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6 <meta name="keywords" content="Simple Directmedia Layer SDL2.0">
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8 <link rel="parent" href="CategorySurface.html" title="1
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9 <title>SDL_Surface</title>
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12 <a href="index.html">
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14 <h1>SDL_Surface</h1>
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15 \83R
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16 <h2>
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17 <table border="1" summary="SDL_Surface">
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18 <tr><td>Uint32</td><td>flags</td><td>(
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19 <tr><td><a href="SDL_PixelFormat.html">SDL_PixelFormat</a>*</td><td>format</td><td>
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20 <tr><td>int</td><td>w</td><td>
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21 <tr><td>int</td><td>h</td><td>
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22 <tr><td>int</td><td>pitch</td><td>
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23 <tr><td>void*</td><td>pixels</td><td>
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24 <tr><td>void*</td><td>userdata</td><td>
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25 <tr><td>int</td><td>locked</td><td>
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26 <tr><td>void*</td><td>lock_data</td><td>
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27 <tr><td><a href="SDL_Rect.html">SDL_Rect</a></td><td>clip_rect</td><td>
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28 <tr><td>SDL_BlitMap</td><td>map</td><td>
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29 <tr><td>int</td><td>refcount</td><td>
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31 <h2>
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35 /*
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36 \82µ
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37 void WipeSurface(SDL_Surface *surface)
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39 /*
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40 /*
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41 SDL_LockSurface(surface);
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43 /* 0
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44 /*
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45 SDL_memset(surface->pixels, 0, surface->h * surface->pitch);
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47 SDL_UnlockSurface(surface);
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53 \82Ù
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54 <a href="SDL_SetSurfaceRLE.html">SDL_SetSurfaceRLE()</a>
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55 \83A
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56 <h2>
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57 <a href="SDL_BlitSurface.html">SDL_BlitSurface</a><br>
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58 <a href="SDL_ConvertSurface.html">SDL_ConvertSurface</a><br>
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59 <a href="SDL_CreateRGBSurface.html">SDL_CreateRGBSurface</a><br>
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60 <a href="SDL_CreateRGBSurfaceFrom.html">SDL_CreateRGBSurfaceFrom</a><br>
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61 <a href="SDL_FillRect.html">SDL_FillRect</a><br>
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62 <a href="SDL_FillRects.html">SDL_FillRects</a><br>
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63 <a href="SDL_FreeSurface.html">SDL_FreeSurface</a><br>
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64 <a href="SDL_GetClipRect.html">SDL_GetClipRect</a><br>
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65 <a href="SDL_GetColorKey.html">SDL_GetColorKey</a><br>
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66 <a href="SDL_GetSurfaceAlphaMod.html">SDL_GetSurfaceAlphaMod</a><br>
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67 <a href="SDL_GetSurfaceBlendMode.html">SDL_GetSurfaceBlendMode</a><br>
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68 <a href="SDL_GetSurfaceColorMod.html">SDL_GetSurfaceColorMod</a><br>
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69 <a href="SDL_LoadBMP_RW.html">SDL_LoadBMP_RW</a><br>
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70 <a href="SDL_LockSurface.html">SDL_LockSurface</a><br>
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71 <a href="SDL_LowerBlit.html">SDL_LowerBlit</a><br>
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72 <a href="SDL_MUSTLOCK.html">SDL_MUSTLOCK</a><br>
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73 <a href="SDL_SaveBMP_RW.html">SDL_SaveBMP_RW</a><br>
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74 <a href="SDL_SetClipRect.html">SDL_SetClipRect</a><br>
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75 <a href="SDL_SetColorKey.html">SDL_SetColorKey</a><br>
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76 <a href="SDL_SetSurfaceAlphaMod.html">SDL_SetSurfaceAlphaMod</a><br>
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77 <a href="SDL_SetSurfaceBlendMode.html">SDL_SetSurfaceBlendMode</a><br>
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78 <a href="SDL_SetSurfaceColorMod.html">SDL_SetSurfaceColorMod</a><br>
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79 <a href="SDL_SetSurfacePalette.html">SDL_SetSurfacePalette</a><br>
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80 <a href="SDL_BlitScaled.html">SDL_BlitScaled</a><br>
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81 <a href="SDL_UnlockSurface.html">SDL_UnlockSurface</a><br>
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82 <a href="SDL_BlitSurface.html">SDL_BlitSurface</a><br>
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83 <h2>SDL Wiki
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84 <a href="https://wiki.libsdl.org/SDL_Surface">SDL_Surface - SDL Wiki</a><br>
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