$:.unshift File.join(File.dirname(__FILE__), "..")
+$topdir = File.expand_path File.dirname(__FILE__)
require 'test/unit'
+require 'tempfile'
+require 'test/mock_game'
+require 'test/mock_log_message'
+require 'test/mock_player'
require 'shogi_server/login'
require 'shogi_server/player'
require 'shogi_server/command'
-def log_warning(str)
- $stderr.puts str
-end
-
-def log_error(str)
- $stderr.puts str
-end
-
-class MockPlayer < ShogiServer::BasicPlayer
- attr_reader :out
- attr_accessor :game, :status, :protocol
- attr_accessor :game_name
-
- def initialize
- @out = []
- @game = nil
- @status = nil
- @protocol = nil
- @game_name = "dummy_game_name"
- end
-
- def write_safe(str)
- @out << str
- end
-end
-
-class MockGame
- attr_accessor :finish_flag
- attr_reader :log
- attr_accessor :prepared_expire
- attr_accessor :rejected
- attr_accessor :is_startable_status
- attr_accessor :started
- attr_accessor :game_id
+class MockLeague
def initialize
- @finish_flag = false
- @log = []
- @prepared_expire = false
- @rejected = false
- @is_startable_status = false
- @started = false
- @game_id = "dummy_game_id"
- @monitoron_called = false
- @monitoroff_called = false
- end
-
- def handle_one_move(move, player)
- return @finish_flag
- end
-
- def log_game(str)
- @log << str
- end
-
- def prepared_expire?
- return @prepared_expire
- end
+ @games = {}
+ @games["dummy_game_id"] = MockGame.new
- def reject(str)
- @rejected = true
+ reset_players
end
- def is_startable_status?
- return @is_startable_status
+ def reset_players
+ $p1 = MockPlayer.new
+ $p1.name = "p1"
+ $p1.status = "game_waiting"
+ $p1.sente = true
+ $p2 = MockPlayer.new
+ $p2.name = "p2"
+ $p2.status = "game_waiting"
+ $p2.sente = false
end
- def start
- @started = true
+ def games
+ return @games
end
- def show
- return "dummy_game_show"
+ def rated_players
+ return []
end
- def monitoron(player)
- @monitoron_called = true
+ def players
+ return [MockPlayer.new]
end
- def monitoroff(player)
- @monitoroff_called = true
+ def event
+ return "test"
end
-end
-class MockLeague
- def initialize
- @games = {}
- @games["dummy_game_id"] = MockGame.new
+ def dir
+ return $topdir
end
- def games
- return @games
+ def get_player(status, game_id, sente, searcher)
+ if sente == true
+ return $p1
+ elsif sente == false
+ return $p2
+ elsif sente == nil
+ return nil
+ else
+ return nil
+ end
end
- def rated_players
- return []
+ def find_all_players
+ [$p1,$p2].each {|pp| yield pp}
end
- def players
- return [MockPlayer.new]
+ def find_rival(player, game_name)
+ case player.sente
+ when nil # no preference
+ return get_player("game_waiting", game_name, nil, player)
+ when true # rival must be gote
+ return get_player("game_waiting", game_name, false, player)
+ when false # rival must be sente
+ return get_player("game_waiting", game_name, true, player)
+ else
+ return :continue
+ end
end
end
def setup
@p = MockPlayer.new
+ @p.name = "test_factory_method_player"
$league = MockLeague.new
end
assert_instance_of(ShogiServer::MonitorOnCommand, cmd)
end
+ def test_monitor2on_command
+ cmd = ShogiServer::Command.factory("%%MONITOR2ON game_id", @p)
+ assert_instance_of(ShogiServer::Monitor2OnCommand, cmd)
+ end
+
def test_monitoroff_command
cmd = ShogiServer::Command.factory("%%MONITOROFF game_id", @p)
assert_instance_of(ShogiServer::MonitorOffCommand, cmd)
end
+ def test_monitor2off_command
+ cmd = ShogiServer::Command.factory("%%MONITOR2OFF game_id", @p)
+ assert_instance_of(ShogiServer::Monitor2OffCommand, cmd)
+ end
+
def test_help_command
cmd = ShogiServer::Command.factory("%%HELP", @p)
assert_instance_of(ShogiServer::HelpCommand, cmd)
assert_instance_of(ShogiServer::SpaceCommand, cmd)
end
+ def test_setbuoy_command
+ cmd = ShogiServer::Command.factory("%%SETBUOY buoy_test-1500-0 +7776FU", @p)
+ assert_instance_of(ShogiServer::SetBuoyCommand, cmd)
+ end
+
+ def test_setbuoy_command_with_counter
+ cmd = ShogiServer::Command.factory("%%SETBUOY buoy_test-1500-0 +7776FU 3", @p)
+ assert_instance_of(ShogiServer::SetBuoyCommand, cmd)
+ end
+
+ def test_deletebuoy_command
+ cmd = ShogiServer::Command.factory("%%DELETEBUOY buoy_test-1500-0", @p)
+ assert_instance_of(ShogiServer::DeleteBuoyCommand, cmd)
+ end
+
+ def test_getbuoycount_command
+ cmd = ShogiServer::Command.factory("%%GETBUOYCOUNT buoy_test-1500-0", @p)
+ assert_instance_of(ShogiServer::GetBuoyCountCommand, cmd)
+ end
+
+ def test_fork_command
+ cmd = ShogiServer::Command.factory("%%FORK server-denou-14400-60+p1+p2+20130223185013 buoy_denou-14400-60", @p)
+ assert_instance_of(ShogiServer::ForkCommand, cmd)
+ end
+
+ def test_fork_command2
+ cmd = ShogiServer::Command.factory("%%FORK server-denou-14400-60+p1+p2+20130223185013", @p)
+ assert_instance_of(ShogiServer::ForkCommand, cmd)
+ end
+
+ def test_void_command
+ cmd = ShogiServer::Command.factory("%%%HOGE", @p)
+ assert_instance_of(ShogiServer::VoidCommand, cmd)
+ end
+
def test_error
cmd = ShogiServer::Command.factory("should_be_error", @p)
assert_instance_of(ShogiServer::ErrorCommand, cmd)
+ cmd.call
+ assert_match /unknown command: should_be_error/, cmd.msg
+ end
+
+ def test_error_login
+ cmd = ShogiServer::Command.factory("LOGIN hoge foo", @p)
+ assert_instance_of(ShogiServer::ErrorCommand, cmd)
+ cmd.call
+ assert_no_match /unknown command: LOGIN hoge foo/, cmd.msg
+
+ cmd = ShogiServer::Command.factory("LOGin hoge foo", @p)
+ assert_instance_of(ShogiServer::ErrorCommand, cmd)
+ cmd.call
+ assert_no_match /unknown command: LOGIN hoge foo/, cmd.msg
+
+ cmd = ShogiServer::Command.factory("LOGIN hoge foo", @p)
+ assert_instance_of(ShogiServer::ErrorCommand, cmd)
+ cmd.call
+ assert_no_match /unknown command: LOGIN hoge foo/, cmd.msg
+
+ cmd = ShogiServer::Command.factory("LOGINhoge foo", @p)
+ assert_instance_of(ShogiServer::ErrorCommand, cmd)
+ cmd.call
+ assert_no_match /unknown command: LOGIN hoge foo/, cmd.msg
end
end
assert_equal(:continue, rc)
end
+
+ def test_call_read_logfile
+ game = MockGame.new
+ cmd = ShogiServer::MonitorOnCommand.new("%%MONITORON hoge", @p, game)
+ rc = cmd.call
+ assert_equal("##[MONITOR][dummy_game_id] dummy_game_show\n##[MONITOR][dummy_game_id] line1\n##[MONITOR][dummy_game_id] line2\n##[MONITOR][dummy_game_id] +OK\n", @p.out.join)
+ assert_equal(:continue, rc)
+ end
+end
+
+#
+#
+class TestMonitor2OnCommand < Test::Unit::TestCase
+ def setup
+ @p = MockPlayer.new
+ @game = MockGame.new
+ @p.game = @game
+ end
+
+ def test_call
+ cmd = ShogiServer::Monitor2OnCommand.new("%%MONITOR2ON hoge", @p, nil)
+ rc = cmd.call
+
+ assert_equal(:continue, rc)
+ end
+
+ def test_call_read_logfile
+ $tempfile = Tempfile.new("TC_command_test_call_read_logfile")
+ $tempfile.write "hoge\nfoo\n"
+ $tempfile.close
+ game = MockGame.new
+ def game.logfile
+ $tempfile.path
+ end
+ cmd = ShogiServer::Monitor2OnCommand.new("%%MONITOR2ON hoge", @p, game)
+ rc = cmd.call
+ assert_equal("##[MONITOR2][dummy_game_id] hoge\n##[MONITOR2][dummy_game_id] foo\n##[MONITOR2][dummy_game_id] +OK\n", @p.out.join)
+ assert_equal(:continue, rc)
+ $tempfile = nil
+ end
end
#
#
#
+class TestMonitor2OffCommand < Test::Unit::TestCase
+ def setup
+ @p = MockPlayer.new
+ @game = MockGame.new
+ @p.game = @game
+ end
+
+ def test_call
+ cmd = ShogiServer::Monitor2OffCommand.new("%%MONITOR2OFF hoge", @p, nil)
+ rc = cmd.call
+
+ assert_equal(:continue, rc)
+ end
+end
+
+#
+#
class TestHelpCommand < Test::Unit::TestCase
def setup
@p = MockPlayer.new
end
end
+class BaseTestBuoyCommand < Test::Unit::TestCase
+ def setup
+ @p = MockPlayer.new
+ $league = MockLeague.new
+
+ delete_buoy_yaml
+ @buoy = ShogiServer::Buoy.new
+ end
+
+ def teadown
+ delete_buoy_yaml
+ end
+
+ def delete_buoy_yaml
+ file = File.join($topdir, "buoy.yaml")
+ File.delete file if File.exist? file
+ end
+
+ def test_dummy
+ assert true
+ end
+end
+
+
+#
+#
+class TestSetBuoyCommand < BaseTestBuoyCommand
+
+ def setup
+ super
+ @p.name = "set_buoy_player"
+ end
+
+ def test_call_2
+ assert @buoy.is_new_game?("buoy_hoge-1500-0")
+ cmd = ShogiServer::SetBuoyCommand.new "%%SETBUOY", @p, "buoy_hoge-1500-0", "+7776FU", 2
+ rt = cmd.call
+ assert_equal :continue, rt
+ assert !@buoy.is_new_game?("buoy_hoge-1500-0")
+ assert !$p1.out.empty?
+ assert !$p2.out.empty?
+ buoy_game2 = @buoy.get_game("buoy_hoge-1500-0")
+ assert_equal ShogiServer::BuoyGame.new("buoy_hoge-1500-0", "+7776FU", @p.name, 1), buoy_game2
+ end
+
+ def test_call_1
+ assert @buoy.is_new_game?("buoy_hoge-1500-0")
+ cmd = ShogiServer::SetBuoyCommand.new "%%SETBUOY", @p, "buoy_hoge-1500-0", "+7776FU", 1
+ rt = cmd.call
+ assert_equal :continue, rt
+ assert @buoy.is_new_game?("buoy_hoge-1500-0")
+ assert !$p1.out.empty?
+ assert !$p2.out.empty?
+ end
+
+ def test_call_error_not_buoy_game_name
+ assert @buoy.is_new_game?("buoy_hoge-1500-0")
+ cmd = ShogiServer::SetBuoyCommand.new "%%SETBUOY", @p, "buoyhoge-1500-0", "+7776FU", 1
+ rt = cmd.call
+ assert_equal :continue, rt
+ assert $p1.out.empty?
+ assert $p2.out.empty?
+ assert @buoy.is_new_game?("buoy_hoge-1500-0")
+ end
+
+ def test_call_error_duplicated_game_name
+ assert @buoy.is_new_game?("buoy_duplicated-1500-0")
+ bg = ShogiServer::BuoyGame.new("buoy_duplicated-1500-0", ["+7776FU"], @p.name, 1)
+ @buoy.add_game bg
+ assert !@buoy.is_new_game?("buoy_duplicated-1500-0")
+
+ cmd = ShogiServer::SetBuoyCommand.new "%%SETBUOY", @p, "buoy_duplicated-1500-0", "+7776FU", 1
+ rt = cmd.call
+ assert_equal :continue, rt
+ assert $p1.out.empty?
+ assert $p2.out.empty?
+ assert !@buoy.is_new_game?("buoy_duplicated-1500-0")
+ end
+
+ def test_call_error_bad_moves
+ assert @buoy.is_new_game?("buoy_badmoves-1500-0")
+ cmd = ShogiServer::SetBuoyCommand.new "%%SETBUOY", @p, "buoy_badmoves-1500-0", "+7776FU+8786FU", 1
+ rt = cmd.call
+ assert_equal :continue, rt
+ assert $p1.out.empty?
+ assert $p2.out.empty?
+ assert @buoy.is_new_game?("buoy_badmoves-1500-0")
+ end
+
+ def test_call_error_bad_counter
+ assert @buoy.is_new_game?("buoy_badcounter-1500-0")
+ cmd = ShogiServer::SetBuoyCommand.new "%%SETBUOY", @p, "buoy_badcounter-1500-0", "+7776FU", 0
+ rt = cmd.call
+ assert_equal :continue, rt
+ assert $p1.out.empty?
+ assert $p2.out.empty?
+ assert @buoy.is_new_game?("buoy_badcounter-1500-0")
+ end
+end
+
+
+#
+#
+class TestDeleteBuoyCommand < BaseTestBuoyCommand
+ def test_call
+ buoy_game = ShogiServer::BuoyGame.new("buoy_testdeletebuoy-1500-0", "+7776FU", @p.name, 1)
+ assert @buoy.is_new_game?(buoy_game.game_name)
+ @buoy.add_game buoy_game
+ assert !@buoy.is_new_game?(buoy_game.game_name)
+ cmd = ShogiServer::DeleteBuoyCommand.new "%%DELETEBUOY", @p, buoy_game.game_name
+ rt = cmd.call
+ assert_equal :continue, rt
+ assert $p1.out.empty?
+ assert $p2.out.empty?
+ assert @buoy.is_new_game?(buoy_game.game_name)
+ end
+
+ def test_call_not_exist
+ buoy_game = ShogiServer::BuoyGame.new("buoy_notexist-1500-0", "+7776FU", @p.name, 1)
+ assert @buoy.is_new_game?(buoy_game.game_name)
+ cmd = ShogiServer::DeleteBuoyCommand.new "%%DELETEBUOY", @p, buoy_game.game_name
+ rt = cmd.call
+ assert_equal :continue, rt
+ assert $p1.out.empty?
+ assert $p2.out.empty?
+ assert @buoy.is_new_game?(buoy_game.game_name)
+ end
+
+ def test_call_another_player
+ buoy_game = ShogiServer::BuoyGame.new("buoy_anotherplayer-1500-0", "+7776FU", "another_player", 1)
+ assert @buoy.is_new_game?(buoy_game.game_name)
+ @buoy.add_game(buoy_game)
+ assert !@buoy.is_new_game?(buoy_game.game_name)
+
+ cmd = ShogiServer::DeleteBuoyCommand.new "%%DELETEBUOY", @p, buoy_game.game_name
+ rt = cmd.call
+ assert_equal :continue, rt
+ assert_equal "##[ERROR] you are not allowed to delete a buoy game that you did not set: buoy_anotherplayer-1500-0\n", @p.out.first
+ assert !@buoy.is_new_game?(buoy_game.game_name)
+ end
+end
+
+#
+#
+class TestForkCommand < Test::Unit::TestCase
+ def setup
+ @player = MockPlayer.new
+ end
+
+ def test_new_buoy_game_name
+ src = "%%FORK server+denou-14400-60+p1+p2+20130223185013"
+ c = ShogiServer::ForkCommand.new src, @player, "server+denou-14400-60+p1+p2+20130223185013", nil, 13
+ c.decide_new_buoy_game_name
+ assert_equal "buoy_denou_13-14400-60", c.new_buoy_game
+ end
+
+ def test_new_buoy_game_name2
+ src = "%%FORK server+denou-14400-060+p1+p2+20130223185013"
+ c = ShogiServer::ForkCommand.new src, @player, "server+denou-14400-060+p1+p2+20130223185013", nil, 13
+ c.decide_new_buoy_game_name
+ assert_equal "buoy_denou_13-14400-060", c.new_buoy_game
+ end
+end
+
+#
+#
+class TestGetBuoyCountCommand < BaseTestBuoyCommand
+ def test_call
+ buoy_game = ShogiServer::BuoyGame.new("buoy_testdeletebuoy-1500-0", "+7776FU", @p.name, 1)
+ assert @buoy.is_new_game?(buoy_game.game_name)
+ @buoy.add_game buoy_game
+ assert !@buoy.is_new_game?(buoy_game.game_name)
+ cmd = ShogiServer::GetBuoyCountCommand.new "%%GETBUOYCOUNT", @p, buoy_game.game_name
+ rt = cmd.call
+ assert_equal :continue, rt
+ assert_equal ["##[GETBUOYCOUNT] 1\n", "##[GETBUOYCOUNT] +OK\n"], @p.out
+ end
+
+ def test_call_not_exist
+ buoy_game = ShogiServer::BuoyGame.new("buoy_notexist-1500-0", "+7776FU", @p.name, 1)
+ assert @buoy.is_new_game?(buoy_game.game_name)
+ cmd = ShogiServer::GetBuoyCountCommand.new "%%GETBUOYCOUNT", @p, buoy_game.game_name
+ rt = cmd.call
+ assert_equal :continue, rt
+ assert_equal ["##[GETBUOYCOUNT] -1\n", "##[GETBUOYCOUNT] +OK\n"], @p.out
+ end
+end
+
+#
+#
+class TestMonitorHandler < Test::Unit::TestCase
+ def test_not_equal_players
+ @player1 = MockPlayer.new
+ @handler1 = ShogiServer::MonitorHandler1.new @player1
+ @player2 = MockPlayer.new
+ @handler2 = ShogiServer::MonitorHandler1.new @player2
+
+ assert_not_equal(@handler1, @handler2)
+ end
+
+ def test_equal
+ @player1 = MockPlayer.new
+ @handler1 = ShogiServer::MonitorHandler1.new @player1
+ @handler2 = ShogiServer::MonitorHandler1.new @player1
+
+ assert_equal(@handler1, @handler2)
+ end
+end
+
+#
+#
+class TestMonitorHandler1 < Test::Unit::TestCase
+ def setup
+ @player = MockPlayer.new
+ @handler = ShogiServer::MonitorHandler1.new @player
+ end
+
+ def test_type
+ assert_equal(1, @handler.type)
+ end
+ def test_header
+ assert_equal("MONITOR", @handler.header)
+ end
+
+ def test_equal
+ assert_equal @handler, @handler
+ assert_not_equal @handler, nil
+ end
+
+ def test_not_equal
+ assert_not_equal(@handler, ShogiServer::MonitorHandler2.new(@player))
+ end
+
+ def test_write_safe
+ @handler.write_safe("game_id", "hoge")
+ assert_equal("##[MONITOR][game_id] hoge\n##[MONITOR][game_id] +OK\n",
+ @player.out.join)
+ end
+end
+
+#
+#
+class TestMonitorHandler2 < Test::Unit::TestCase
+ def setup
+ @player = MockPlayer.new
+ @handler = ShogiServer::MonitorHandler2.new @player
+ end
+
+ def test_type
+ assert_equal(2, @handler.type)
+ end
+
+ def test_header
+ assert_equal("MONITOR2", @handler.header)
+ end
+
+ def test_equal
+ assert_equal @handler, @handler
+ assert_not_equal @handler, nil
+ end
+
+ def test_not_equal
+ assert_not_equal(@handler, ShogiServer::MonitorHandler1.new(@player))
+ end
+
+ def test_write_safe
+ @handler.write_safe("game_id", "hoge")
+ assert_equal("##[MONITOR2][game_id] hoge\n##[MONITOR2][game_id] +OK\n",
+ @player.out.join)
+ end
+
+ def test_write_safe2
+ @handler.write_safe("game_id", "hoge\nfoo")
+ assert_equal("##[MONITOR2][game_id] hoge\n##[MONITOR2][game_id] foo\n##[MONITOR2][game_id] +OK\n",
+ @player.out.join)
+ end
+end