class Pairing
class << self
- def default_pairing
- #return SwissPairing.new
- return ExcludeSacrifice.new(SwissPairing.new)
- #return RandomPairing.new
- #return ExcludeSacrifice.new(RandomPairing.new)
+ def default_factory
+ return swiss_pairing
end
- end
- def match(players)
- if players.size < 2
- log_message("Floodgate[%s]: too few players [%d]" %
- [self.class, players.size])
- else
- log_message("Floodgate[%s]: found %d players. Pairing them..." %
- [self.class, players.size])
+ def sort_by_rate_with_randomness
+ return [LogPlayers.new,
+ ExcludeSacrificeGps500.new,
+ MakeEven.new,
+ SortByRateWithRandomness.new(1200, 2400),
+ StartGameWithoutHumans.new]
end
- end
- def start_game(p1, p2)
- p1.sente = true
- p2.sente = false
- Game.new(p1.game_name, p1, p2)
+ def random_pairing
+ return [LogPlayers.new,
+ ExcludeSacrificeGps500.new,
+ MakeEven.new,
+ Randomize.new,
+ StartGameWithoutHumans.new]
+ end
+
+ def swiss_pairing
+ return [LogPlayers.new,
+ ExcludeSacrificeGps500.new,
+ MakeEven.new,
+ Swiss.new,
+ StartGameWithoutHumans.new]
+ end
+
+ def match(players)
+ logics = default_factory
+ logics.inject(players) do |result, item|
+ item.match(result)
+ result
+ end
+ end
+ end # class << self
+
+
+ def match(players)
+ # to be implemented
+ log_message("Floodgate: %s" % [self.class.to_s])
end
def include_newbie?(players)
return players.find{|a| a.rate == 0} == nil ? false : true
end
- def delete_player_at_random(players)
- return players.delete_at(rand(players.size))
+ def less_than_one?(players)
+ if players.size < 1
+ log_warning("Floodgate: There should be at least one player.")
+ return true
+ else
+ return false
+ end
+ end
+
+ def log_players(players)
+ str_array = players.map do |one|
+ if block_given?
+ yield one
+ else
+ one.name
+ end
+ end
+ if str_array.empty?
+ log_message("Floodgate: [Players] Nobody found.")
+ else
+ log_message("Floodgate: [Players] %s." % [str_array.join(", ")])
+ end
+ end
+ end # Pairing
+
+
+ class LogPlayers < Pairing
+ def match(players)
+ super
+ log_players(players)
end
+ end
- def delete_player_at_random_except(players, a_player)
- candidates = players - [a_player]
- return delete_player_at_random(candidates)
+ class AbstractStartGame < Pairing
+ def start_game(p1, p2)
+ log_message("Floodgate: Starting a game: BLACK %s vs WHITE %s" % [p1.name, p2.name])
+ p1.sente = true
+ p2.sente = false
+ board = Board.new
+ board.initial
+ Game.new(p1.game_name, p1, p2, board)
end
-
- def delete_most_playing_player(players)
- # TODO ??? undefined method `<=>' for nil:NilClass
- max_player = players.max {|a,b| a.win + a.loss <=> b.win + b.loss}
- return players.delete(max_player)
+
+ def start_game_shuffle(pair)
+ pair.shuffle!
+ start_game(pair.first, pair.last)
end
+ end
+
+ class StartGame < AbstractStartGame
+ def match(players)
+ super
+ if players.size < 2
+ log_warning("Floodgate: There should be more than one player (%d)." % [players.size])
+ return
+ end
+ if players.size.odd?
+ log_warning("Floodgate: There are odd players (%d). %s will not be matched." %
+ [players.size, players.last.name])
+ end
- def delete_least_rate_player(players)
- min_player = players.min {|a,b| a.rate <=> b.rate}
- return players.delete(min_player)
+ log_players(players)
+ while (players.size >= 2) do
+ pair = players.shift(2)
+ start_game_shuffle(pair)
+ end
end
+ end
- def pairing_and_start_game(players)
- return if players.size < 2
- if players.size % 2 == 1
- log_warning("#Players should be even: %d" % [players.size])
+ # This tries to avoid a human-human match
+ #
+ class StartGameWithoutHumans < AbstractStartGame
+ def match(players)
+ super
+ log_players(players)
+ if players.size < 2
+ log_warning("Floodgate: There should be more than one player (%d)." % [players.size])
+ return
+ elsif players.size == 2
+ start_game_shuffle(players)
return
end
- ShogiServer.shuffle(players)
+ loop do
+ humans = get_human_indexes(players)
+ log_message("Floodgate: There are (still) %d humans." % [humans.size])
+ break if humans.size < 2
+
+ pairing_possible = false
+ for i in 0..(humans.size-2) # -2
+ next if humans[i].odd?
+ if humans[i]+1 == humans[i+1]
+ pairing_possible = humans[i]
+ break
+ end
+ end
+ unless pairing_possible
+ log_message("Floodgate: No possible human-human match found")
+ break
+ end
+
+ current_index = pairing_possible
+ j = [0, current_index - 2].max
+ while j < players.size
+ break if players[j].is_computer?
+ j += 1
+ end
- pairs = [[players.shift]]
- while !players.empty? do
- if pairs.last.size < 2
- pairs.last << players.shift
+ pairing_indexes = []
+ if j == players.size
+ # no computer player found
+ pairing_indexes << current_index << current_index+1
else
- pairs << [players.shift]
- end
+ # a comupter player found
+ pairing_indexes << current_index << j
+ end
+
+ pair = []
+ pair << players.delete_at(pairing_indexes.max)
+ pair << players.delete_at(pairing_indexes.min)
+ start_game_shuffle(pair)
+ end # loop
+
+ while (players.size >= 2) do
+ pair = players.shift(2)
+ start_game_shuffle(pair)
end
- pairs.each do |pair|
- start_game(pair.first, pair.last)
+ end
+
+ private
+
+ def get_human_indexes(players)
+ ret = []
+ for i in 0..(players.size-1)
+ ret << i if players[i].is_human?
end
+ return ret
end
- end # Pairing
+ end
- class RandomPairing < Pairing
+ class Randomize < Pairing
def match(players)
super
- return if players.size < 2
+ log_message("Floodgate: Randomize... before")
+ log_players(players)
+ players.shuffle!
+ log_message("Floodgate: Randomized after")
+ log_players(players)
+ end
+ end # RadomPairing
+
+ class SortByRate < Pairing
+ def match(players)
+ super
+ log_message("Floodgate: Ordered by rate")
+ players.sort! {|a,b| a.rate <=> b.rate} # decendent order
+ log_players(players)
+ end
+ end
- if players.size % 2 == 1
- delete_player_at_random(players)
+ class SortByRateWithRandomness < Pairing
+ def initialize(rand1, rand2)
+ super()
+ @rand1, @rand2 = rand1, rand2
+ end
+
+ def match(players, desc=false)
+ super(players)
+ cur_rate = Hash.new
+ players.each{|a| cur_rate[a] = a.rate ? a.rate + rand(@rand1) : rand(@rand2)}
+ players.sort!{|a,b| cur_rate[a] <=> cur_rate[b]}
+ players.reverse! if desc
+ log_players(players) do |one|
+ "%s %d (+ randomness %d)" % [one.name, one.rate, cur_rate[one] - one.rate]
end
- pairing_and_start_game(players)
end
- end # RadomPairing
+ end
- class SwissPairing < Pairing
+ class Swiss < Pairing
def match(players)
super
- return if players.size < 2
-
- win_players = players.find_all {|a| a.last_game_win?}
- remains = players - win_players
- if win_players.size >= 2
- if win_players.size % 2 == 1
-# if include_newbie?(win_players)
- remains << delete_player_at_random(win_players)
-# else
-# remains << delete_least_rate_player(win_players)
-# end
- end
- pairing_and_start_game(win_players)
- else
- remains.concat(win_players)
+ if players.size < 3
+ log_message("Floodgate: players are small enough to skip Swiss pairing: %d" % [players.size])
+ return
+ end
+
+ path = ShogiServer::League::Floodgate.history_file_path(players.first.game_name)
+ history = ShogiServer::League::Floodgate::History.factory(path)
+
+ winners = []
+ if history
+ winners = players.find_all {|pl| history.last_win?(pl.player_id)}
end
- return if remains.size < 2
- if remains.size % 2 == 1
- delete_player_at_random(remains)
- # delete_most_playing_player(remains)
+ rest = players - winners
+
+ log_message("Floodgate: Ordering %d winners..." % [winners.size])
+ sbrwr_winners = SortByRateWithRandomness.new(800, 2500)
+ sbrwr_winners.match(winners, true)
+
+ log_message("Floodgate: Ordering the rest (%d)..." % [rest.size])
+ sbrwr_losers = SortByRateWithRandomness.new(200, 400)
+ sbrwr_losers.match(rest, true)
+
+ players.clear
+ [winners, rest].each do |group|
+ group.each {|pl| players << pl}
end
- pairing_and_start_game(remains)
end
- end # SwissPairing
+ end
+
+ class DeletePlayerAtRandom < Pairing
+ def match(players)
+ super
+ return if less_than_one?(players)
+ one = players.choice
+ log_message("Floodgate: Deleted %s at random" % [one.name])
+ players.delete(one)
+ log_players(players)
+ end
+ end
+
+ class DeletePlayerAtRandomExcept < Pairing
+ def initialize(except)
+ super()
+ @except = except
+ end
+
+ def match(players)
+ super
+ log_message("Floodgate: Deleting a player at rondom except %s" % [@except.name])
+ players.delete(@except)
+ DeletePlayerAtRandom.new.match(players)
+ players.push(@except)
+ end
+ end
+
+ class DeleteMostPlayingPlayer < Pairing
+ def match(players)
+ super
+ one = players.max_by {|a| a.win + a.loss}
+ log_message("Floodgate: Deleted the most playing player: %s (%d)" % [one.name, one.win + one.loss])
+ players.delete(one)
+ log_players(players)
+ end
+ end
- class ExcludeSacrifice
- attr_accessor :sacrifice
+ class DeleteLeastRatePlayer < Pairing
+ def match(players)
+ super
+ one = players.min_by {|a| a.rate}
+ log_message("Floodgate: Deleted the least rate player %s (%d)" % [one.name, one.rate])
+ players.delete(one)
+ log_players(players)
+ end
+ end
- def initialize(pairing)
- @pairing = pairing
- @sacrifice = "gps500+e293220e3f8a3e59f79f6b0efffaa931"
+ class ExcludeSacrifice < Pairing
+ attr_reader :sacrifice
+
+ # @sacrifice a player id to be eliminated
+ def initialize(sacrifice)
+ super()
+ @sacrifice = sacrifice
end
def match(players)
+ super
if @sacrifice &&
- players.size % 2 == 1 &&
+ players.size.odd? &&
players.find{|a| a.player_id == @sacrifice}
- log_message("Floodgate: first, exclude %s" % [@sacrifice])
- players.delete_if{|a| a.player_id == @sacrifice}
+ log_message("Floodgate: Deleting the sacrifice %s" % [@sacrifice])
+ players.delete_if{|a| a.player_id == @sacrifice}
+ log_players(players)
end
- @pairing.match(players)
end
+ end # class ExcludeSacrifice
+
+ class ExcludeSacrificeGps500 < ExcludeSacrifice
+ def initialize
+ super("gps500+e293220e3f8a3e59f79f6b0efffaa931")
+ end
+ end
- # Delegate to @pairing
- def method_missing(message, *arg)
- @pairing.send(message, *arg)
+ class MakeEven < Pairing
+ def match(players)
+ super
+ return if players.size.even?
+ log_message("Floodgate: There are odd players (%d). Deleting one of them..." %
+ [players.size])
+ DeletePlayerAtRandom.new.match(players)
end
- end # class ExcludeSacrifice
+ end
+
end # ShogiServer