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* The counter of a buoy game is decremented before the game is started.
[shogi-server/shogi-server.git] / shogi_server / game.rb
index 84e17ca..cf6ab42 100644 (file)
@@ -28,7 +28,7 @@ module ShogiServer # for a namespace
 class MonitorObserver
   def update(game_result)
     game_result.game.each_monitor do |monitor|
-      monitor.write_safe("##[MONITOR][%s] %s\n" % [game_result.game.game_id, game_result.type])
+      monitor.write_safe("##[MONITOR][%s] %s\n" % [game_result.game.game_id, game_result.result_type])
     end
   end
 end
@@ -46,7 +46,7 @@ class GameResult
   attr_reader :black
   # White plyer object
   attr_reader :white
-  # Command to send monitors such as '%%TORYO' etc...
+  # Command to send monitors such as '%TORYO' etc...
   attr_reader :result_type
 
   def initialize(game, p1, p2)
@@ -76,6 +76,7 @@ class GameResult
        $options["floodgate-history"]
       add_observer League::Floodgate::History.factory
     end
+
   end
 
   def process
@@ -92,7 +93,7 @@ class GameResult
   end
 
   def log_board
-    log(@game.board.to_s.gsub(/^/, "\'"))
+    log(@game.board.to_s.gsub(/^/, "\'").chomp)
   end
 
 end
@@ -118,9 +119,9 @@ class GameResultWin < GameResult
       black_result = "lose"
       white_result = "win"
     end
-    log("'summary:%s:%s %s:%s %s\n" % [type, 
-                                       @black.name, black_result,
-                                       @white.name, white_result])
+    log("'summary:%s:%s %s:%s %s" % [type, 
+                                     @black.name, black_result,
+                                     @white.name, white_result])
 
   end
 end
@@ -129,9 +130,9 @@ class GameResultAbnormalWin < GameResultWin
   def process
     @winner.write_safe("%TORYO\n#RESIGN\n#WIN\n")
     @loser.write_safe( "%TORYO\n#RESIGN\n#LOSE\n")
-    log("%%TORYO\n")
+    log("%TORYO")
     log_summary("abnormal")
-    @result_type = "%%TORYO"
+    @result_type = "%TORYO"
     notify
   end
 end
@@ -151,9 +152,9 @@ class GameResultKachiWin < GameResultWin
   def process
     @winner.write_safe("%KACHI\n#JISHOGI\n#WIN\n")
     @loser.write_safe( "%KACHI\n#JISHOGI\n#LOSE\n")
-    log("%%KACHI\n")
+    log("%KACHI")
     log_summary("kachi")
-    @result_type = "%%KACHI"
+    @result_type = "%KACHI"
     notify
   end
 end
@@ -163,9 +164,9 @@ class GameResultIllegalKachiWin < GameResultWin
   def process
     @winner.write_safe("%KACHI\n#ILLEGAL_MOVE\n#WIN\n")
     @loser.write_safe( "%KACHI\n#ILLEGAL_MOVE\n#LOSE\n")
-    log("%%KACHI\n")
+    log("%KACHI")
     log_summary("illegal kachi")
-    @result_type = "%%KACHI"
+    @result_type = "%KACHI"
     notify
   end
 end
@@ -197,7 +198,7 @@ class GameResultUchifuzumeWin < GameResultIllegalWin
   end
 end
 
-class GameResultOuteKaihiMoreWin < GameResultWin
+class GameResultOuteKaihiMoreWin < GameResultIllegalWin
   def initialize(game, winner, loser)
     super(game, winner, loser, "oute_kaihimore")
   end
@@ -205,17 +206,17 @@ end
 
 class GameResultOutoriWin < GameResultWin
   def initialize(game, winner, loser)
-    super(game, winner, loser, "outori")
+    super(game, winner, loser)
   end
 end
 
-class GameReulstToryoWin < GameResultWin
+class GameResultToryoWin < GameResultWin
   def process
     @winner.write_safe("%TORYO\n#RESIGN\n#WIN\n")
     @loser.write_safe( "%TORYO\n#RESIGN\n#LOSE\n")
-    log("%%TORYO\n")
+    log("%TORYO")
     log_summary("toryo")
-    @result_type = "%%TORYO"
+    @result_type = "%TORYO"
     notify
   end
 end
@@ -239,7 +240,7 @@ class GameResultDraw < GameResult
   
   def log_summary(type)
     log_board
-    log("'summary:%s:%s draw:%s draw\n" % [type, @black.name, @white.name])
+    log("'summary:%s:%s draw:%s draw" % [type, @black.name, @white.name])
   end
 end
 
@@ -255,10 +256,14 @@ class GameResultSennichiteDraw < GameResultDraw
 end
 
 class Game
+  # When this duration passes after this object instanciated (i.e.
+  # the agree_waiting or start_waiting state lasts too long),
+  # the game will be rejected by the Server.
+  WAITING_EXPIRATION = 120 # seconds
+
   @@mutex = Mutex.new
   @@time  = 0
-
-  def initialize(game_name, player0, player1)
+  def initialize(game_name, player0, player1, board)
     @monitors = Array::new
     @game_name = game_name
     if (@game_name =~ /-(\d+)-(\d+)$/)
@@ -273,34 +278,39 @@ class Game
     end
     @sente.socket_buffer.clear
     @gote.socket_buffer.clear
-    @current_player, @next_player = @sente, @gote
+    @board = board
+    if @board.teban
+      @current_player, @next_player = @sente, @gote
+    else
+      @current_player, @next_player = @gote, @sente
+    end
     @sente.game = self
     @gote.game  = self
 
-    @last_move = ""
-    @current_turn = 0
+    @last_move = @board.initial_moves.empty? ? "" : "%s,T1" % [@board.initial_moves.last]
+    @current_turn = @board.initial_moves.size
 
     @sente.status = "agree_waiting"
     @gote.status  = "agree_waiting"
 
     @game_id = sprintf("%s+%s+%s+%s+%s", 
-                  LEAGUE.event, @game_name, 
+                  $league.event, @game_name, 
                   @sente.name, @gote.name, issue_current_time)
     
-    now = Time.now
-    log_dir_name = File.join(LEAGUE.dir, 
-                             now.strftime("%Y"),
-                             now.strftime("%m"),
-                             now.strftime("%d"))
+    # The time when this Game instance was created.
+    # Don't be confused with @start_time when the game was started to play.
+    @prepared_time = Time.now 
+    log_dir_name = File.join($league.dir, 
+                             @prepared_time.strftime("%Y"),
+                             @prepared_time.strftime("%m"),
+                             @prepared_time.strftime("%d"))
     FileUtils.mkdir_p(log_dir_name) unless File.exist?(log_dir_name)
     @logfile = File.join(log_dir_name, @game_id + ".csa")
 
-    LEAGUE.games[@game_id] = self
+    $league.games[@game_id] = self
 
     log_message(sprintf("game created %s", @game_id))
 
-    @board = Board::new
-    @board.initial
     @start_time = nil
     @fh = open(@logfile, "w")
     @fh.sync = true
@@ -310,7 +320,10 @@ class Game
   end
   attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :game_id, :board, :current_player, :next_player, :fh, :monitors
   attr_accessor :last_move, :current_turn
-  attr_reader   :result
+  attr_reader   :result, :prepared_time
+
+  # Path of a log file for this game.
+  attr_reader   :logfile
 
   def rated?
     @sente.rated? && @gote.rated?
@@ -350,9 +363,14 @@ class Game
   end
 
   def kill(killer)
-    if ["agree_waiting", "start_waiting"].include?(@sente.status)
-      reject(killer.name)
-    elsif (@current_player == killer)
+    [@sente, @gote].each do |player|
+      if ["agree_waiting", "start_waiting"].include?(player.status)
+        reject(killer.name)
+        return # return from this method
+      end
+    end
+    
+    if (@current_player == killer)
       result = GameResultAbnormalWin.new(self, @next_player, @current_player)
       result.process
       finish
@@ -380,7 +398,7 @@ class Game
     @gote = nil
     @current_player = nil
     @next_player = nil
-    LEAGUE.games.delete(@game_id)
+    $league.games.delete(@game_id)
   end
 
   # class Game
@@ -446,7 +464,7 @@ class Game
     elsif (move_status == :kachi_lose)
       result = GameResultIllegalKachiWin.new(self, @next_player, @current_player)
     elsif (move_status == :toryo)
-      result = GameReulstToryoWin.new(self, @next_player, @current_player)
+      result = GameResultToryoWin.new(self, @next_player, @current_player)
     elsif (move_status == :outori)
       # The current player captures the next player's king
       result = GameResultOutoriWin.new(self, @current_player, @next_player)
@@ -472,8 +490,16 @@ class Game
     return finish_flag
   end
 
+  def is_startable_status?
+    return (@sente && @gote &&
+            (@sente.status == "start_waiting") &&
+            (@gote.status  == "start_waiting"))
+  end
+
   def start
     log_message(sprintf("game started %s", @game_id))
+    @sente.status = "game"
+    @gote.status  = "game"
     @sente.write_safe(sprintf("START:%s\n", @game_id))
     @gote.write_safe(sprintf("START:%s\n", @game_id))
     @sente.mytime = @total_time
@@ -509,6 +535,13 @@ EOM
       white_name = @gote.rated?  ? @gote.player_id  : @gote.name
       @fh.puts("'rating:%s:%s" % [black_name, white_name])
     end
+    unless @board.initial_moves.empty?
+      @fh.puts "'buoy game starting with %d moves" % [@board.initial_moves.size]
+      @board.initial_moves.each do |move|
+        @fh.puts move
+        @fh.puts "T1"
+      end
+    end
   end
 
   def show()
@@ -564,23 +597,20 @@ Byoyomi:#{@byoyomi}
 Least_Time_Per_Move:#{Least_Time_Per_Move}
 END Time
 BEGIN Position
-P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
-P2 * -HI *  *  *  *  * -KA * 
-P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
-P4 *  *  *  *  *  *  *  *  * 
-P5 *  *  *  *  *  *  *  *  * 
-P6 *  *  *  *  *  *  *  *  * 
-P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
-P8 * +KA *  *  *  *  * +HI * 
-P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
-P+
-P-
-+
+#{@board.to_s.chomp}
 END Position
 END Game_Summary
 EOM
     return str
   end
+
+  def prepared_expire?
+    if @prepared_time && (@prepared_time + WAITING_EXPIRATION < Time.now)
+      return true
+    end
+
+    return false
+  end
   
   private