X-Git-Url: http://git.sourceforge.jp/view?p=shogi-server%2Fshogi-server.git;a=blobdiff_plain;f=shogi-server;h=5d33d6f37a6db7adce898d9dda9f55851378e314;hp=6cb041d871cd2f536f86d26e9853e8fd00de5bc0;hb=07e64e2aad7e94a3cc054a004af13d263497aa0f;hpb=b16b9c875f84ee8691ea179ce65f2db8dd1ba772 diff --git a/shogi-server b/shogi-server index 6cb041d..5d33d6f 100755 --- a/shogi-server +++ b/shogi-server @@ -1,7 +1,8 @@ #! /usr/bin/env ruby -## -*-Ruby-*- $RCSfile$ $Revision$ $Name$ +## $Id$ -## Copyright (C) 2004 773@2ch +## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch) +## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org) ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published by @@ -17,413 +18,2018 @@ ## along with this program; if not, write to the Free Software ## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -DEFAULT_TIMEOUT = 10 # for single socket operation -Total_Time = 1500 +require 'kconv' +require 'getoptlong' +require 'thread' +require 'timeout' +require 'socket' +require 'yaml' +require 'yaml/store' +require 'digest/md5' +require 'webrick' +require 'fileutils' + +def gets_safe(socket, timeout=nil) + if r = select([socket], nil, nil, timeout) + return r[0].first.gets + else + return :timeout + end +rescue Exception => ex + log_error("#{ex.class}: #{ex.message}\n\t#{ex.backtrace[0]}") + return :exception +end + +module ShogiServer # for a namespace + +Max_Identifier_Length = 32 +Default_Timeout = 60 # for single socket operation + +Default_Game_Name = "default-1500-0" + +One_Time = 10 Least_Time_Per_Move = 1 -Watchdog_Time = 30 # time for ping Login_Time = 300 # time for LOGIN Release = "$Name$".split[1].sub(/\A[^\d]*/, '').gsub(/_/, '.') Release.concat("-") if (Release == "") Revision = "$Revision$".gsub(/[^\.\d]/, '') -STDOUT.sync = true -STDERR.sync = true +class League -require 'getoptlong' -require 'thread' -require 'timeout' -require 'socket' -require 'ping' + class Floodgate + class << self + def game_name?(str) + return /^floodgate-\d+-\d+$/.match(str) ? true : false + end + end -TCPSocket.do_not_reverse_lookup = true + def initialize(league) + @league = league + @next_time = nil + charge + end -class TCPSocket - def gets_timeout(t = DEFAULT_TIMEOUT) - begin - timeout(t) do - return self.gets + def run + @thread = Thread.new do + Thread.pass + while (true) + begin + sleep(10) + next if Time.now < @next_time + @league.reload + match_game + charge + rescue Exception => ex + # ignore errors + log_error("[in Floodgate's thread] #{ex}") + end + end end - rescue TimeoutError - return nil - rescue - return nil end - end - def gets_safe - begin - return self.gets - rescue - return nil + + def shutdown + @thread.kill if @thread end - end - def write_safe(str) - begin - return self.write(str) - rescue - return nil + + # private + + def charge + now = Time.now + if now.min < 30 + @next_time = Time.mktime(now.year, now.month, now.day, now.hour, 30) + else + @next_time = Time.mktime(now.year, now.month, now.day, now.hour) + 3600 + end + # for test + # if now.sec < 30 + # @next_time = Time.mktime(now.year, now.month, now.day, now.hour, now.min, 30) + # else + # @next_time = Time.mktime(now.year, now.month, now.day, now.hour, now.min) + 60 + # end end - end -end + def match_game + players = @league.find_all_players do |pl| + pl.status == "game_waiting" && + Floodgate.game_name?(pl.game_name) && + pl.sente == nil + end + log_warning("DEBUG: %s" % [File.join(File.dirname(__FILE__), "pairing.rb")]) + load File.join(File.dirname(__FILE__), "pairing.rb") + Pairing.default_pairing.match(players) + end + end # class Floodgate -class League def initialize - @hash = Hash::new + @mutex = Mutex.new # guard @players + @games = Hash::new + @players = Hash::new + @event = nil + @dir = File.dirname(__FILE__) + @floodgate = Floodgate.new(self) + @floodgate.run + end + attr_accessor :players, :games, :event, :dir + + def shutdown + @mutex.synchronize do + @players.each {|a| save(a)} + end + @floodgate.shutdown + end + + # this should be called just after instanciating a League object. + def setup_players_database + @db = YAML::Store.new(File.join(@dir, "players.yaml")) end - attr_accessor :hash def add(player) - @hash[player.name] = player + self.load(player) if player.id + @mutex.synchronize do + @players[player.name] = player + end end + def delete(player) - @hash.delete(player.name) + @mutex.synchronize do + save(player) + @players.delete(player.name) + end + end + + def reload + @mutex.synchronize do + @players.each {|player| load(player)} + end + end + + def find_all_players + found = nil + @mutex.synchronize do + found = @players.find_all do |name, player| + yield player + end + end + return found.map {|a| a.last} + end + + def find(player_name) + found = nil + @mutex.synchronize do + found = @players[player_name] + end + return found end - def duplicated?(player) - if (@hash[player.name]) + + def get_player(status, game_name, sente, searcher) + found = nil + @mutex.synchronize do + found = @players.find do |name, player| + (player.status == status) && + (player.game_name == game_name) && + ( (sente == nil) || + (player.sente == nil) || + (player.sente == sente) ) && + (player.name != searcher.name) + end + end + return found ? found.last : nil + end + + def load(player) + hash = search(player.id) + return unless hash + + # a current user + player.name = hash['name'] + player.rate = hash['rate'] || 0 + player.modified_at = hash['last_modified'] + player.rating_group = hash['rating_group'] + player.win = hash['win'] || 0 + player.loss = hash['loss'] || 0 + player.last_game_win = hash['last_game_win'] || false + end + + def save(player) + @db.transaction do + break unless @db["players"] + @db["players"].each do |group, players| + hash = players[player.id] + if hash + hash['last_game_win'] = player.last_game_win + break + end + end + end + end + + def search(id) + hash = nil + @db.transaction(true) do + break unless @db["players"] + @db["players"].each do |group, players| + hash = players[id] + break if hash + end + end + hash + end + + def rated_players + players = [] + @db.transaction(true) do + break unless @db["players"] + @db["players"].each do |group, players_hash| + players << players_hash.keys + end + end + return players.flatten.collect do |id| + p = BasicPlayer.new + p.id = id + self.load(p) + p + end + end +end + + +###################################################### +# Processes the LOGIN command. +# +class Login + def Login.good_login?(str) + tokens = str.split + if (((tokens.length == 3) || + ((tokens.length == 4) && tokens[3] == "x1")) && + (tokens[0] == "LOGIN") && + (good_identifier?(tokens[1]))) return true else return false end end - def get_player(status, game_name, sente, searcher=nil) - @hash.each do |name, player| - if ((player.status == status) && - (player.game_name == game_name) && - ((player.sente == nil) || (player.sente == sente)) && - ((searcher == nil) || (player != searcher))) - return player - end + + def Login.good_game_name?(str) + if ((str =~ /^(.+)-\d+-\d+$/) && (good_identifier?($1))) + return true + else + return false end - return nil end - def new_game(game_name, player0, player1) - game = Game::new(game_name, player0, player1) + + def Login.good_identifier?(str) + if str =~ /\A[\w\d_@\-\.]{1,#{Max_Identifier_Length}}\z/ + return true + else + return false + end + end + + def Login.factory(str, player) + (login, player.name, password, ext) = str.chomp.split + if ext + return Loginx1.new(player, password) + else + return LoginCSA.new(player, password) + end + end + + attr_reader :player + + # the first command that will be executed just after LOGIN. + # If it is nil, the default process will be started. + attr_reader :csa_1st_str + + def initialize(player, password) + @player = player + @csa_1st_str = nil + parse_password(password) + end + + def process + @player.write_safe(sprintf("LOGIN:%s OK\n", @player.name)) + log_message(sprintf("user %s run in %s mode", @player.name, @player.protocol)) + end + + def incorrect_duplicated_player(str) + @player.write_safe("LOGIN:incorrect\n") + @player.write_safe(sprintf("username %s is already connected\n", @player.name)) if (str.split.length >= 4) + sleep 3 # wait for sending the above messages. + @player.name = "%s [duplicated]" % [@player.name] + @player.finish end end +###################################################### +# Processes LOGIN for the CSA standard mode. +# +class LoginCSA < Login + PROTOCOL = "CSA" + def initialize(player, password) + @gamename = nil + super + @player.protocol = PROTOCOL + end + + def parse_password(password) + if Login.good_game_name?(password) + @gamename = password + @player.set_password(nil) + elsif password.split(",").size > 1 + @gamename, *trip = password.split(",") + @player.set_password(trip.join(",")) + else + @player.set_password(password) + @gamename = Default_Game_Name + end + @gamename = self.class.good_game_name?(@gamename) ? @gamename : Default_Game_Name + end + + def process + super + @csa_1st_str = "%%GAME #{@gamename} *" + end +end + +###################################################### +# Processes LOGIN for the extented mode. +# +class Loginx1 < Login + PROTOCOL = "x1" + def initialize(player, password) + super + @player.protocol = PROTOCOL + end + + def parse_password(password) + @player.set_password(password) + end + + def process + super + @player.write_safe(sprintf("##[LOGIN] +OK %s\n", PROTOCOL)) + end +end -class Player - def initialize(str, socket) + +class BasicPlayer + def initialize + @id = nil @name = nil @password = nil + @last_game_win = false + end + + # Idetifier of the player in the rating system + attr_accessor :id + + # Name of the player + attr_accessor :name + + # Password of the player, which does not include a trip + attr_accessor :password + + # Score in the rating sysem + attr_accessor :rate + + # Number of games for win and loss in the rating system + attr_accessor :win, :loss + + # Group in the rating system + attr_accessor :rating_group + + # Last timestamp when the rate was modified + attr_accessor :modified_at + + # Whether win the previous game or not + attr_accessor :last_game_win + + def modified_at + @modified_at || Time.now + end + + def rate=(new_rate) + if @rate != new_rate + @rate = new_rate + @modified_at = Time.now + end + end + + def rated? + @id != nil + end + + def last_game_win? + return @last_game_win + end + + def simple_id + if @trip + simple_name = @name.gsub(/@.*?$/, '') + "%s+%s" % [simple_name, @trip[0..8]] + else + @name + end + end + + ## + # Parses str in the LOGIN command, sets up @id and @trip + # + def set_password(str) + if str && !str.empty? + @password = str.strip + @id = "%s+%s" % [@name, Digest::MD5.hexdigest(@password)] + else + @id = @password = nil + end + end +end + + +class Player < BasicPlayer + def initialize(str, socket, eol=nil) + super() @socket = socket - @status = "connected" # game_waiting -> agree_waiting -> start_waiting -> game + @status = "connected" # game_waiting -> agree_waiting -> start_waiting -> game -> finished @protocol = nil # CSA or x1 - @eol = "\m" # favorite eol code + @eol = eol || "\m" # favorite eol code @game = nil @game_name = "" - @mytime = Total_Time + @mytime = 0 # set in start method also @sente = nil - @watchdog_thread = nil - - login(str) + @socket_buffer = [] + @main_thread = Thread::current + @mutex_write_guard = Mutex.new end - attr_accessor :name, :password, :socket, :status - attr_accessor :protocol, :eol, :game, :mytime, :watchdog_thread, :game_name, :sente + attr_accessor :socket, :status + attr_accessor :protocol, :eol, :game, :mytime, :game_name, :sente + attr_accessor :main_thread + attr_reader :socket_buffer + + def kill + log_message(sprintf("user %s killed", @name)) + if (@game) + @game.kill(self) + end + finish + Thread::kill(@main_thread) if @main_thread + end def finish - log_message(sprintf("user %s finish", @name)) - Thread::kill(@watchdog_thread) if @watchdog_thread - @socket.close if (! @socket.closed?) + if (@status != "finished") + @status = "finished" + log_message(sprintf("user %s finish", @name)) + begin +# @socket.close if (! @socket.closed?) + rescue + log_message(sprintf("user %s finish failed", @name)) + end + end end - def watchdog(time) - while true + def write_safe(str) + @mutex_write_guard.synchronize do begin - Ping.pingecho(@socket.addr[3]) - rescue + if @socket.closed? + log_warning("%s's socket has been closed." % [@name]) + return + end + if r = select(nil, [@socket], nil, 20) + r[1].first.write(str) + else + log_error("Sending a message to #{@name} timed up.") + end + rescue Exception => ex + log_error("Failed to send a message to #{@name}. #{ex.class}: #{ex.message}\t#{ex.backtrace[0]}") + end + end + end + + def to_s + if ["game_waiting", "start_waiting", "agree_waiting", "game"].include?(status) + if (@sente) + return sprintf("%s %s %s %s +", @name, @protocol, @status, @game_name) + elsif (@sente == false) + return sprintf("%s %s %s %s -", @name, @protocol, @status, @game_name) + elsif (@sente == nil) + return sprintf("%s %s %s %s *", @name, @protocol, @status, @game_name) + end + else + return sprintf("%s %s %s", @name, @protocol, @status) + end + end + + def run(csa_1st_str=nil) + while ( csa_1st_str || + str = gets_safe(@socket, (@socket_buffer.empty? ? Default_Timeout : 1)) ) + $mutex.lock + begin + if (@game && @game.turn?(self)) + @socket_buffer << str + str = @socket_buffer.shift + end + log_message("%s (%s)" % [str, @socket_buffer.map {|a| String === a ? a.strip : a }.join(",")]) if $DEBUG + + if (csa_1st_str) + str = csa_1st_str + csa_1st_str = nil + end + + if (@status == "finished") + return + end + str.chomp! if (str.class == String) # may be strip! ? + case str + when "" + # Application-level protocol for Keep-Alive + # If the server gets LF, it sends back LF. + # 30 sec rule (client may not send LF again within 30 sec) is not implemented yet. + write_safe("\n") + when /^[\+\-][^%]/ + if (@status == "game") + array_str = str.split(",") + move = array_str.shift + additional = array_str.shift + if /^'(.*)/ =~ additional + comment = array_str.unshift("'*#{$1.toeuc}") + end + s = @game.handle_one_move(move, self) + @game.fh.print("#{Kconv.toeuc(comment.first)}\n") if (comment && comment.first && !s) + return if (s && @protocol == LoginCSA::PROTOCOL) + end + when /^%[^%]/, :timeout + if (@status == "game") + s = @game.handle_one_move(str, self) + return if (s && @protocol == LoginCSA::PROTOCOL) + # else + # begin + # @socket.write("##[KEEPALIVE] #{Time.now}\n") + # rescue Exception => ex + # log_error("Failed to send a keepalive to #{@name}.") + # log_error("#{ex.class}: #{ex.message}\n\t#{ex.backtrace[0]}") + # return + # end + end + when :exception + log_error("Failed to receive a message from #{@name}.") + return + when /^REJECT/ + if (@status == "agree_waiting") + @game.reject(@name) + return if (@protocol == LoginCSA::PROTOCOL) + else + write_safe(sprintf("##[ERROR] you are in %s status. AGREE is valid in agree_waiting status\n", @status)) + end + when /^AGREE/ + if (@status == "agree_waiting") + @status = "start_waiting" + if ((@game.sente.status == "start_waiting") && + (@game.gote.status == "start_waiting")) + @game.start + @game.sente.status = "game" + @game.gote.status = "game" + end + else + write_safe(sprintf("##[ERROR] you are in %s status. AGREE is valid in agree_waiting status\n", @status)) + end + when /^%%SHOW\s+(\S+)/ + game_id = $1 + if (LEAGUE.games[game_id]) + write_safe(LEAGUE.games[game_id].show.gsub(/^/, '##[SHOW] ')) + end + write_safe("##[SHOW] +OK\n") + when /^%%MONITORON\s+(\S+)/ + game_id = $1 + if (LEAGUE.games[game_id]) + LEAGUE.games[game_id].monitoron(self) + write_safe(LEAGUE.games[game_id].show.gsub(/^/, "##[MONITOR][#{game_id}] ")) + write_safe("##[MONITOR][#{game_id}] +OK\n") + end + when /^%%MONITOROFF\s+(\S+)/ + game_id = $1 + if (LEAGUE.games[game_id]) + LEAGUE.games[game_id].monitoroff(self) + end + when /^%%HELP/ + write_safe( + %!##[HELP] available commands "%%WHO", "%%CHAT str", "%%GAME game_name +", "%%GAME game_name -"\n!) + when /^%%RATING/ + players = LEAGUE.rated_players + players.sort {|a,b| b.rate <=> a.rate}.each do |p| + write_safe("##[RATING] %s \t %4d @%s\n" % + [p.simple_id, p.rate, p.modified_at.strftime("%Y-%m-%d")]) + end + write_safe("##[RATING] +OK\n") + when /^%%VERSION/ + write_safe "##[VERSION] Shogi Server revision #{Revision}\n" + write_safe("##[VERSION] +OK\n") + when /^%%GAME\s*$/ + if ((@status == "connected") || (@status == "game_waiting")) + @status = "connected" + @game_name = "" + else + write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status)) + end + when /^%%(GAME|CHALLENGE)\s+(\S+)\s+([\+\-\*])\s*$/ + command_name = $1 + game_name = $2 + my_sente_str = $3 + if (! Login::good_game_name?(game_name)) + write_safe(sprintf("##[ERROR] bad game name\n")) + next + elsif ((@status == "connected") || (@status == "game_waiting")) + ## continue + else + write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status)) + next + end + + rival = nil + if (League::Floodgate.game_name?(game_name)) + if (my_sente_str != "*") + write_safe(sprintf("##[ERROR] You are not allowed to specify TEBAN %s for the game %s\n", my_sente_str, game_name)) + next + end + @sente = nil + else + if (my_sente_str == "*") + rival = LEAGUE.get_player("game_waiting", game_name, nil, self) # no preference + elsif (my_sente_str == "+") + rival = LEAGUE.get_player("game_waiting", game_name, false, self) # rival must be gote + elsif (my_sente_str == "-") + rival = LEAGUE.get_player("game_waiting", game_name, true, self) # rival must be sente + else + ## never reached + write_safe(sprintf("##[ERROR] bad game option\n")) + next + end + end + + if (rival) + @game_name = game_name + if ((my_sente_str == "*") && (rival.sente == nil)) + if (rand(2) == 0) + @sente = true + rival.sente = false + else + @sente = false + rival.sente = true + end + elsif (rival.sente == true) # rival has higher priority + @sente = false + elsif (rival.sente == false) + @sente = true + elsif (my_sente_str == "+") + @sente = true + rival.sente = false + elsif (my_sente_str == "-") + @sente = false + rival.sente = true + else + ## never reached + end + Game::new(@game_name, self, rival) + else # rival not found + if (command_name == "GAME") + @status = "game_waiting" + @game_name = game_name + if (my_sente_str == "+") + @sente = true + elsif (my_sente_str == "-") + @sente = false + else + @sente = nil + end + else # challenge + write_safe(sprintf("##[ERROR] can't find rival for %s\n", game_name)) + @status = "connected" + @game_name = "" + @sente = nil + end + end + when /^%%CHAT\s+(.+)/ + message = $1 + LEAGUE.players.each do |name, player| + if (player.protocol != LoginCSA::PROTOCOL) + player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message)) + end + end + when /^%%LIST/ + buf = Array::new + LEAGUE.games.each do |id, game| + buf.push(sprintf("##[LIST] %s\n", id)) + end + buf.push("##[LIST] +OK\n") + write_safe(buf.join) + when /^%%WHO/ + buf = Array::new + LEAGUE.players.each do |name, player| + buf.push(sprintf("##[WHO] %s\n", player.to_s)) + end + buf.push("##[WHO] +OK\n") + write_safe(buf.join) + when /^LOGOUT/ + @status = "connected" + write_safe("LOGOUT:completed\n") + return + when /^CHALLENGE/ + # This command is only available for CSA's official testing server. + # So, this means nothing for this program. + write_safe("CHALLENGE ACCEPTED\n") + when /^\s*$/ + ## ignore null string + else + msg = "##[ERROR] unknown command %s\n" % [str] + write_safe(msg) + log_error(msg) + end + ensure + $mutex.unlock + end + end # enf of while + end # def run +end # class + +class Piece + PROMOTE = {"FU" => "TO", "KY" => "NY", "KE" => "NK", + "GI" => "NG", "KA" => "UM", "HI" => "RY"} + def initialize(board, x, y, sente, promoted=false) + @board = board + @x = x + @y = y + @sente = sente + @promoted = promoted + + if ((x == 0) || (y == 0)) + if (sente) + hands = board.sente_hands + else + hands = board.gote_hands + end + hands.push(self) + hands.sort! {|a, b| + a.name <=> b.name + } + else + @board.array[x][y] = self + end + end + attr_accessor :promoted, :sente, :x, :y, :board + + def room_of_head?(x, y, name) + true + end + + def movable_grids + return adjacent_movable_grids + far_movable_grids + end + + def far_movable_grids + return [] + end + + def jump_to?(x, y) + if ((1 <= x) && (x <= 9) && (1 <= y) && (y <= 9)) + if ((@board.array[x][y] == nil) || # dst is empty + (@board.array[x][y].sente != @sente)) # dst is enemy + return true + end + end + return false + end + + def put_to?(x, y) + if ((1 <= x) && (x <= 9) && (1 <= y) && (y <= 9)) + if (@board.array[x][y] == nil) # dst is empty? + return true + end + end + return false + end + + def adjacent_movable_grids + grids = Array::new + if (@promoted) + moves = @promoted_moves + else + moves = @normal_moves + end + moves.each do |(dx, dy)| + if (@sente) + cand_y = @y - dy + else + cand_y = @y + dy + end + cand_x = @x + dx + if (jump_to?(cand_x, cand_y)) + grids.push([cand_x, cand_y]) + end + end + return grids + end + + def move_to?(x, y, name) + return false if (! room_of_head?(x, y, name)) + return false if ((name != @name) && (name != @promoted_name)) + return false if (@promoted && (name != @promoted_name)) # can't un-promote + + if (! @promoted) + return false if (((@x == 0) || (@y == 0)) && (name != @name)) # can't put promoted piece + if (@sente) + return false if ((4 <= @y) && (4 <= y) && (name != @name)) # can't promote + else + return false if ((6 >= @y) && (6 >= y) && (name != @name)) + end + end + + if ((@x == 0) || (@y == 0)) + return jump_to?(x, y) + else + return movable_grids.include?([x, y]) + end + end + + def move_to(x, y) + if ((@x == 0) || (@y == 0)) + if (@sente) + @board.sente_hands.delete(self) + else + @board.gote_hands.delete(self) + end + @board.array[x][y] = self + elsif ((x == 0) || (y == 0)) + @promoted = false # clear promoted flag before moving to hands + if (@sente) + @board.sente_hands.push(self) + else + @board.gote_hands.push(self) end - sleep(time) + @board.array[@x][@y] = nil + else + @board.array[@x][@y] = nil + @board.array[x][y] = self + end + @x = x + @y = y + end + + def point + @point + end + + def name + @name + end + + def promoted_name + @promoted_name + end + + def to_s + if (@sente) + sg = "+" + else + sg = "-" + end + if (@promoted) + n = @promoted_name + else + n = @name + end + return sg + n + end +end + +class PieceFU < Piece + def initialize(*arg) + @point = 1 + @normal_moves = [[0, +1]] + @promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]] + @name = "FU" + @promoted_name = "TO" + super + end + def room_of_head?(x, y, name) + if (name == "FU") + if (@sente) + return false if (y == 1) + else + return false if (y == 9) + end + ## 2fu check + c = 0 + iy = 1 + while (iy <= 9) + if ((iy != @y) && # not source position + @board.array[x][iy] && + (@board.array[x][iy].sente == @sente) && # mine + (@board.array[x][iy].name == "FU") && + (@board.array[x][iy].promoted == false)) + return false + end + iy = iy + 1 + end + end + return true + end +end + +class PieceKY < Piece + def initialize(*arg) + @point = 1 + @normal_moves = [] + @promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]] + @name = "KY" + @promoted_name = "NY" + super + end + def room_of_head?(x, y, name) + if (name == "KY") + if (@sente) + return false if (y == 1) + else + return false if (y == 9) + end + end + return true + end + def far_movable_grids + grids = Array::new + if (@promoted) + return [] + else + if (@sente) # up + cand_x = @x + cand_y = @y - 1 + while (jump_to?(cand_x, cand_y)) + grids.push([cand_x, cand_y]) + break if (! put_to?(cand_x, cand_y)) + cand_y = cand_y - 1 + end + else # down + cand_x = @x + cand_y = @y + 1 + while (jump_to?(cand_x, cand_y)) + grids.push([cand_x, cand_y]) + break if (! put_to?(cand_x, cand_y)) + cand_y = cand_y + 1 + end + end + return grids + end + end +end +class PieceKE < Piece + def initialize(*arg) + @point = 1 + @normal_moves = [[+1, +2], [-1, +2]] + @promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]] + @name = "KE" + @promoted_name = "NK" + super + end + def room_of_head?(x, y, name) + if (name == "KE") + if (@sente) + return false if ((y == 1) || (y == 2)) + else + return false if ((y == 9) || (y == 8)) + end + end + return true + end +end +class PieceGI < Piece + def initialize(*arg) + @point = 1 + @normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, -1], [-1, -1]] + @promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]] + @name = "GI" + @promoted_name = "NG" + super + end +end +class PieceKI < Piece + def initialize(*arg) + @point = 1 + @normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]] + @promoted_moves = [] + @name = "KI" + @promoted_name = nil + super + end +end +class PieceKA < Piece + def initialize(*arg) + @point = 5 + @normal_moves = [] + @promoted_moves = [[0, +1], [+1, 0], [-1, 0], [0, -1]] + @name = "KA" + @promoted_name = "UM" + super + end + def far_movable_grids + grids = Array::new + ## up right + cand_x = @x - 1 + cand_y = @y - 1 + while (jump_to?(cand_x, cand_y)) + grids.push([cand_x, cand_y]) + break if (! put_to?(cand_x, cand_y)) + cand_x = cand_x - 1 + cand_y = cand_y - 1 + end + ## down right + cand_x = @x - 1 + cand_y = @y + 1 + while (jump_to?(cand_x, cand_y)) + grids.push([cand_x, cand_y]) + break if (! put_to?(cand_x, cand_y)) + cand_x = cand_x - 1 + cand_y = cand_y + 1 + end + ## up left + cand_x = @x + 1 + cand_y = @y - 1 + while (jump_to?(cand_x, cand_y)) + grids.push([cand_x, cand_y]) + break if (! put_to?(cand_x, cand_y)) + cand_x = cand_x + 1 + cand_y = cand_y - 1 + end + ## down left + cand_x = @x + 1 + cand_y = @y + 1 + while (jump_to?(cand_x, cand_y)) + grids.push([cand_x, cand_y]) + break if (! put_to?(cand_x, cand_y)) + cand_x = cand_x + 1 + cand_y = cand_y + 1 + end + return grids + end +end +class PieceHI < Piece + def initialize(*arg) + @point = 5 + @normal_moves = [] + @promoted_moves = [[+1, +1], [-1, +1], [+1, -1], [-1, -1]] + @name = "HI" + @promoted_name = "RY" + super + end + def far_movable_grids + grids = Array::new + ## up + cand_x = @x + cand_y = @y - 1 + while (jump_to?(cand_x, cand_y)) + grids.push([cand_x, cand_y]) + break if (! put_to?(cand_x, cand_y)) + cand_y = cand_y - 1 + end + ## down + cand_x = @x + cand_y = @y + 1 + while (jump_to?(cand_x, cand_y)) + grids.push([cand_x, cand_y]) + break if (! put_to?(cand_x, cand_y)) + cand_y = cand_y + 1 + end + ## right + cand_x = @x - 1 + cand_y = @y + while (jump_to?(cand_x, cand_y)) + grids.push([cand_x, cand_y]) + break if (! put_to?(cand_x, cand_y)) + cand_x = cand_x - 1 + end + ## down + cand_x = @x + 1 + cand_y = @y + while (jump_to?(cand_x, cand_y)) + grids.push([cand_x, cand_y]) + break if (! put_to?(cand_x, cand_y)) + cand_x = cand_x + 1 + end + return grids + end +end +class PieceOU < Piece + def initialize(*arg) + @point = 0 + @normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1], [+1, -1], [-1, -1]] + @promoted_moves = [] + @name = "OU" + @promoted_name = nil + super + end +end + +class Board + def initialize + @sente_hands = Array::new + @gote_hands = Array::new + @history = Hash::new(0) + @sente_history = Hash::new(0) + @gote_history = Hash::new(0) + @array = [[], [], [], [], [], [], [], [], [], []] + @move_count = 0 + @teban = nil # black => true, white => false + end + attr_accessor :array, :sente_hands, :gote_hands, :history, :sente_history, :gote_history + attr_reader :move_count + + def initial + PieceKY::new(self, 1, 1, false) + PieceKE::new(self, 2, 1, false) + PieceGI::new(self, 3, 1, false) + PieceKI::new(self, 4, 1, false) + PieceOU::new(self, 5, 1, false) + PieceKI::new(self, 6, 1, false) + PieceGI::new(self, 7, 1, false) + PieceKE::new(self, 8, 1, false) + PieceKY::new(self, 9, 1, false) + PieceKA::new(self, 2, 2, false) + PieceHI::new(self, 8, 2, false) + (1..9).each do |i| + PieceFU::new(self, i, 3, false) + end + + PieceKY::new(self, 1, 9, true) + PieceKE::new(self, 2, 9, true) + PieceGI::new(self, 3, 9, true) + PieceKI::new(self, 4, 9, true) + PieceOU::new(self, 5, 9, true) + PieceKI::new(self, 6, 9, true) + PieceGI::new(self, 7, 9, true) + PieceKE::new(self, 8, 9, true) + PieceKY::new(self, 9, 9, true) + PieceKA::new(self, 8, 8, true) + PieceHI::new(self, 2, 8, true) + (1..9).each do |i| + PieceFU::new(self, i, 7, true) + end + @teban = true + end + + def have_piece?(hands, name) + piece = hands.find { |i| + i.name == name + } + return piece + end + + def move_to(x0, y0, x1, y1, name, sente) + if (sente) + hands = @sente_hands + else + hands = @gote_hands + end + + if ((x0 == 0) || (y0 == 0)) + piece = have_piece?(hands, name) + return :illegal if (! piece.move_to?(x1, y1, name)) # TODO null check for the piece? + piece.move_to(x1, y1) + else + return :illegal if (! @array[x0][y0].move_to?(x1, y1, name)) # TODO null check? + if (@array[x0][y0].name != name) # promoted ? + @array[x0][y0].promoted = true + end + if (@array[x1][y1]) # capture + if (@array[x1][y1].name == "OU") + return :outori # return board update + end + @array[x1][y1].sente = @array[x0][y0].sente + @array[x1][y1].move_to(0, 0) + hands.sort! {|a, b| # TODO refactor. Move to Piece class + a.name <=> b.name + } + end + @array[x0][y0].move_to(x1, y1) + end + @move_count += 1 + @teban = @teban ? false : true + return true + end + + def look_for_ou(sente) + x = 1 + while (x <= 9) + y = 1 + while (y <= 9) + if (@array[x][y] && + (@array[x][y].name == "OU") && + (@array[x][y].sente == sente)) + return @array[x][y] + end + y = y + 1 + end + x = x + 1 + end + raise "can't find ou" + end + + # note checkmate, but check. sente is checked. + def checkmated?(sente) # sente is loosing + ou = look_for_ou(sente) + x = 1 + while (x <= 9) + y = 1 + while (y <= 9) + if (@array[x][y] && + (@array[x][y].sente != sente)) + if (@array[x][y].movable_grids.include?([ou.x, ou.y])) + return true + end + end + y = y + 1 + end + x = x + 1 + end + return false + end + + def uchifuzume?(sente) + rival_ou = look_for_ou(! sente) # rival's ou + if (sente) # rival is gote + if ((rival_ou.y != 9) && + (@array[rival_ou.x][rival_ou.y + 1]) && + (@array[rival_ou.x][rival_ou.y + 1].name == "FU") && + (@array[rival_ou.x][rival_ou.y + 1].sente == sente)) # uchifu true + fu_x = rival_ou.x + fu_y = rival_ou.y + 1 + else + return false + end + else # gote + if ((rival_ou.y != 1) && + (@array[rival_ou.x][rival_ou.y - 1]) && + (@array[rival_ou.x][rival_ou.y - 1].name == "FU") && + (@array[rival_ou.x][rival_ou.y - 1].sente == sente)) # uchifu true + fu_x = rival_ou.x + fu_y = rival_ou.y - 1 + else + return false + end + end + + ## case: rival_ou is moving + rival_ou.movable_grids.each do |(cand_x, cand_y)| + tmp_board = Marshal.load(Marshal.dump(self)) + s = tmp_board.move_to(rival_ou.x, rival_ou.y, cand_x, cand_y, "OU", ! sente) + raise "internal error" if (s != true) + if (! tmp_board.checkmated?(! sente)) # good move + return false + end + end + + ## case: rival is capturing fu + x = 1 + while (x <= 9) + y = 1 + while (y <= 9) + if (@array[x][y] && + (@array[x][y].sente != sente) && + @array[x][y].movable_grids.include?([fu_x, fu_y])) # capturable + + names = [] + if (@array[x][y].promoted) + names << @array[x][y].promoted_name + else + names << @array[x][y].name + if @array[x][y].promoted_name && + @array[x][y].move_to?(fu_x, fu_y, @array[x][y].promoted_name) + names << @array[x][y].promoted_name + end + end + names.map! do |name| + tmp_board = Marshal.load(Marshal.dump(self)) + s = tmp_board.move_to(x, y, fu_x, fu_y, name, ! sente) + if s == :illegal + s # result + else + tmp_board.checkmated?(! sente) # result + end + end + all_illegal = names.find {|a| a != :illegal} + raise "internal error: legal move not found" if all_illegal == nil + r = names.find {|a| a == false} # good move + return false if r == false # found good move + end + y = y + 1 + end + x = x + 1 + end + return true + end + + # @[sente|gote]_history has at least one item while the player is checking the other or + # the other escapes. + def update_sennichite(player) + str = to_s + @history[str] += 1 + if checkmated?(!player) + if (player) + @sente_history["dummy"] = 1 # flag to see Sente player is checking Gote player + else + @gote_history["dummy"] = 1 # flag to see Gote player is checking Sente player + end + else + if (player) + @sente_history.clear # no more continuous check + else + @gote_history.clear # no more continuous check + end + end + if @sente_history.size > 0 # possible for Sente's or Gote's turn + @sente_history[str] += 1 + end + if @gote_history.size > 0 # possible for Sente's or Gote's turn + @gote_history[str] += 1 + end + end + + def oute_sennichite?(player) + if (@sente_history[to_s] >= 4) + return :oute_sennichite_sente_lose + elsif (@gote_history[to_s] >= 4) + return :oute_sennichite_gote_lose + else + return nil + end + end + + def sennichite?(sente) + if (@history[to_s] >= 4) # already 3 times + return true + end + return false + end + + def good_kachi?(sente) + if (checkmated?(sente)) + puts "'NG: Checkmating." if $DEBUG + return false + end + + ou = look_for_ou(sente) + if (sente && (ou.y >= 4)) + puts "'NG: Black's OU does not enter yet." if $DEBUG + return false + end + if (! sente && (ou.y <= 6)) + puts "'NG: White's OU does not enter yet." if $DEBUG + return false + end + + number = 0 + point = 0 + + if (sente) + hands = @sente_hands + r = [1, 2, 3] + else + hands = @gote_hands + r = [7, 8, 9] + end + r.each do |y| + x = 1 + while (x <= 9) + if (@array[x][y] && + (@array[x][y].sente == sente) && + (@array[x][y].point > 0)) + point = point + @array[x][y].point + number = number + 1 + end + x = x + 1 + end + end + hands.each do |piece| + point = point + piece.point + end + + if (number < 10) + puts "'NG: Piece#[%d] is too small." % [number] if $DEBUG + return false + end + if (sente) + if (point < 28) + puts "'NG: Black's point#[%d] is too small." % [point] if $DEBUG + return false + end + else + if (point < 27) + puts "'NG: White's point#[%d] is too small." % [point] if $DEBUG + return false + end + end + + puts "'Good: Piece#[%d], Point[%d]." % [number, point] if $DEBUG + return true + end + + # sente is nil only if tests in test_board run + def handle_one_move(str, sente=nil) + if (str =~ /^([\+\-])(\d)(\d)(\d)(\d)([A-Z]{2})/) + sg = $1 + x0 = $2.to_i + y0 = $3.to_i + x1 = $4.to_i + y1 = $5.to_i + name = $6 + elsif (str =~ /^%KACHI/) + raise ArgumentError, "sente is null", caller if sente == nil + if (good_kachi?(sente)) + return :kachi_win + else + return :kachi_lose + end + elsif (str =~ /^%TORYO/) + return :toryo + else + return :illegal + end + + if (((x0 == 0) || (y0 == 0)) && # source is not from hand + ((x0 != 0) || (y0 != 0))) + return :illegal + elsif ((x1 == 0) || (y1 == 0)) # destination is out of board + return :illegal + end + + if (sg == "+") + sente = true if sente == nil # deprecated + return :illegal unless sente == true # black player's move must be black + hands = @sente_hands + else + sente = false if sente == nil # deprecated + return :illegal unless sente == false # white player's move must be white + hands = @gote_hands + end + + ## source check + if ((x0 == 0) && (y0 == 0)) + return :illegal if (! have_piece?(hands, name)) + elsif (! @array[x0][y0]) + return :illegal # no piece + elsif (@array[x0][y0].sente != sente) + return :illegal # this is not mine + elsif (@array[x0][y0].name != name) + return :illegal if (@array[x0][y0].promoted_name != name) # can't promote + end + + ## destination check + if (@array[x1][y1] && + (@array[x1][y1].sente == sente)) # can't capture mine + return :illegal + elsif ((x0 == 0) && (y0 == 0) && @array[x1][y1]) + return :illegal # can't put on existing piece + end + + tmp_board = Marshal.load(Marshal.dump(self)) + return :illegal if (tmp_board.move_to(x0, y0, x1, y1, name, sente) == :illegal) + return :oute_kaihimore if (tmp_board.checkmated?(sente)) + tmp_board.update_sennichite(sente) + os_result = tmp_board.oute_sennichite?(sente) + return os_result if os_result # :oute_sennichite_sente_lose or :oute_sennichite_gote_lose + return :sennichite if tmp_board.sennichite?(sente) + + if ((x0 == 0) && (y0 == 0) && (name == "FU") && tmp_board.uchifuzume?(sente)) + return :uchifuzume end + + move_to(x0, y0, x1, y1, name, sente) + + update_sennichite(sente) + return :normal end def to_s - if ((status == "game_waiting") || - (status == "agree_waiting") || - (status == "game")) - if (@sente) - return sprintf("%s %s %s +", @name, @status, @game_name) - elsif (@sente == false) - return sprintf("%s %s %s -", @name, @status, @game_name) - elsif (@sente == nil) - return sprintf("%s %s %s +-", @name, @status, @game_name) + a = Array::new + y = 1 + while (y <= 9) + a.push(sprintf("P%d", y)) + x = 9 + while (x >= 1) + piece = @array[x][y] + if (piece) + s = piece.to_s + else + s = " * " + end + a.push(s) + x = x - 1 end - else - return sprintf("%s %s", @name, @status) + a.push(sprintf("\n")) + y = y + 1 end + if (! sente_hands.empty?) + a.push("P+") + sente_hands.each do |p| + a.push("00" + p.name) + end + a.push("\n") + end + if (! gote_hands.empty?) + a.push("P-") + gote_hands.each do |p| + a.push("00" + p.name) + end + a.push("\n") + end + a.push("%s\n" % [@teban ? "+" : "-"]) + return a.join end +end - def write_help - @socket.write_safe('##[HELP] available commands "%%WHO", "%%CHAT str", "%%GAME game_name +", "%%GAME game_name -"') - end - - def write_safe(str) - @socket.write_safe(str.gsub(/[\r\n]+/, @eol)) - end +class GameResult + attr_reader :players, :black, :white - def login(str) - str =~ /([\r\n]*)$/ - @eol = $1 - str.chomp! - (login, @name, @password, ext) = str.split - if (ext) - @protocol = "x1" + def initialize(p1, p2) + @players = [p1, p2] + if p1.sente && !p2.sente + @black, @white = p1, p2 + elsif !p1.sente && p2.sente + @black, @white = p2, p1 else - @protocol = "CSA" - end - @watchdog_thread = Thread::start do - watchdog(Watchdog_Time) + raise "Never reached!" end end - - def run - if (@protocol != "CSA") - log_message(sprintf("user %s run in %s mode", @name, @protocol)) - write_safe(sprintf("##[LOGIN] +OK %s\n", @protocol)) - else - log_message(sprintf("user %s run in CSA mode", @name)) - csa_1st_str = "%%GAME default +-" - end +end - - while (csa_1st_str || (str = @socket.gets_safe)) - begin - $mutex.lock - if (csa_1st_str) - str = csa_1st_str - csa_1st_str = nil - end - str.chomp! - case str - when /^[\+\-%][^%]/ - if (@status == "game") - s = @game.handle_one_move(str, self) - return if (s && @protocol == "CSA") - else - next - end - when /^AGREE/ - if (@status == "agree_waiting") - @status = "start_waiting" - if ((@game.sente.status == "start_waiting") && - (@game.gote.status == "start_waiting")) - @game.start - @game.sente.status = "game" - @game.gote.status = "game" - end - else - write_safe("## you are in %s status. AGREE is valid in agree_waiting status\n", @status) - next - end - when /^%%HELP/ - write_help - when /^%%GAME\s+(\S+)\s+([\+\-]+)/ - if ((@status == "connected") || (@status == "game_waiting")) - @status = "game_waiting" - else - write_safe("## you are in %s status. GAME is valid in connected or game_waiting status\n", @status) - next - end - @status = "game_waiting" - @game_name = $1 - sente_str = $2 - if (sente_str == "+") - @sente = true - rival_sente = false - elsif (sente_str == "-") - @sente = false - rival_sente = true - else - @sente = nil - rival_sente = nil - end - rival = LEAGUE.get_player("game_waiting", @game_name, rival_sente, self) - rival = LEAGUE.get_player("game_waiting", @game_name, nil, self) if (! rival) - if (rival) - if (@sente == nil) - if (rand(2) == 0) - @sente = true - rival_sente = false - else - @sente = false - rival_sente = true - end - elsif (rival_sente == nil) - if (@sente) - rival_sente = false - else - rival_sente = true - end - end - rival.sente = rival_sente - LEAGUE.new_game(@game_name, self, rival) - self.status = "agree_waiting" - rival.status = "agree_waiting" - end - when /^%%CHAT\s+(\S+)/ - message = $1 - LEAGUE.hash.each do |name, player| - if (player.protocol != "CSA") - s = player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message)) - player.status = "zombie" if (! s) - end - end - when /^%%WHO/ - buf = Array::new - LEAGUE.hash.each do |name, player| - buf.push(sprintf("##[WHO] %s\n", player.to_s)) - end - buf.push("##[WHO] +OK\n") - write_safe(buf.join) - when /^%%LOGOUT/ - finish - return - else - write_safe(sprintf("## unknown command %s\n", str)) - end - ensure - $mutex.unlock - end - end # enf of while +class GameResultWin < GameResult + attr_reader :winner, :loser + + def initialize(winner, loser) + super + @winner, @loser = winner, loser + @winner.last_game_win = true + @loser.last_game_win = false + end + + def to_s + black_name = @black.id || @black.name + white_name = @white.id || @white.name + "%s:%s" % [black_name, white_name] end end -class Board +class GameResultDraw < GameResult + def initialize(p1, p2) + super + p1.last_game_win = false + p2.last_game_win = false + end end class Game + @@mutex = Mutex.new + @@time = 0 + def initialize(game_name, player0, player1) + @monitors = Array::new @game_name = game_name + if (@game_name =~ /-(\d+)-(\d+)$/) + @total_time = $1.to_i + @byoyomi = $2.to_i + end + if (player0.sente) - @sente = player0 - @gote = player1 + @sente, @gote = player0, player1 else - @sente = player1 - @gote = player0 + @sente, @gote = player1, player0 end - @current_player = @sente - @next_player = @gote - + @sente.socket_buffer.clear + @gote.socket_buffer.clear + @current_player, @next_player = @sente, @gote @sente.game = self - @gote.game = self + @gote.game = self + + @last_move = "" + @current_turn = 0 + @sente.status = "agree_waiting" - @gote.status = "agree_waiting" - @id = sprintf("%s-%s-%s-%s", @game_name, @sente.name, @gote.name, Time::new.strftime("%Y%m%d%H%M%S")) - log_message(sprintf("game created %s %s %s", game_name, sente.name, gote.name)) + @gote.status = "agree_waiting" + + @id = sprintf("%s+%s+%s+%s+%s", + LEAGUE.event, @game_name, + @sente.name, @gote.name, issue_current_time) + @logfile = File.join(LEAGUE.dir, @id + ".csa") + + LEAGUE.games[@id] = self + + log_message(sprintf("game created %s", @id)) - @logfile = @id + ".csa" @board = Board::new + @board.initial @start_time = nil @fh = nil + @result = nil propose end - attr_accessor :game_name, :sente, :gote, :id, :board, :current_player, :next_player, :fh + attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :id, :board, :current_player, :next_player, :fh, :monitors + attr_accessor :last_move, :current_turn + attr_reader :result + + def rated? + @sente.rated? && @gote.rated? + end + + def turn?(player) + return player.status == "game" && @current_player == player + end + + def monitoron(monitor) + @monitors.delete(monitor) + @monitors.push(monitor) + end + + def monitoroff(monitor) + @monitors.delete(monitor) + end + + def reject(rejector) + @sente.write_safe(sprintf("REJECT:%s by %s\n", @id, rejector)) + @gote.write_safe(sprintf("REJECT:%s by %s\n", @id, rejector)) + finish + end + + def kill(killer) + if ["agree_waiting", "start_waiting"].include?(@sente.status) + reject(killer.name) + elsif (@current_player == killer) + abnormal_lose() + finish + end + end def finish - log_message(sprintf("game finished %s %s %s", game_name, sente.name, gote.name)) + log_message(sprintf("game finished %s", @id)) @fh.printf("'$END_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S")) @fh.close + + @sente.game = nil + @gote.game = nil @sente.status = "connected" @gote.status = "connected" - if (@current_player.protocol == "CSA") + + if (@current_player.protocol == LoginCSA::PROTOCOL) @current_player.finish end + if (@next_player.protocol == LoginCSA::PROTOCOL) + @next_player.finish + end + @monitors = Array::new + @sente = nil + @gote = nil + @current_player = nil + @next_player = nil + LEAGUE.games.delete(@id) end + # class Game def handle_one_move(str, player) - finish_flag = false - if (@current_player == player) - @end_time = Time::new - t = @end_time - @start_time - t = Least_Time_Per_Move if (t < Least_Time_Per_Move) - @sente.write_safe(sprintf("%s,T%d\n", str, t)) - @gote.write_safe(sprintf("%s,T%d\n", str, t)) - @fh.printf("%s\nT%d\n", str, t) - @current_player.mytime = @current_player.mytime - t + unless turn?(player) + return false if str == :timeout + + @fh.puts("'Deferred %s" % [str]) + log_warning("Deferred a move [%s] scince it is not %s 's turn." % + [str, player.name]) + player.socket_buffer << str # always in the player's thread + return nil + end + + finish_flag = true + @end_time = Time::new + t = [(@end_time - @start_time).floor, Least_Time_Per_Move].max + + move_status = nil + if ((@current_player.mytime - t <= -@byoyomi) && + ((@total_time > 0) || (@byoyomi > 0))) + status = :timeout + elsif (str == :timeout) + return false # time isn't expired. players aren't swapped. continue game + else + @current_player.mytime -= t if (@current_player.mytime < 0) - timeout_end() - finish_flag = true - elsif (str =~ /%KACHI/) - kachi_end() - finish_flag = true - elsif (str =~ /%TORYO/) - toryo_end - finish_flag = true + @current_player.mytime = 0 + end + + move_status = @board.handle_one_move(str, @sente == @current_player) + + if [:illegal, :uchifuzme, :oute_kaihimore].include?(move_status) + @fh.printf("'ILLEGAL_MOVE(%s)\n", str) + else + if [:normal, :outori, :sennichite, :oute_sennichite_sente_lose, :oute_sennichite_gote_lose].include?(move_status) + # Thinking time includes network traffic + @sente.write_safe(sprintf("%s,T%d\n", str, t)) + @gote.write_safe(sprintf("%s,T%d\n", str, t)) + @fh.printf("%s\nT%d\n", str, t) + @last_move = sprintf("%s,T%d", str, t) + @current_turn += 1 + end + + @monitors.each do |monitor| + monitor.write_safe(show.gsub(/^/, "##[MONITOR][#{@id}] ")) + monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @id)) + end end - (@current_player, @next_player) = [@next_player, @current_player] - @start_time = Time::new - finish if (finish_flag) - return finish_flag + end + + if (@next_player.status != "game") # rival is logout or disconnected + abnormal_win() + elsif (status == :timeout) + timeout_lose() + elsif (move_status == :illegal) + illegal_lose() + elsif (move_status == :kachi_win) + kachi_win() + elsif (move_status == :kachi_lose) + kachi_lose() + elsif (move_status == :toryo) + toryo_lose() + elsif (move_status == :outori) + outori_win() + elsif (move_status == :oute_sennichite_sente_lose) + oute_sennichite_win_lose(@gote, @sente) # Sente is checking + elsif (move_status == :oute_sennichite_gote_lose) + oute_sennichite_win_lose(@sente, @gote) # Gote is checking + elsif (move_status == :sennichite) + sennichite_draw() + elsif (move_status == :uchifuzume) + uchifuzume_lose() + elsif (move_status == :oute_kaihimore) + oute_kaihimore_lose() + else + finish_flag = false + end + finish() if finish_flag + @current_player, @next_player = @next_player, @current_player + @start_time = Time::new + return finish_flag + end + + def abnormal_win + @current_player.status = "connected" + @next_player.status = "connected" + @current_player.write_safe("%TORYO\n#RESIGN\n#WIN\n") + @next_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n") + @fh.printf("%%TORYO\n") + @fh.print(@board.to_s.gsub(/^/, "\'")) + @fh.printf("'summary:abnormal:%s win:%s lose\n", @current_player.name, @next_player.name) + @result = GameResultWin.new(@current_player, @next_player) + @fh.printf("'rating:#{@result.to_s}\n") if rated? + @monitors.each do |monitor| + monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id)) + end + end + + def abnormal_lose + @current_player.status = "connected" + @next_player.status = "connected" + @current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n") + @next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n") + @fh.printf("%%TORYO\n") + @fh.print(@board.to_s.gsub(/^/, "\'")) + @fh.printf("'summary:abnormal:%s lose:%s win\n", @current_player.name, @next_player.name) + @result = GameResultWin.new(@next_player, @current_player) + @fh.printf("'rating:#{@result.to_s}\n") if rated? + @monitors.each do |monitor| + monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id)) + end + end + + def sennichite_draw + @current_player.status = "connected" + @next_player.status = "connected" + @current_player.write_safe("#SENNICHITE\n#DRAW\n") + @next_player.write_safe("#SENNICHITE\n#DRAW\n") + @fh.print(@board.to_s.gsub(/^/, "\'")) + @fh.printf("'summary:sennichite:%s draw:%s draw\n", @current_player.name, @next_player.name) + @result = GameResultDraw.new(@current_player, @next_player) + @fh.printf("'rating:#{@result.to_s}\n") if rated? + @monitors.each do |monitor| + monitor.write_safe(sprintf("##[MONITOR][%s] #SENNICHITE\n", @id)) + end + end + + def oute_sennichite_win_lose(winner, loser) + @current_player.status = "connected" + @next_player.status = "connected" + loser.write_safe("#OUTE_SENNICHITE\n#LOSE\n") + winner.write_safe("#OUTE_SENNICHITE\n#WIN\n") + @fh.print(@board.to_s.gsub(/^/, "\'")) + if loser == @current_player + @fh.printf("'summary:oute_sennichite:%s lose:%s win\n", @current_player.name, @next_player.name) + else + @fh.printf("'summary:oute_sennichite:%s win:%s lose\n", @current_player.name, @next_player.name) + end + @result = GameResultWin.new(winner, loser) + @fh.printf("'rating:#{@result.to_s}\n") if rated? + @monitors.each do |monitor| + monitor.write_safe(sprintf("##[MONITOR][%s] #OUTE_SENNICHITE\n", @id)) + end + end + + def illegal_lose + @current_player.status = "connected" + @next_player.status = "connected" + @current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n") + @next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n") + @fh.print(@board.to_s.gsub(/^/, "\'")) + @fh.printf("'summary:illegal move:%s lose:%s win\n", @current_player.name, @next_player.name) + @result = GameResultWin.new(@next_player, @current_player) + @fh.printf("'rating:#{@result.to_s}\n") if rated? + @monitors.each do |monitor| + monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id)) + end + end + + def uchifuzume_lose + @current_player.status = "connected" + @next_player.status = "connected" + @current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n") + @next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n") + @fh.print(@board.to_s.gsub(/^/, "\'")) + @fh.printf("'summary:uchifuzume:%s lose:%s win\n", @current_player.name, @next_player.name) + @result = GameResultWin.new(@next_player, @current_player) + @fh.printf("'rating:#{@result.to_s}\n") if rated? + @monitors.each do |monitor| + monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id)) + end + end + + def oute_kaihimore_lose + @current_player.status = "connected" + @next_player.status = "connected" + @current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n") + @next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n") + @fh.print(@board.to_s.gsub(/^/, "\'")) + @fh.printf("'summary:oute_kaihimore:%s lose:%s win\n", @current_player.name, @next_player.name) + @result = GameResultWin.new(@next_player, @current_player) + @fh.printf("'rating:#{@result.to_s}\n") if rated? + @monitors.each do |monitor| + monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id)) end end - def timeout_end + def timeout_lose @current_player.status = "connected" @next_player.status = "connected" @current_player.write_safe("#TIME_UP\n#LOSE\n") @next_player.write_safe("#TIME_UP\n#WIN\n") + @fh.print(@board.to_s.gsub(/^/, "\'")) + @fh.printf("'summary:time up:%s lose:%s win\n", @current_player.name, @next_player.name) + @result = GameResultWin.new(@next_player, @current_player) + @fh.printf("'rating:#{@result.to_s}\n") if rated? + @monitors.each do |monitor| + monitor.write_safe(sprintf("##[MONITOR][%s] #TIME_UP\n", @id)) + end + end + + def kachi_win + @current_player.status = "connected" + @next_player.status = "connected" + @current_player.write_safe("%KACHI\n#JISHOGI\n#WIN\n") + @next_player.write_safe("%KACHI\n#JISHOGI\n#LOSE\n") + @fh.printf("%%KACHI\n") + @fh.print(@board.to_s.gsub(/^/, "\'")) + @fh.printf("'summary:kachi:%s win:%s lose\n", @current_player.name, @next_player.name) + @result = GameResultWin.new(@current_player, @next_player) + @fh.printf("'rating:#{@result.to_s}\n") if rated? + @monitors.each do |monitor| + monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @id)) + end + end + + def kachi_lose + @current_player.status = "connected" + @next_player.status = "connected" + @current_player.write_safe("%KACHI\n#ILLEGAL_MOVE\n#LOSE\n") + @next_player.write_safe("%KACHI\n#ILLEGAL_MOVE\n#WIN\n") + @fh.printf("%%KACHI\n") + @fh.print(@board.to_s.gsub(/^/, "\'")) + @fh.printf("'summary:illegal kachi:%s lose:%s win\n", @current_player.name, @next_player.name) + @result = GameResultWin.new(@next_player, @current_player) + @fh.printf("'rating:#{@result.to_s}\n") if rated? + @monitors.each do |monitor| + monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @id)) + end end - def kachi_end + def toryo_lose @current_player.status = "connected" @next_player.status = "connected" - @current_player.write_safe("#JISHOGI\n#WIN\n") - @next_player.write_safe("#JISHOGI\n#LOSE\n") + @current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n") + @next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n") + @fh.printf("%%TORYO\n") + @fh.print(@board.to_s.gsub(/^/, "\'")) + @fh.printf("'summary:toryo:%s lose:%s win\n", @current_player.name, @next_player.name) + @result = GameResultWin.new(@next_player, @current_player) + @fh.printf("'rating:#{@result.to_s}\n") if rated? + @monitors.each do |monitor| + monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id)) + end end - def toryo_end + def outori_win @current_player.status = "connected" @next_player.status = "connected" - @current_player.write_safe("#RESIGN\n#LOSE\n") - @next_player.write_safe("#RESIGN\n#WIN\n") + @current_player.write_safe("#ILLEGAL_MOVE\n#WIN\n") + @next_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n") + @fh.print(@board.to_s.gsub(/^/, "\'")) + @fh.printf("'summary:outori:%s win:%s lose\n", @current_player.name, @next_player.name) + @result = GameResultWin.new(@current_player, @next_player) + @fh.printf("'rating:#{@result.to_s}\n") if rated? + @monitors.each do |monitor| + monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id)) + end end def start - log_message(sprintf("game started %s %s %s", game_name, sente.name, gote.name)) + log_message(sprintf("game started %s", @id)) @sente.write_safe(sprintf("START:%s\n", @id)) @gote.write_safe(sprintf("START:%s\n", @id)) + @sente.mytime = @total_time + @gote.mytime = @total_time @start_time = Time::new end def propose - begin - @fh = open(@logfile, "w") - @fh.sync = true + @fh = open(@logfile, "w") + @fh.sync = true - @fh.printf("V2\n") - @fh.printf("N+%s\n", @sente.name) - @fh.printf("N-%s\n", @gote.name) - @fh.printf("$EVENT:%s\n", @id) + @fh.puts("V2") + @fh.puts("N+#{@sente.name}") + @fh.puts("N-#{@gote.name}") + @fh.puts("$EVENT:#{@id}") - @sente.write_safe(propose_message("+")) - @gote.write_safe(propose_message("-")) + @sente.write_safe(propose_message("+")) + @gote.write_safe(propose_message("-")) - @fh.printf("$START_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S")) - @fh.print <= 4) + end + ensure + $mutex.unlock + end + end # login loop + return [player, login] +end + def main + $mutex = Mutex::new + Thread::start do + Thread.pass + mutex_watchdog($mutex, 10) + end + $options = parse_command_line if (ARGV.length != 2) usage exit 2 end - event = ARGV.shift - port = ARGV.shift - write_pid_file($options["pid-file"]) if ($options["pid-file"]) + LEAGUE.event = ARGV.shift + port = ARGV.shift + dir = $options["daemon"] + dir = File.expand_path(dir) if dir + if dir && ! File.exist?(dir) + FileUtils.mkdir(dir) + end + log_file = dir ? File.join(dir, "shogi-server.log") : STDOUT + $logger = WEBrick::Log.new(log_file) # thread safe + + LEAGUE.dir = dir || File.dirname(__FILE__) + LEAGUE.setup_players_database + + config = {} + config[:Port] = port + config[:ServerType] = WEBrick::Daemon if $options["daemon"] + config[:Logger] = $logger + if $options["pid-file"] + pid_file = File.expand_path($options["pid-file"]) + config[:StartCallback] = Proc.new do + write_pid_file(pid_file) + end + config[:StopCallback] = Proc.new do + FileUtils.rm(pid_file, :force => true) + end + end - Thread.abort_on_exception = true + server = WEBrick::GenericServer.new(config) + ["INT", "TERM"].each do |signal| + trap(signal) do + LEAGUE.shutdown + server.shutdown + end + end + $stderr.puts("server started as a deamon [Revision: #{ShogiServer::Revision}]") if $options["daemon"] + log_message("server started [Revision: #{ShogiServer::Revision}]") - server = TCPserver.open(port) - log_message("server started") + server.start do |client| + # client.sync = true # this is already set in WEBrick + client.setsockopt(Socket::SOL_SOCKET, Socket::SO_KEEPALIVE, true) + # Keepalive time can be set by /proc/sys/net/ipv4/tcp_keepalive_time + player, login = login_loop(client) # loop + next unless player - while true - Thread::start(server.accept) do |client| - client.sync = true - player = nil - while (str = client.gets_timeout(Login_Time)) - begin - $mutex.lock - Thread::kill(Thread::current) if (! str) # disconnected - str =~ /([\r\n]*)$/ - eol = $1 - if (good_login?(str)) - player = Player::new(str, client) - if (LEAGUE.duplicated?(player)) - client.write_safe(sprintf("username %s is already connected%s", player.name, eol)) - client.close - Thread::kill(Thread::current) - end - LEAGUE.add(player) - break - else - client.write_safe("type 'LOGIN name password' or 'LOGIN name password x1'" + eol) - client.close - Thread::kill(Thread::current) - end - ensure - $mutex.unlock - end - end # login loop log_message(sprintf("user %s login", player.name)) - player.run - LEAGUE.delete(player) - log_message(sprintf("user %s logout", player.name)) - end + login.process + player.run(login.csa_1st_str) # loop + begin + $mutex.lock + if (player.game) + player.game.kill(player) + end + player.finish # socket has been closed + LEAGUE.delete(player) + log_message(sprintf("user %s logout", player.name)) + ensure + $mutex.unlock + end end end + if ($0 == __FILE__) + STDOUT.sync = true + STDERR.sync = true + TCPSocket.do_not_reverse_lookup = true + Thread.abort_on_exception = $DEBUG ? true : false + + LEAGUE = ShogiServer::League::new main end