1 //precision mediump float;
4 in mediump float luminance;
5 in mediump float lum_offset;
10 uniform vec3 chromakey;
11 uniform sampler2D a_texture;
19 pixel_r_1 = texture(a_texture, v_texcoord);
21 _match = equal(pixel_r_1.rgb, chromakey.rgb);
22 pixel = (all(_match) == true) ? vec4(0.0, 0.0, 0.0, 0.0) : vec4(pixel_r_1.rgb, 1.0);