@total_time = $1.to_i
@byoyomi = $2.to_i
- @time_clock = TimeClock::factory(Least_Time_Per_Move, @game_name)
+ @time_clock = TimeClock::factory($options["least-time-per-move"], @game_name)
end
if (player0.sente)
elsif (move_status == :oute_kaihimore)
# the current player losed
@result = GameResultOuteKaihiMoreWin.new(self, @next_player, @current_player)
- elsif (move_status == :max_moves_draw)
+ elsif (move_status == :max_moves)
@result = GameResultMaxMovesDraw.new(self, @current_player, @next_player)
else
finish_flag = false
black_name = @sente.rated? ? @sente.player_id : @sente.name
white_name = @gote.rated? ? @gote.player_id : @gote.name
@fh.puts("'rating:%s:%s" % [black_name, white_name])
+ if @sente.rated? && @sente.rate != 0
+ @fh.puts("'black_rate:%s:%s" % [@sente.player_id, @sente.rate])
+ end
+ if @gote.rated? && @gote.rate != 0
+ @fh.puts("'white_rate:%s:%s" % [@gote.player_id, @gote.rate])
+ end
end
unless @board.initial_moves.empty?
@fh.puts "'buoy game starting with %d moves" % [@board.initial_moves.size]
Time_Unit:#{@time_clock.time_unit}
Total_Time:#{@total_time}
Byoyomi:#{@byoyomi}
-Least_Time_Per_Move:#{Least_Time_Per_Move}
+Least_Time_Per_Move:#{$options["least-time-per-move"]}
Remaining_Time+:#{@sente.mytime}
Remaining_Time-:#{@gote.mytime}
Last_Move:#{@last_move}
Time_Unit:#{@time_clock.time_unit}
Total_Time:#{@total_time}
Byoyomi:#{@byoyomi}
-Least_Time_Per_Move:#{Least_Time_Per_Move}
+Least_Time_Per_Move:#{$options["least-time-per-move"]}
END Time
BEGIN Position
#{@board.initial_string.chomp}