2 Copyright (C)2003-2010 Ryan Thoryk
3 http://www.skyscrapersim.com
4 http://sourceforge.net/projects/skyscraper
10 4. Building and Installing
15 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
19 This program is free software; you can redistribute it and/or
20 modify it under the terms of the GNU General Public License
21 as published by the Free Software Foundation; either version 2
22 of the License, or (at your option) any later version.
24 This program is distributed in the hope that it will be useful,
25 but WITHOUT ANY WARRANTY; without even the implied warranty of
26 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
27 GNU General Public License for more details.
29 You should have received a copy of the GNU General Public License
30 along with this program; if not, write to the Free Software
31 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
33 For more information, see the LICENSE file.
35 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
39 Skyscraper is a 3D virtual building simulator written in C++ using the Crystal Space
40 graphics engine. The goal of the Skyscraper project is to create a fully-featured,
41 modular, multiplatform 3D realtime building simulation engine, including gaming support (single
42 and network multiplayer). Everything possible is planned to be simulated, including
43 elevators, stairs, interfloor areas, ductwork, and more, all in first-person 3D. The
44 simulator core is called the Scalable Building Simulator, or SBS. Buildings are stored
45 in scripted text files that are loaded and generated in realtime by the simulator. A
46 graphical building designer application is planned to assist in creating building data
49 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
53 This release is the seventh development relase of the 2.0 series (which is a complete rewrite of
54 the original 1.0 version), and is part of an ongoing effort towards a 2.0 stable release.
56 This software requires both the Crystal Space graphics engine library (version 1.4) which
57 can be found at http://www.crystalspace3d.org, and the wxWidgets library (version 2.6.3 or
58 later) which can be found at http://www.wxwidgets.org. The Windows packages comes bundled
59 with a custom-patched Crystal Space 1.4 (SVN snapshot) and wxWidgets 2.8.9 runtimes. The custom patch for
60 Crystal Space is included and is called cs12-poly3d.patch, which fixes a skybox issue.
62 See the changelog for new features, fixes, and other changes in this release.
64 For third-party texture credits, see the file "license-info.txt" in the "data" folder.
66 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
68 4. Building and installing
70 Skyscraper can be built on Unix, Msys/Mingw, and Cygwin using the Jam build
71 tool. Microsoft Visual C++ users can build the project using the project files
72 in the skyscraper/msvc directory.
76 The build system is based upon Jam rather than 'make'. If you do not yet have
77 Jam installed, then check your distribution for a Jam package or download the
78 source and compile/install Jam yourself. You can find the source here:
80 ftp://ftp.perforce.com/pub/jam/
82 You will need at least version 2.4.
86 1. Go to the top-level directory in the project tree.
87 2. Run "./configure", possibly with some options, if you wish. You can see a
88 list of available options by invoking configure with the "--help" option.
94 2. Ensure that you have write permissions to the install directories. On Unix
95 (GNU/Linux, MacOS/X, Darwin, BSD) this usually means that you need to be
99 4.2 Microsoft Visual C++
101 1. Set these system environment variables (usually from System Properties in Windows):
104 WXWIN=(path to wxWidgets)
105 wx: WXWIN=C:\wxWidgets-2.8.9
106 2. Open the solution file skyscraper/msvc/skyscraper.sln.
107 3. Choose "Release" or "Debug" build mode.
108 4. Build the project.
110 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
114 To use Skyscraper, run the program, and a main menu screen will appear with a button for each
115 available building (and one button for loading user buildings).
116 Choose the building to load, and in a few moments you will be walking around in that building.
117 The only buildings that are completely simulated in this release are "Simple" and "Triton Center".
118 While in one of these buildings, you can click on objects such as elevator call buttons, etc
119 to perform actions. The recommended building to try out is the Triton Center, since it is the most
120 complete official building. The "Simple" building is a minimalistic demo to basically show how to make
121 your own buildings in the application's scripting language. Other user-created buildings are included,
122 and can be loaded by choosing the "Other Building" button on the main screen.
124 ------------------------------------
125 Keys currently used in the simulator:
127 W or Up Arrow - move forwards
128 S or Down Arrow - move backwards
129 A or Left Arrow - move left
130 D or Right Arrow - move right
132 PgDown - Look downwards
134 Home - Float upwards (or jump if collision detection is on)
135 End - Float downwards (or crouch if collision detection is on)
136 F2 - print FPS on console
137 F3 - Reset camera rotation and zoom to default
138 F4 - Enable/disable wireframe mode
139 F5 - Freelook (mouse look) mode
140 F6 - Full camera reset (respawn)
141 F10 - Fullscreen mode
142 F11 - Take screenshot
143 F12 - Open control panel
144 Shift - Run (hold down with other keys)
145 Control - Walk slowly (hold down with other keys)
146 Alt + arrow keys - Strafe
147 Alt + PgUp - Spin right
148 Alt + PgDown - Spin left
149 Plus - Zoom in (decrease FOV angle)
150 Minus - Zoom out (increase FOV angle)
151 Esc - exit to main menu
153 --- Mouse actions ---
154 -elevator shaft doors can be manually opened and closed by holding down the Shift key and clicking on them
155 -hallway call buttons can be lit and unlit also by holding down Shift and clicking on them (this does not call an elevator, but just changes the light status)
156 -polygons (wall/floor sides) can be deleted by holding down Ctrl and clicking on the object
158 --- Debug options ---
159 Other functions are available via a Crystal Space plugin called BugPlug.
160 To type a debug command: type ctrl-d and then press the bugplug key (so for wireframe mode, you'd press ctrl-d, the screen will prompt you for a command, and then you'd type "e".)
161 To select an object/mesh: type ctrl-s and then click on an object
163 Show wireframe mode (the second command is needed due to a quirk with the wxGL plugin - also make sure you turn off the sky when doing this):
167 Disable wireframe mode:
176 dump info on all CS engine objects:
179 dump all 3D info to an xml file (saves to world0.xml):
189 first select an object using ctrl-s
191 ctrl-d shift-up = move up (+y)
192 ctrl-d shift-down = move down (-y)
193 ctrl-d shift-left = left (-x)
194 ctrl-d shift-right = right (+x)
195 ctrl-d shift-pgup = forward (+z)
196 ctrl-d shift-pgdn = backward (-z)
200 ctrl-d shift-f11 = large
202 show/hide FPS display:
208 unhide selected mesh:
211 select mesh(es) by name:
214 list loaded CS plugins:
218 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
222 Bug-Reports, suggestions, and requests should be posted to
223 the Skyscraper forum at http://forum.skyscrapersim.com
224 I can be contacted directly at ryan at tliquest dot net