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st/mesa: set MaxUnrollIterations = 255
[android-x86/external-mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  * 
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  * 
27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/version.h"
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38
39 #include "st_context.h"
40 #include "st_extensions.h"
41
42
43 static int _min(int a, int b)
44 {
45    return (a < b) ? a : b;
46 }
47
48 static float _maxf(float a, float b)
49 {
50    return (a > b) ? a : b;
51 }
52
53 static int _clamp(int a, int min, int max)
54 {
55    if (a < min)
56       return min;
57    else if (a > max)
58       return max;
59    else
60       return a;
61 }
62
63
64 /**
65  * Query driver to get implementation limits.
66  * Note that we have to limit/clamp against Mesa's internal limits too.
67  */
68 void st_init_limits(struct st_context *st)
69 {
70    struct pipe_screen *screen = st->pipe->screen;
71    struct gl_constants *c = &st->ctx->Const;
72    gl_shader_type sh;
73
74    c->MaxTextureLevels
75       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
76             MAX_TEXTURE_LEVELS);
77
78    c->Max3DTextureLevels
79       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
80             MAX_3D_TEXTURE_LEVELS);
81
82    c->MaxCubeTextureLevels
83       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
84             MAX_CUBE_TEXTURE_LEVELS);
85
86    c->MaxTextureRectSize
87       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
88
89    c->MaxArrayTextureLayers
90       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
91
92    c->MaxTextureImageUnits
93       = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
94                                       PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
95             MAX_TEXTURE_IMAGE_UNITS);
96
97    c->MaxVertexTextureImageUnits
98       = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
99                                       PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
100              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
101
102    c->MaxCombinedTextureImageUnits
103       = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
104              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
105
106    c->MaxTextureCoordUnits
107       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
108
109    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
110
111    /* Define max viewport size and max renderbuffer size in terms of
112     * max texture size (note: max tex RECT size = max tex 2D size).
113     * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
114     */
115    c->MaxViewportWidth =
116    c->MaxViewportHeight =
117    c->MaxRenderbufferSize = c->MaxTextureRectSize;
118
119    c->MaxDrawBuffers
120       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
121               1, MAX_DRAW_BUFFERS);
122
123    c->MaxLineWidth
124       = _maxf(1.0f, screen->get_paramf(screen,
125                                        PIPE_CAPF_MAX_LINE_WIDTH));
126    c->MaxLineWidthAA
127       = _maxf(1.0f, screen->get_paramf(screen,
128                                        PIPE_CAPF_MAX_LINE_WIDTH_AA));
129
130    c->MaxPointSize
131       = _maxf(1.0f, screen->get_paramf(screen,
132                                        PIPE_CAPF_MAX_POINT_WIDTH));
133    c->MaxPointSizeAA
134       = _maxf(1.0f, screen->get_paramf(screen,
135                                        PIPE_CAPF_MAX_POINT_WIDTH_AA));
136    /* called after _mesa_create_context/_mesa_init_point, fix default user
137     * settable max point size up
138     */
139    st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
140    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
141     * for non-aa sizes, but we can go down to 0.0 for aa points.
142     */
143    c->MinPointSize = 1.0f;
144    c->MinPointSizeAA = 0.0f;
145
146    c->MaxTextureMaxAnisotropy
147       = _maxf(2.0f, screen->get_paramf(screen,
148                                  PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
149
150    c->MaxTextureLodBias
151       = screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
152
153    c->MaxDrawBuffers
154       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
155               1, MAX_DRAW_BUFFERS);
156
157    c->QuadsFollowProvokingVertexConvention = screen->get_param(
158       screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
159
160    for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
161       struct gl_shader_compiler_options *options =
162          &st->ctx->ShaderCompilerOptions[sh];
163       struct gl_program_constants *pc;
164
165       switch (sh) {
166       case PIPE_SHADER_FRAGMENT:
167          pc = &c->FragmentProgram;
168          break;
169       case PIPE_SHADER_VERTEX:
170          pc = &c->VertexProgram;
171          break;
172       case PIPE_SHADER_GEOMETRY:
173          pc = &c->GeometryProgram;
174          break;
175       default:
176          assert(0);
177          continue;
178       }
179
180       pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
181       pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
182       pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
183       pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
184       pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
185       pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
186       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
187       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
188       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
189       /* raise MaxParameters if native support is higher */
190       pc->MaxParameters            = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
191
192       /* Gallium doesn't really care about local vs. env parameters so use the
193        * same limits.
194        */
195       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
196       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
197
198       options->EmitNoNoise = TRUE;
199
200       /* TODO: make these more fine-grained if anyone needs it */
201       options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
202       options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
203       options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
204       options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
205
206       options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
207
208       options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
209                                         PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
210       options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
211                                         PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
212       options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
213                                         PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
214       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
215                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
216
217       if (options->EmitNoLoops)
218          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
219       else
220          options->MaxUnrollIterations = 255; /* SM3 limit */
221    }
222
223    /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
224     * of inputs. It's always 2 colors + N generic inputs. */
225    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
226                                             PIPE_SHADER_CAP_MAX_INPUTS);
227    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
228
229    c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
230    c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
231
232    c->UniformBooleanTrue = ~0;
233
234    c->MaxTransformFeedbackSeparateAttribs =
235       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
236    c->MaxTransformFeedbackSeparateComponents =
237       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
238    c->MaxTransformFeedbackInterleavedComponents =
239       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
240
241    c->StripTextureBorder = GL_TRUE;
242
243    c->GLSLSkipStrictMaxUniformLimitCheck =
244       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
245
246    c->GLSLSkipStrictMaxVaryingLimitCheck =
247       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
248 }
249
250
251 static GLboolean st_get_s3tc_override(void)
252 {
253    const char *override = _mesa_getenv("force_s3tc_enable");
254    if (override && !strcmp(override, "true"))
255       return GL_TRUE;
256    return GL_FALSE;
257 }
258
259 /**
260  * Given a member \c x of struct gl_extensions, return offset of
261  * \c x in bytes.
262  */
263 #define o(x) offsetof(struct gl_extensions, x)
264
265
266 struct st_extension_cap_mapping {
267    int extension_offset;
268    int cap;
269 };
270
271 struct st_extension_format_mapping {
272    int extension_offset[2];
273    enum pipe_format format[8];
274
275    /* If TRUE, at least one format must be supported for the extensions to be
276     * advertised. If FALSE, all the formats must be supported. */
277    GLboolean need_at_least_one;
278 };
279
280 /**
281  * Enable extensions if certain pipe formats are supported by the driver.
282  * What extensions will be enabled and what formats must be supported is
283  * described by the array of st_extension_format_mapping.
284  *
285  * target and bind_flags are passed to is_format_supported.
286  */
287 static void init_format_extensions(struct st_context *st,
288                            const struct st_extension_format_mapping *mapping,
289                            unsigned num_mappings,
290                            enum pipe_texture_target target,
291                            unsigned bind_flags)
292 {
293    struct pipe_screen *screen = st->pipe->screen;
294    GLboolean *extensions = (GLboolean *) &st->ctx->Extensions;
295    int i, j;
296    int num_formats = Elements(mapping->format);
297    int num_ext = Elements(mapping->extension_offset);
298
299    for (i = 0; i < num_mappings; i++) {
300       int num_supported = 0;
301
302       /* Examine each format in the list. */
303       for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
304          if (screen->is_format_supported(screen, mapping[i].format[j],
305                                          target, 0, bind_flags)) {
306             num_supported++;
307          }
308       }
309
310       if (!num_supported ||
311           (!mapping[i].need_at_least_one && num_supported != j)) {
312          continue;
313       }
314
315       /* Enable all extensions in the list. */
316       for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
317          extensions[mapping[i].extension_offset[j]] = GL_TRUE;
318    }
319 }
320
321 /**
322  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
323  * which GL extensions are supported.
324  * Quite a few extensions are always supported because they are standard
325  * features or can be built on top of other gallium features.
326  * Some fine tuning may still be needed.
327  */
328 void st_init_extensions(struct st_context *st)
329 {
330    struct pipe_screen *screen = st->pipe->screen;
331    struct gl_context *ctx = st->ctx;
332    int i, glsl_feature_level;
333    GLboolean *extensions = (GLboolean *) &ctx->Extensions;
334
335    static const struct st_extension_cap_mapping cap_mapping[] = {
336       { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
337       { o(ARB_depth_texture),                PIPE_CAP_TEXTURE_SHADOW_MAP               },
338       { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
339       { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
340       { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
341       { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
342       { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
343       { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
344       { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
345       { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
346       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
347       { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
348       { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
349       { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
350       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
351
352       { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
353       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
354       { o(EXT_shadow_funcs),                 PIPE_CAP_TEXTURE_SHADOW_MAP               },
355       { o(EXT_stencil_two_side),             PIPE_CAP_TWO_SIDED_STENCIL                },
356       { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
357       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
358       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
359       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
360       { o(EXT_timer_query),                  PIPE_CAP_TIMER_QUERY                      },
361       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
362
363       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
364       { o(ATI_separate_stencil),             PIPE_CAP_TWO_SIDED_STENCIL                },
365       { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
366       { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
367       { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
368       /* GL_NV_point_sprite is not supported by gallium because we don't
369        * support the GL_POINT_SPRITE_R_MODE_NV option. */
370       { o(MESA_texture_array),               PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
371    };
372
373    /* Required: render target and sampler support */
374    static const struct st_extension_format_mapping rendertarget_mapping[] = {
375       { { o(ARB_texture_float) },
376         { PIPE_FORMAT_R32G32B32A32_FLOAT,
377           PIPE_FORMAT_R16G16B16A16_FLOAT } },
378
379       { { o(ARB_texture_rgb10_a2ui) },
380         { PIPE_FORMAT_B10G10R10A2_UINT } },
381
382       { { o(EXT_framebuffer_sRGB) },
383         { PIPE_FORMAT_A8B8G8R8_SRGB,
384           PIPE_FORMAT_B8G8R8A8_SRGB },
385          GL_TRUE }, /* at least one format must be supported */
386
387       { { o(EXT_packed_float) },
388         { PIPE_FORMAT_R11G11B10_FLOAT } },
389
390       { { o(EXT_texture_integer) },
391         { PIPE_FORMAT_R32G32B32A32_UINT,
392           PIPE_FORMAT_R32G32B32A32_SINT } },
393    };
394
395    /* Required: depth stencil and sampler support */
396    static const struct st_extension_format_mapping depthstencil_mapping[] = {
397       { { o(ARB_depth_buffer_float) },
398         { PIPE_FORMAT_Z32_FLOAT,
399           PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
400
401       { { o(ARB_framebuffer_object),
402           o(EXT_packed_depth_stencil) },
403         { PIPE_FORMAT_S8_UINT_Z24_UNORM,
404           PIPE_FORMAT_Z24_UNORM_S8_UINT },
405         GL_TRUE }, /* at least one format must be supported */
406    };
407
408    /* Required: sampler support */
409    static const struct st_extension_format_mapping texture_mapping[] = {
410       { { o(ARB_texture_compression_rgtc) },
411         { PIPE_FORMAT_RGTC1_UNORM,
412           PIPE_FORMAT_RGTC1_SNORM,
413           PIPE_FORMAT_RGTC2_UNORM,
414           PIPE_FORMAT_RGTC2_SNORM } },
415
416       { { o(ARB_texture_rg) },
417         { PIPE_FORMAT_R8G8_UNORM } },
418
419       { { o(EXT_texture_compression_latc) },
420         { PIPE_FORMAT_LATC1_UNORM,
421           PIPE_FORMAT_LATC1_SNORM,
422           PIPE_FORMAT_LATC2_UNORM,
423           PIPE_FORMAT_LATC2_SNORM } },
424
425       { { o(EXT_texture_compression_s3tc),
426           o(S3_s3tc) },
427         { PIPE_FORMAT_DXT1_RGB,
428           PIPE_FORMAT_DXT1_RGBA,
429           PIPE_FORMAT_DXT3_RGBA,
430           PIPE_FORMAT_DXT5_RGBA } },
431
432       { { o(EXT_texture_shared_exponent) },
433         { PIPE_FORMAT_R9G9B9E5_FLOAT } },
434
435       { { o(EXT_texture_snorm) },
436         { PIPE_FORMAT_R8G8B8A8_SNORM } },
437
438       { { o(EXT_texture_sRGB),
439           o(EXT_texture_sRGB_decode) },
440         { PIPE_FORMAT_A8B8G8R8_SRGB,
441           PIPE_FORMAT_B8G8R8A8_SRGB },
442         GL_TRUE }, /* at least one format must be supported */
443
444       { { o(ATI_texture_compression_3dc) },
445         { PIPE_FORMAT_LATC2_UNORM } },
446
447       { { o(MESA_ycbcr_texture) },
448         { PIPE_FORMAT_UYVY,
449           PIPE_FORMAT_YUYV },
450         GL_TRUE }, /* at least one format must be supported */
451
452       { { o(OES_compressed_ETC1_RGB8_texture) },
453         { PIPE_FORMAT_ETC1_RGB8 } },
454    };
455
456    /* Required: vertex fetch support. */
457    static const struct st_extension_format_mapping vertex_mapping[] = {
458       { { o(ARB_ES2_compatibility) },
459         { PIPE_FORMAT_R32G32B32A32_FIXED } },
460
461       { { o(ARB_half_float_vertex) },
462         { PIPE_FORMAT_R16G16B16A16_FLOAT } },
463
464       { { o(ARB_vertex_type_2_10_10_10_rev) },
465         { PIPE_FORMAT_R10G10B10A2_UNORM,
466           PIPE_FORMAT_B10G10R10A2_UNORM,
467           PIPE_FORMAT_R10G10B10A2_SNORM,
468           PIPE_FORMAT_B10G10R10A2_SNORM,
469           PIPE_FORMAT_R10G10B10A2_USCALED,
470           PIPE_FORMAT_B10G10R10A2_USCALED,
471           PIPE_FORMAT_R10G10B10A2_SSCALED,
472           PIPE_FORMAT_B10G10R10A2_SSCALED } },
473    };
474
475    /*
476     * Extensions that are supported by all Gallium drivers:
477     */
478    ctx->Extensions.ARB_copy_buffer = GL_TRUE;
479    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
480    ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
481    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
482    ctx->Extensions.ARB_fragment_program = GL_TRUE;
483    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
484    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
485    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
486    ctx->Extensions.ARB_sampler_objects = GL_TRUE;
487    ctx->Extensions.ARB_shader_objects = GL_TRUE;
488    ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
489    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
490    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
491    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
492    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
493    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
494    ctx->Extensions.ARB_texture_storage = GL_TRUE;
495    ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
496    ctx->Extensions.ARB_vertex_program = GL_TRUE;
497    ctx->Extensions.ARB_vertex_shader = GL_TRUE;
498    ctx->Extensions.ARB_window_pos = GL_TRUE;
499
500    ctx->Extensions.EXT_blend_color = GL_TRUE;
501    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
502    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
503    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
504    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
505    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
506    ctx->Extensions.EXT_fog_coord = GL_TRUE;
507    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
508    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
509    ctx->Extensions.EXT_point_parameters = GL_TRUE;
510    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
511    ctx->Extensions.EXT_secondary_color = GL_TRUE;
512    ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
513    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
514    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
515
516    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
517
518    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
519
520    ctx->Extensions.MESA_pack_invert = GL_TRUE;
521
522    ctx->Extensions.NV_blend_square = GL_TRUE;
523    ctx->Extensions.NV_fog_distance = GL_TRUE;
524    ctx->Extensions.NV_texgen_reflection = GL_TRUE;
525    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
526    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
527 #if 0
528    /* possibly could support the following two */
529    ctx->Extensions.NV_vertex_program = GL_TRUE;
530    ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
531 #endif
532
533 #if FEATURE_OES_EGL_image
534    ctx->Extensions.OES_EGL_image = GL_TRUE;
535    if (ctx->API != API_OPENGL)
536       ctx->Extensions.OES_EGL_image_external = GL_TRUE;
537 #endif
538 #if FEATURE_OES_draw_texture
539    ctx->Extensions.OES_draw_texture = GL_TRUE;
540 #endif
541
542    /* Expose the extensions which directly correspond to gallium caps. */
543    for (i = 0; i < Elements(cap_mapping); i++) {
544       if (screen->get_param(screen, cap_mapping[i].cap)) {
545          extensions[cap_mapping[i].extension_offset] = GL_TRUE;
546       }
547    }
548
549    /* Expose the extensions which directly correspond to gallium formats. */
550    init_format_extensions(st, rendertarget_mapping,
551                           Elements(rendertarget_mapping), PIPE_TEXTURE_2D,
552                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
553    init_format_extensions(st, depthstencil_mapping,
554                           Elements(depthstencil_mapping), PIPE_TEXTURE_2D,
555                           PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
556    init_format_extensions(st, texture_mapping, Elements(texture_mapping),
557                           PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW);
558    init_format_extensions(st, vertex_mapping, Elements(vertex_mapping),
559                           PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER);
560
561    /* Figure out GLSL support. */
562    glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
563
564    if (glsl_feature_level >= 130) {
565       ctx->Const.GLSLVersion = 130;
566    } else {
567       ctx->Const.GLSLVersion = 120;
568    }
569
570    _mesa_override_glsl_version(st->ctx);
571
572    if (ctx->Const.GLSLVersion >= 130) {
573       ctx->Const.NativeIntegers = GL_TRUE;
574       ctx->Const.MaxClipPlanes = 8;
575
576       /* Extensions that only depend on GLSL 1.3. */
577       ctx->Extensions.ARB_conservative_depth = GL_TRUE;
578    } else {
579       /* Optional integer support for GLSL 1.2. */
580       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
581                                    PIPE_SHADER_CAP_INTEGERS) &&
582           screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
583                                    PIPE_SHADER_CAP_INTEGERS)) {
584          ctx->Const.NativeIntegers = GL_TRUE;
585       }
586    }
587
588    /* Below are the cases which cannot be moved into tables easily. */
589
590    if (!ctx->Mesa_DXTn && !st_get_s3tc_override()) {
591       ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
592       ctx->Extensions.S3_s3tc = GL_FALSE;
593    }
594
595    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
596                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
597 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
598       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
599 #endif
600    }
601
602    ctx->Extensions.NV_primitive_restart = GL_TRUE;
603    if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
604       st->sw_primitive_restart = GL_TRUE;
605    }
606
607    if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
608       ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
609
610       if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
611          st->clamp_vert_color_in_shader = TRUE;
612       }
613
614       if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
615          st->clamp_frag_color_in_shader = TRUE;
616       }
617    }
618
619    if (screen->fence_finish) {
620       ctx->Extensions.ARB_sync = GL_TRUE;
621    }
622
623    /* Maximum sample count. */
624    for (i = 16; i > 0; --i) {
625       if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
626                                       PIPE_TEXTURE_2D, i,
627                                       PIPE_BIND_RENDER_TARGET)) {
628          ctx->Const.MaxSamples = i;
629          break;
630       }
631    }
632 }