+## $Id$
+
+## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
+## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+##
+## This program is free software; you can redistribute it and/or modify
+## it under the terms of the GNU General Public License as published by
+## the Free Software Foundation; either version 2 of the License, or
+## (at your option) any later version.
+##
+## This program is distributed in the hope that it will be useful,
+## but WITHOUT ANY WARRANTY; without even the implied warranty of
+## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+## GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License
+## along with this program; if not, write to the Free Software
+## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
require 'kconv'
require 'shogi_server'
class Command
# Factory method
#
- def Command.factory(str, player)
+ def Command.factory(str, player, time=Time.now)
cmd = nil
case str
when ""
when /^%%MONITOROFF\s+(\S+)/
game_id = $1
cmd = MonitorOffCommand.new(str, player, $league.games[game_id])
+ when /^%%MONITOR2ON\s+(\S+)/
+ game_id = $1
+ cmd = Monitor2OnCommand.new(str, player, $league.games[game_id])
+ when /^%%MONITOR2OFF\s+(\S+)/
+ game_id = $1
+ cmd = Monitor2OffCommand.new(str, player, $league.games[game_id])
when /^%%HELP/
cmd = HelpCommand.new(str, player)
when /^%%RATING/
cmd = LogoutCommand.new(str, player)
when /^CHALLENGE/
cmd = ChallengeCommand.new(str, player)
+ when /^%%SETBUOY\s+(\S+)\s+(\S+)(.*)/
+ game_name = $1
+ moves = $2
+ count = 1 # default
+ if $3 && /^\s+(\d*)/ =~ $3
+ count = $1.to_i
+ end
+ cmd = SetBuoyCommand.new(str, player, game_name, moves, count)
+ when /^%%DELETEBUOY\s+(\S+)/
+ game_name = $1
+ cmd = DeleteBuoyCommand.new(str, player, game_name)
+ when /^%%GETBUOYCOUNT\s+(\S+)/
+ game_name = $1
+ cmd = GetBuoyCountCommand.new(str, player, game_name)
when /^\s*$/
cmd = SpaceCommand.new(str, player)
else
cmd = ErrorCommand.new(str, player)
end
+ cmd.time = time
return cmd
end
def initialize(str, player)
@str = str
@player = player
+ @time = Time.now # this should be replaced later with a real time
end
+ attr_accessor :time
end
# Application-level protocol for Keep-Alive.
if (@player.status == "game")
array_str = @str.split(",")
move = array_str.shift
+ if @player.game.last_move &&
+ @player.game.last_move.split(",").first == move
+ log_warning("Received two sequencial identical moves [#{move}] from #{@player.name}. The last one was ignored.")
+ return :continue
+ end
additional = array_str.shift
comment = nil
if /^'(.*)/ =~ additional
comment = array_str.unshift("'*#{$1.toeuc}")
end
- s = @player.game.handle_one_move(move, @player)
+ s = @player.game.handle_one_move(move, @player, @time)
@player.game.log_game(Kconv.toeuc(comment.first)) if (comment && comment.first && !s)
return :return if (s && @player.protocol == LoginCSA::PROTOCOL)
end
def in_game_status
rc = :continue
- s = @player.game.handle_one_move(@str, @player)
+ s = @player.game.handle_one_move(@str, @player, @time)
rc = :return if (s && @player.protocol == LoginCSA::PROTOCOL)
return rc
rc = :continue
if @player.game.prepared_expire?
- log_warning("#{@player.status} lasted too long. This play has been expired.")
+ log_warning("#{@player.status} lasted too long. This play has been expired: %s" % [@player.game.game_id])
@player.game.reject("the Server (timed out)")
rc = :return if (@player.protocol == LoginCSA::PROTOCOL)
end
end
end
+ class MonitorHandler
+ def initialize(player)
+ @player = player
+ @type = nil
+ @header = nil
+ end
+ attr_reader :player, :type, :header
+
+ def ==(rhs)
+ return rhs != nil &&
+ rhs.is_a?(MonitorHandler) &&
+ @player == rhs.player &&
+ @type == rhs.type
+ end
+
+ def write_safe(game_id, str)
+ str.chomp.split("\n").each do |line|
+ @player.write_safe("##[%s][%s] %s\n" % [@header, game_id, line.chomp])
+ end
+ @player.write_safe("##[%s][%s] %s\n" % [@header, game_id, "+OK"])
+ end
+ end
+
+ class MonitorHandler1 < MonitorHandler
+ def initialize(player)
+ super
+ @type = 1
+ @header = "MONITOR"
+ end
+
+ def write_one_move(game_id, game)
+ write_safe(game_id, game.show.chomp)
+ end
+ end
+
+ class MonitorHandler2 < MonitorHandler
+ def initialize(player)
+ super
+ @type = 2
+ @header = "MONITOR2"
+ end
+
+ def write_one_move(game_id, game)
+ write_safe(game_id, game.last_move.gsub(",", "\n"))
+ end
+ end
+
# Command of MONITORON
#
class MonitorOnCommand < BaseCommandForGame
def call
if (@game)
- @game.monitoron(@player)
- @player.write_safe(@game.show.gsub(/^/, "##[MONITOR][#{@game_id}] "))
- @player.write_safe("##[MONITOR][#{@game_id}] +OK\n")
+ monitor_handler = MonitorHandler1.new(@player)
+ @game.monitoron(monitor_handler)
+ monitor_handler.write_safe(@game_id, @game.show)
end
return :continue
end
def call
if (@game)
- @game.monitoroff(@player)
+ @game.monitoroff(MonitorHandler1.new(@player))
+ end
+ return :continue
+ end
+ end
+
+ # Command of MONITOR2ON
+ #
+ class Monitor2OnCommand < BaseCommandForGame
+ def initialize(str, player, game)
+ super
+ end
+
+ def call
+ if (@game)
+ monitor_handler = MonitorHandler2.new(@player)
+ @game.monitoron(monitor_handler)
+ lines = IO::readlines(@game.logfile).join("")
+ monitor_handler.write_safe(@game_id, lines)
end
return :continue
end
end
+ class Monitor2OffCommand < MonitorOffCommand # same
+ def initialize(str, player, game)
+ super
+ end
+ end
+
# Command of HELP
#
class HelpCommand < Command
end
rival = nil
+ if (Buoy.game_name?(@game_name))
+ if (@my_sente_str != "*")
+ @player.write_safe(sprintf("##[ERROR] You are not allowed to specify TEBAN %s for the game %s\n", @my_sente_str, @game_name))
+ return :continue
+ end
+ @player.sente = nil
+ end # really end
+
if (League::Floodgate.game_name?(@game_name))
if (@my_sente_str != "*")
@player.write_safe(sprintf("##[ERROR] You are not allowed to specify TEBAN %s for the game %s\n", @my_sente_str, @game_name))
end
@player.sente = nil
else
- if (@my_sente_str == "*")
+ if (@my_sente_str == "*") && !Login.handicapped_game_name?(@game_name)
rival = $league.get_player("game_waiting", @game_name, nil, @player) # no preference
elsif (@my_sente_str == "+")
rival = $league.get_player("game_waiting", @game_name, false, @player) # rival must be gote
elsif (@my_sente_str == "-")
rival = $league.get_player("game_waiting", @game_name, true, @player) # rival must be sente
else
- ## never reached
@player.write_safe(sprintf("##[ERROR] bad game option\n"))
return :continue
end
if (rival)
@player.game_name = @game_name
+
if ((@my_sente_str == "*") && (rival.sente == nil))
if (rand(2) == 0)
@player.sente = true
else
## never reached
end
- Game::new(@player.game_name, @player, rival)
+ if (Buoy.game_name?(@game_name))
+ buoy = Buoy.new # TODO config
+ if buoy.is_new_game?(@game_name)
+ # The buoy game is not ready yet.
+ # When the game is set, it will be started.
+ @player.status = "game_waiting"
+ else
+ buoy_game = buoy.get_game(@game_name)
+ if buoy_game.instance_of? NilBuoyGame
+ # error. never reach
+ end
+
+ moves_array = Board::split_moves(buoy_game.moves)
+ board = Board.new
+ begin
+ board.set_from_moves(moves_array)
+ rescue => err
+ # it will never happen since moves have already been checked
+ log_error "Failed to set up a buoy game: #{moves}"
+ return :continue
+ end
+ buoy.decrement_count(buoy_game)
+ Game::new(@player.game_name, @player, rival, board)
+ end
+ else
+ klass = Login.handicapped_game_name?(@game_name) || Board
+ board = klass.new
+ board.initial
+ Game::new(@player.game_name, @player, rival, board)
+ end
else # rival not found
if (@command_name == "GAME")
@player.status = "game_waiting"
end
end
+ #
+ #
+ class SetBuoyCommand < Command
+
+ def initialize(str, player, game_name, moves, count)
+ super(str, player)
+ @game_name = game_name
+ @moves = moves
+ @count = count
+ end
+
+ def call
+ unless (Buoy.game_name?(@game_name))
+ @player.write_safe(sprintf("##[ERROR] wrong buoy game name: %s\n", @game_name))
+ log_error "Received a wrong buoy game name: %s from %s." % [@game_name, @player.name]
+ return :continue
+ end
+ buoy = Buoy.new
+ unless buoy.is_new_game?(@game_name)
+ @player.write_safe(sprintf("##[ERROR] duplicated buoy game name: %s\n", @game_name))
+ log_error "Received duplicated buoy game name: %s from %s." % [@game_name, @player.name]
+ return :continue
+ end
+ if @count < 1
+ @player.write_safe(sprintf("##[ERROR] invalid count: %s\n", @count))
+ log_error "Received an invalid count for a buoy game: %s, %s from %s." % [@count, @game_name, @player.name]
+ return :continue
+ end
+
+ # check moves
+ moves_array = Board::split_moves(@moves)
+ board = Board.new
+ begin
+ board.set_from_moves(moves_array)
+ rescue
+ raise WrongMoves
+ end
+
+ buoy_game = BuoyGame.new(@game_name, @moves, @player.name, @count)
+ buoy.add_game(buoy_game)
+ @player.write_safe(sprintf("##[SETBUOY] +OK\n"))
+ log_info("A buoy game was created: %s by %s" % [@game_name, @player.name])
+
+ # if two players, who are not @player, are waiting for a new game, start it
+ p1 = $league.get_player("game_waiting", @game_name, true, @player)
+ return :continue unless p1
+ p2 = $league.get_player("game_waiting", @game_name, false, @player)
+ return :continue unless p2
+
+ buoy.decrement_count(buoy_game)
+ game = Game::new(@game_name, p1, p2, board)
+ return :continue
+ rescue WrongMoves => e
+ @player.write_safe(sprintf("##[ERROR] wrong moves: %s\n", @moves))
+ log_error "Received wrong moves: %s from %s. [%s]" % [@moves, @player.name, e.message]
+ return :continue
+ end
+ end
+
+ #
+ #
+ class DeleteBuoyCommand < Command
+ def initialize(str, player, game_name)
+ super(str, player)
+ @game_name = game_name
+ end
+
+ def call
+ buoy = Buoy.new
+ buoy_game = buoy.get_game(@game_name)
+ if buoy_game.instance_of?(NilBuoyGame)
+ @player.write_safe(sprintf("##[ERROR] buoy game not found: %s\n", @game_name))
+ log_error "Game name not found: %s by %s" % [@game_name, @player.name]
+ return :continue
+ end
+
+ if buoy_game.owner != @player.name
+ @player.write_safe(sprintf("##[ERROR] you are not allowed to delete a buoy game that you did not set: %s\n", @game_name))
+ log_error "%s are not allowed to delete a game: %s" % [@player.name, @game_name]
+ return :continue
+ end
+
+ buoy.delete_game(buoy_game)
+ @player.write_safe(sprintf("##[DELETEBUOY] +OK\n"))
+ log_info("A buoy game was deleted: %s" % [@game_name])
+ return :continue
+ end
+ end
+
+ #
+ #
+ class GetBuoyCountCommand < Command
+ def initialize(str, player, game_name)
+ super(str, player)
+ @game_name = game_name
+ end
+
+ def call
+ buoy = Buoy.new
+ buoy_game = buoy.get_game(@game_name)
+ if buoy_game.instance_of?(NilBuoyGame)
+ @player.write_safe("##[GETBUOYCOUNT] -1\n")
+ else
+ @player.write_safe("##[GETBUOYCOUNT] %s\n" % [buoy_game.count])
+ end
+ @player.write_safe("##[GETBUOYCOUNT] +OK\n")
+ end
+ end
end # module ShogiServer