class LoginCSA < Login
PROTOCOL = "CSA"
+ attr_reader :gamename
+
+ # A turn preference string: "+", "-" or default "*"
+ attr_reader :turn_preference
+
def initialize(player, password)
@gamename = nil
+ @turn_preference = "*"
super
@player.protocol = PROTOCOL
end
+ # Parse a gamename str and see if it includes an optional turn
+ # preference.
+ # ex. foo-1500-0-B for black
+ # ex. foo-1500-0-W for white
+ #
+ # Return an array of a valid gamename without an turn preference and a
+ # turn character "+" or "-"; false otherwise
+ #
+ def parse_gamename_turn(str)
+ if str =~ /^(.+)-\d+-\d+-(\w)$/
+ case $2
+ when "b","B"
+ return [str[0, str.length-2], "+"]
+ when "w","W"
+ return [str[0, str.length-2], "-"]
+ end
+ end
+ return false
+ end
+
def parse_password(password)
- if Login.good_game_name?(password)
+ if Login.good_game_name?(password) || parse_gamename_turn(password)
@gamename = password
@player.set_password(nil)
elsif password.split(",").size > 1
@player.set_password(password)
@gamename = Default_Game_Name
end
- @gamename = self.class.good_game_name?(@gamename) ? @gamename : Default_Game_Name
+ array = parse_gamename_turn(@gamename)
+ if array
+ @gamename = array.first
+ @turn_preference = array.last
+ end
+ @gamename = Login.good_game_name?(@gamename) ? @gamename : Default_Game_Name
end
def process
super
- @csa_1st_str = "%%GAME #{@gamename} *"
+ @csa_1st_str = "%%GAME #{@gamename} #{@turn_preference}"
end
end