3 #include "mof/Texture.h"
4 #include "BattleData.h"
8 class FightingMenu : public MyFrame
10 mof::Window* addSelectableTextItem(mof::Window* pOwner , std::vector<mof::Window*>& selectables , TCHAR* text , int size);
12 mof::SelectionModel* m_pSelector;
13 mof::TextureManager* m_pTextureManager;
14 et::BattleData* m_pBattleData;
16 FightingMenu(mof::TextureManager* pTextureManager , et::BattleData* pBattleData);
17 virtual ~FightingMenu(void);
18 virtual void setVisible(bool visible);
19 virtual mof::SelectionModel* getSelectionModel(){return m_pSelector;}
20 virtual MyFrame* performAction();