1 ------------------------------------------------------------------------------
3 -- GNAT RUN-TIME COMPONENTS --
5 -- A D A . W I D E _ T E X T _ I O . E D I T I N G --
9 -- Copyright (C) 1992-2009, Free Software Foundation, Inc. --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 3, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. --
18 -- As a special exception under Section 7 of GPL version 3, you are granted --
19 -- additional permissions described in the GCC Runtime Library Exception, --
20 -- version 3.1, as published by the Free Software Foundation. --
22 -- You should have received a copy of the GNU General Public License and --
23 -- a copy of the GCC Runtime Library Exception along with this program; --
24 -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
25 -- <http://www.gnu.org/licenses/>. --
27 -- GNAT was originally developed by the GNAT team at New York University. --
28 -- Extensive contributions were provided by Ada Core Technologies Inc. --
30 ------------------------------------------------------------------------------
32 with Ada.Strings.Fixed;
33 with Ada.Strings.Wide_Fixed;
35 package body Ada.Wide_Text_IO.Editing is
37 package Strings renames Ada.Strings;
38 package Strings_Fixed renames Ada.Strings.Fixed;
39 package Strings_Wide_Fixed renames Ada.Strings.Wide_Fixed;
40 package Wide_Text_IO renames Ada.Wide_Text_IO;
42 -----------------------
43 -- Local_Subprograms --
44 -----------------------
46 function To_Wide (C : Character) return Wide_Character;
47 pragma Inline (To_Wide);
48 -- Convert Character to corresponding Wide_Character
54 function Blank_When_Zero (Pic : Picture) return Boolean is
56 return Pic.Contents.Original_BWZ;
63 package body Decimal_Output is
72 Currency : Wide_String := Default_Currency;
73 Fill : Wide_Character := Default_Fill;
74 Separator : Wide_Character := Default_Separator;
75 Radix_Mark : Wide_Character := Default_Radix_Mark) return Wide_String
79 (Pic.Contents, Num'Image (Item),
80 Currency, Fill, Separator, Radix_Mark);
89 Currency : Wide_String := Default_Currency) return Natural
91 Picstr : constant String := Pic_String (Pic);
92 V_Adjust : Integer := 0;
93 Cur_Adjust : Integer := 0;
96 -- Check if Picstr has 'V' or '$'
98 -- If 'V', then length is 1 less than otherwise
100 -- If '$', then length is Currency'Length-1 more than otherwise
102 -- This should use the string handling package ???
104 for J in Picstr'Range loop
105 if Picstr (J) = 'V' then
108 elsif Picstr (J) = '$' then
109 Cur_Adjust := Currency'Length - 1;
113 return Picstr'Length - V_Adjust + Cur_Adjust;
121 (File : Wide_Text_IO.File_Type;
124 Currency : Wide_String := Default_Currency;
125 Fill : Wide_Character := Default_Fill;
126 Separator : Wide_Character := Default_Separator;
127 Radix_Mark : Wide_Character := Default_Radix_Mark)
130 Wide_Text_IO.Put (File, Image (Item, Pic,
131 Currency, Fill, Separator, Radix_Mark));
137 Currency : Wide_String := Default_Currency;
138 Fill : Wide_Character := Default_Fill;
139 Separator : Wide_Character := Default_Separator;
140 Radix_Mark : Wide_Character := Default_Radix_Mark)
143 Wide_Text_IO.Put (Image (Item, Pic,
144 Currency, Fill, Separator, Radix_Mark));
148 (To : out Wide_String;
151 Currency : Wide_String := Default_Currency;
152 Fill : Wide_Character := Default_Fill;
153 Separator : Wide_Character := Default_Separator;
154 Radix_Mark : Wide_Character := Default_Radix_Mark)
156 Result : constant Wide_String :=
157 Image (Item, Pic, Currency, Fill, Separator, Radix_Mark);
160 if Result'Length > To'Length then
161 raise Wide_Text_IO.Layout_Error;
163 Strings_Wide_Fixed.Move (Source => Result, Target => To,
164 Justify => Strings.Right);
175 Currency : Wide_String := Default_Currency) return Boolean
179 Temp : constant Wide_String := Image (Item, Pic, Currency);
180 pragma Warnings (Off, Temp);
186 when Layout_Error => return False;
195 function Expand (Picture : String) return String is
196 Result : String (1 .. MAX_PICSIZE);
197 Picture_Index : Integer := Picture'First;
198 Result_Index : Integer := Result'First;
203 if Picture'Length < 1 then
207 if Picture (Picture'First) = '(' then
212 case Picture (Picture_Index) is
216 -- We now need to scan out the count after a left paren. In
217 -- the non-wide version we used Integer_IO.Get, but that is
218 -- not convenient here, since we don't want to drag in normal
219 -- Text_IO just for this purpose. So we do the scan ourselves,
220 -- with the normal validity checks.
222 Last := Picture_Index + 1;
225 if Picture (Last) not in '0' .. '9' then
229 Count := Character'Pos (Picture (Last)) - Character'Pos ('0');
233 if Last > Picture'Last then
237 if Picture (Last) = '_' then
238 if Picture (Last - 1) = '_' then
242 elsif Picture (Last) = ')' then
245 elsif Picture (Last) not in '0' .. '9' then
250 + Character'Pos (Picture (Last)) -
257 -- In what follows note that one copy of the repeated
258 -- character has already been made, so a count of one is
259 -- no-op, and a count of zero erases a character.
261 for J in 2 .. Count loop
262 Result (Result_Index + J - 2) := Picture (Picture_Index - 1);
265 Result_Index := Result_Index + Count - 1;
267 -- Last was a ')' throw it away too
269 Picture_Index := Last + 1;
275 Result (Result_Index) := Picture (Picture_Index);
276 Picture_Index := Picture_Index + 1;
277 Result_Index := Result_Index + 1;
281 exit when Picture_Index > Picture'Last;
284 return Result (1 .. Result_Index - 1);
295 function Format_Number
296 (Pic : Format_Record;
298 Currency_Symbol : Wide_String;
299 Fill_Character : Wide_Character;
300 Separator_Character : Wide_Character;
301 Radix_Point : Wide_Character) return Wide_String
303 Attrs : Number_Attributes := Parse_Number_String (Number);
305 Rounded : String := Number;
307 Sign_Position : Integer := Pic.Sign_Position; -- may float.
309 Answer : Wide_String (1 .. Pic.Picture.Length);
311 Currency_Pos : Integer := Pic.Start_Currency;
313 Dollar : Boolean := False;
314 -- Overridden immediately if necessary
316 Zero : Boolean := True;
317 -- Set to False when a non-zero digit is output
321 -- If the picture has fewer decimal places than the number, the image
322 -- must be rounded according to the usual rules.
324 if Attrs.Has_Fraction then
326 R : constant Integer :=
327 (Attrs.End_Of_Fraction - Attrs.Start_Of_Fraction + 1)
328 - Pic.Max_Trailing_Digits;
333 R_Pos := Rounded'Length - R;
335 if Rounded (R_Pos + 1) > '4' then
337 if Rounded (R_Pos) = '.' then
341 if Rounded (R_Pos) /= '9' then
342 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
344 Rounded (R_Pos) := '0';
348 if Rounded (R_Pos) = '.' then
352 if Rounded (R_Pos) /= '9' then
353 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
356 Rounded (R_Pos) := '0';
361 -- The rounding may add a digit in front. Either the
362 -- leading blank or the sign (already captured) can be
366 Rounded (R_Pos) := '1';
367 Attrs.Start_Of_Int := Attrs.Start_Of_Int - 1;
375 for J in Answer'Range loop
376 Answer (J) := To_Wide (Pic.Picture.Expanded (J));
379 if Pic.Start_Currency /= Invalid_Position then
380 Dollar := Answer (Pic.Start_Currency) = '$';
383 -- Fix up "direct inserts" outside the playing field. Set up as one
384 -- loop to do the beginning, one (reverse) loop to do the end.
388 exit when Last = Pic.Start_Float;
389 exit when Last = Pic.Radix_Position;
390 exit when Answer (Last) = '9';
392 case Answer (Last) is
395 Answer (Last) := Separator_Character;
398 Answer (Last) := ' ';
405 exit when Last = Answer'Last;
410 -- Now for the end...
412 for J in reverse Last .. Answer'Last loop
413 exit when J = Pic.Radix_Position;
415 -- Do this test First, Separator_Character can equal Pic.Floater
417 if Answer (J) = Pic.Floater then
424 Answer (J) := Separator_Character;
440 if Pic.Start_Currency /= -1
441 and then Answer (Pic.Start_Currency) = '#'
442 and then Pic.Floater /= '#'
444 if Currency_Symbol'Length >
445 Pic.End_Currency - Pic.Start_Currency + 1
449 elsif Currency_Symbol'Length =
450 Pic.End_Currency - Pic.Start_Currency + 1
452 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
455 elsif Pic.Radix_Position = Invalid_Position
456 or else Pic.Start_Currency < Pic.Radix_Position
458 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
460 Answer (Pic.End_Currency - Currency_Symbol'Length + 1 ..
461 Pic.End_Currency) := Currency_Symbol;
464 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
466 Answer (Pic.Start_Currency ..
467 Pic.Start_Currency + Currency_Symbol'Length - 1) :=
472 -- Fill in leading digits
474 if Attrs.End_Of_Int - Attrs.Start_Of_Int + 1 >
475 Pic.Max_Leading_Digits
480 if Pic.Radix_Position = Invalid_Position then
481 Position := Answer'Last;
483 Position := Pic.Radix_Position - 1;
486 for J in reverse Attrs.Start_Of_Int .. Attrs.End_Of_Int loop
488 while Answer (Position) /= '9'
490 Answer (Position) /= Pic.Floater
492 if Answer (Position) = '_' then
493 Answer (Position) := Separator_Character;
495 elsif Answer (Position) = 'b' then
496 Answer (Position) := ' ';
499 Position := Position - 1;
502 Answer (Position) := To_Wide (Rounded (J));
504 if Rounded (J) /= '0' then
508 Position := Position - 1;
513 if Pic.Start_Float = Invalid_Position then
515 -- No leading floats, but need to change '9' to '0', '_' to
516 -- Separator_Character and 'b' to ' '.
518 for J in Last .. Position loop
520 -- Last set when fixing the "uninteresting" leaders above.
521 -- Don't duplicate the work.
523 if Answer (J) = '9' then
526 elsif Answer (J) = '_' then
527 Answer (J) := Separator_Character;
529 elsif Answer (J) = 'b' then
536 elsif Pic.Floater = '<'
542 for J in Pic.End_Float .. Position loop -- May be null range
543 if Answer (J) = '9' then
546 elsif Answer (J) = '_' then
547 Answer (J) := Separator_Character;
549 elsif Answer (J) = 'b' then
555 if Position > Pic.End_Float then
556 Position := Pic.End_Float;
559 for J in Pic.Start_Float .. Position - 1 loop
563 Answer (Position) := Pic.Floater;
564 Sign_Position := Position;
566 elsif Pic.Floater = '$' then
568 for J in Pic.End_Float .. Position loop -- May be null range
569 if Answer (J) = '9' then
572 elsif Answer (J) = '_' then
573 Answer (J) := ' '; -- no separator before leftmost digit
575 elsif Answer (J) = 'b' then
580 if Position > Pic.End_Float then
581 Position := Pic.End_Float;
584 for J in Pic.Start_Float .. Position - 1 loop
588 Answer (Position) := Pic.Floater;
589 Currency_Pos := Position;
591 elsif Pic.Floater = '*' then
593 for J in Pic.End_Float .. Position loop -- May be null range
594 if Answer (J) = '9' then
597 elsif Answer (J) = '_' then
598 Answer (J) := Separator_Character;
600 elsif Answer (J) = 'b' then
605 if Position > Pic.End_Float then
606 Position := Pic.End_Float;
609 for J in Pic.Start_Float .. Position loop
614 if Pic.Floater = '#' then
615 Currency_Pos := Currency_Symbol'Length;
618 for J in reverse Pic.Start_Float .. Position loop
622 Answer (J) := Fill_Character;
624 when 'Z' | 'b' | '/' | '0' =>
630 when '.' | 'V' | 'v' | '<' | '$' | '+' | '-' =>
634 if Currency_Pos = 0 then
637 Answer (J) := Currency_Symbol (Currency_Pos);
638 Currency_Pos := Currency_Pos - 1;
646 Answer (J) := Fill_Character;
652 if Currency_Pos = 0 then
656 Answer (J) := Currency_Symbol (Currency_Pos);
657 Currency_Pos := Currency_Pos - 1;
671 if Pic.Floater = '#' and then Currency_Pos /= 0 then
678 if Sign_Position = Invalid_Position then
679 if Attrs.Negative then
684 if Attrs.Negative then
685 case Answer (Sign_Position) is
686 when 'C' | 'D' | '-' =>
690 Answer (Sign_Position) := '-';
693 Answer (Sign_Position) := '(';
694 Answer (Pic.Second_Sign) := ')';
703 case Answer (Sign_Position) is
706 Answer (Sign_Position) := ' ';
708 when '<' | 'C' | 'D' =>
709 Answer (Sign_Position) := ' ';
710 Answer (Pic.Second_Sign) := ' ';
722 -- Fill in trailing digits
724 if Pic.Max_Trailing_Digits > 0 then
726 if Attrs.Has_Fraction then
727 Position := Attrs.Start_Of_Fraction;
728 Last := Pic.Radix_Position + 1;
730 for J in Last .. Answer'Last loop
732 if Answer (J) = '9' or else Answer (J) = Pic.Floater then
733 Answer (J) := To_Wide (Rounded (Position));
735 if Rounded (Position) /= '0' then
739 Position := Position + 1;
742 -- Used up fraction but remember place in Answer
744 exit when Position > Attrs.End_Of_Fraction;
746 elsif Answer (J) = 'b' then
749 elsif Answer (J) = '_' then
750 Answer (J) := Separator_Character;
760 Position := Pic.Radix_Position + 1;
763 -- Now fill remaining 9's with zeros and _ with separators
767 for J in Position .. Last loop
768 if Answer (J) = '9' then
771 elsif Answer (J) = Pic.Floater then
774 elsif Answer (J) = '_' then
775 Answer (J) := Separator_Character;
777 elsif Answer (J) = 'b' then
783 Position := Last + 1;
786 if Pic.Floater = '#' and then Currency_Pos /= 0 then
790 -- No trailing digits, but now J may need to stick in a currency
793 if Pic.Start_Currency = Invalid_Position then
794 Position := Answer'Last + 1;
796 Position := Pic.Start_Currency;
800 for J in Position .. Answer'Last loop
802 if Pic.Start_Currency /= Invalid_Position and then
803 Answer (Pic.Start_Currency) = '#' then
807 -- Note: There are some weird cases J can imagine with 'b' or '#'
808 -- in currency strings where the following code will cause
809 -- glitches. The trick is to tell when the character in the
810 -- answer should be checked, and when to look at the original
811 -- string. Some other time. RIE 11/26/96 ???
815 Answer (J) := Fill_Character;
821 if Currency_Pos > Currency_Symbol'Length then
825 Answer (J) := Currency_Symbol (Currency_Pos);
826 Currency_Pos := Currency_Pos + 1;
834 Answer (J) := Fill_Character;
840 if Currency_Pos > Currency_Symbol'Length then
843 Answer (J) := Currency_Symbol (Currency_Pos);
844 Currency_Pos := Currency_Pos + 1;
858 -- Now get rid of Blank_when_Zero and complete Star fill
860 if Zero and then Pic.Blank_When_Zero then
862 -- Value is zero, and blank it
867 Last := Last - 1 + Currency_Symbol'Length;
870 if Pic.Radix_Position /= Invalid_Position and then
871 Answer (Pic.Radix_Position) = 'V' then
875 return Wide_String'(1 .. Last => ' ');
877 elsif Zero and then Pic.Star_Fill then
881 Last := Last - 1 + Currency_Symbol'Length;
884 if Pic.Radix_Position /= Invalid_Position then
886 if Answer (Pic.Radix_Position) = 'V' then
890 if Pic.Radix_Position > Pic.Start_Currency then
891 return Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
893 Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
899 Pic.Radix_Position + Currency_Symbol'Length - 2
903 (Pic.Radix_Position + Currency_Symbol'Length .. Last
909 Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
911 Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
915 return Wide_String'(1 .. Last => '*');
918 -- This was once a simple return statement, now there are nine
919 -- different return cases. Not to mention the five above to deal
920 -- with zeros. Why not split things out?
922 -- Processing the radix and sign expansion separately
923 -- would require lots of copying--the string and some of its
924 -- indicies--without really simplifying the logic. The cases are:
926 -- 1) Expand $, replace '.' with Radix_Point
927 -- 2) No currency expansion, replace '.' with Radix_Point
928 -- 3) Expand $, radix blanked
929 -- 4) No currency expansion, radix blanked
931 -- 6) Expand $, Elide V
932 -- 7) Elide V, Expand $ (Two cases depending on order.)
933 -- 8) No radix, expand $
934 -- 9) No radix, no currency expansion
936 if Pic.Radix_Position /= Invalid_Position then
938 if Answer (Pic.Radix_Position) = '.' then
939 Answer (Pic.Radix_Position) := Radix_Point;
943 -- 1) Expand $, replace '.' with Radix_Point
945 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
946 Answer (Currency_Pos + 1 .. Answer'Last);
949 -- 2) No currency expansion, replace '.' with Radix_Point
954 elsif Answer (Pic.Radix_Position) = ' ' then -- blanked radix.
957 -- 3) Expand $, radix blanked
959 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
960 Answer (Currency_Pos + 1 .. Answer'Last);
963 -- 4) No expansion, radix blanked
975 return Answer (1 .. Pic.Radix_Position - 1) &
976 Answer (Pic.Radix_Position + 1 .. Answer'Last);
978 elsif Currency_Pos < Pic.Radix_Position then
980 -- 6) Expand $, Elide V
982 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
983 Answer (Currency_Pos + 1 .. Pic.Radix_Position - 1) &
984 Answer (Pic.Radix_Position + 1 .. Answer'Last);
987 -- 7) Elide V, Expand $
989 return Answer (1 .. Pic.Radix_Position - 1) &
990 Answer (Pic.Radix_Position + 1 .. Currency_Pos - 1) &
992 Answer (Currency_Pos + 1 .. Answer'Last);
998 -- 8) No radix, expand $
1000 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
1001 Answer (Currency_Pos + 1 .. Answer'Last);
1004 -- 9) No radix, no currency expansion
1010 -------------------------
1011 -- Parse_Number_String --
1012 -------------------------
1014 function Parse_Number_String (Str : String) return Number_Attributes is
1015 Answer : Number_Attributes;
1018 for J in Str'Range loop
1026 -- Decide if this is the start of a number.
1027 -- If so, figure out which one...
1029 if Answer.Has_Fraction then
1030 Answer.End_Of_Fraction := J;
1032 if Answer.Start_Of_Int = Invalid_Position then
1034 Answer.Start_Of_Int := J;
1036 Answer.End_Of_Int := J;
1041 -- Only count a zero before the decimal point if it follows a
1042 -- non-zero digit. After the decimal point, zeros will be
1043 -- counted if followed by a non-zero digit.
1045 if not Answer.Has_Fraction then
1046 if Answer.Start_Of_Int /= Invalid_Position then
1047 Answer.End_Of_Int := J;
1055 Answer.Negative := True;
1059 -- Close integer, start fraction
1061 if Answer.Has_Fraction then
1062 raise Picture_Error;
1065 -- Two decimal points is a no-no
1067 Answer.Has_Fraction := True;
1068 Answer.End_Of_Fraction := J;
1070 -- Could leave this at Invalid_Position, but this seems the
1071 -- right way to indicate a null range...
1073 Answer.Start_Of_Fraction := J + 1;
1074 Answer.End_Of_Int := J - 1;
1077 raise Picture_Error; -- can this happen? probably not!
1081 if Answer.Start_Of_Int = Invalid_Position then
1082 Answer.Start_Of_Int := Answer.End_Of_Int + 1;
1085 -- No significant (intger) digits needs a null range
1088 end Parse_Number_String;
1094 -- The following ensures that we return B and not b being careful not
1095 -- to break things which expect lower case b for blank. See CXF3A02.
1097 function Pic_String (Pic : Picture) return String is
1098 Temp : String (1 .. Pic.Contents.Picture.Length) :=
1099 Pic.Contents.Picture.Expanded;
1101 for J in Temp'Range loop
1102 if Temp (J) = 'b' then
1114 procedure Precalculate (Pic : in out Format_Record) is
1116 Computed_BWZ : Boolean := True;
1118 type Legality is (Okay, Reject);
1119 State : Legality := Reject;
1120 -- Start in reject, which will reject null strings
1122 Index : Pic_Index := Pic.Picture.Expanded'First;
1124 function At_End return Boolean;
1125 pragma Inline (At_End);
1127 procedure Set_State (L : Legality);
1128 pragma Inline (Set_State);
1130 function Look return Character;
1131 pragma Inline (Look);
1133 function Is_Insert return Boolean;
1134 pragma Inline (Is_Insert);
1137 pragma Inline (Skip);
1139 procedure Trailing_Currency;
1140 procedure Trailing_Bracket;
1141 procedure Number_Fraction;
1142 procedure Number_Completion;
1143 procedure Number_Fraction_Or_Bracket;
1144 procedure Number_Fraction_Or_Z_Fill;
1145 procedure Zero_Suppression;
1146 procedure Floating_Bracket;
1147 procedure Number_Fraction_Or_Star_Fill;
1148 procedure Star_Suppression;
1149 procedure Number_Fraction_Or_Dollar;
1150 procedure Leading_Dollar;
1151 procedure Number_Fraction_Or_Pound;
1152 procedure Leading_Pound;
1154 procedure Floating_Plus;
1155 procedure Floating_Minus;
1156 procedure Picture_Plus;
1157 procedure Picture_Minus;
1158 procedure Picture_Bracket;
1160 procedure Optional_RHS_Sign;
1161 procedure Picture_String;
1167 function At_End return Boolean is
1169 return Index > Pic.Picture.Length;
1172 ----------------------
1173 -- Floating_Bracket --
1174 ----------------------
1176 -- Note that Floating_Bracket is only called with an acceptable
1177 -- prefix. But we don't set Okay, because we must end with a '>'.
1179 procedure Floating_Bracket is
1182 Pic.End_Float := Index;
1183 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1185 -- First bracket wasn't counted...
1196 when '_' | '0' | '/' =>
1197 Pic.End_Float := Index;
1201 Pic.End_Float := Index;
1202 Pic.Picture.Expanded (Index) := 'b';
1206 Pic.End_Float := Index;
1207 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1219 when 'V' | 'v' | '.' =>
1220 Pic.Radix_Position := Index;
1222 Number_Fraction_Or_Bracket;
1229 end Floating_Bracket;
1231 --------------------
1232 -- Floating_Minus --
1233 --------------------
1235 procedure Floating_Minus is
1243 when '_' | '0' | '/' =>
1244 Pic.End_Float := Index;
1248 Pic.End_Float := Index;
1249 Pic.Picture.Expanded (Index) := 'b';
1253 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1254 Pic.End_Float := Index;
1261 when '.' | 'V' | 'v' =>
1262 Pic.Radix_Position := Index;
1265 while Is_Insert loop
1282 Pic.Max_Trailing_Digits :=
1283 Pic.Max_Trailing_Digits + 1;
1284 Pic.End_Float := Index;
1287 when '_' | '0' | '/' =>
1291 Pic.Picture.Expanded (Index) := 'b';
1316 procedure Floating_Plus is
1324 when '_' | '0' | '/' =>
1325 Pic.End_Float := Index;
1329 Pic.End_Float := Index;
1330 Pic.Picture.Expanded (Index) := 'b';
1334 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1335 Pic.End_Float := Index;
1342 when '.' | 'V' | 'v' =>
1343 Pic.Radix_Position := Index;
1346 while Is_Insert loop
1363 Pic.Max_Trailing_Digits :=
1364 Pic.Max_Trailing_Digits + 1;
1365 Pic.End_Float := Index;
1368 when '_' | '0' | '/' =>
1372 Pic.Picture.Expanded (Index) := 'b';
1398 function Is_Insert return Boolean is
1404 case Pic.Picture.Expanded (Index) is
1406 when '_' | '0' | '/' => return True;
1409 Pic.Picture.Expanded (Index) := 'b'; -- canonical
1412 when others => return False;
1416 --------------------
1417 -- Leading_Dollar --
1418 --------------------
1420 -- Note that Leading_Dollar can be called in either State.
1421 -- It will set state to Okay only if a 9 or (second) $
1424 -- Also notice the tricky bit with State and Zero_Suppression.
1425 -- Zero_Suppression is Picture_Error if a '$' or a '9' has been
1426 -- encountered, exactly the cases where State has been set.
1428 procedure Leading_Dollar is
1430 -- Treat as a floating dollar, and unwind otherwise
1433 Pic.Start_Currency := Index;
1434 Pic.End_Currency := Index;
1435 Pic.Start_Float := Index;
1436 Pic.End_Float := Index;
1438 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1450 when '_' | '0' | '/' =>
1451 Pic.End_Float := Index;
1454 -- A trailing insertion character is not part of the
1455 -- floating currency, so need to look ahead.
1458 Pic.End_Float := Pic.End_Float - 1;
1462 Pic.End_Float := Index;
1463 Pic.Picture.Expanded (Index) := 'b';
1467 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1469 if State = Okay then
1470 raise Picture_Error;
1472 -- Will overwrite Floater and Start_Float
1478 if State = Okay then
1479 raise Picture_Error;
1481 -- Will overwrite Floater and Start_Float
1487 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1488 Pic.End_Float := Index;
1489 Pic.End_Currency := Index;
1490 Set_State (Okay); Skip;
1493 if State /= Okay then
1495 Pic.Start_Float := Invalid_Position;
1496 Pic.End_Float := Invalid_Position;
1499 -- A single dollar does not a floating make
1504 when 'V' | 'v' | '.' =>
1505 if State /= Okay then
1507 Pic.Start_Float := Invalid_Position;
1508 Pic.End_Float := Invalid_Position;
1511 -- Only one dollar before the sign is okay, but doesn't
1514 Pic.Radix_Position := Index;
1516 Number_Fraction_Or_Dollar;
1530 -- This one is complex! A Leading_Pound can be fixed or floating,
1531 -- but in some cases the decision has to be deferred until we leave
1532 -- this procedure. Also note that Leading_Pound can be called in
1535 -- It will set state to Okay only if a 9 or (second) # is
1538 -- One Last note: In ambiguous cases, the currency is treated as
1539 -- floating unless there is only one '#'.
1541 procedure Leading_Pound is
1543 Inserts : Boolean := False;
1544 -- Set to True if a '_', '0', '/', 'B', or 'b' is encountered
1546 Must_Float : Boolean := False;
1547 -- Set to true if a '#' occurs after an insert
1550 -- Treat as a floating currency. If it isn't, this will be
1551 -- overwritten later.
1555 Pic.Start_Currency := Index;
1556 Pic.End_Currency := Index;
1557 Pic.Start_Float := Index;
1558 Pic.End_Float := Index;
1560 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1563 Pic.Max_Currency_Digits := 1; -- we've seen one.
1574 when '_' | '0' | '/' =>
1575 Pic.End_Float := Index;
1580 Pic.Picture.Expanded (Index) := 'b';
1581 Pic.End_Float := Index;
1586 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1589 raise Picture_Error;
1591 Pic.Max_Leading_Digits := 0;
1593 -- Will overwrite Floater and Start_Float
1600 raise Picture_Error;
1602 Pic.Max_Leading_Digits := 0;
1604 -- Will overwrite Floater and Start_Float
1614 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1615 Pic.End_Float := Index;
1616 Pic.End_Currency := Index;
1621 if State /= Okay then
1623 -- A single '#' doesn't float
1626 Pic.Start_Float := Invalid_Position;
1627 Pic.End_Float := Invalid_Position;
1633 when 'V' | 'v' | '.' =>
1634 if State /= Okay then
1636 Pic.Start_Float := Invalid_Position;
1637 Pic.End_Float := Invalid_Position;
1640 -- Only one pound before the sign is okay, but doesn't
1643 Pic.Radix_Position := Index;
1645 Number_Fraction_Or_Pound;
1658 function Look return Character is
1661 raise Picture_Error;
1664 return Pic.Picture.Expanded (Index);
1676 when '_' | '0' | '/' =>
1680 Pic.Picture.Expanded (Index) := 'b';
1684 Computed_BWZ := False;
1685 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1689 when '.' | 'V' | 'v' =>
1690 Pic.Radix_Position := Index;
1704 -- Will return in Okay state if a '9' was seen
1709 -----------------------
1710 -- Number_Completion --
1711 -----------------------
1713 procedure Number_Completion is
1715 while not At_End loop
1718 when '_' | '0' | '/' =>
1722 Pic.Picture.Expanded (Index) := 'b';
1726 Computed_BWZ := False;
1727 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1731 when 'V' | 'v' | '.' =>
1732 Pic.Radix_Position := Index;
1741 end Number_Completion;
1743 ---------------------
1744 -- Number_Fraction --
1745 ---------------------
1747 procedure Number_Fraction is
1749 -- Note that number fraction can be called in either State.
1750 -- It will set state to Valid only if a 9 is encountered.
1758 when '_' | '0' | '/' =>
1762 Pic.Picture.Expanded (Index) := 'b';
1766 Computed_BWZ := False;
1767 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1768 Set_State (Okay); Skip;
1774 end Number_Fraction;
1776 --------------------------------
1777 -- Number_Fraction_Or_Bracket --
1778 --------------------------------
1780 procedure Number_Fraction_Or_Bracket is
1789 when '_' | '0' | '/' => Skip;
1792 Pic.Picture.Expanded (Index) := 'b';
1796 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1797 Pic.End_Float := Index;
1806 when '_' | '0' | '/' =>
1810 Pic.Picture.Expanded (Index) := 'b';
1814 Pic.Max_Trailing_Digits :=
1815 Pic.Max_Trailing_Digits + 1;
1816 Pic.End_Float := Index;
1829 end Number_Fraction_Or_Bracket;
1831 -------------------------------
1832 -- Number_Fraction_Or_Dollar --
1833 -------------------------------
1835 procedure Number_Fraction_Or_Dollar is
1843 when '_' | '0' | '/' =>
1847 Pic.Picture.Expanded (Index) := 'b';
1851 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1852 Pic.End_Float := Index;
1861 when '_' | '0' | '/' =>
1865 Pic.Picture.Expanded (Index) := 'b';
1869 Pic.Max_Trailing_Digits :=
1870 Pic.Max_Trailing_Digits + 1;
1871 Pic.End_Float := Index;
1884 end Number_Fraction_Or_Dollar;
1886 ------------------------------
1887 -- Number_Fraction_Or_Pound --
1888 ------------------------------
1890 procedure Number_Fraction_Or_Pound is
1899 when '_' | '0' | '/' =>
1903 Pic.Picture.Expanded (Index) := 'b';
1907 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1908 Pic.End_Float := Index;
1918 when '_' | '0' | '/' =>
1922 Pic.Picture.Expanded (Index) := 'b';
1926 Pic.Max_Trailing_Digits :=
1927 Pic.Max_Trailing_Digits + 1;
1928 Pic.End_Float := Index;
1943 end Number_Fraction_Or_Pound;
1945 ----------------------------------
1946 -- Number_Fraction_Or_Star_Fill --
1947 ----------------------------------
1949 procedure Number_Fraction_Or_Star_Fill is
1958 when '_' | '0' | '/' =>
1962 Pic.Picture.Expanded (Index) := 'b';
1966 Pic.Star_Fill := True;
1967 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1968 Pic.End_Float := Index;
1978 when '_' | '0' | '/' =>
1982 Pic.Picture.Expanded (Index) := 'b';
1986 Pic.Star_Fill := True;
1987 Pic.Max_Trailing_Digits :=
1988 Pic.Max_Trailing_Digits + 1;
1989 Pic.End_Float := Index;
2003 end Number_Fraction_Or_Star_Fill;
2005 -------------------------------
2006 -- Number_Fraction_Or_Z_Fill --
2007 -------------------------------
2009 procedure Number_Fraction_Or_Z_Fill is
2018 when '_' | '0' | '/' =>
2022 Pic.Picture.Expanded (Index) := 'b';
2026 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
2027 Pic.End_Float := Index;
2028 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2039 when '_' | '0' | '/' =>
2043 Pic.Picture.Expanded (Index) := 'b';
2047 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2049 Pic.Max_Trailing_Digits :=
2050 Pic.Max_Trailing_Digits + 1;
2051 Pic.End_Float := Index;
2064 end Number_Fraction_Or_Z_Fill;
2066 -----------------------
2067 -- Optional_RHS_Sign --
2068 -----------------------
2070 procedure Optional_RHS_Sign is
2079 Pic.Sign_Position := Index;
2084 Pic.Sign_Position := Index;
2085 Pic.Picture.Expanded (Index) := 'C';
2088 if Look = 'R' or else Look = 'r' then
2089 Pic.Second_Sign := Index;
2090 Pic.Picture.Expanded (Index) := 'R';
2094 raise Picture_Error;
2100 Pic.Sign_Position := Index;
2101 Pic.Picture.Expanded (Index) := 'D';
2104 if Look = 'B' or else Look = 'b' then
2105 Pic.Second_Sign := Index;
2106 Pic.Picture.Expanded (Index) := 'B';
2110 raise Picture_Error;
2116 if Pic.Picture.Expanded (Pic.Sign_Position) = '<' then
2117 Pic.Second_Sign := Index;
2121 raise Picture_Error;
2128 end Optional_RHS_Sign;
2134 -- Note that Picture can be called in either State
2136 -- It will set state to Valid only if a 9 is encountered or floating
2137 -- currency is called.
2139 procedure Picture is
2148 when '_' | '0' | '/' =>
2152 Pic.Picture.Expanded (Index) := 'b';
2164 Computed_BWZ := False;
2166 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2169 when 'V' | 'v' | '.' =>
2170 Pic.Radix_Position := Index;
2183 ---------------------
2184 -- Picture_Bracket --
2185 ---------------------
2187 procedure Picture_Bracket is
2189 Pic.Sign_Position := Index;
2190 Pic.Sign_Position := Index;
2192 -- Treat as a floating sign, and unwind otherwise
2195 Pic.Start_Float := Index;
2196 Pic.End_Float := Index;
2198 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2201 Skip; -- Known Bracket
2206 when '_' | '0' | '/' =>
2207 Pic.End_Float := Index;
2211 Pic.End_Float := Index;
2212 Pic.Picture.Expanded (Index) := 'b';
2216 Set_State (Okay); -- "<<>" is enough.
2222 when '$' | '#' | '9' | '*' =>
2223 if State /= Okay then
2225 Pic.Start_Float := Invalid_Position;
2226 Pic.End_Float := Invalid_Position;
2234 when '.' | 'V' | 'v' =>
2235 if State /= Okay then
2237 Pic.Start_Float := Invalid_Position;
2238 Pic.End_Float := Invalid_Position;
2241 -- Don't assume that state is okay, haven't seen a digit
2248 raise Picture_Error;
2252 end Picture_Bracket;
2258 procedure Picture_Minus is
2260 Pic.Sign_Position := Index;
2262 -- Treat as a floating sign, and unwind otherwise
2265 Pic.Start_Float := Index;
2266 Pic.End_Float := Index;
2268 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2271 Skip; -- Known Minus
2276 when '_' | '0' | '/' =>
2277 Pic.End_Float := Index;
2281 Pic.End_Float := Index;
2282 Pic.Picture.Expanded (Index) := 'b';
2286 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2287 Pic.End_Float := Index;
2289 Set_State (Okay); -- "-- " is enough
2294 when '$' | '#' | '9' | '*' =>
2295 if State /= Okay then
2297 Pic.Start_Float := Invalid_Position;
2298 Pic.End_Float := Invalid_Position;
2307 -- Can't have Z and a floating sign
2309 if State = Okay then
2313 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2319 when '.' | 'V' | 'v' =>
2320 if State /= Okay then
2322 Pic.Start_Float := Invalid_Position;
2323 Pic.End_Float := Invalid_Position;
2326 -- Don't assume that state is okay, haven't seen a digit
2342 procedure Picture_Plus is
2344 Pic.Sign_Position := Index;
2346 -- Treat as a floating sign, and unwind otherwise
2349 Pic.Start_Float := Index;
2350 Pic.End_Float := Index;
2352 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2360 when '_' | '0' | '/' =>
2361 Pic.End_Float := Index;
2365 Pic.End_Float := Index;
2366 Pic.Picture.Expanded (Index) := 'b';
2370 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2371 Pic.End_Float := Index;
2373 Set_State (Okay); -- "++" is enough
2378 when '$' | '#' | '9' | '*' =>
2379 if State /= Okay then
2381 Pic.Start_Float := Invalid_Position;
2382 Pic.End_Float := Invalid_Position;
2390 if State = Okay then
2394 -- Can't have Z and a floating sign
2396 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2398 -- '+Z' is acceptable
2407 when '.' | 'V' | 'v' =>
2408 if State /= Okay then
2410 Pic.Start_Float := Invalid_Position;
2411 Pic.End_Float := Invalid_Position;
2414 -- Don't assume that state is okay, haven't seen a digit
2426 --------------------
2427 -- Picture_String --
2428 --------------------
2430 procedure Picture_String is
2432 while Is_Insert loop
2452 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2462 when '9' | '.' | 'V' | 'v' =>
2468 raise Picture_Error;
2472 -- Blank when zero either if the PIC does not contain a '9' or if
2473 -- requested by the user and no '*'.
2475 Pic.Blank_When_Zero :=
2476 (Computed_BWZ or else Pic.Blank_When_Zero)
2477 and then not Pic.Star_Fill;
2479 -- Star fill if '*' and no '9'
2481 Pic.Star_Fill := Pic.Star_Fill and then Computed_BWZ;
2493 procedure Set_State (L : Legality) is
2507 ----------------------
2508 -- Star_Suppression --
2509 ----------------------
2511 procedure Star_Suppression is
2514 Pic.Start_Float := Index;
2515 Pic.End_Float := Index;
2516 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2519 -- Even a single * is a valid picture
2521 Pic.Star_Fill := True;
2531 when '_' | '0' | '/' =>
2532 Pic.End_Float := Index;
2536 Pic.End_Float := Index;
2537 Pic.Picture.Expanded (Index) := 'b';
2541 Pic.End_Float := Index;
2542 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2543 Set_State (Okay); Skip;
2550 when '.' | 'V' | 'v' =>
2551 Pic.Radix_Position := Index;
2553 Number_Fraction_Or_Star_Fill;
2561 when others => raise Picture_Error;
2564 end Star_Suppression;
2566 ----------------------
2567 -- Trailing_Bracket --
2568 ----------------------
2570 procedure Trailing_Bracket is
2573 Pic.Second_Sign := Index;
2576 raise Picture_Error;
2578 end Trailing_Bracket;
2580 -----------------------
2581 -- Trailing_Currency --
2582 -----------------------
2584 procedure Trailing_Currency is
2591 Pic.Start_Currency := Index;
2592 Pic.End_Currency := Index;
2596 while not At_End and then Look = '#' loop
2597 if Pic.Start_Currency = Invalid_Position then
2598 Pic.Start_Currency := Index;
2601 Pic.End_Currency := Index;
2612 when '_' | '0' | '/' => Skip;
2615 Pic.Picture.Expanded (Index) := 'b';
2618 when others => return;
2621 end Trailing_Currency;
2623 ----------------------
2624 -- Zero_Suppression --
2625 ----------------------
2627 procedure Zero_Suppression is
2630 Pic.Start_Float := Index;
2631 Pic.End_Float := Index;
2632 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2633 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2638 -- Even a single Z is a valid picture
2646 when '_' | '0' | '/' =>
2647 Pic.End_Float := Index;
2651 Pic.End_Float := Index;
2652 Pic.Picture.Expanded (Index) := 'b';
2656 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2658 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2659 Pic.End_Float := Index;
2668 when '.' | 'V' | 'v' =>
2669 Pic.Radix_Position := Index;
2671 Number_Fraction_Or_Z_Fill;
2683 end Zero_Suppression;
2685 -- Start of processing for Precalculate
2690 if State = Reject then
2691 raise Picture_Error;
2696 when Constraint_Error =>
2698 -- To deal with special cases like null strings
2700 raise Picture_Error;
2709 (Pic_String : String;
2710 Blank_When_Zero : Boolean := False) return Picture
2716 Item : constant String := Expand (Pic_String);
2719 Result.Contents.Picture := (Item'Length, Item);
2720 Result.Contents.Original_BWZ := Blank_When_Zero;
2721 Result.Contents.Blank_When_Zero := Blank_When_Zero;
2722 Precalculate (Result.Contents);
2728 raise Picture_Error;
2736 function To_Wide (C : Character) return Wide_Character is
2738 return Wide_Character'Val (Character'Pos (C));
2746 (Pic_String : String;
2747 Blank_When_Zero : Boolean := False) return Boolean
2751 Expanded_Pic : constant String := Expand (Pic_String);
2752 -- Raises Picture_Error if Item not well-formed
2754 Format_Rec : Format_Record;
2757 Format_Rec.Picture := (Expanded_Pic'Length, Expanded_Pic);
2758 Format_Rec.Blank_When_Zero := Blank_When_Zero;
2759 Format_Rec.Original_BWZ := Blank_When_Zero;
2760 Precalculate (Format_Rec);
2762 -- False only if Blank_When_0 is True but the pic string has a '*'
2764 return not Blank_When_Zero
2765 or else Strings_Fixed.Index (Expanded_Pic, "*") = 0;
2769 when others => return False;
2772 end Ada.Wide_Text_IO.Editing;