## $Id$
## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
-## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+## Copyright (C) 2007-2012 Daigo Moriwaki (daigo at debian dot org)
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
require 'shogi_server/league/floodgate'
require 'shogi_server/game_result'
+require 'shogi_server/time_clock'
+require 'shogi_server/util'
module ShogiServer # for a namespace
@@mutex = Mutex.new
@@time = 0
+
+ # Decide an actual turn of each player according to their turn preferences.
+ # p2 is a rival player of the p1 player.
+ # p1_sente_string must be "*", "+" or "-".
+ # After this call, the sente value of each player is always true or false, not
+ # nil.
+ #
+ def Game.decide_turns(p1, p1_sente_string, p2)
+ if ((p1_sente_string == "*") && (p2.sente == nil))
+ if (rand(2) == 0)
+ p1.sente = true
+ p2.sente = false
+ else
+ p1.sente = false
+ p2.sente = true
+ end
+ elsif (p2.sente == true) # rival has higher priority
+ p1.sente = false
+ elsif (p2.sente == false)
+ p1.sente = true
+ elsif (p1_sente_string == "+")
+ p1.sente = true
+ p2.sente = false
+ elsif (p1_sente_string == "-")
+ p1.sente = false
+ p2.sente = true
+ else
+ ## never reached
+ end
+ end
+
+ TimeControlParams = Struct.new(:total_time, :byoyomi, :fischer, :stop_watch, :error)
+
+ # Parse time related parts of a game name.
+ #
+ # Return an array of a total allotted time, byoyomi seconds and fischer
+ # seconds; if it fails to parse, return nil.
+ def Game.parse_time(game_name)
+ ret = TimeControlParams.new(0, 0, 0, false, false)
+
+ if (game_name =~ /-(\d+)-(\d+F?)$/)
+ ret[:total_time] = $1.to_i
+ tmp = $2
+ if tmp =~ /^0\d/
+ ret[:stop_watch] = true
+ end
+ if tmp[-1] == "F"
+ ret[:fischer] = tmp.chop.to_i
+ else
+ ret[:byoyomi] = tmp.to_i
+ end
+ return ret
+ end
+
+ ret[:error] = true
+ return ret
+ end
+
+
def initialize(game_name, player0, player1, board)
- @monitors = Array::new
+ @monitors = Array::new # array of MonitorHandler*
@game_name = game_name
- if (@game_name =~ /-(\d+)-(\d+)$/)
- @total_time = $1.to_i
- @byoyomi = $2.to_i
- end
+ time_map = Game.parse_time @game_name
+ @total_time = time_map[:total_time]
+ @byoyomi = time_map[:byoyomi]
+ @fischer = time_map[:fischer]
+ @time_clock = TimeClock::factory(board.least_time_per_move, @game_name)
if (player0.sente)
@sente, @gote = player0, player1
@sente.game = self
@gote.game = self
- @last_move = @board.initial_moves.empty? ? "" : "%s,T1" % [@board.initial_moves.last]
+ @last_move = ""
+ unless @board.initial_moves.empty?
+ last_move = @board.initial_moves.last
+ case last_move
+ when Array
+ @last_move = last_move.join(",")
+ when String
+ @last_move = "%s,T1" % [last_move]
+ end
+ end
@current_turn = @board.initial_moves.size
@sente.status = "agree_waiting"
@prepared_time.strftime("%Y"),
@prepared_time.strftime("%m"),
@prepared_time.strftime("%d"))
- FileUtils.mkdir_p(log_dir_name) unless File.exist?(log_dir_name)
@logfile = File.join(log_dir_name, @game_id + ".csa")
+ Mkdir.mkdir_for(@logfile)
$league.games[@game_id] = self
log_message(sprintf("game created %s", @game_id))
+ log_message(" " + @time_clock.to_s)
@start_time = nil
@fh = open(@logfile, "w")
propose
end
- attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :game_id, :board, :current_player, :next_player, :fh, :monitors
+ attr_accessor :game_name, :total_time, :byoyomi, :fischer, :sente, :gote, :game_id, :board, :current_player, :next_player, :fh, :monitors, :time_clock
attr_accessor :last_move, :current_turn
attr_reader :result, :prepared_time
return player.status == "game" && @current_player == player
end
- def monitoron(monitor)
- @monitors.delete(monitor)
- @monitors.push(monitor)
+ def monitoron(monitor_handler)
+ monitoroff(monitor_handler)
+ @monitors.push(monitor_handler)
end
- def monitoroff(monitor)
- @monitors.delete(monitor)
+ def monitoroff(monitor_handler)
+ @monitors.delete_if {|mon| mon == monitor_handler}
end
def each_monitor
- @monitors.each do |monitor|
- yield monitor
+ @monitors.each do |monitor_handler|
+ yield monitor_handler
end
end
end
if (@current_player == killer)
- result = GameResultAbnormalWin.new(self, @next_player, @current_player)
- result.process
+ @result = GameResultAbnormalWin.new(self, @next_player, @current_player)
+ @result.process
finish
end
end
def finish
log_message(sprintf("game finished %s", @game_id))
- @fh.printf("'$END_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))
+
+ # In a case where a player in agree_waiting or start_waiting status is
+ # rejected, a GameResult object is not yet instanciated.
+ # See test/TC_before_agree.rb.
+ end_time = @result ? @result.end_time : Time.now
+ @fh.printf("'$END_TIME:%s\n", end_time.strftime("%Y/%m/%d %H:%M:%S"))
@fh.close
@sente.game = nil
end
# class Game
- def handle_one_move(str, player)
+ def handle_one_move(str, player, end_time)
unless turn?(player)
return false if str == :timeout
return nil
end
+ @end_time = end_time
finish_flag = true
- @end_time = Time::new
- t = [(@end_time - @start_time).floor, Least_Time_Per_Move].max
-
move_status = nil
- if ((@current_player.mytime - t <= -@byoyomi) &&
- ((@total_time > 0) || (@byoyomi > 0)))
+
+ if (@time_clock.timeout?(@current_player, @start_time, @end_time))
status = :timeout
elsif (str == :timeout)
return false # time isn't expired. players aren't swapped. continue game
else
- @current_player.mytime -= t
- if (@current_player.mytime < 0)
- @current_player.mytime = 0
- end
-
+ t = @time_clock.process_time(@current_player, @start_time, @end_time)
+ log_info(sprintf("+++ DEBUG %s consumed %d sec. remain %d sec",
+ @current_player.name, t, @current_player.mytime))
move_status = @board.handle_one_move(str, @sente == @current_player)
# log_debug("move_status: %s for %s's %s" % [move_status, @sente == @current_player ? "BLACK" : "WHITE", str])
if [:illegal, :uchifuzume, :oute_kaihimore].include?(move_status)
@fh.printf("'ILLEGAL_MOVE(%s)\n", str)
else
- if [:normal, :outori, :sennichite, :oute_sennichite_sente_lose, :oute_sennichite_gote_lose].include?(move_status)
+ if :toryo != move_status
# Thinking time includes network traffic
@sente.write_safe(sprintf("%s,T%d\n", str, t))
@gote.write_safe(sprintf("%s,T%d\n", str, t))
@fh.printf("%s\nT%d\n", str, t)
@last_move = sprintf("%s,T%d", str, t)
@current_turn += 1
- end
- @monitors.each do |monitor|
- monitor.write_safe(show.gsub(/^/, "##[MONITOR][#{@game_id}] "))
- monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @game_id))
- end
- end
+ @monitors.each do |monitor_handler|
+ monitor_handler.write_one_move(@game_id, self)
+ end
+ end # if
+ # if move_status is :toryo then a GameResult message will be sent to monitors
+ end # if
end
- result = nil
+ @result = nil
if (@next_player.status != "game") # rival is logout or disconnected
- result = GameResultAbnormalWin.new(self, @current_player, @next_player)
+ @result = GameResultAbnormalWin.new(self, @current_player, @next_player)
elsif (status == :timeout)
# current_player losed
- result = GameResultTimeoutWin.new(self, @next_player, @current_player)
+ @result = GameResultTimeoutWin.new(self, @next_player, @current_player)
elsif (move_status == :illegal)
- result = GameResultIllegalMoveWin.new(self, @next_player, @current_player)
+ @result = GameResultIllegalMoveWin.new(self, @next_player, @current_player)
elsif (move_status == :kachi_win)
- result = GameResultKachiWin.new(self, @current_player, @next_player)
+ @result = GameResultKachiWin.new(self, @current_player, @next_player)
elsif (move_status == :kachi_lose)
- result = GameResultIllegalKachiWin.new(self, @next_player, @current_player)
+ @result = GameResultIllegalKachiWin.new(self, @next_player, @current_player)
elsif (move_status == :toryo)
- result = GameResultToryoWin.new(self, @next_player, @current_player)
+ @result = GameResultToryoWin.new(self, @next_player, @current_player)
elsif (move_status == :outori)
# The current player captures the next player's king
- result = GameResultOutoriWin.new(self, @current_player, @next_player)
+ @result = GameResultOutoriWin.new(self, @current_player, @next_player)
elsif (move_status == :oute_sennichite_sente_lose)
- result = GameResultOuteSennichiteWin.new(self, @gote, @sente) # Sente is checking
+ @result = GameResultOuteSennichiteWin.new(self, @gote, @sente) # Sente is checking
elsif (move_status == :oute_sennichite_gote_lose)
- result = GameResultOuteSennichiteWin.new(self, @sente, @gote) # Gote is checking
+ @result = GameResultOuteSennichiteWin.new(self, @sente, @gote) # Gote is checking
elsif (move_status == :sennichite)
- result = GameResultSennichiteDraw.new(self, @current_player, @next_player)
+ @result = GameResultSennichiteDraw.new(self, @current_player, @next_player)
elsif (move_status == :uchifuzume)
# the current player losed
- result = GameResultUchifuzumeWin.new(self, @next_player, @current_player)
+ @result = GameResultUchifuzumeWin.new(self, @next_player, @current_player)
elsif (move_status == :oute_kaihimore)
# the current player losed
- result = GameResultOuteKaihiMoreWin.new(self, @next_player, @current_player)
+ @result = GameResultOuteKaihiMoreWin.new(self, @next_player, @current_player)
+ elsif (move_status == :max_moves)
+ @result = GameResultMaxMovesDraw.new(self, @current_player, @next_player)
else
finish_flag = false
end
- result.process if result
+ @result.process if @result
finish() if finish_flag
@current_player, @next_player = @next_player, @current_player
- @start_time = Time::new
+ @start_time = Time.now
return finish_flag
end
@gote.write_safe(sprintf("START:%s\n", @game_id))
@sente.mytime = @total_time
@gote.mytime = @total_time
- @start_time = Time::new
+ @start_time = Time.now
end
def propose
@fh.puts("V2")
@fh.puts("N+#{@sente.name}")
@fh.puts("N-#{@gote.name}")
+ @fh.puts("'Max_Moves:#{@board.max_moves}")
+ @fh.puts("'Least_Time_Per_Move:#{@board.least_time_per_move}")
+ if @fischer > 0
+ @fh.puts("'Increment:#{@fischer}")
+ end
@fh.puts("$EVENT:#{@game_id}")
@sente.write_safe(propose_message("+"))
@gote.write_safe(propose_message("-"))
- now = Time::new.strftime("%Y/%m/%d %H:%M:%S")
+ now = Time.now.strftime("%Y/%m/%d %H:%M:%S")
@fh.puts("$START_TIME:#{now}")
- @fh.print <<EOM
-P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
-P2 * -HI * * * * * -KA *
-P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
-P4 * * * * * * * * *
-P5 * * * * * * * * *
-P6 * * * * * * * * *
-P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
-P8 * +KA * * * * * +HI *
-P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
-+
-EOM
+ @fh.print(@board.initial_string)
if rated?
black_name = @sente.rated? ? @sente.player_id : @sente.name
white_name = @gote.rated? ? @gote.player_id : @gote.name
@fh.puts("'rating:%s:%s" % [black_name, white_name])
+ if @sente.rated? && @sente.rate != 0
+ @fh.puts("'black_rate:%s:%s" % [@sente.player_id, @sente.rate])
+ end
+ if @gote.rated? && @gote.rate != 0
+ @fh.puts("'white_rate:%s:%s" % [@gote.player_id, @gote.rate])
+ end
end
unless @board.initial_moves.empty?
@fh.puts "'buoy game starting with %d moves" % [@board.initial_moves.size]
@board.initial_moves.each do |move|
- @fh.puts move
- @fh.puts "T1"
+ case move
+ when Array
+ @fh.puts move[0]
+ @fh.puts move[1]
+ when String
+ @fh.puts move
+ @fh.puts "T1"
+ end
end
end
end
def show()
str0 = <<EOM
BEGIN Game_Summary
-Protocol_Version:1.1
+Protocol_Version:1.2
Protocol_Mode:Server
Format:Shogi 1.0
Declaration:Jishogi 1.1
Name-:#{@gote.name}
Rematch_On_Draw:NO
To_Move:+
+Max_Moves:#{@board.max_moves}
BEGIN Time
-Time_Unit:1sec
+Time_Unit:#{@time_clock.time_unit}
Total_Time:#{@total_time}
Byoyomi:#{@byoyomi}
-Least_Time_Per_Move:#{Least_Time_Per_Move}
+Increment:#{@fischer}
+Least_Time_Per_Move:#{@board.least_time_per_move}
Remaining_Time+:#{@sente.mytime}
Remaining_Time-:#{@gote.mytime}
Last_Move:#{@last_move}
def propose_message(sg_flag)
str = <<EOM
BEGIN Game_Summary
-Protocol_Version:1.1
+Protocol_Version:1.2
Protocol_Mode:Server
Format:Shogi 1.0
Declaration:Jishogi 1.1
Your_Turn:#{sg_flag}
Rematch_On_Draw:NO
To_Move:#{@board.teban ? "+" : "-"}
+Max_Moves:#{@board.max_moves}
BEGIN Time
-Time_Unit:1sec
+Time_Unit:#{@time_clock.time_unit}
Total_Time:#{@total_time}
Byoyomi:#{@byoyomi}
-Least_Time_Per_Move:#{Least_Time_Per_Move}
+Increment:#{@fischer}
+Least_Time_Per_Move:#{@board.least_time_per_move}
END Time
BEGIN Position
-#{@board.to_s.chomp}
+#{@board.initial_string.chomp}
+#{@board.initial_moves.collect do |m|
+ case m
+ when Array
+ m.join(",")
+ when String
+ m + ",T1"
+ end
+end.join("\n")}
END Position
END Game_Summary
EOM
- return str
+ # An empty @board.initial_moves causes an empty line, which should be
+ # eliminated.
+ return str.gsub("\n\n", "\n")
end
def prepared_expire?
return false
end
+
+ # Read the .csa file and returns an array of moves and times.
+ # ex. [["+7776FU","T2"], ["-3334FU","T5"]]
+ #
+ def read_moves
+ ret = []
+ IO.foreach(@logfile) do |line|
+ if /^[\+\-]\d{4}[A-Z]{2}/ =~ line
+ ret << [line.chomp]
+ elsif /^T\d*/ =~ line
+ ret[-1] << line.chomp
+ end
+ end
+ return ret
+ end
private
def issue_current_time
- time = Time::new.strftime("%Y%m%d%H%M%S").to_i
+ time = Time.now.strftime("%Y%m%d%H%M%S").to_i
@@mutex.synchronize do
while time <= @@time do
time += 1