
539
540    if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
541                                    PIPE_BUFFER, 0,
542                                    PIPE_BIND_VERTEX_BUFFER) &&
543        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
544                                    PIPE_BUFFER, 0,
545                                    PIPE_BIND_VERTEX_BUFFER) &&
546        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
547                                    PIPE_BUFFER, 0,
548                                    PIPE_BIND_VERTEX_BUFFER) &&
549        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
550                                    PIPE_BUFFER, 0,
551                                    PIPE_BIND_VERTEX_BUFFER) &&
552        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
553                                    PIPE_BUFFER, 0,
554                                    PIPE_BIND_VERTEX_BUFFER) &&
555        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
556                                    PIPE_BUFFER, 0,
557                                    PIPE_BIND_VERTEX_BUFFER) &&
558        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
559                                    PIPE_BUFFER, 0,
560                                    PIPE_BIND_VERTEX_BUFFER) &&
561        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
562                                    PIPE_BUFFER, 0,
563                                    PIPE_BIND_VERTEX_BUFFER)) {
564       ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
565    }
566
567    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
568 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
569       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
570 #endif
571    }
572
573    if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
574       ctx->Extensions.NV_primitive_restart = GL_TRUE;
575    }
576
577    if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
578       ctx->Extensions.ARB_depth_clamp = GL_TRUE;
579    }
580
581    /* This extension does not actually require support of floating point
582     * render targets, just clamping controls.
583     * Advertise this extension if either fragment color clamping is supported
584     * or no render targets having color values outside of the range [0, 1]
585     * are supported, in which case the fragment color clamping has no effect
586     * on rendering.
587     */
588    if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
589        (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
590                                      PIPE_TEXTURE_2D, 0,
591                                      PIPE_BIND_RENDER_TARGET) &&
592         !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
593                                      PIPE_TEXTURE_2D, 0,
594                                      PIPE_BIND_RENDER_TARGET) &&
595         !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
596                                      PIPE_TEXTURE_2D, 0,
597                                      PIPE_BIND_RENDER_TARGET) &&
598         !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
599                                      PIPE_TEXTURE_2D, 0,
600                                      PIPE_BIND_RENDER_TARGET) &&
601         !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
602                                      PIPE_TEXTURE_2D, 0,
603                                      PIPE_BIND_RENDER_TARGET) &&
604         !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
605                                      PIPE_TEXTURE_2D, 0,
606                                      PIPE_BIND_RENDER_TARGET))) {
607       ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
608    }
609
610    if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
611       ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
612    }
613
614    if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
615       ctx->Extensions.ARB_draw_instanced = GL_TRUE;
616    }
617    if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
618       ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
619    }
620
621    if (screen->fence_finish) {
622       ctx->Extensions.ARB_sync = GL_TRUE;
623    }
624
625    if (st->pipe->texture_barrier) {
626       ctx->Extensions.NV_texture_barrier = GL_TRUE;
627    }
628
629    if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
630                                    PIPE_TEXTURE_2D, 0,
631                                    PIPE_BIND_SAMPLER_VIEW)) {
632       ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
633    }
634
635    if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
636                                    PIPE_TEXTURE_2D, 0,
637                                    PIPE_BIND_RENDER_TARGET |
638                                    PIPE_BIND_SAMPLER_VIEW)) {
639       ctx->Extensions.EXT_packed_float = GL_TRUE;
640    }
641
642    /* Maximum sample count. */
643    for (i = 16; i > 0; --i) {
644       if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
645                                       PIPE_TEXTURE_2D, i,
646                                       PIPE_BIND_RENDER_TARGET)) {
647          ctx->Const.MaxSamples = i;
648          break;
649       }
650    }
651
652    if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
653       ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
654       ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
655    }
656    else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
657       ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
658    }
659
660    if (screen->get_param(screen, PIPE_CAP_SM3)) {
661       ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
662    }
663
664    if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
665                                    PIPE_TEXTURE_2D, 0,
666                                    PIPE_BIND_DEPTH_STENCIL |
667                                    PIPE_BIND_SAMPLER_VIEW) &&
668        screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED,
669                                    PIPE_TEXTURE_2D, 0,
670                                    PIPE_BIND_DEPTH_STENCIL |
671                                    PIPE_BIND_SAMPLER_VIEW)) {
672       ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
673    }
674 }