attr_reader :moves
attr_reader :owner
attr_reader :count
- attr_reader :sente_time
- attr_reader :gote_time
- def initialize(game_name, moves, owner, count, sente_time, gote_time)
+ def initialize(game_name, moves, owner, count)
raise "owner name is required" if owner && !owner.instance_of?(String)
- @game_name, @moves, @owner, @count, @sente_time, @gote_time = game_name, moves, owner, count, sente_time, gote_time
+ @game_name, @moves, @owner, @count = game_name, moves, owner, count
end
def decrement_count
end
def ==(rhs)
- return (@game_name == rhs.game_name &&
- @moves == rhs.moves &&
- @owner == rhs.owner &&
- @count == rhs.count &&
- @sente_time == rhs.sente_time &&
- @gote_time == rhs.gote_time)
+ return (@game_name == rhs.game_name &&
+ @moves == rhs.moves &&
+ @owner == rhs.owner &&
+ @count == rhs.count)
end
end
class NilBuoyGame < BuoyGame
def initialize
- super(nil, nil, nil, 0, nil, nil)
+ super(nil, nil, nil, 0)
end
end
if @db.root?(buoy_game.game_name)
# error
else
- hash = {'moves' => buoy_game.moves,
- 'owner' => buoy_game.owner,
- 'count' => buoy_game.count,
- 'sente_time' => buoy_game.sente_time,
- 'gote_time' => buoy_game.gote_time}
+ hash = {'moves' => buoy_game.moves,
+ 'owner' => buoy_game.owner,
+ 'count' => buoy_game.count}
@db[buoy_game.game_name] = hash
end
end
def update_game(buoy_game)
@db.transaction do
if @db.root?(buoy_game.game_name)
- hash = {'moves' => buoy_game.moves,
- 'owner' => buoy_game.owner,
- 'count' => buoy_game.count,
- 'sene_time' => buoy_game.sente_time,
- 'gote_time' => buoy_game.gote_time}
+ hash = {'moves' => buoy_game.moves,
+ 'owner' => buoy_game.owner,
+ 'count' => buoy_game.count}
@db[buoy_game.game_name] = hash
else
# error
@db.transaction(true) do
hash = @db[game_name]
if hash
- moves = hash['moves']
- owner = hash['owner']
- count = hash['count'].to_i
- sente_time = hash['sente_time'] ? hash['sente_time'].to_i : nil
- gote_time = hash['gote_time'] ? hash['gote_time'].to_i : nil
- return BuoyGame.new(game_name, moves, owner, count, sente_time, gote_time)
+ moves = hash['moves']
+ owner = hash['owner']
+ count = hash['count'].to_i
+ return BuoyGame.new(game_name, moves, owner, count)
else
return NilBuoyGame.new
end