X-Git-Url: http://git.sourceforge.jp/view?p=shogi-server%2Fshogi-server.git;a=blobdiff_plain;f=changelog;h=7a9c40c4b897e11d086ed830c49bb5a15fa63485;hp=7c5a250d5389fe4536e8ab6fdb22c1d684cacb72;hb=8f6cbe23183482e03df482ab7c2b27dcf124f4e7;hpb=e52164cb469d3523bcd165f6374cd8868fa43eb8 diff --git a/changelog b/changelog index 7c5a250..7a9c40c 100644 --- a/changelog +++ b/changelog @@ -1,3 +1,121 @@ +2010-01-16 Daigo Moriwaki + + * [shogi-server] + - shogi_server/command.rb, test/TC_command.rb + Proposal implementation of a new command called MONITOR2{ON,OFF}. + When the MONITOR2ON command is issued by a player, the server + immediately sends the player the entire contents of a record + file of the game, i.e. history of moves and so on, at that time. + Then, the server will forward subsequent moves like they are + appended to the record file. + - Behavior changed: A player monitoring a game with MONITORON will + not receive Game#show again when a gaming player resigns (:toryo). + +2010-01-10 Daigo Moriwaki + + * Converted the repository from Subversion to Git. + +2009-12-26 Daigo Moriwaki + + * [shogi-server] + - The server can now provide multiple floodgate modes such as + floodgate-900-0 and floodgate-3600-0. + +2009-12-25 Daigo Moriwaki + + * [shogi-server] + - shogi-server: The command line option --floodgate-history has + been deprectated. The server will decide history file names such + as 'floodgate_history_900_0.yaml' and + 'floodgate_history_3600_0.yaml', and then put them in the top + directory. + +2009-12-20 Daigo Moriwaki + + * [shogi-server] + - shogi_server/player.rb: Added new methods: is_human? and + is_computer?. + A human player is recommened to use a name ending with '_human'. + ex. 'hoge_human', 'hoge_human@p1' + - shogi_server/pairing.rb: Added a new class: + StartGameWithoutHumans, which tries to make pairs trying to + avoid a human-human match. This is now enabled instread of the + previous class: StartGame. + - shogi-server, shogi_server/league/floodgate.rb: + Changed the argument of Floodgate.new. + +2009-12-04 Daigo Moriwaki + + * [shogi-server] + - The HUP signal is not supported by Ruby on Windows. + +2009-11-11 Daigo Moriwaki + + * [mk_rate] + - Added a new command line option: --base-date. You can specify a + base date to calculate rating scores. Games in the `future' are + ignored for the calculation. + +2009-11-10 Daigo Moriwaki + + * [shogi-server] + - The server logs a result of each game to a file named '00LIST', + which will be used to generate players.yaml. If the file does + not exist, the server will create one automatically. + Instruction to use the game result list file: + 1. Make a list of game results from exisiting CSA files with + mk_game_results + % ./mk_game_results dir_of_csa_files > 00LIST + 2. Run the server. It appends a result of each game to + '00LIST' when the game finishes. + 3. From the list of game results, calculate rating scores of + players. + % ./mk_rate 00LIST > players.yaml + +2009-11-08 Daigo Moriwaki + + * [mk_rate] + - Split a pre-process collecting game results from csa files into + a new command, mk_game_results. Now, Generating players.yaml + requires two steps as follows: + % ./mk_game_results dir_of_csa_files > 00LIST + % ./mk_rate 00LIST > players.yaml + or + % ./mk_game_results dir_of_csa_files | ./mk_rate > players.yaml + (Closes: #19454) + +2009-08-06 Daigo Moriwaki + + * [shogi-server] + - A experimental new feature, codenamed Buoy: it allows players to + play a game starting with a specified position. First, a player + sets a buoy game with moves to a specific position. Then, two + players can play a new game with the game name. + New commands: + + %%SETBUOY [count] + Set a new buoy game. + ex. %%SETBUOYGAME buoy_foo-900-0 +7776FU 10 + ex. %%SETBUOYGAME buoy_foo-1500-0 +7776FU-3334FU + - game_name is a valid game name with a prefix "buoy_". + ex. buoy_foo-900-0 + - moves are initial moves from the Hirate position to a + spcific position that you want to start with. + ex. +7776FU-3334FU+8786FU + - count is an optional attribute to tell how many times the + game can be played (default 1). The count is decremented + when the game finishes. If the count reaches zero, the buoy + game is removed automatically by the server. + ex. 10 + + %%DELETEBUOY + Delete a buoy game. The only owner who set up the game is + allowed to delete it. + ex. %%DELETEBUOY buoy_foo-900-0 + - game_name is the buoy game name that was created. + + %%GETBUOYCOUNT + Show a current count of the buoy game or -1 for non-existing + games. + + 2009-07-11 Daigo Moriwaki * [shogi-server]