int x = BitConverter.ToInt32(Raw, 6 + 4);\r
int y = BitConverter.ToInt32(Raw, 6 + 8);\r
int z = BitConverter.ToInt32(Raw, 6 + 12);\r
- uint acc = BitConverter.ToUInt32(Raw, 6 + 16);\r
- return new EcefCoordinate(x, y, z, acc);\r
+ double acc = BitConverter.ToUInt32(Raw, 6 + 16) * 0.01;\r
+ return new EcefCoordinate(x * 0.01, y * 0.01, z * 0.01, acc);\r
}\r
}\r
\r