X-Git-Url: http://git.sourceforge.jp/view?p=shogi-server%2Fshogi-server.git;a=blobdiff_plain;f=changelog;h=578e4d4a6d417045a4f2c2c7bfb15863cfbf1df5;hp=7c5a250d5389fe4536e8ab6fdb22c1d684cacb72;hb=7a9b8f6315c13501a9936d89e66d93499c9e610b;hpb=e52164cb469d3523bcd165f6374cd8868fa43eb8 diff --git a/changelog b/changelog index 7c5a250..578e4d4 100644 --- a/changelog +++ b/changelog @@ -1,3 +1,399 @@ +2013-11-04 Daigo Moriwaki + + * [mk_rate] + - Added a new option, --ignore, which is imported from + mk_rate-from-grep. + +2013-09-08 Daigo Moriwaki + + * [shogi-server] + - shogi_server/{game,time_clock}.rb: + When StopWatchClock is used, "Time_Unit:" of starting messages + in CSA protocol supplies "1min". + +2013-04-07 Daigo Moriwaki + + * [shogi-server] + - shogi_server/{game,time_clock}.rb: + Adds variations of thinking time calculation: ChessClock + (current) and StopWatchClock (new). + StopWatchClock, which is usually used at official games of human + professional players, is a clock where thiking time less than a + miniute is regarded as zero. + To select StopWatchClock, use a special game name with "060" + byoyomi time. ex. "gamename_1500_060". + +2013-03-31 Daigo Moriwaki + + * [shogi-server] + - %%FORK command: %%FORK [] [] + The new_buoy_game parameter is now optional. If it is not + supplied, Shogi-server generates a new buoy game name from + source_game. + - command.rb: More elaborate error messages for the %%GAME command. + +2013-02-23 Daigo Moriwaki + + * [shogi-server] + - New command: %%FORK [] + Fork a new game from the posistion where the n-th (starting from + one) move of a source game is played. The new game should be a + valid buoy game name. The default value of n is the position + where the previous position of the last one. + - The objective of this command: The shogi-server may be used as + the back end server of computer-human match where a human player + plays with a real board and someone, or a proxy, inputs moves to + the shogi-server. If the proxy happens to enter a wrong move, + with this command you can restart a new buoy game from the + previous stable position. + ex. %%FORK server-denou-14400-60+p1+p2+20130223185013 buoy_denou-14400-60 + +2012-12-30 Daigo Moriwaki + + * [shogi-server] + - Backported a5c94012656902e73e00f46e7a4c7004b24d4578: + test/TC_logger.rb depeneded on a specific directory where it was + running on. This issues has been fixed. + - Backported 87d145bd1f1a14a33f5f6fbc78b63a1952f1ca90 and + 2df8c798aeb7f0e77735e893fd1370c2c6f15c4d: + shogi_server/floodgate.rb: Generating next time around the new + year day by reading configuration files did not work correctly. + This issue has been fixed. + +2012-12-28 Daigo Moriwaki + + * [shogi-server] + - shogi_server/pairing.rb: + + There was a bug in the logic avoiding human-human match. + This issue has been fixed. + + Improved the logic avoiding human-human match. Human-human + matches will less likely happen. + +2010-10-06 Daigo Moriwaki + + * [shogi-server] + - mk_rate: the usage was not updated. + Thanks to Hoki-san to report this issue. (Closes: #23358) + +2010-09-18 Daigo Moriwaki + + * [shogi-server] + - shogi_server/board.rb, game.rb: For hadicapped games, wrong + initial positions were delivered to players and monitors. This + issue has been fixed. (Closes: #23245) + Thanks to HIDETCHI for reporting the issue. + +2010-09-05 Daigo Moriwaki + + * [shogi-server] + - shogi_server/login.rb: Enhanced the CSA Login mode. + Logging in the server with the CSA mode, users are now allowed to + specify a turn preference in an enhanced gamename string which + looks like -