+
+ def test_monitor_add
+ game_name = "hoge-1500-0"
+ board = ShogiServer::Board.new
+ board.initial
+ p1 = MockPlayer.new
+ p1.sente = true
+ p1.name = "p1"
+ p2 = MockPlayer.new
+ p2.sente = false
+ p2.name = "p2"
+
+ game = ShogiServer::Game.new game_name, p1, p2, board
+ handler1 = ShogiServer::MonitorHandler1.new p1
+ handler2 = ShogiServer::MonitorHandler2.new p2
+
+ assert_equal(0, game.monitors.size)
+ game.monitoron(handler1)
+ assert_equal(1, game.monitors.size)
+ game.monitoron(handler2)
+ assert_equal(2, game.monitors.size)
+ game.monitoroff(handler1)
+ assert_equal(1, game.monitors.size)
+ assert_equal(handler2, game.monitors.last)
+ game.monitoroff(handler2)
+ assert_equal(0, game.monitors.size)
+ end
+
+ def test_decide_turns
+ p1 = MockPlayer.new
+ p1.name = "p1"
+ p2 = MockPlayer.new
+ p2.name = "p2"
+
+ p1.sente=nil; p2.sente=false
+ ShogiServer::Game::decide_turns(p1, "+", p2)
+ assert_equal true, p1.sente
+
+ p1.sente=nil; p2.sente=nil
+ ShogiServer::Game::decide_turns(p1, "+", p2)
+ assert_equal true, p1.sente
+
+ p1.sente=nil; p2.sente=true
+ ShogiServer::Game::decide_turns(p1, "-", p2)
+ assert_equal false, p1.sente
+
+ p1.sente=nil; p2.sente=nil
+ ShogiServer::Game::decide_turns(p1, "-", p2)
+ assert_equal false, p1.sente
+
+ p1.sente=nil; p2.sente=false
+ ShogiServer::Game::decide_turns(p1, "*", p2)
+ assert_equal true, p1.sente
+
+ p1.sente=nil; p2.sente=true
+ ShogiServer::Game::decide_turns(p1, "*", p2)
+ assert_equal false, p1.sente
+
+ p1.sente=nil; p2.sente=nil
+ ShogiServer::Game::decide_turns(p1, "*", p2)
+ assert (p1.sente == true && p2.sente == false) ||
+ (p1.sente == false && p2.sente == true)
+ end