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Remove a debug message
[shogi-server/shogi-server.git] / test / TC_floodgate.rb
index cbbc7ff..c169b26 100644 (file)
@@ -3,22 +3,18 @@ require 'test/unit'
 require 'shogi_server'
 require 'shogi_server/player'
 require 'shogi_server/pairing'
+require 'shogi_server/league/floodgate'
+require 'test/mock_log_message'
 
-class MockLogger
-  def debug(str)
-  end
-  def info(str)
-    # puts str
-  end
-  def warn(str)
-  end
-  def error(str)
-  end
-end
+$topdir = File.expand_path File.dirname(__FILE__)
 
-$logger = MockLogger.new
-def log_message(msg)
-  $logger.info(msg)
+class SimplePlayer < ShogiServer::BasicPlayer
+  attr_accessor :status
+  def initialize
+    super
+    @status = "game_waiting"
+    @game_name = "floodgate-900-0"
+  end
 end
 
 class TestFloodgate < Test::Unit::TestCase
@@ -36,11 +32,51 @@ class TestFloodgate < Test::Unit::TestCase
     assert(!ShogiServer::League::Floodgate.game_name?("floodgat-900-0"))
   end
 
+  def test_instance_game_name
+    fg = ShogiServer::League::Floodgate.new(nil, {:game_name => "floodgate-900-0"})
+    assert(fg.game_name?("floodgate-900-0"))
+    assert(!fg.game_name?("floodgate-3600-0"))
+    fg = ShogiServer::League::Floodgate.new(nil, {:game_name => "floodgate-3600-0"})
+    assert(!fg.game_name?("floodgate-900-0"))
+    assert(fg.game_name?("floodgate-3600-0"))
+  end
+
+  def test_select_players
+    league = ShogiServer::League.new(File.dirname(__FILE__))
+    league.event = "test"
+    league.setup_players_database
+
+    a = SimplePlayer.new
+    a.win  = 1
+    a.loss = 2
+    a.rate = 0
+    a.name = "a"
+    a.player_id = "a+123"
+    b = SimplePlayer.new
+    b.win  = 10
+    b.loss = 20
+    b.rate = 1500
+    b.name = "b"
+    b.player_id = "b+456"
+    c = SimplePlayer.new
+    c.win  = 100
+    c.loss = 200
+    c.rate = 1000
+    c.name = "c"
+
+    league.add a
+    league.add b
+    league.add c
+
+    fg = ShogiServer::League::Floodgate.new(league, {:game_name => "floodgate-900-0"})
+
+    assert_equal([a,b], fg.select_players)
+  end
 end
 
-class TestPairing < Test::Unit::TestCase  
+class TestDeleteMostPlayingPlayer < Test::Unit::TestCase
   def setup
-    @pairing= ShogiServer::Pairing.new
+    @pairing= ShogiServer::DeleteMostPlayingPlayer.new
     @a = ShogiServer::BasicPlayer.new
     @a.win  = 1
     @a.loss = 2
@@ -55,147 +91,158 @@ class TestPairing < Test::Unit::TestCase
     @c.rate = 1000
   end
 
-  def test_delete_most_playing_player
+  def test_match
     players = [@a, @b, @c]
-    @pairing.delete_most_playing_player(players)
+    @pairing.match(players)
     assert_equal([@a,@b], players)
   end
+end
+
+class TestMakeEven < Test::Unit::TestCase  
+  def setup
+    srand(10)
+    @pairing= ShogiServer::MakeEven.new
+    @a = ShogiServer::BasicPlayer.new
+    @a.name = "a"
+    @a.win  = 1
+    @a.loss = 2
+    @a.rate = 0
+    @b = ShogiServer::BasicPlayer.new
+    @b.name = "b"
+    @b.win  = 10
+    @b.loss = 20
+    @b.rate = 1500
+    @c = ShogiServer::BasicPlayer.new
+    @c.name = "c"
+    @c.win  = 100
+    @c.loss = 200
+    @c.rate = 1000
+  end
+
+ def test_match_even
+    players = [@a, @b]
+    @pairing.match(players)
+    assert_equal([@a,@b], players)
+ end
 
-  def test_delete_least_rate_player
+ def test_match_odd
     players = [@a, @b, @c]
-    @pairing.delete_least_rate_player(players)
-    assert_equal([@b,@c], players)
+    @pairing.match(players)
+    assert_equal(2, players.size)
+    assert(players[0] != players[1])
   end
 end
 
-class TestRandomPairing < Test::Unit::TestCase  
+class TestLeastRatePlayer < Test::Unit::TestCase  
   def setup
-    @pairing= ShogiServer::RandomPairing.new
-    $called = 0
-    def @pairing.start_game(p1,p2)
-      $called += 1
-    end
+    @pairing= ShogiServer::DeleteLeastRatePlayer.new
     @a = ShogiServer::BasicPlayer.new
     @a.win  = 1
     @a.loss = 2
+    @a.rate = 0
     @b = ShogiServer::BasicPlayer.new
     @b.win  = 10
     @b.loss = 20
+    @b.rate = 1500
     @c = ShogiServer::BasicPlayer.new
     @c.win  = 100
     @c.loss = 200
+    @c.rate = 1000
   end
 
-  def test_random_match_1
-    players = [@a]
+ def test_match
+    players = [@a, @b, @c]
     @pairing.match(players)
-    assert_equal(0, $called)
+    assert_equal([@b,@c], players)
   end
+end
 
-  def test_random_match_2
-    players = [@a,@b]
-    @pairing.match(players)
-    assert_equal(1, $called)
+class TestRandomize < Test::Unit::TestCase  
+  def setup
+    srand(10) # makes the random number generator determistic
+    @pairing = ShogiServer::Randomize.new
+    @a = ShogiServer::BasicPlayer.new
+    @a.name = "a"
+    @a.win  = 1
+    @a.loss = 2
+    @b = ShogiServer::BasicPlayer.new
+    @b.name = "b"
+    @b.win  = 10
+    @b.loss = 20
+    @c = ShogiServer::BasicPlayer.new
+    @c.name = "c"
+    @c.win  = 100
+    @c.loss = 200
   end
-  
-  def test_random_match_3
+
+  def test_match
     players = [@a, @b, @c]
     @pairing.match(players)
-    assert_equal(1, $called)
+    assert_equal(3, players.size)
+    assert(players.include? @a)
+    assert(players.include? @b)
+    assert(players.include? @c)
   end
 end
 
-class TestSwissPairing < Test::Unit::TestCase  
+class TestSortByRate < Test::Unit::TestCase  
   def setup
-    @pairing= ShogiServer::SwissPairing.new
-    $pairs = []
-    def @pairing.start_game(p1,p2)
-      $pairs << [p1,p2]
-    end
+    @pairing = ShogiServer::SortByRate.new
     @a = ShogiServer::BasicPlayer.new
     @a.name = "a"
     @a.win  = 1
     @a.loss = 2
-    @a.rate = 0
-    @a.last_game_win = false
+    @a.rate = 1500
     @b = ShogiServer::BasicPlayer.new
     @b.name = "b"
     @b.win  = 10
     @b.loss = 20
-    @b.rate = 1500
-    @b.last_game_win = true
+    @b.rate = 2000
     @c = ShogiServer::BasicPlayer.new
     @c.name = "c"
     @c.win  = 100
     @c.loss = 200
-    @c.rate = 1000
-    @c.last_game_win = true
-    @d = ShogiServer::BasicPlayer.new
-    @d.name = "d"
-    @d.win  = 1000
-    @d.loss = 2000
-    @d.rate = 1800
-    @d.last_game_win = true
+    @c.rate = 700
   end
 
-  def sort(players)
-    return players.sort{|a,b| a.name <=> b.name}
+  def test_match
+    players = [@a, @b, @c]
+    @pairing.match(players)
+    assert_equal([@c,@a,@b], players)
   end
+end
 
-  def test_include_newbie
-    assert(@pairing.include_newbie?([@a]))
-    assert(!@pairing.include_newbie?([@b]))
-    assert(@pairing.include_newbie?([@b,@a]))
-    assert(!@pairing.include_newbie?([@b,@c]))
+class TestSortByRateWithRandomness < Test::Unit::TestCase  
+  def setup
+    srand(10) # makes the random number generator determistic
+    @pairing = ShogiServer::SortByRateWithRandomness.new(1200, 2400)
+    @a = ShogiServer::BasicPlayer.new
+    @a.name = "a"
+    @a.win  = 1
+    @a.loss = 2
+    @a.rate = 1500
+    @b = ShogiServer::BasicPlayer.new
+    @b.name = "b"
+    @b.win  = 10
+    @b.loss = 20
+    @b.rate = 2000
+    @c = ShogiServer::BasicPlayer.new
+    @c.name = "c"
+    @c.win  = 100
+    @c.loss = 200
+    @c.rate = 700
   end
 
-  def test_match_1
-    @pairing.match([@a])
-    assert_equal(0, $pairs.size)
-  end
-  
-  def test_match_2
-    @pairing.match([@b])
-    assert_equal(0, $pairs.size)
-  end
-  
-  def test_match_3
-    @pairing.match([@a,@b])
-    assert_equal(1, $pairs.size)
-    assert_equal(sort([@a,@b]), sort($pairs.first))
-  end
-  
-  def test_match_4
-    @pairing.match([@c,@b])
-    assert_equal(1, $pairs.size)
-    assert_equal(sort([@b,@c]), sort($pairs.first))
-  end
-  
-  def test_match_5
-    @pairing.match([@c,@b,@a])
-    assert_equal(1, $pairs.size)
-    assert_equal(sort([@b,@c]), sort($pairs.first))
-  end
-  
-  def test_match_6
-    @pairing.match([@c,@b,@a,@d])
-    assert_equal(2, $pairs.size)
-    assert_equal(sort([@b,@d]), sort($pairs.first))
-    assert_equal(sort([@a,@c]), sort($pairs.last))
+  def test_match
+    players = [@a, @b, @c]
+    @pairing.match(players)
+    assert_equal([@c,@b,@a], players)
   end
 end
 
 class TestExcludeSacrifice < Test::Unit::TestCase  
-  class Dummy
-    attr_reader :players
-    def match(players)
-      @players = players
-    end
-  end
-  
   def setup
-    @dummy = Dummy.new
-    @obj = ShogiServer::ExcludeSacrifice.new(@dummy)
+    @obj = ShogiServer::ExcludeSacrificeGps500.new
     @a = ShogiServer::BasicPlayer.new
     @a.player_id   = "a"
     @a.name = "a"
@@ -205,7 +252,7 @@ class TestExcludeSacrifice < Test::Unit::TestCase
     @a.last_game_win = false
     @b = ShogiServer::BasicPlayer.new
     @b.player_id   = "gps500+e293220e3f8a3e59f79f6b0efffaa931"
-    @b.name = "b"
+    @b.name = "gps500"
     @b.win  = 10
     @b.loss = 20
     @b.rate = 1500
@@ -220,28 +267,195 @@ class TestExcludeSacrifice < Test::Unit::TestCase
   end
 
   def test_match_1
-    @obj.match([@a])
-    assert_equal(1, @dummy.players.size)
+    players = [@a]
+    @obj.match(players)
+    assert_equal([@a], players)
   end
   
   def test_match_2
-    @obj.match([@b])
-    assert_equal(0, @dummy.players.size)
+    players = [@b]
+    @obj.match(players)
+    assert_equal([], players)
   end
   
   def test_match_3
-    @obj.match([@a, @b])
-    assert_equal(2, @dummy.players.size)
+    players = [@a, @b]
+    @obj.match(players)
+    assert_equal([@a,@b], players)
   end
 
   def test_match_4
-    @obj.match([@a, @b, @c])
-    assert_equal(2, @dummy.players.size)
+    players = [@a, @b, @c]
+    @obj.match(players)
+    assert_equal([@a, @c], players)
   end
 
   def test_match_5
-    @obj.match([@a, @c])
-    assert_equal(2, @dummy.players.size)
+    players = [@a, @c]
+    @obj.match(players)
+    assert_equal([@a,@c], players)
+  end
+end
+
+class TestSwissPairing < Test::Unit::TestCase
+  def setup
+    srand(10)
+    @a = ShogiServer::BasicPlayer.new
+    @a.player_id = "a"
+    @a.rate = 0
+    @a.game_name = "floodgate-900-0"
+    @b = ShogiServer::BasicPlayer.new
+    @b.player_id = "b"
+    @b.rate = 1000
+    @b.game_name = "floodgate-900-0"
+    @c = ShogiServer::BasicPlayer.new
+    @c.player_id = "c"
+    @c.rate = 1500
+    @c.game_name = "floodgate-900-0"
+    @d = ShogiServer::BasicPlayer.new
+    @d.player_id = "d"
+    @d.rate = 2000
+    @d.game_name = "floodgate-900-0"
+
+    @players = [@a, @b, @c, @d]
+
+    @file = Pathname.new(File.join(File.dirname(__FILE__), "floodgate_history_900_0.yaml"))
+    @history = ShogiServer::League::Floodgate::History.factory @file
+
+    @swiss = ShogiServer::Swiss.new
+  end
+
+  def teardown
+    @file.delete if @file.exist?
+  end
+
+  def test_none
+    players = []
+    @swiss.match players
+    assert(players.empty?)
+  end
+
+  def test_all_win
+    ShogiServer::League::Floodgate::History.class_eval do
+      def last_win?(player_id)
+        true
+      end
+    end
+    @swiss.match @players
+    assert_equal([@d, @c, @b, @a], @players)
+  end
+
+  def test_all_lose
+    ShogiServer::League::Floodgate::History.class_eval do
+      def last_win?(player_id)
+        false
+      end
+    end
+    @swiss.match @players
+    assert_equal([@d, @c, @b, @a], @players)
+  end
+
+  def test_one_win
+    ShogiServer::League::Floodgate::History.class_eval do
+      def last_win?(player_id)
+        if player_id == "a"
+          true
+        else
+          false
+        end
+      end
+    end
+    @swiss.match @players
+    assert_equal([@a, @d, @c, @b], @players)
+  end
+
+  def test_two_win
+    ShogiServer::League::Floodgate::History.class_eval do
+      def last_win?(player_id)
+        if player_id == "a" || player_id == "d"
+          true
+        else
+          false
+        end
+      end
+    end
+    @swiss.match @players
+    assert_equal([@d, @a, @c, @b], @players)
+  end
+end
+
+class TestFloodgateHistory < Test::Unit::TestCase
+  def setup
+    @file = Pathname.new(File.join(File.dirname(__FILE__), "floodgate_history.yaml"))
+    @history = ShogiServer::League::Floodgate::History.new @file
+  end
+
+  def teardown
+    @file.delete if @file.exist?
+  end
+
+  def test_new
+    file = Pathname.new(File.join(File.dirname(__FILE__), "hoge.yaml"))
+    history = ShogiServer::League::Floodgate::History.new file
+    history.save
+    assert file.exist?
+    file.delete if file.exist?
+  end
+
+  def test_update
+    dummy = nil
+    def @history.make_record(game_result)
+      {:game_id => "wdoor+floodgate-900-0-hoge-foo-1", 
+       :black => "hoge",  :white => "foo",
+       :winner => "foo", :loser => "hoge"}
+    end
+    @history.update(dummy)
+
+    def @history.make_record(game_result)
+      {:game_id => "wdoor+floodgate-900-0-hoge-foo-2", 
+       :black => "hoge",  :white => "foo",
+       :winner => "hoge", :loser => "foo"}
+    end
+    @history.update(dummy)
+
+    def @history.make_record(game_result)
+      {:game_id => "wdoor+floodgate-900-0-hoge-foo-3", 
+       :black => "hoge",  :white => "foo",
+       :winner => nil, :loser => nil}
+    end
+    @history.update(dummy)
+
+    @history.load
+    assert_equal 3, @history.records.size
+    assert_equal "wdoor+floodgate-900-0-hoge-foo-1", @history.records[0][:game_id]
+    assert_equal "wdoor+floodgate-900-0-hoge-foo-2", @history.records[1][:game_id]
+    assert_equal "wdoor+floodgate-900-0-hoge-foo-3", @history.records[2][:game_id]
+    assert_equal "hoge", @history.records[1][:black]
+    assert_equal "foo",  @history.records[1][:white]
+    assert_equal "hoge", @history.records[1][:winner]
+    assert_equal "foo",  @history.records[1][:loser]
+
+    assert @history.last_win? "hoge"
+    assert !@history.last_win?("foo")
+    assert !@history.last_lose?("hoge")
+    assert @history.last_lose?("foo")
+
+    assert_equal("foo", @history.last_opponent("hoge"))
+    assert_equal("hoge", @history.last_opponent("foo"))
+
+    games = @history.win_games("hoge")
+    assert_equal(1, games.size )
+    assert_equal("wdoor+floodgate-900-0-hoge-foo-2", games[0][:game_id])
+    games = @history.win_games("foo")
+    assert_equal(1, games.size )
+    assert_equal("wdoor+floodgate-900-0-hoge-foo-1", games[0][:game_id])
+    games = @history.loss_games("hoge")
+    assert_equal(1, games.size )
+    assert_equal("wdoor+floodgate-900-0-hoge-foo-1", games[0][:game_id])
+    games = @history.loss_games("foo")
+    assert_equal(1, games.size )
+    assert_equal("wdoor+floodgate-900-0-hoge-foo-2", games[0][:game_id])
   end
 end
 
+