end
# class Game
- def handle_one_move(str, player)
+ def handle_one_move(str, player, end_time)
unless turn?(player)
return false if str == :timeout
end
finish_flag = true
- @end_time = Time::new
+ @end_time = end_time
t = [(@end_time - @start_time).floor, Least_Time_Per_Move].max
move_status = nil