OSDN Git Service

Added some module functions related to DateTime or Time.
[shogi-server/shogi-server.git] / shogi_server / game.rb
index ccb537e..e920105 100644 (file)
 ## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 
 require 'shogi_server/league/floodgate'
-require 'observer'
+require 'shogi_server/game_result'
 
 module ShogiServer # for a namespace
 
-# MonitorObserver obserers GameResult to send messages to the monotors
-# watching the game
-#
-class MonitorObserver
-  def update(game_result)
-    game_result.game.each_monitor do |monitor|
-      monitor.write_safe("##[MONITOR][%s] %s\n" % [game_result.game.game_id, game_result.result_type])
-    end
-  end
-end
-
-# Base class for a game result
-#
-class GameResult
-  include Observable
-
-  # Game object
-  attr_reader :game
-  # Array of players
-  attr_reader :players
-  # Black player object
-  attr_reader :black
-  # White plyer object
-  attr_reader :white
-  # Command to send monitors such as '%TORYO' etc...
-  attr_reader :result_type
-
-  def initialize(game, p1, p2)
-    @game = game
-    @players = [p1, p2]
-    if p1.sente && !p2.sente
-      @black, @white = p1, p2
-    elsif !p1.sente && p2.sente
-      @black, @white = p2, p1
-    else
-      raise "Never reached!"
-    end
-    @players.each do |player|
-      player.status = "connected"
-    end
-    @result_type = ""
-
-    regist_observers
-  end
-
-  def regist_observers
-    add_observer MonitorObserver.new
-
-    if League::Floodgate.game_name?(@game.game_name) &&
-       @game.sente.player_id &&
-       @game.gote.player_id &&
-       $options["floodgate-history"]
-      add_observer League::Floodgate::History.factory
-    end
-
-    # TODO take observers from the game object
-    if Buoy.game_name?(@game.game_name)
-      add_observer(BuoyObserver.new)
-    end
-  end
-
-  def process
-    raise "Implement me!"
-  end
-
-  def notify
-    changed
-    notify_observers(self)
-  end
-
-  def log(str)
-    @game.log_game(str)
-  end
-
-  def log_board
-    log(@game.board.to_s.gsub(/^/, "\'").chomp)
-  end
-
-end
-
-class GameResultWin < GameResult
-  attr_reader :winner, :loser
-
-  def initialize(game, winner, loser)
-    super
-    @winner, @loser = winner, loser
-    @winner.last_game_win = true
-    @loser.last_game_win  = false
-  end
-
-  def log_summary(type)
-    log_board
-
-    black_result = white_result = ""
-    if @black == @winner
-      black_result = "win"
-      white_result = "lose"
-    else
-      black_result = "lose"
-      white_result = "win"
-    end
-    log("'summary:%s:%s %s:%s %s" % [type, 
-                                     @black.name, black_result,
-                                     @white.name, white_result])
-
-  end
-end
-
-class GameResultAbnormalWin < GameResultWin
-  def process
-    @winner.write_safe("%TORYO\n#RESIGN\n#WIN\n")
-    @loser.write_safe( "%TORYO\n#RESIGN\n#LOSE\n")
-    log("%TORYO")
-    log_summary("abnormal")
-    @result_type = "%TORYO"
-    notify
-  end
-end
-
-class GameResultTimeoutWin < GameResultWin
-  def process
-    @winner.write_safe("#TIME_UP\n#WIN\n")
-    @loser.write_safe( "#TIME_UP\n#LOSE\n")
-    log_summary("time up")
-    @result_type = "#TIME_UP"
-    notify
-  end
-end
-
-# A player declares (successful) Kachi
-class GameResultKachiWin < GameResultWin
-  def process
-    @winner.write_safe("%KACHI\n#JISHOGI\n#WIN\n")
-    @loser.write_safe( "%KACHI\n#JISHOGI\n#LOSE\n")
-    log("%KACHI")
-    log_summary("kachi")
-    @result_type = "%KACHI"
-    notify
-  end
-end
-
-# A player declares wrong Kachi
-class GameResultIllegalKachiWin < GameResultWin
-  def process
-    @winner.write_safe("%KACHI\n#ILLEGAL_MOVE\n#WIN\n")
-    @loser.write_safe( "%KACHI\n#ILLEGAL_MOVE\n#LOSE\n")
-    log("%KACHI")
-    log_summary("illegal kachi")
-    @result_type = "%KACHI"
-    notify
-  end
-end
-
-class GameResultIllegalWin < GameResultWin
-  def initialize(game, winner, loser, cause)
-    super(game, winner, loser)
-    @cause = cause
-  end
-
-  def process
-    @winner.write_safe("#ILLEGAL_MOVE\n#WIN\n")
-    @loser.write_safe( "#ILLEGAL_MOVE\n#LOSE\n")
-    log_summary(@cause)
-    @result_type = "#ILLEGAL_MOVE"
-    notify
-  end
-end
-
-class GameResultIllegalMoveWin < GameResultIllegalWin
-  def initialize(game, winner, loser)
-    super(game, winner, loser, "illegal move")
-  end
-end
-
-class GameResultUchifuzumeWin < GameResultIllegalWin
-  def initialize(game, winner, loser)
-    super(game, winner, loser, "uchifuzume")
-  end
-end
-
-class GameResultOuteKaihiMoreWin < GameResultIllegalWin
-  def initialize(game, winner, loser)
-    super(game, winner, loser, "oute_kaihimore")
-  end
-end
-
-class GameResultOutoriWin < GameResultWin
-  def initialize(game, winner, loser)
-    super(game, winner, loser)
-  end
-end
-
-class GameResultToryoWin < GameResultWin
-  def process
-    @winner.write_safe("%TORYO\n#RESIGN\n#WIN\n")
-    @loser.write_safe( "%TORYO\n#RESIGN\n#LOSE\n")
-    log("%TORYO")
-    log_summary("toryo")
-    @result_type = "%TORYO"
-    notify
-  end
-end
-
-class GameResultOuteSennichiteWin < GameResultWin
-  def process
-    @winner.write_safe("#OUTE_SENNICHITE\n#WIN\n")
-    @loser.write_safe( "#OUTE_SENNICHITE\n#LOSE\n")
-    log_summary("oute_sennichite")
-    @result_type = "#OUTE_SENNICHITE"
-    notify
-  end
-end
-
-class GameResultDraw < GameResult
-  def initialize(game, p1, p2)
-    super
-    p1.last_game_win = false
-    p2.last_game_win = false
-  end
-  
-  def log_summary(type)
-    log_board
-    log("'summary:%s:%s draw:%s draw" % [type, @black.name, @white.name])
-  end
-end
-
-class GameResultSennichiteDraw < GameResultDraw
-  def process
-    @players.each do |player|
-      player.write_safe("#SENNICHITE\n#DRAW\n")
-    end
-    log_summary("sennichite")
-    @result_type = "#SENNICHITE"
-    notify
-  end
-end
-
 class Game
   # When this duration passes after this object instanciated (i.e.
   # the agree_waiting or start_waiting state lasts too long),
@@ -268,7 +31,7 @@ class Game
   @@mutex = Mutex.new
   @@time  = 0
   def initialize(game_name, player0, player1, board)
-    @monitors = Array::new
+    @monitors = Array::new # array of MonitorHandler*
     @game_name = game_name
     if (@game_name =~ /-(\d+)-(\d+)$/)
       @total_time = $1.to_i
@@ -337,18 +100,18 @@ class Game
     return player.status == "game" && @current_player == player
   end
 
-  def monitoron(monitor)
-    @monitors.delete(monitor)
-    @monitors.push(monitor)
+  def monitoron(monitor_handler)
+    monitoroff(monitor_handler)
+    @monitors.push(monitor_handler)
   end
 
-  def monitoroff(monitor)
-    @monitors.delete(monitor)
+  def monitoroff(monitor_handler)
+    @monitors.delete_if {|mon| mon == monitor_handler}
   end
 
   def each_monitor
-    @monitors.each do |monitor|
-      yield monitor
+    @monitors.each do |monitor_handler|
+      yield monitor_handler
     end
   end
 
@@ -375,15 +138,20 @@ class Game
     end
     
     if (@current_player == killer)
-      result = GameResultAbnormalWin.new(self, @next_player, @current_player)
-      result.process
+      @result = GameResultAbnormalWin.new(self, @next_player, @current_player)
+      @result.process
       finish
     end
   end
 
   def finish
     log_message(sprintf("game finished %s", @game_id))
-    @fh.printf("'$END_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))    
+
+    # In a case where a player in agree_waiting or start_waiting status is
+    # rejected, a GameResult object is not yet instanciated.
+    # See test/TC_before_agree.rb.
+    end_time = @result ? @result.end_time : Time.now
+    @fh.printf("'$END_TIME:%s\n", end_time.strftime("%Y/%m/%d %H:%M:%S"))    
     @fh.close
 
     @sente.game = nil
@@ -406,7 +174,7 @@ class Game
   end
 
   # class Game
-  def handle_one_move(str, player)
+  def handle_one_move(str, player, end_time)
     unless turn?(player)
       return false if str == :timeout
 
@@ -418,7 +186,7 @@ class Game
     end
 
     finish_flag = true
-    @end_time = Time::new
+    @end_time = end_time
     t = [(@end_time - @start_time).floor, Least_Time_Per_Move].max
     
     move_status = nil
@@ -439,55 +207,55 @@ class Game
       if [:illegal, :uchifuzume, :oute_kaihimore].include?(move_status)
         @fh.printf("'ILLEGAL_MOVE(%s)\n", str)
       else
-        if [:normal, :outori, :sennichite, :oute_sennichite_sente_lose, :oute_sennichite_gote_lose].include?(move_status)
+        if :toryo != move_status
           # Thinking time includes network traffic
           @sente.write_safe(sprintf("%s,T%d\n", str, t))
           @gote.write_safe(sprintf("%s,T%d\n", str, t))
           @fh.printf("%s\nT%d\n", str, t)
           @last_move = sprintf("%s,T%d", str, t)
           @current_turn += 1
-        end
 
-        @monitors.each do |monitor|
-          monitor.write_safe(show.gsub(/^/, "##[MONITOR][#{@game_id}] "))
-          monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @game_id))
-        end
-      end
+          @monitors.each do |monitor_handler|
+            monitor_handler.write_one_move(@game_id, self)
+          end
+        end # if
+        # if move_status is :toryo then a GameResult message will be sent to monitors   
+      end # if
     end
 
-    result = nil
+    @result = nil
     if (@next_player.status != "game") # rival is logout or disconnected
-      result = GameResultAbnormalWin.new(self, @current_player, @next_player)
+      @result = GameResultAbnormalWin.new(self, @current_player, @next_player)
     elsif (status == :timeout)
       # current_player losed
-      result = GameResultTimeoutWin.new(self, @next_player, @current_player)
+      @result = GameResultTimeoutWin.new(self, @next_player, @current_player)
     elsif (move_status == :illegal)
-      result = GameResultIllegalMoveWin.new(self, @next_player, @current_player)
+      @result = GameResultIllegalMoveWin.new(self, @next_player, @current_player)
     elsif (move_status == :kachi_win)
-      result = GameResultKachiWin.new(self, @current_player, @next_player)
+      @result = GameResultKachiWin.new(self, @current_player, @next_player)
     elsif (move_status == :kachi_lose)
-      result = GameResultIllegalKachiWin.new(self, @next_player, @current_player)
+      @result = GameResultIllegalKachiWin.new(self, @next_player, @current_player)
     elsif (move_status == :toryo)
-      result = GameResultToryoWin.new(self, @next_player, @current_player)
+      @result = GameResultToryoWin.new(self, @next_player, @current_player)
     elsif (move_status == :outori)
       # The current player captures the next player's king
-      result = GameResultOutoriWin.new(self, @current_player, @next_player)
+      @result = GameResultOutoriWin.new(self, @current_player, @next_player)
     elsif (move_status == :oute_sennichite_sente_lose)
-      result = GameResultOuteSennichiteWin.new(self, @gote, @sente) # Sente is checking
+      @result = GameResultOuteSennichiteWin.new(self, @gote, @sente) # Sente is checking
     elsif (move_status == :oute_sennichite_gote_lose)
-      result = GameResultOuteSennichiteWin.new(self, @sente, @gote) # Gote is checking
+      @result = GameResultOuteSennichiteWin.new(self, @sente, @gote) # Gote is checking
     elsif (move_status == :sennichite)
-      result = GameResultSennichiteDraw.new(self, @current_player, @next_player)
+      @result = GameResultSennichiteDraw.new(self, @current_player, @next_player)
     elsif (move_status == :uchifuzume)
       # the current player losed
-      result = GameResultUchifuzumeWin.new(self, @next_player, @current_player)
+      @result = GameResultUchifuzumeWin.new(self, @next_player, @current_player)
     elsif (move_status == :oute_kaihimore)
       # the current player losed
-      result = GameResultOuteKaihiMoreWin.new(self, @next_player, @current_player)
+      @result = GameResultOuteKaihiMoreWin.new(self, @next_player, @current_player)
     else
       finish_flag = false
     end
-    result.process if result
+    @result.process if @result
     finish() if finish_flag
     @current_player, @next_player = @next_player, @current_player
     @start_time = Time::new
@@ -593,7 +361,7 @@ Name+:#{@sente.name}
 Name-:#{@gote.name}
 Your_Turn:#{sg_flag}
 Rematch_On_Draw:NO
-To_Move:+
+To_Move:#{@board.teban ? "+" : "-"}
 BEGIN Time
 Time_Unit:1sec
 Total_Time:#{@total_time}