end
-class TestPairing < Test::Unit::TestCase
- def setup
- @pairing= ShogiServer::Pairing.new
- $pairs = []
- def @pairing.start_game(p1,p2)
- $pairs << [p1,p2]
- end
- @a = ShogiServer::BasicPlayer.new
- @a.name = "a"
- @a.win = 1
- @a.loss = 2
- @a.rate = 0
- @a.last_game_win = false
- @b = ShogiServer::BasicPlayer.new
- @b.name = "b"
- @b.win = 10
- @b.loss = 20
- @b.rate = 1500
- @b.last_game_win = true
- @c = ShogiServer::BasicPlayer.new
- @c.name = "c"
- @c.win = 100
- @c.loss = 200
- @c.rate = 1000
- @c.last_game_win = true
- @d = ShogiServer::BasicPlayer.new
- @d.name = "d"
- @d.win = 1000
- @d.loss = 2000
- @d.rate = 1800
- @d.last_game_win = true
- end
-
- def test_include_newbie
- assert(@pairing.include_newbie?([@a]))
- assert(!@pairing.include_newbie?([@b]))
- assert(@pairing.include_newbie?([@b,@a]))
- assert(!@pairing.include_newbie?([@b,@c]))
- end
-end
-
class TestDeleteMostPlayingPlayer < Test::Unit::TestCase
def setup
@pairing= ShogiServer::DeleteMostPlayingPlayer.new
return true if [a.first, a.last] == b || [a.last, a.first] == b
end
+class TestPairing < Test::Unit::TestCase
+ def setup
+ @pairing= ShogiServer::Pairing.new
+ $pairs = []
+ def @pairing.start_game(p1,p2)
+ $pairs << [p1,p2]
+ end
+ @a = ShogiServer::BasicPlayer.new
+ @a.name = "a"
+ @a.win = 1
+ @a.loss = 2
+ @a.rate = 0
+ @a.last_game_win = false
+ @b = ShogiServer::BasicPlayer.new
+ @b.name = "b"
+ @b.win = 10
+ @b.loss = 20
+ @b.rate = 1500
+ @b.last_game_win = true
+ @c = ShogiServer::BasicPlayer.new
+ @c.name = "c"
+ @c.win = 100
+ @c.loss = 200
+ @c.rate = 1000
+ @c.last_game_win = true
+ @d = ShogiServer::BasicPlayer.new
+ @d.name = "d"
+ @d.win = 1000
+ @d.loss = 2000
+ @d.rate = 1800
+ @d.last_game_win = true
+ end
+
+ def test_include_newbie
+ assert(@pairing.include_newbie?([@a]))
+ assert(!@pairing.include_newbie?([@b]))
+ assert(@pairing.include_newbie?([@b,@a]))
+ assert(!@pairing.include_newbie?([@b,@c]))
+ end
+end
+
class TestStartGame < Test::Unit::TestCase
def setup
@pairing= ShogiServer::StartGame.new