def random_pairing
return [ExcludeSacrificeGps500.new,
MakeEven.new,
- RandomPairing.new,
+ Randomize.new,
StartGame.new]
end
def less_than_one?(players)
if players.size < 1
- log_warning("Floodgate: At least one player is required")
+ log_warning("Floodgate: There should be at least one player.")
return true
else
- return true
+ return false
end
end
one.name
end
end
- log_message("Floodgate: [Players] %s" % [str_array.join(", ")])
+ if str_array.empty?
+ log_message("Floodgate: [Players] None is here.")
+ else
+ log_message("Floodgate: [Players] %s." % [str_array.join(", ")])
+ end
end
end # Pairing
def match(players)
super
if players.size < 2
- log_warning("There should be more than one player: %d" % [players.size])
+ log_warning("Floodgate: There should be more than one player: %d" % [players.size])
return
end
if players.size.odd?
- log_warning("There are odd players: %d" % [players.size])
+ log_warning("Floodgate: There are odd players: %d. %s will not be matched." %
+ [players.size, players.last.name])
end
log_players(players)
class MakeEven < Pairing
def match(players)
super
- return if players.even?
+ return if players.size.even?
log_message("Floodgate: there are odd players: %d. Deleting one..." %
[players.size])
DeletePlayerAtRandom.new.match(players)