+$:.unshift File.join(File.dirname(__FILE__), "..")
require 'test/unit'
-load '../shogi-server/shogi-server'
-require '../shogi-server/pairing'
+require 'shogi_server'
+require 'shogi_server/player'
+require 'shogi_server/pairing'
+require 'shogi_server/league/floodgate'
+require 'test/mock_log_message'
-class MockLogger
- def debug(str)
- end
- def info(str)
- # puts str
- end
- def warn(str)
- end
- def error(str)
- end
-end
-
-$logger = MockLogger.new
+$topdir = File.expand_path File.dirname(__FILE__)
class TestFloodgate < Test::Unit::TestCase
def setup
assert(!ShogiServer::League::Floodgate.game_name?("floodgat-900-0"))
end
+ def test_instance_game_name
+ fg = ShogiServer::League::Floodgate.new(nil, {:game_name => "floodgate-900-0"})
+ assert(fg.game_name?("floodgate-900-0"))
+ assert(!fg.game_name?("floodgate-3600-0"))
+ fg = ShogiServer::League::Floodgate.new(nil, {:game_name => "floodgate-3600-0"})
+ assert(!fg.game_name?("floodgate-900-0"))
+ assert(fg.game_name?("floodgate-3600-0"))
+ end
+
end
-class TestPairing < Test::Unit::TestCase
+class TestDeleteMostPlayingPlayer < Test::Unit::TestCase
def setup
- @pairing= ShogiServer::Pairing.new
+ @pairing= ShogiServer::DeleteMostPlayingPlayer.new
@a = ShogiServer::BasicPlayer.new
@a.win = 1
@a.loss = 2
@c.rate = 1000
end
- def test_delete_most_playing_player
+ def test_match
players = [@a, @b, @c]
- @pairing.delete_most_playing_player(players)
+ @pairing.match(players)
assert_equal([@a,@b], players)
end
+end
- def test_delete_least_rate_player
+class TestMakeEven < Test::Unit::TestCase
+ def setup
+ srand(10)
+ @pairing= ShogiServer::MakeEven.new
+ @a = ShogiServer::BasicPlayer.new
+ @a.name = "a"
+ @a.win = 1
+ @a.loss = 2
+ @a.rate = 0
+ @b = ShogiServer::BasicPlayer.new
+ @b.name = "b"
+ @b.win = 10
+ @b.loss = 20
+ @b.rate = 1500
+ @c = ShogiServer::BasicPlayer.new
+ @c.name = "c"
+ @c.win = 100
+ @c.loss = 200
+ @c.rate = 1000
+ end
+
+ def test_match_even
+ players = [@a, @b]
+ @pairing.match(players)
+ assert_equal([@a,@b], players)
+ end
+
+ def test_match_odd
players = [@a, @b, @c]
- @pairing.delete_least_rate_player(players)
- assert_equal([@b,@c], players)
+ @pairing.match(players)
+ assert_equal(2, players.size)
+ assert(players[0] != players[1])
end
end
-class TestRandomPairing < Test::Unit::TestCase
+class TestLeastRatePlayer < Test::Unit::TestCase
def setup
- @pairing= ShogiServer::RandomPairing.new
- $called = 0
- def @pairing.start_game(p1,p2)
- $called += 1
- end
+ @pairing= ShogiServer::DeleteLeastRatePlayer.new
@a = ShogiServer::BasicPlayer.new
@a.win = 1
@a.loss = 2
+ @a.rate = 0
@b = ShogiServer::BasicPlayer.new
@b.win = 10
@b.loss = 20
+ @b.rate = 1500
@c = ShogiServer::BasicPlayer.new
@c.win = 100
@c.loss = 200
+ @c.rate = 1000
end
- def test_random_match_1
- players = [@a]
+ def test_match
+ players = [@a, @b, @c]
@pairing.match(players)
- assert_equal(0, $called)
+ assert_equal([@b,@c], players)
end
+end
- def test_random_match_2
- players = [@a,@b]
- @pairing.match(players)
- assert_equal(1, $called)
+class TestRandomize < Test::Unit::TestCase
+ def setup
+ srand(10) # makes the random number generator determistic
+ @pairing = ShogiServer::Randomize.new
+ @a = ShogiServer::BasicPlayer.new
+ @a.name = "a"
+ @a.win = 1
+ @a.loss = 2
+ @b = ShogiServer::BasicPlayer.new
+ @b.name = "b"
+ @b.win = 10
+ @b.loss = 20
+ @c = ShogiServer::BasicPlayer.new
+ @c.name = "c"
+ @c.win = 100
+ @c.loss = 200
end
-
- def test_random_match_3
+
+ def test_match
players = [@a, @b, @c]
@pairing.match(players)
- assert_equal(1, $called)
+ assert_equal(3, players.size)
+ assert(players.include? @a)
+ assert(players.include? @b)
+ assert(players.include? @c)
end
end
-class TestSwissPairing < Test::Unit::TestCase
+class TestSortByRate < Test::Unit::TestCase
def setup
- @pairing= ShogiServer::SwissPairing.new
- $pairs = []
- def @pairing.start_game(p1,p2)
- $pairs << [p1,p2]
- end
+ @pairing = ShogiServer::SortByRate.new
@a = ShogiServer::BasicPlayer.new
@a.name = "a"
@a.win = 1
@a.loss = 2
- @a.rate = 0
- @a.last_game_win = false
+ @a.rate = 1500
@b = ShogiServer::BasicPlayer.new
@b.name = "b"
@b.win = 10
@b.loss = 20
- @b.rate = 1500
- @b.last_game_win = true
+ @b.rate = 2000
@c = ShogiServer::BasicPlayer.new
@c.name = "c"
@c.win = 100
@c.loss = 200
- @c.rate = 1000
- @c.last_game_win = true
- @d = ShogiServer::BasicPlayer.new
- @d.name = "d"
- @d.win = 1000
- @d.loss = 2000
- @d.rate = 1800
- @d.last_game_win = true
+ @c.rate = 700
end
- def sort(players)
- return players.sort{|a,b| a.name <=> b.name}
+ def test_match
+ players = [@a, @b, @c]
+ @pairing.match(players)
+ assert_equal([@c,@a,@b], players)
end
+end
- def test_include_newbie
- assert(@pairing.include_newbie?([@a]))
- assert(!@pairing.include_newbie?([@b]))
- assert(@pairing.include_newbie?([@b,@a]))
- assert(!@pairing.include_newbie?([@b,@c]))
+class TestSortByRateWithRandomness < Test::Unit::TestCase
+ def setup
+ srand(10) # makes the random number generator determistic
+ @pairing = ShogiServer::SortByRateWithRandomness.new(1200, 2400)
+ @a = ShogiServer::BasicPlayer.new
+ @a.name = "a"
+ @a.win = 1
+ @a.loss = 2
+ @a.rate = 1500
+ @b = ShogiServer::BasicPlayer.new
+ @b.name = "b"
+ @b.win = 10
+ @b.loss = 20
+ @b.rate = 2000
+ @c = ShogiServer::BasicPlayer.new
+ @c.name = "c"
+ @c.win = 100
+ @c.loss = 200
+ @c.rate = 700
end
- def test_match_1
- @pairing.match([@a])
- assert_equal(0, $pairs.size)
- end
-
- def test_match_2
- @pairing.match([@b])
- assert_equal(0, $pairs.size)
- end
-
- def test_match_3
- @pairing.match([@a,@b])
- assert_equal(1, $pairs.size)
- assert_equal(sort([@a,@b]), sort($pairs.first))
- end
-
- def test_match_4
- @pairing.match([@c,@b])
- assert_equal(1, $pairs.size)
- assert_equal(sort([@b,@c]), sort($pairs.first))
- end
-
- def test_match_5
- @pairing.match([@c,@b,@a])
- assert_equal(1, $pairs.size)
- assert_equal(sort([@b,@c]), sort($pairs.first))
- end
-
- def test_match_6
- @pairing.match([@c,@b,@a,@d])
- assert_equal(2, $pairs.size)
- assert_equal(sort([@b,@d]), sort($pairs.first))
- assert_equal(sort([@a,@c]), sort($pairs.last))
+ def test_match
+ players = [@a, @b, @c]
+ @pairing.match(players)
+ assert_equal([@c,@b,@a], players)
end
end
class TestExcludeSacrifice < Test::Unit::TestCase
- class Dummy
- attr_reader :players
- def match(players)
- @players = players
- end
- end
-
def setup
- @dummy = Dummy.new
- @obj = ShogiServer::ExcludeSacrifice.new(@dummy)
+ @obj = ShogiServer::ExcludeSacrificeGps500.new
@a = ShogiServer::BasicPlayer.new
@a.player_id = "a"
@a.name = "a"
@a.last_game_win = false
@b = ShogiServer::BasicPlayer.new
@b.player_id = "gps500+e293220e3f8a3e59f79f6b0efffaa931"
- @b.name = "b"
+ @b.name = "gps500"
@b.win = 10
@b.loss = 20
@b.rate = 1500
end
def test_match_1
- @obj.match([@a])
- assert_equal(1, @dummy.players.size)
+ players = [@a]
+ @obj.match(players)
+ assert_equal([@a], players)
end
def test_match_2
- @obj.match([@b])
- assert_equal(0, @dummy.players.size)
+ players = [@b]
+ @obj.match(players)
+ assert_equal([], players)
end
def test_match_3
- @obj.match([@a, @b])
- assert_equal(2, @dummy.players.size)
+ players = [@a, @b]
+ @obj.match(players)
+ assert_equal([@a,@b], players)
end
def test_match_4
- @obj.match([@a, @b, @c])
- assert_equal(2, @dummy.players.size)
+ players = [@a, @b, @c]
+ @obj.match(players)
+ assert_equal([@a, @c], players)
end
def test_match_5
- @obj.match([@a, @c])
- assert_equal(2, @dummy.players.size)
+ players = [@a, @c]
+ @obj.match(players)
+ assert_equal([@a,@c], players)
end
end
+class TestSwissPairing < Test::Unit::TestCase
+ def setup
+ srand(10)
+ @a = ShogiServer::BasicPlayer.new
+ @a.player_id = "a"
+ @a.rate = 0
+ @a.game_name = "floodgate-900-0"
+ @b = ShogiServer::BasicPlayer.new
+ @b.player_id = "b"
+ @b.rate = 1000
+ @b.game_name = "floodgate-900-0"
+ @c = ShogiServer::BasicPlayer.new
+ @c.player_id = "c"
+ @c.rate = 1500
+ @c.game_name = "floodgate-900-0"
+ @d = ShogiServer::BasicPlayer.new
+ @d.player_id = "d"
+ @d.rate = 2000
+ @d.game_name = "floodgate-900-0"
+
+ @players = [@a, @b, @c, @d]
+
+ @file = Pathname.new(File.join(File.dirname(__FILE__), "floodgate_history_900_0.yaml"))
+ @history = ShogiServer::League::Floodgate::History.factory @file
+
+ @swiss = ShogiServer::Swiss.new
+ end
+
+ def teardown
+ @file.delete if @file.exist?
+ end
+
+ def test_none
+ players = []
+ @swiss.match players
+ assert(players.empty?)
+ end
+
+ def test_all_win
+ ShogiServer::League::Floodgate::History.class_eval do
+ def last_win?(player_id)
+ true
+ end
+ end
+ @swiss.match @players
+ assert_equal([@d, @c, @b, @a], @players)
+ end
+
+ def test_all_lose
+ ShogiServer::League::Floodgate::History.class_eval do
+ def last_win?(player_id)
+ false
+ end
+ end
+ @swiss.match @players
+ assert_equal([@d, @c, @b, @a], @players)
+ end
+
+ def test_one_win
+ ShogiServer::League::Floodgate::History.class_eval do
+ def last_win?(player_id)
+ if player_id == "a"
+ true
+ else
+ false
+ end
+ end
+ end
+ @swiss.match @players
+ assert_equal([@a, @d, @c, @b], @players)
+ end
+
+ def test_two_win
+ ShogiServer::League::Floodgate::History.class_eval do
+ def last_win?(player_id)
+ if player_id == "a" || player_id == "d"
+ true
+ else
+ false
+ end
+ end
+ end
+ @swiss.match @players
+ assert_equal([@d, @a, @c, @b], @players)
+ end
+end
+
+class TestFloodgateHistory < Test::Unit::TestCase
+ def setup
+ @file = Pathname.new(File.join(File.dirname(__FILE__), "floodgate_history.yaml"))
+ @history = ShogiServer::League::Floodgate::History.new @file
+ end
+
+ def teardown
+ @file.delete if @file.exist?
+ end
+
+ def test_new
+ file = Pathname.new(File.join(File.dirname(__FILE__), "hoge.yaml"))
+ history = ShogiServer::League::Floodgate::History.new file
+ history.save
+ assert file.exist?
+ file.delete if file.exist?
+ end
+
+ def test_update
+ dummy = nil
+ def @history.make_record(game_result)
+ {:game_id => "wdoor+floodgate-900-0-hoge-foo-1",
+ :black => "hoge", :white => "foo",
+ :winner => "foo", :loser => "hoge"}
+ end
+ @history.update(dummy)
+
+ def @history.make_record(game_result)
+ {:game_id => "wdoor+floodgate-900-0-hoge-foo-2",
+ :black => "hoge", :white => "foo",
+ :winner => "hoge", :loser => "foo"}
+ end
+ @history.update(dummy)
+
+ def @history.make_record(game_result)
+ {:game_id => "wdoor+floodgate-900-0-hoge-foo-3",
+ :black => "hoge", :white => "foo",
+ :winner => nil, :loser => nil}
+ end
+ @history.update(dummy)
+
+ @history.load
+ assert_equal 3, @history.records.size
+ assert_equal "wdoor+floodgate-900-0-hoge-foo-1", @history.records[0][:game_id]
+ assert_equal "wdoor+floodgate-900-0-hoge-foo-2", @history.records[1][:game_id]
+ assert_equal "wdoor+floodgate-900-0-hoge-foo-3", @history.records[2][:game_id]
+ assert_equal "hoge", @history.records[1][:black]
+ assert_equal "foo", @history.records[1][:white]
+ assert_equal "hoge", @history.records[1][:winner]
+ assert_equal "foo", @history.records[1][:loser]
+
+ assert @history.last_win? "hoge"
+ assert !@history.last_win?("foo")
+ assert !@history.last_lose?("hoge")
+ assert @history.last_lose?("foo")
+
+ assert_equal("foo", @history.last_opponent("hoge"))
+ assert_equal("hoge", @history.last_opponent("foo"))
+
+ games = @history.win_games("hoge")
+ assert_equal(1, games.size )
+ assert_equal("wdoor+floodgate-900-0-hoge-foo-2", games[0][:game_id])
+ games = @history.win_games("foo")
+ assert_equal(1, games.size )
+ assert_equal("wdoor+floodgate-900-0-hoge-foo-1", games[0][:game_id])
+ games = @history.loss_games("hoge")
+ assert_equal(1, games.size )
+ assert_equal("wdoor+floodgate-900-0-hoge-foo-1", games[0][:game_id])
+ games = @history.loss_games("foo")
+ assert_equal(1, games.size )
+ assert_equal("wdoor+floodgate-900-0-hoge-foo-2", games[0][:game_id])
+ end
+end
+
+