class Player < BasicPlayer
+ WRITE_THREAD_WATCH_INTERVAL = 20 # sec
def initialize(str, socket, eol=nil)
super()
@socket = socket
@sente = nil
@socket_buffer = []
@main_thread = Thread::current
- @write_queue = Queue.new
+ @write_queue = ShogiServer::TimeoutQueue.new(WRITE_THREAD_WATCH_INTERVAL)
@player_logger = nil
start_write_thread
end
@status = "finished"
log_message(sprintf("user %s finish", @name))
begin
-# @socket.close if (! @socket.closed?)
- write_safe(nil)
- @write_thread.join
- @player_logger.close
+ log_debug("Terminating %s's write thread..." % [@name])
+ if @write_thread && @write_thread.alive?
+ write_safe(nil)
+ end
+ @player_logger.close if @player_logger
+ log_debug("done.")
rescue
log_message(sprintf("user %s finish failed", @name))
end
@write_thread = Thread.start do
Thread.pass
while !@socket.closed?
- str = ""
begin
- begin
- timeout(5) do
- str = @write_queue.deq
- end
- if str == nil
- break
- end
- rescue TimeoutError
+ str = @write_queue.deq
+ if (str == nil)
+ log_debug("%s's write thread terminated" % [@name])
+ break
+ end
+ if (str == :timeout)
+ log_debug("%s's write queue timed out. Try again..." % [@name])
next
end
+
if r = select(nil, [@socket], nil, 20)
r[1].first.write(str)
log(:info, :out, str)
else
- log_error("Sending a message to #{@name} timed up.")
+ log_error("Gave a try to send a message to #{@name}, but it timed out.")
+ break
end
rescue Exception => ex
log_error("Failed to send a message to #{@name}. #{ex.class}: #{ex.message}\t#{ex.backtrace[0]}")
+ break
end
end # while loop
- log_message("terminated %s's write thread" % [@name])
+ log_error("%s's socket closed." % [@name]) if @socket.closed?
+ log_message("At least %d messages are not sent to the client." %
+ [@write_queue.get_messages.size])
end # thread
- rescue
-
end
#
# Note that sending a message is included in the giant lock.
#
def write_safe(str)
- @write_queue.enq str
+ @write_queue.enq(str)
end
def to_s
@socket_buffer << str
str = @socket_buffer.shift
end
- log_message("%s (%s)" % [str, @socket_buffer.map {|a| String === a ? a.strip : a }.join(",")]) if $DEBUG
+ log_debug("%s (%s)" % [str, @socket_buffer.map {|a| String === a ? a.strip : a }.join(",")])
if (csa_1st_str)
str = csa_1st_str
end
when /^%%SHOW\s+(\S+)/
game_id = $1
- if (LEAGUE.games[game_id])
- write_safe(LEAGUE.games[game_id].show.gsub(/^/, '##[SHOW] '))
+ if ($league.games[game_id])
+ write_safe($league.games[game_id].show.gsub(/^/, '##[SHOW] '))
end
write_safe("##[SHOW] +OK\n")
when /^%%MONITORON\s+(\S+)/
game_id = $1
- if (LEAGUE.games[game_id])
- LEAGUE.games[game_id].monitoron(self)
- write_safe(LEAGUE.games[game_id].show.gsub(/^/, "##[MONITOR][#{game_id}] "))
+ if ($league.games[game_id])
+ $league.games[game_id].monitoron(self)
+ write_safe($league.games[game_id].show.gsub(/^/, "##[MONITOR][#{game_id}] "))
write_safe("##[MONITOR][#{game_id}] +OK\n")
end
when /^%%MONITOROFF\s+(\S+)/
game_id = $1
- if (LEAGUE.games[game_id])
- LEAGUE.games[game_id].monitoroff(self)
+ if ($league.games[game_id])
+ $league.games[game_id].monitoroff(self)
end
when /^%%HELP/
write_safe(
%!##[HELP] available commands "%%WHO", "%%CHAT str", "%%GAME game_name +", "%%GAME game_name -"\n!)
when /^%%RATING/
- players = LEAGUE.rated_players
+ players = $league.rated_players
players.sort {|a,b| b.rate <=> a.rate}.each do |p|
write_safe("##[RATING] %s \t %4d @%s\n" %
[p.simple_player_id, p.rate, p.modified_at.strftime("%Y-%m-%d")])
@sente = nil
else
if (my_sente_str == "*")
- rival = LEAGUE.get_player("game_waiting", game_name, nil, self) # no preference
+ rival = $league.get_player("game_waiting", game_name, nil, self) # no preference
elsif (my_sente_str == "+")
- rival = LEAGUE.get_player("game_waiting", game_name, false, self) # rival must be gote
+ rival = $league.get_player("game_waiting", game_name, false, self) # rival must be gote
elsif (my_sente_str == "-")
- rival = LEAGUE.get_player("game_waiting", game_name, true, self) # rival must be sente
+ rival = $league.get_player("game_waiting", game_name, true, self) # rival must be sente
else
## never reached
write_safe(sprintf("##[ERROR] bad game option\n"))
end
when /^%%CHAT\s+(.+)/
message = $1
- LEAGUE.players.each do |name, player|
+ $league.players.each do |name, player|
if (player.protocol != LoginCSA::PROTOCOL)
player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message))
end
end
when /^%%LIST/
buf = Array::new
- LEAGUE.games.each do |id, game|
+ $league.games.each do |id, game|
buf.push(sprintf("##[LIST] %s\n", id))
end
buf.push("##[LIST] +OK\n")
write_safe(buf.join)
when /^%%WHO/
buf = Array::new
- LEAGUE.players.each do |name, player|
+ $league.players.each do |name, player|
buf.push(sprintf("##[WHO] %s\n", player.to_s))
end
buf.push("##[WHO] +OK\n")