elsif (move_status == :oute_kaihimore)
# the current player losed
@result = GameResultOuteKaihiMoreWin.new(self, @next_player, @current_player)
- elsif (move_status == :max_moves_draw)
+ elsif (move_status == :max_moves)
@result = GameResultMaxMovesDraw.new(self, @current_player, @next_player)
else
finish_flag = false
black_name = @sente.rated? ? @sente.player_id : @sente.name
white_name = @gote.rated? ? @gote.player_id : @gote.name
@fh.puts("'rating:%s:%s" % [black_name, white_name])
+ if @sente.rated? && @sente.rate != 0
+ @fh.puts("'black_rate:%s:%s" % [@sente.player_id, @sente.rate])
+ end
+ if @gote.rated? && @gote.rate != 0
+ @fh.puts("'white_rate:%s:%s" % [@gote.player_id, @gote.rate])
+ end
end
unless @board.initial_moves.empty?
@fh.puts "'buoy game starting with %d moves" % [@board.initial_moves.size]