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34 #include "glslmemorypool.h"
40 MemoryPool::MemoryPool()
48 MemoryPool::~MemoryPool()
51 for (int i = 0; i < _allocatedBlocks; ++i) {
52 if (char *b = _blocks[i])
60 void MemoryPool::reset()
66 void *MemoryPool::allocate_helper(size_t size)
68 assert(size < BLOCK_SIZE);
70 if (++_blockCount == _allocatedBlocks) {
71 if (! _allocatedBlocks)
72 _allocatedBlocks = DEFAULT_BLOCK_COUNT;
74 _allocatedBlocks *= 2;
76 _blocks = (char **) realloc(_blocks, sizeof(char *) * _allocatedBlocks);
78 for (int index = _blockCount; index < _allocatedBlocks; ++index)
82 char *&block = _blocks[_blockCount];
85 block = (char *) std::malloc(BLOCK_SIZE);
88 _end = _ptr + BLOCK_SIZE;
95 RecursiveMemoryPool::RecursiveMemoryPool(MemoryPool *pool)
97 _blockCount(pool->_blockCount),
103 RecursiveMemoryPool::~RecursiveMemoryPool()
105 _pool->_blockCount = _blockCount;
116 void *Managed::operator new(size_t size, MemoryPool *pool)
117 { return pool->allocate(size); }
119 void Managed::operator delete(void *)
122 void Managed::operator delete(void *, MemoryPool *)