## along with this program; if not, write to the Free Software
## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+require 'shogi_server/handicapped_boards'
+
module ShogiServer # for a namespace
######################################################
end
end
+ # Check if a game name str is a handicapped game.
+ # @return a subclass of Board coresponding to the handicapped game; false,
+ # otherwise.
+ #
+ def Login.handicapped_game_name?(str)
+ return false unless good_game_name?(str)
+ ret = nil
+
+ case str
+ when %r!^hclance_!
+ ret = HCKYBoard
+ when %r!^hcbishop_!
+ ret = HCKABoard
+ when %r!^hcrook_!
+ ret = HCHIBoard
+ when %r!^hcrooklance_!
+ ret = HCHIKYBoard
+ when %r!^hc2p_!
+ ret = HC2PBoard
+ when %r!^hc4p_!
+ ret = HC4PBoard
+ when %r!^hc6p_!
+ ret = HC6PBoard
+ when %r!^hc8p_!
+ ret = HC8PBoard
+ when %r!^hc10p_!
+ ret = HC10PBoard
+ else
+ ret = false
+ end
+ return ret
+ end
+
def Login.good_identifier?(str)
if str =~ /\A[\w\d_@\-\.]{1,#{Max_Identifier_Length}}\z/
return true
class LoginCSA < Login
PROTOCOL = "CSA"
+ attr_reader :gamename
+
+ # A turn preference string: "+", "-" or default "*"
+ attr_reader :turn_preference
+
def initialize(player, password)
@gamename = nil
+ @turn_preference = "*"
super
@player.protocol = PROTOCOL
end
+ # Parse a gamename str and see if it includes an optional turn
+ # preference.
+ # ex. foo-1500-0-B for black
+ # ex. foo-1500-0-W for white
+ #
+ # Return an array of a valid gamename without an turn preference and a
+ # turn character "+" or "-"; false otherwise
+ #
+ def parse_gamename_turn(str)
+ if str =~ /^(.+)-\d+-\d+-(\w)$/
+ case $2
+ when "b","B"
+ return [str[0, str.length-2], "+"]
+ when "w","W"
+ return [str[0, str.length-2], "-"]
+ end
+ end
+ return false
+ end
+
def parse_password(password)
- if Login.good_game_name?(password)
+ if Login.good_game_name?(password) || parse_gamename_turn(password)
@gamename = password
@player.set_password(nil)
elsif password.split(",").size > 1
@player.set_password(password)
@gamename = Default_Game_Name
end
- @gamename = self.class.good_game_name?(@gamename) ? @gamename : Default_Game_Name
+ array = parse_gamename_turn(@gamename)
+ if array
+ @gamename = array.first
+ @turn_preference = array.last
+ end
+ @gamename = Login.good_game_name?(@gamename) ? @gamename : Default_Game_Name
end
def process
super
- @csa_1st_str = "%%GAME #{@gamename} *"
+ @csa_1st_str = "%%GAME #{@gamename} #{@turn_preference}"
end
end