## along with this program; if not, write to the Free Software
## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-module ShogiServer # for a namespace
-
-class GameResult
- attr_reader :players, :black, :white
-
- def initialize(game, p1, p2)
- @game = game
- @players = [p1, p2]
- if p1.sente && !p2.sente
- @black, @white = p1, p2
- elsif !p1.sente && p2.sente
- @black, @white = p2, p1
- else
- raise "Never reached!"
- end
- @players.each do |player|
- player.status = "connected"
- end
- end
-
- def process
- raise "Implement me!"
- end
-
- def log(str)
- @game.log_game(str)
- end
-
- def log_board
- log(@game.board.to_s.gsub(/^/, "\'"))
- end
-
- def notify_monitor(type)
- @game.each_monitor do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] %s\n", @game.game_id, type))
- end
- end
-end
-
-class GameResultWin < GameResult
- attr_reader :winner, :loser
-
- def initialize(game, winner, loser)
- super
- @winner, @loser = winner, loser
- @winner.last_game_win = true
- @loser.last_game_win = false
- end
-
- def log_summary(type)
- log_board
-
- black_result = white_result = ""
- if @black == @winner
- black_result = "win"
- white_result = "lose"
- else
- black_result = "lose"
- white_result = "win"
- end
- log("'summary:%s:%s %s:%s %s\n" % [type,
- @black.name, black_result,
- @white.name, white_result])
-
- end
-end
-
-class GameResultAbnormalWin < GameResultWin
- def process
- @winner.write_safe("%TORYO\n#RESIGN\n#WIN\n")
- @loser.write_safe( "%TORYO\n#RESIGN\n#LOSE\n")
- log("%%TORYO\n")
- log_summary("abnormal")
- notify_monitor("%%TORYO")
- end
-end
-
-class GameResultTimeoutWin < GameResultWin
- def process
- @winner.write_safe("#TIME_UP\n#WIN\n")
- @loser.write_safe( "#TIME_UP\n#LOSE\n")
- log_summary("time up")
- notify_monitor("#TIME_UP")
- end
-end
-
-# A player declares (successful) Kachi
-class GameResultKachiWin < GameResultWin
- def process
- @winner.write_safe("%KACHI\n#JISHOGI\n#WIN\n")
- @loser.write_safe( "%KACHI\n#JISHOGI\n#LOSE\n")
- log("%%KACHI\n")
- log_summary("kachi")
- notify_monitor("%%KACHI")
- end
-end
-
-# A player declares wrong Kachi
-class GameResultIllegalKachiWin < GameResultWin
- def process
- @winner.write_safe("%KACHI\n#ILLEGAL_MOVE\n#WIN\n")
- @loser.write_safe( "%KACHI\n#ILLEGAL_MOVE\n#LOSE\n")
- log("%%KACHI\n")
- log_summary("illegal kachi")
- notify_monitor("%%KACHI")
- end
-end
-
-class GameResultIllegalWin < GameResultWin
- def initialize(game, winner, loser, cause)
- super(game, winner, loser)
- @cause = cause
- end
-
- def process
- @winner.write_safe("#ILLEGAL_MOVE\n#WIN\n")
- @loser.write_safe( "#ILLEGAL_MOVE\n#LOSE\n")
- log_summary(@cause)
- notify_monitor("#ILLEGAL_MOVE")
- end
-end
-
-class GameResultIllegalMoveWin < GameResultIllegalWin
- def initialize(game, winner, loser)
- super(game, winner, loser, "illegal move")
- end
-end
-
-class GameResultUchifuzumeWin < GameResultIllegalWin
- def initialize(game, winner, loser)
- super(game, winner, loser, "uchifuzume")
- end
-end
+require 'shogi_server/league/floodgate'
+require 'shogi_server/game_result'
-class GameResultOuteKaihiMoreWin < GameResultWin
- def initialize(game, winner, loser)
- super(game, winner, loser, "oute_kaihimore")
- end
-end
-
-class GameResultOutoriWin < GameResultWin
- def initialize(game, winner, loser)
- super(game, winner, loser, "outori")
- end
-end
-
-class GameReulstToryoWin < GameResultWin
- def process
- @winner.write_safe("%TORYO\n#RESIGN\n#WIN\n")
- @loser.write_safe( "%TORYO\n#RESIGN\n#LOSE\n")
- log("%%TORYO\n")
- log_summary("toryo")
- notify_monitor("%%TORYO")
- end
-end
-
-class GameResultOuteSennichiteWin < GameResultWin
- def process
- @winner.write_safe("#OUTE_SENNICHITE\n#WIN\n")
- @loser.write_safe( "#OUTE_SENNICHITE\n#LOSE\n")
- log_summary("oute_sennichite")
- notify_monitor("#OUTE_SENNICHITE")
- end
-end
-
-class GameResultDraw < GameResult
- def initialize(game, p1, p2)
- super
- p1.last_game_win = false
- p2.last_game_win = false
- end
-
- def log_summary(type)
- log_board
- log("'summary:%s:%s draw:%s draw\n" % [type, @black.name, @white.name])
- end
-end
-
-class GameResultSennichiteDraw < GameResultDraw
- def process
- @players.each do |player|
- player.write_safe("#SENNICHITE\n#DRAW\n")
- end
- log_summary("sennichite")
- notify_monitor("#SENNICHITE")
- end
-end
+module ShogiServer # for a namespace
class Game
+ # When this duration passes after this object instanciated (i.e.
+ # the agree_waiting or start_waiting state lasts too long),
+ # the game will be rejected by the Server.
+ WAITING_EXPIRATION = 120 # seconds
+
@@mutex = Mutex.new
@@time = 0
-
- def initialize(game_name, player0, player1)
+ def initialize(game_name, player0, player1, board)
@monitors = Array::new
@game_name = game_name
if (@game_name =~ /-(\d+)-(\d+)$/)
end
@sente.socket_buffer.clear
@gote.socket_buffer.clear
- @current_player, @next_player = @sente, @gote
+ @board = board
+ if @board.teban
+ @current_player, @next_player = @sente, @gote
+ else
+ @current_player, @next_player = @gote, @sente
+ end
@sente.game = self
@gote.game = self
- @last_move = ""
- @current_turn = 0
+ @last_move = @board.initial_moves.empty? ? "" : "%s,T1" % [@board.initial_moves.last]
+ @current_turn = @board.initial_moves.size
@sente.status = "agree_waiting"
@gote.status = "agree_waiting"
@game_id = sprintf("%s+%s+%s+%s+%s",
- LEAGUE.event, @game_name,
+ $league.event, @game_name,
@sente.name, @gote.name, issue_current_time)
- now = Time.now
- log_dir_name = File.join(LEAGUE.dir,
- now.strftime("%Y"),
- now.strftime("%m"),
- now.strftime("%d"))
+ # The time when this Game instance was created.
+ # Don't be confused with @start_time when the game was started to play.
+ @prepared_time = Time.now
+ log_dir_name = File.join($league.dir,
+ @prepared_time.strftime("%Y"),
+ @prepared_time.strftime("%m"),
+ @prepared_time.strftime("%d"))
FileUtils.mkdir_p(log_dir_name) unless File.exist?(log_dir_name)
@logfile = File.join(log_dir_name, @game_id + ".csa")
- LEAGUE.games[@game_id] = self
+ $league.games[@game_id] = self
log_message(sprintf("game created %s", @game_id))
- @board = Board::new
- @board.initial
@start_time = nil
@fh = open(@logfile, "w")
@fh.sync = true
end
attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :game_id, :board, :current_player, :next_player, :fh, :monitors
attr_accessor :last_move, :current_turn
- attr_reader :result
+ attr_reader :result, :prepared_time
+
+ # Path of a log file for this game.
+ attr_reader :logfile
def rated?
@sente.rated? && @gote.rated?
end
def kill(killer)
- if ["agree_waiting", "start_waiting"].include?(@sente.status)
- reject(killer.name)
- elsif (@current_player == killer)
- result = GameResultAbnormalWin.new(self, @next_player, @current_player)
- result.process
+ [@sente, @gote].each do |player|
+ if ["agree_waiting", "start_waiting"].include?(player.status)
+ reject(killer.name)
+ return # return from this method
+ end
+ end
+
+ if (@current_player == killer)
+ @result = GameResultAbnormalWin.new(self, @next_player, @current_player)
+ @result.process
finish
end
end
def finish
log_message(sprintf("game finished %s", @game_id))
- @fh.printf("'$END_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))
+
+ # In a case where a player in agree_waiting or start_waiting status is
+ # rejected, a GameResult object is not yet instanciated.
+ # See test/TC_before_agree.rb.
+ end_time = @result ? @result.end_time : Time.now
+ @fh.printf("'$END_TIME:%s\n", end_time.strftime("%Y/%m/%d %H:%M:%S"))
@fh.close
@sente.game = nil
@gote = nil
@current_player = nil
@next_player = nil
- LEAGUE.games.delete(@game_id)
+ $league.games.delete(@game_id)
end
# class Game
end
end
- result = nil
+ @result = nil
if (@next_player.status != "game") # rival is logout or disconnected
- result = GameResultAbnormalWin.new(self, @current_player, @next_player)
+ @result = GameResultAbnormalWin.new(self, @current_player, @next_player)
elsif (status == :timeout)
# current_player losed
- result = GameResultTimeoutWin.new(self, @next_player, @current_player)
+ @result = GameResultTimeoutWin.new(self, @next_player, @current_player)
elsif (move_status == :illegal)
- result = GameResultIllegalMoveWin.new(self, @next_player, @current_player)
+ @result = GameResultIllegalMoveWin.new(self, @next_player, @current_player)
elsif (move_status == :kachi_win)
- result = GameResultKachiWin.new(self, @current_player, @next_player)
+ @result = GameResultKachiWin.new(self, @current_player, @next_player)
elsif (move_status == :kachi_lose)
- result = GameResultIllegalKachiWin.new(self, @next_player, @current_player)
+ @result = GameResultIllegalKachiWin.new(self, @next_player, @current_player)
elsif (move_status == :toryo)
- result = GameReulstToryoWin.new(self, @next_player, @current_player)
+ @result = GameResultToryoWin.new(self, @next_player, @current_player)
elsif (move_status == :outori)
# The current player captures the next player's king
- result = GameResultOutoriWin.new(self, @current_player, @next_player)
+ @result = GameResultOutoriWin.new(self, @current_player, @next_player)
elsif (move_status == :oute_sennichite_sente_lose)
- result = GameResultOuteSennichiteWin.new(self, @gote, @sente) # Sente is checking
+ @result = GameResultOuteSennichiteWin.new(self, @gote, @sente) # Sente is checking
elsif (move_status == :oute_sennichite_gote_lose)
- result = GameResultOuteSennichiteWin.new(self, @sente, @gote) # Gote is checking
+ @result = GameResultOuteSennichiteWin.new(self, @sente, @gote) # Gote is checking
elsif (move_status == :sennichite)
- result = GameResultSennichiteDraw.new(self, @current_player, @next_player)
+ @result = GameResultSennichiteDraw.new(self, @current_player, @next_player)
elsif (move_status == :uchifuzume)
# the current player losed
- result = GameResultUchifuzumeWin.new(self, @next_player, @current_player)
+ @result = GameResultUchifuzumeWin.new(self, @next_player, @current_player)
elsif (move_status == :oute_kaihimore)
# the current player losed
- result = GameResultOuteKaihiMoreWin.new(self, @next_player, @current_player)
+ @result = GameResultOuteKaihiMoreWin.new(self, @next_player, @current_player)
else
finish_flag = false
end
- result.process if result
+ @result.process if @result
finish() if finish_flag
@current_player, @next_player = @next_player, @current_player
@start_time = Time::new
return finish_flag
end
+ def is_startable_status?
+ return (@sente && @gote &&
+ (@sente.status == "start_waiting") &&
+ (@gote.status == "start_waiting"))
+ end
+
def start
log_message(sprintf("game started %s", @game_id))
+ @sente.status = "game"
+ @gote.status = "game"
@sente.write_safe(sprintf("START:%s\n", @game_id))
@gote.write_safe(sprintf("START:%s\n", @game_id))
@sente.mytime = @total_time
white_name = @gote.rated? ? @gote.player_id : @gote.name
@fh.puts("'rating:%s:%s" % [black_name, white_name])
end
+ unless @board.initial_moves.empty?
+ @fh.puts "'buoy game starting with %d moves" % [@board.initial_moves.size]
+ @board.initial_moves.each do |move|
+ @fh.puts move
+ @fh.puts "T1"
+ end
+ end
end
def show()
Name-:#{@gote.name}
Your_Turn:#{sg_flag}
Rematch_On_Draw:NO
-To_Move:+
+To_Move:#{@board.teban ? "+" : "-"}
BEGIN Time
Time_Unit:1sec
Total_Time:#{@total_time}
Least_Time_Per_Move:#{Least_Time_Per_Move}
END Time
BEGIN Position
-P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
-P2 * -HI * * * * * -KA *
-P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
-P4 * * * * * * * * *
-P5 * * * * * * * * *
-P6 * * * * * * * * *
-P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
-P8 * +KA * * * * * +HI *
-P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
-P+
-P-
-+
+#{@board.to_s.chomp}
END Position
END Game_Summary
EOM
return str
end
+
+ def prepared_expire?
+ if @prepared_time && (@prepared_time + WAITING_EXPIRATION < Time.now)
+ return true
+ end
+
+ return false
+ end
private