my_sente_str = $3
cmd = GameChallengeCommand.new(str, player,
command_name, game_name, my_sente_str)
+ when /^%%(GAME|CHALLENGE)\s+(\S+)/
+ msg = "A turn identifier is required"
+ cmd = ErrorCommand.new(str, player, msg)
when /^%%CHAT\s+(.+)/
message = $1
cmd = ChatCommand.new(str, player, message, $league.players)
when /^%%GETBUOYCOUNT\s+(\S+)/
game_name = $1
cmd = GetBuoyCountCommand.new(str, player, game_name)
+ when /^%%FORK\s+(\S+)\s+(\S+)(.*)/
+ source_game = $1
+ new_buoy_game = $2
+ nth_move = nil
+ if $3 && /^\s+(\d+)/ =~ $3
+ nth_move = $3.to_i
+ end
+ cmd = ForkCommand.new(str, player, source_game, new_buoy_game, nth_move)
+ when /^%%FORK\s+(\S+)$/
+ source_game = $1
+ new_buoy_game = nil
+ nth_move = nil
+ cmd = ForkCommand.new(str, player, source_game, new_buoy_game, nth_move)
when /^\s*$/
cmd = SpaceCommand.new(str, player)
when /^%%%[^%]/
end
cmd.time = time
+ player.last_command_at = time
return cmd
end
def call
if (! Login::good_game_name?(@game_name))
- @player.write_safe(sprintf("##[ERROR] bad game name\n"))
+ @player.write_safe(sprintf("##[ERROR] bad game name: %s.\n", @game_name))
+ if (/^(.+)-\d+-\d+F?$/ =~ @game_name)
+ if Login::good_identifier?($1)
+ # do nothing
+ else
+ @player.write_safe(sprintf("##[ERROR] invalid identifiers are found or too many characters are used.\n"))
+ end
+ else
+ @player.write_safe(sprintf("##[ERROR] game name should consist of three parts like game-1500-60.\n"))
+ end
return :continue
elsif ((@player.status == "connected") || (@player.status == "game_waiting"))
## continue
board = Board.new
begin
board.set_from_moves(moves_array)
- rescue => err
+ rescue
# it will never happen since moves have already been checked
log_error "Failed to set up a buoy game: #{moves}"
return :continue
# Command for an error
#
class ErrorCommand < Command
- def initialize(str, player)
- super
- @msg = nil
+ def initialize(str, player, msg=nil)
+ super(str, player)
+ @msg = msg || "unknown command"
end
attr_reader :msg
cmd = @str.chomp
# Aim to hide a possible password
cmd.gsub!(/LOGIN\s*(\w+)\s+.*/i, 'LOGIN \1...')
- @msg = "##[ERROR] unknown command %s\n" % [cmd]
+ @msg = "##[ERROR] %s: %s\n" % [@msg, cmd]
@player.write_safe(@msg)
log_error(@msg)
return :continue
# found two players: p1 and p2
log_info("Starting a buoy game: %s with %s and %s" % [@game_name, p1.name, p2.name])
buoy.decrement_count(buoy_game)
- game = Game::new(@game_name, p1, p2, board)
+ Game::new(@game_name, p1, p2, board)
return :continue
rescue WrongMoves => e
end
end
+ # %%FORK <source_game> <new_buoy_game> [<nth-move>]
+ # Fork a new game from the posistion where the n-th (starting from 1) move
+ # of a source game is played. The new game should be a valid buoy game
+ # name. The default value of n is the position where the previous position
+ # of the last one.
+ #
+ class ForkCommand < Command
+ def initialize(str, player, source_game, new_buoy_game, nth_move)
+ super(str, player)
+ @source_game = source_game
+ @new_buoy_game = new_buoy_game
+ @nth_move = nth_move # may be nil
+ end
+ attr_reader :new_buoy_game
+
+ def decide_new_buoy_game_name
+ name = nil
+ total_time = nil
+ byo_time = nil
+
+ if @source_game.split("+").size >= 2 &&
+ /^([^-]+)-(\d+)-(\d+F?)/ =~ @source_game.split("+")[1]
+ name = $1
+ total_time = $2
+ byo_time = $3
+ end
+ if name == nil || total_time == nil || byo_time == nil
+ @player.write_safe(sprintf("##[ERROR] wrong source game name to make a new buoy game name: %s\n", @source_game))
+ log_error "Received a wrong source game name to make a new buoy game name: %s from %s." % [@source_game, @player.name]
+ return :continue
+ end
+ @new_buoy_game = "buoy_%s_%d-%s-%s" % [name, @nth_move, total_time, byo_time]
+ @player.write_safe(sprintf("##[FORK]: new buoy game name: %s\n", @new_buoy_game))
+ @player.write_safe("##[FORK] +OK\n")
+ end
+
+ def call
+ game = $league.games[@source_game]
+ unless game
+ @player.write_safe(sprintf("##[ERROR] wrong source game name: %s\n", @source_game))
+ log_error "Received a wrong source game name: %s from %s." % [@source_game, @player.name]
+ return :continue
+ end
+
+ moves = game.read_moves # [["+7776FU","T2"],["-3334FU","T5"]]
+ @nth_move = moves.size - 1 unless @nth_move
+ if @nth_move > moves.size or @nth_move < 1
+ @player.write_safe(sprintf("##[ERROR] number of moves to fork is out of range: %s.\n", moves.size))
+ log_error "Number of moves to fork is out of range: %s [%s]" % [@nth_move, @player.name]
+ return :continue
+ end
+ new_moves_str = ""
+ moves[0...@nth_move].each do |m|
+ new_moves_str << m.join(",")
+ end
+
+ unless @new_buoy_game
+ decide_new_buoy_game_name
+ end
+
+ buoy_cmd = SetBuoyCommand.new(@str, @player, @new_buoy_game, new_moves_str, 1)
+ return buoy_cmd.call
+ end
+ end
+
end # module ShogiServer