X-Git-Url: http://git.sourceforge.jp/view?p=shogi-server%2Fshogi-server.git;a=blobdiff_plain;f=shogi_server%2Fgame.rb;h=e920105859c6b6ac02645a56a54d277a5511b08e;hp=cde9142277d220e7a82796c9a670d40dc2bbbbd1;hb=79a2333cd6a75b0b0bfebb04be8c86ba2f5a6418;hpb=57e00845d62e520576f71c7ed968af274cc5da50 diff --git a/shogi_server/game.rb b/shogi_server/game.rb index cde9142..e920105 100644 --- a/shogi_server/game.rb +++ b/shogi_server/game.rb @@ -17,201 +17,21 @@ ## along with this program; if not, write to the Free Software ## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -module ShogiServer # for a namespace - -class GameResult - attr_reader :players, :black, :white - - def initialize(game, p1, p2) - @game = game - @players = [p1, p2] - if p1.sente && !p2.sente - @black, @white = p1, p2 - elsif !p1.sente && p2.sente - @black, @white = p2, p1 - else - raise "Never reached!" - end - @players.each do |player| - player.status = "connected" - LEAGUE.save(player) - end - end - - def process - raise "Implement me!" - end - - def log(str) - @game.log_game(str) - end - - def log_board - log(@game.board.to_s.gsub(/^/, "\'")) - end - - def notify_monitor(type) - @game.each_monitor do |monitor| - monitor.write_safe(sprintf("##[MONITOR][%s] %s\n", @game.game_id, type)) - end - end -end - -class GameResultWin < GameResult - attr_reader :winner, :loser - - def initialize(game, winner, loser) - super - @winner, @loser = winner, loser - @winner.last_game_win = true - @loser.last_game_win = false - end - - def log_summary(type) - log_board - - black_result = white_result = "" - if @black == @winner - black_result = "win" - white_result = "lose" - else - black_result = "lose" - white_result = "win" - end - log("'summary:%s:%s %s:%s %s\n" % [type, - @black.name, black_result, - @white.name, white_result]) - - end -end - -class GameResultAbnormalWin < GameResultWin - def process - @winner.write_safe("%TORYO\n#RESIGN\n#WIN\n") - @loser.write_safe( "%TORYO\n#RESIGN\n#LOSE\n") - log("%%TORYO\n") - log_summary("abnormal") - notify_monitor("%%TORYO") - end -end - -class GameResultTimeoutWin < GameResultWin - def process - @winner.write_safe("#TIME_UP\n#WIN\n") - @loser.write_safe( "#TIME_UP\n#LOSE\n") - log_summary("time up") - notify_monitor("#TIME_UP") - end -end - -# A player declares (successful) Kachi -class GameResultKachiWin < GameResultWin - def process - @winner.write_safe("%KACHI\n#JISHOGI\n#WIN\n") - @loser.write_safe( "%KACHI\n#JISHOGI\n#LOSE\n") - log("%%KACHI\n") - log_summary("kachi") - notify_monitor("%%KACHI") - end -end - -# A player declares wrong Kachi -class GameResultIllegalKachiWin < GameResultWin - def process - @winner.write_safe("%KACHI\n#ILLEGAL_MOVE\n#WIN\n") - @loser.write_safe( "%KACHI\n#ILLEGAL_MOVE\n#LOSE\n") - log("%%KACHI\n") - log_summary("illegal kachi") - notify_monitor("%%KACHI") - end -end - -class GameResultIllegalWin < GameResultWin - def initialize(game, winner, loser, cause) - super(game, winner, loser) - @cause = cause - end - - def process - @winner.write_safe("#ILLEGAL_MOVE\n#WIN\n") - @loser.write_safe( "#ILLEGAL_MOVE\n#LOSE\n") - log_summary(@cause) - notify_monitor("#ILLEGAL_MOVE") - end -end - -class GameResultIllegalMoveWin < GameResultIllegalWin - def initialize(game, winner, loser) - super(game, winner, loser, "illegal move") - end -end - -class GameResultUchifuzumeWin < GameResultIllegalWin - def initialize(game, winner, loser) - super(game, winner, loser, "uchifuzume") - end -end - -class GameResultOuteKaihiMoreWin < GameResultWin - def initialize(game, winner, loser) - super(game, winner, loser, "oute_kaihimore") - end -end - -class GameResultOutoriWin < GameResultWin - def initialize(game, winner, loser) - super(game, winner, loser, "outori") - end -end - -class GameReulstToryoWin < GameResultWin - def process - @winner.write_safe("%TORYO\n#RESIGN\n#WIN\n") - @loser.write_safe( "%TORYO\n#RESIGN\n#LOSE\n") - log("%%TORYO\n") - log_summary("toryo") - notify_monitor("%%TORYO") - end -end - -class GameResultOuteSennichiteWin < GameResultWin - def process - @winner.write_safe("#OUTE_SENNICHITE\n#WIN\n") - @loser.write_safe( "#OUTE_SENNICHITE\n#LOSE\n") - log_summary("oute_sennichite") - notify_monitor("#OUTE_SENNICHITE") - end -end - -class GameResultDraw < GameResult - def initialize(game, p1, p2) - super - p1.last_game_win = false - p2.last_game_win = false - end - - def log_summary(type) - log_board - log("'summary:%s:%s draw:%s draw\n", type, @black.name, @white.name) - end -end +require 'shogi_server/league/floodgate' +require 'shogi_server/game_result' -class GameResultSennichiteDraw < GameResultDraw - def process - @players.each do |player| - player.write_safe("#SENNICHITE\n#DRAW\n") - end - log_summary("sennichite") - notify_monitor("#SENNICHITE") - end -end +module ShogiServer # for a namespace class Game + # When this duration passes after this object instanciated (i.e. + # the agree_waiting or start_waiting state lasts too long), + # the game will be rejected by the Server. + WAITING_EXPIRATION = 120 # seconds + @@mutex = Mutex.new @@time = 0 - - def initialize(game_name, player0, player1) - @monitors = Array::new + def initialize(game_name, player0, player1, board) + @monitors = Array::new # array of MonitorHandler* @game_name = game_name if (@game_name =~ /-(\d+)-(\d+)$/) @total_time = $1.to_i @@ -225,34 +45,39 @@ class Game end @sente.socket_buffer.clear @gote.socket_buffer.clear - @current_player, @next_player = @sente, @gote + @board = board + if @board.teban + @current_player, @next_player = @sente, @gote + else + @current_player, @next_player = @gote, @sente + end @sente.game = self @gote.game = self - @last_move = "" - @current_turn = 0 + @last_move = @board.initial_moves.empty? ? "" : "%s,T1" % [@board.initial_moves.last] + @current_turn = @board.initial_moves.size @sente.status = "agree_waiting" @gote.status = "agree_waiting" @game_id = sprintf("%s+%s+%s+%s+%s", - LEAGUE.event, @game_name, + $league.event, @game_name, @sente.name, @gote.name, issue_current_time) - now = Time.now - log_dir_name = File.join(LEAGUE.dir, - now.strftime("%Y"), - now.strftime("%m"), - now.strftime("%d")) + # The time when this Game instance was created. + # Don't be confused with @start_time when the game was started to play. + @prepared_time = Time.now + log_dir_name = File.join($league.dir, + @prepared_time.strftime("%Y"), + @prepared_time.strftime("%m"), + @prepared_time.strftime("%d")) FileUtils.mkdir_p(log_dir_name) unless File.exist?(log_dir_name) @logfile = File.join(log_dir_name, @game_id + ".csa") - LEAGUE.games[@game_id] = self + $league.games[@game_id] = self log_message(sprintf("game created %s", @game_id)) - @board = Board::new - @board.initial @start_time = nil @fh = open(@logfile, "w") @fh.sync = true @@ -262,7 +87,10 @@ class Game end attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :game_id, :board, :current_player, :next_player, :fh, :monitors attr_accessor :last_move, :current_turn - attr_reader :result + attr_reader :result, :prepared_time + + # Path of a log file for this game. + attr_reader :logfile def rated? @sente.rated? && @gote.rated? @@ -272,18 +100,18 @@ class Game return player.status == "game" && @current_player == player end - def monitoron(monitor) - @monitors.delete(monitor) - @monitors.push(monitor) + def monitoron(monitor_handler) + monitoroff(monitor_handler) + @monitors.push(monitor_handler) end - def monitoroff(monitor) - @monitors.delete(monitor) + def monitoroff(monitor_handler) + @monitors.delete_if {|mon| mon == monitor_handler} end def each_monitor - @monitors.each do |monitor| - yield monitor + @monitors.each do |monitor_handler| + yield monitor_handler end end @@ -302,18 +130,28 @@ class Game end def kill(killer) - if ["agree_waiting", "start_waiting"].include?(@sente.status) - reject(killer.name) - elsif (@current_player == killer) - result = GameResultAbnormalWin.new(self, @next_player, @current_player) - result.process + [@sente, @gote].each do |player| + if ["agree_waiting", "start_waiting"].include?(player.status) + reject(killer.name) + return # return from this method + end + end + + if (@current_player == killer) + @result = GameResultAbnormalWin.new(self, @next_player, @current_player) + @result.process finish end end def finish log_message(sprintf("game finished %s", @game_id)) - @fh.printf("'$END_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S")) + + # In a case where a player in agree_waiting or start_waiting status is + # rejected, a GameResult object is not yet instanciated. + # See test/TC_before_agree.rb. + end_time = @result ? @result.end_time : Time.now + @fh.printf("'$END_TIME:%s\n", end_time.strftime("%Y/%m/%d %H:%M:%S")) @fh.close @sente.game = nil @@ -332,11 +170,11 @@ class Game @gote = nil @current_player = nil @next_player = nil - LEAGUE.games.delete(@game_id) + $league.games.delete(@game_id) end # class Game - def handle_one_move(str, player) + def handle_one_move(str, player, end_time) unless turn?(player) return false if str == :timeout @@ -348,7 +186,7 @@ class Game end finish_flag = true - @end_time = Time::new + @end_time = end_time t = [(@end_time - @start_time).floor, Least_Time_Per_Move].max move_status = nil @@ -369,63 +207,71 @@ class Game if [:illegal, :uchifuzume, :oute_kaihimore].include?(move_status) @fh.printf("'ILLEGAL_MOVE(%s)\n", str) else - if [:normal, :outori, :sennichite, :oute_sennichite_sente_lose, :oute_sennichite_gote_lose].include?(move_status) + if :toryo != move_status # Thinking time includes network traffic @sente.write_safe(sprintf("%s,T%d\n", str, t)) @gote.write_safe(sprintf("%s,T%d\n", str, t)) @fh.printf("%s\nT%d\n", str, t) @last_move = sprintf("%s,T%d", str, t) @current_turn += 1 - end - @monitors.each do |monitor| - monitor.write_safe(show.gsub(/^/, "##[MONITOR][#{@game_id}] ")) - monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @game_id)) - end - end + @monitors.each do |monitor_handler| + monitor_handler.write_one_move(@game_id, self) + end + end # if + # if move_status is :toryo then a GameResult message will be sent to monitors + end # if end - result = nil + @result = nil if (@next_player.status != "game") # rival is logout or disconnected - result = GameResultAbnormalWin.new(self, @current_player, @next_player) + @result = GameResultAbnormalWin.new(self, @current_player, @next_player) elsif (status == :timeout) # current_player losed - result = GameResultTimeoutWin.new(self, @next_player, @current_player) + @result = GameResultTimeoutWin.new(self, @next_player, @current_player) elsif (move_status == :illegal) - result = GameResultIllegalMoveWin.new(self, @next_player, @current_player) + @result = GameResultIllegalMoveWin.new(self, @next_player, @current_player) elsif (move_status == :kachi_win) - result = GameResultKachiWin.new(self, @current_player, @next_player) + @result = GameResultKachiWin.new(self, @current_player, @next_player) elsif (move_status == :kachi_lose) - result = GameResultIllegalKachiWin.new(self, @next_player, @current_player) + @result = GameResultIllegalKachiWin.new(self, @next_player, @current_player) elsif (move_status == :toryo) - result = GameReulstToryoWin.new(self, @next_player, @current_player) + @result = GameResultToryoWin.new(self, @next_player, @current_player) elsif (move_status == :outori) # The current player captures the next player's king - result = GameResultOutoriWin.new(self, @current_player, @next_player) + @result = GameResultOutoriWin.new(self, @current_player, @next_player) elsif (move_status == :oute_sennichite_sente_lose) - result = GameResultOuteSennichiteWin.new(self, @gote, @sente) # Sente is checking + @result = GameResultOuteSennichiteWin.new(self, @gote, @sente) # Sente is checking elsif (move_status == :oute_sennichite_gote_lose) - result = GameResultOuteSennichiteWin.new(self, @sente, @gote) # Gote is checking + @result = GameResultOuteSennichiteWin.new(self, @sente, @gote) # Gote is checking elsif (move_status == :sennichite) - result = GameResultSennichiteDraw.new(self, @current_player, @next_player) + @result = GameResultSennichiteDraw.new(self, @current_player, @next_player) elsif (move_status == :uchifuzume) # the current player losed - result = GameResultUchifuzumeWin.new(self, @next_player, @current_player) + @result = GameResultUchifuzumeWin.new(self, @next_player, @current_player) elsif (move_status == :oute_kaihimore) # the current player losed - result = GameResultOuteKaihiMoreWin.new(self, @next_player, @current_player) + @result = GameResultOuteKaihiMoreWin.new(self, @next_player, @current_player) else finish_flag = false end - result.process if result + @result.process if @result finish() if finish_flag @current_player, @next_player = @next_player, @current_player @start_time = Time::new return finish_flag end + def is_startable_status? + return (@sente && @gote && + (@sente.status == "start_waiting") && + (@gote.status == "start_waiting")) + end + def start log_message(sprintf("game started %s", @game_id)) + @sente.status = "game" + @gote.status = "game" @sente.write_safe(sprintf("START:%s\n", @game_id)) @gote.write_safe(sprintf("START:%s\n", @game_id)) @sente.mytime = @total_time @@ -461,6 +307,13 @@ EOM white_name = @gote.rated? ? @gote.player_id : @gote.name @fh.puts("'rating:%s:%s" % [black_name, white_name]) end + unless @board.initial_moves.empty? + @fh.puts "'buoy game starting with %d moves" % [@board.initial_moves.size] + @board.initial_moves.each do |move| + @fh.puts move + @fh.puts "T1" + end + end end def show() @@ -508,7 +361,7 @@ Name+:#{@sente.name} Name-:#{@gote.name} Your_Turn:#{sg_flag} Rematch_On_Draw:NO -To_Move:+ +To_Move:#{@board.teban ? "+" : "-"} BEGIN Time Time_Unit:1sec Total_Time:#{@total_time} @@ -516,23 +369,20 @@ Byoyomi:#{@byoyomi} Least_Time_Per_Move:#{Least_Time_Per_Move} END Time BEGIN Position -P1-KY-KE-GI-KI-OU-KI-GI-KE-KY -P2 * -HI * * * * * -KA * -P3-FU-FU-FU-FU-FU-FU-FU-FU-FU -P4 * * * * * * * * * -P5 * * * * * * * * * -P6 * * * * * * * * * -P7+FU+FU+FU+FU+FU+FU+FU+FU+FU -P8 * +KA * * * * * +HI * -P9+KY+KE+GI+KI+OU+KI+GI+KE+KY -P+ -P- -+ +#{@board.to_s.chomp} END Position END Game_Summary EOM return str end + + def prepared_expire? + if @prepared_time && (@prepared_time + WAITING_EXPIRATION < Time.now) + return true + end + + return false + end private