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6 <meta name="keywords" content="Simple Directmedia Layer SDL2.0">
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8 <link rel="parent" href="CategoryAudio.html" title="1
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9 <title>SDL_AudioFormat</title>
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12 <a href="index.html">
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14 <h1>SDL_AudioFormat</h1>
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15 \89¹
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17 <h3>
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19 <a href="SDL_AudioFormat.html">SDL_AudioFormat</a>
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21 +------------1
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23 | +-------------1
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25 | | +---------1
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27 | | | +----
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29 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
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33 \8ew
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34 \93Á
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36 <h3>
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37 <table border="1" summary="">
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38 <tr><td>SDL_AUDIO_MASK_BITSIZE</td><td>(0xFF)</td></tr>
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39 <tr><td>SDL_AUDIO_MASK_DATATYPE</td><td>(1<<8)</td></tr>
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40 <tr><td>SDL_AUDIO_MASK_ENDIAN</td><td>(1<<12)</td></tr>
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41 <tr><td>SDL_AUDIO_MASK_SIGNED</td><td>(1<<15)</td></tr>
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42 <tr><td>SDL_AUDIO_MASK_BITSIZE(x)</td><td>(x & SDL_AUDIO_MASK_BITSIZE)</td></tr>
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43 <tr><td>SDL_AUDIO_MASK_ISFLOAT(x)</td><td>(x & SDL_AUDIO_MASK_DATATYPE)</td></tr>
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44 <tr><td>SDL_AUDIO_MASK_ISBIGENDIAN(x)</td><td>(x & SDL_AUDIO_MASK_ENDIAN)</td></tr>
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45 <tr><td>SDL_AUDIO_MASK_ISSIGNED(x)</td><td>(x & SDL_AUDIO_MASK_SIGNED)</td></tr>
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46 <tr><td>SDL_AUDIO_MASK_ISINT(x)</td><td>(!SDL_AUDIO_ISFLOAT(x))</td></tr>
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47 <tr><td>SDL_AUDIO_MASK_ISLITTLEENDIAN(x)</td><td>(!SDL_AUDIO_ISBIGENDIAN(x))</td></tr>
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48 <tr><td>SDL_AUDIO_MASK_ISUNSIGNED(x)</td><td>(!SDL_AUDIO_ISSIGNED(x))</td></tr>
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50 <h3>
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51 <table border="1" summary="">
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52 <tr><th colspan="2" align="center">8bit</th></tr>
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53 <tr><td>AUDIO_S8</td><td>8bit
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54 <tr><td>AUDIO_U8</td><td>8bit
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55 <tr><th colspan="2" align="center">16bit</th></tr>
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56 <tr><td>AUDIO_S16LSB</td><td>16bit
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57 <tr><td>AUDIO_S16MSB</td><td>16bit
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58 <tr><td>AUDIO_S16SYS</td><td>16bit
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59 <tr><td>AUDIO_S16</td><td>AUDIO_S16LSB</td></tr>
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60 <tr><td>AUDIO_U16LSB</td><td>16bit
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61 <tr><td>AUDIO_U16MSB</td><td>16bit
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62 <tr><td>AUDIO_U16SYS</td><td>16bit
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63 <tr><td>AUDIO_U16</td><td>AUDIO_S16LSB</td></tr>
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64 <tr><th colspan="2" align="center">32bit</th></tr>
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65 <tr><td>AUDIO_S32LSB</td><td>32bit
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66 <tr><td>AUDIO_S32MSB</td><td>32bit
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67 <tr><td>AUDIO_S32SYS</td><td>32bit
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68 <tr><td>AUDIO_S32</td><td>AUDIO_S32LSB</th></tr>
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69 <tr><th colspan="2" align="center">
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70 <tr><td>AUDIO_F32LSB</td><td>32bit
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71 <tr><td>AUDIO_F32MSB</td><td>32bit
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72 <tr><td>AUDIO_F32SYS</td><td>32bit
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73 <tr><td>AUDIO_F32</td><td>AUDIO_F32LSB</td></tr>
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75 <h2>
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78 extern SDL_AudioFormat fmt;
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79 if (SDL_AUDIO_ISFLOAT(fmt)) {
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80 printf("
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82 printf("
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84 printf("
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88 \83f
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89 \97á
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90 <h2>
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91 <a href="SDL_AudioCVT.html">SDL_AudioCVT</a><br>
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92 <a href="SDL_AudioSpec.html">SDL_AudioSpec</a><br>
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93 <h2>
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94 <a href="SDL_BuildAudioCVT.html">SDL_BuildAudioCVT</a><br>
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95 <a href="SDL_MixAudioFormat.html">SDL_MixAudioFormat</a><br>
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96 <h2>SDL Wiki
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97 <a href="https://wiki.libsdl.org/SDL_AudioFormat">SDL_AudioFormat - SDL Wiki</a><br>
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