require 'thread'
require 'timeout'
require 'socket'
+require 'yaml'
+require 'yaml/store'
+require 'digest/md5'
TCPSocket.do_not_reverse_lookup = true
Thread.abort_on_exception = true
@games = Hash::new
@players = Hash::new
@event = nil
+ @db = YAML::Store.new( File.join(File.dirname(__FILE__), "players.yaml") )
end
attr_accessor :players, :games, :event
def add(player)
+ self.load(player) if player.id
@players[player.name] = player
end
+
def delete(player)
@players.delete(player.name)
end
+
def get_player(status, game_name, sente, searcher=nil)
@players.each do |name, player|
if ((player.status == status) &&
end
return nil
end
+
+ def load(player)
+ hash = search(player.id)
+ if hash
+ # a current user
+ player.name = hash['name']
+ player.rate = hash['rate']
+ player.modified_at = hash['last_modified']
+ end
+ end
+
+ def search(id)
+ hash = nil
+ @db.transaction do
+ hash = @db[id]
+ end
+ hash
+ end
+
+ def rated_players
+ players = []
+ @db.transaction(true) do
+ @db.roots.each do |id|
+ players << id
+ end
+ end
+ return players.collect do |id|
+ p = RatedPlayer.new
+ p.id = id
+ self.load(p)
+ p
+ end
+ end
end
-class Player
+
+class RatedPlayer
+ # Idetifier of the player in the rating system
+ attr_accessor :id
+ # Name of the player
+ attr_accessor :name
+ # Score in the rating sysem
+ attr_accessor :rate
+ # Last timestamp when the rate was modified
+ attr_accessor :modified_at
+
+ def modified_at
+ @modified_at || Time.now
+ end
+
+ def rate=(new_rate)
+ if @rate != new_rate
+ @rate = new_rate
+ @modified_at = Time.now
+ end
+ end
+
+ def rated?
+ @id != nil
+ end
+
+ def simple_id
+ name, trip = @id.split("+")
+ if trip
+ name.gsub!(/@.*?$/, '')
+ "%s+%s" % [name, trip[0..8]]
+ else
+ name
+ end
+ end
+end
+
+class Player < RatedPlayer
def initialize(str, socket)
@name = nil
@password = nil
login(str)
end
- attr_accessor :name, :password, :socket, :status
+ attr_accessor :password, :socket, :status
attr_accessor :protocol, :eol, :game, :mytime, :game_name, :sente
attr_accessor :main_thread, :writer_thread, :write_queue
+
def kill
log_message(sprintf("user %s killed", @name))
if (@game)
@eol = $1
str.chomp!
(login, @name, @password, ext) = str.split
+ @password, *trip = @password.split(",") # used by rating
+ trip = trip.join(",") # if no trip, *trip -> []; [].join(",") -> "";
+ @id = trip.empty? ? nil : "%s+%s" % [@name, Digest::MD5.hexdigest(trip)]
if (ext)
@protocol = "x1"
else
writer()
end
end
-
+
def run
write_safe(sprintf("LOGIN:%s OK\n", @name))
if (@protocol != "CSA")
end
when /^%%HELP/
write_help
+ when /^%%RATING/
+ players = LEAGUE.rated_players
+ players.sort {|a,b| b.rate <=> a.rate}.each do |p|
+ write_safe("##[RATING] %s \t %4d @%s\n" %
+ [p.simple_id, p.rate, p.modified_at.strftime("%Y-%m-%d")])
+ end
+ write_safe("##[RATING] +OK\n")
when /^%%GAME\s*$/
if ((@status == "connected") || (@status == "game_waiting"))
@status = "connected"
@sente_history = Hash::new
@gote_history = Hash::new
@array = [[], [], [], [], [], [], [], [], [], []]
+ @move_count = 0
end
attr_accessor :array, :sente_hands, :gote_hands, :history, :sente_history, :gote_history
+ attr_reader :move_count
def initial
PieceKY::new(self, 1, 1, false)
end
@array[x0][y0].move_to(x1, y1)
end
+ @move_count += 1
return true
end
end
def good_kachi?(sente)
- return false if (checkmated?(sente))
+ if (checkmated?(sente))
+ puts "'NG: Checkmating." if $DEBUG
+ return false
+ end
+
ou = look_for_ou(sente)
- return false if (sente && (ou.y >= 4))
- return false if (! sente && (ou.y <= 6))
-
+ if (sente && (ou.y >= 4))
+ puts "'NG: Black's OU does not enter yet." if $DEBUG
+ return false
+ end
+ if (! sente && (ou.y <= 6))
+ puts "'NG: White's OU does not enter yet." if $DEBUG
+ return false
+ end
+
number = 0
point = 0
point = point + piece.point
end
- return false if (number < 10)
+ if (number < 10)
+ puts "'NG: Piece#[%d] is too small." % [number] if $DEBUG
+ return false
+ end
if (sente)
- return false if (point < 28)
+ if (point < 28)
+ puts "'NG: Black's point#[%d] is too small." % [point] if $DEBUG
+ return false
+ end
else
- return false if (point < 27)
+ if (point < 27)
+ puts "'NG: White's point#[%d] is too small." % [point] if $DEBUG
+ return false
+ end
end
+
+ puts "'Good: Piece#[%d], Point[%d]." % [number, point] if $DEBUG
return true
end
- def handle_one_move(str)
+ def handle_one_move(str, sente=nil)
if (str =~ /^([\+\-])(\d)(\d)(\d)(\d)([A-Z]{2})/)
sg = $1
x0 = $2.to_i
y1 = $5.to_i
name = $6
elsif (str =~ /^%KACHI/)
- if (@sente == @current_player)
- sente = true
- else
- sente = false
- end
+ raise ArgumentError, "sente is null", caller unless sente
if (good_kachi?(sente))
return :kachi_win
else
end
end
+class GameResult
+ attr_reader :players, :black, :white
+
+ def initialize(p1, p2)
+ @players = []
+ @players << p1
+ @players << p2
+ if p1.sente && !p2.sente
+ @black, @white = p1, p2
+ elsif !p1.sente && p2.sente
+ @black, @white = p2, p1
+ else
+ raise "Never reached!"
+ end
+ end
+end
+
+class GameResultWin < GameResult
+ attr_reader :winner, :loser
+
+ def initialize(winner, loser)
+ super
+ @winner, @loser = winner, loser
+ end
+
+ def to_s
+ black_name = @black.id || @black.name
+ white_name = @white.id || @white.name
+ "%s:%s" % [black_name, white_name]
+ end
+end
+
+class GameResultDraw < GameResult
+
+end
+
class Game
@@mutex = Mutex.new
@@time = 0
@board.initial
@start_time = nil
@fh = nil
+ @result = nil
propose
end
attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :id, :board, :current_player, :next_player, :fh, :monitors
attr_accessor :last_move, :current_turn
+ attr_reader :result
+
+ def rated?
+ @sente.rated? && @gote.rated?
+ end
def monitoron(monitor)
@monitors.delete(monitor)
finish_flag = true
if (@current_player == player)
@end_time = Time::new
- t = (@end_time - @start_time).ceil
+ t = (@end_time - @start_time).floor
t = Least_Time_Per_Move if (t < Least_Time_Per_Move)
move_status = nil
end
# begin
- move_status = @board.handle_one_move(str)
+ move_status = @board.handle_one_move(str, @sente == @current_player)
# rescue
# log_error("handle_one_move raise exception for #{str}")
# move_status = :illegal
@fh.printf("%%TORYO\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:abnormal:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
end
@fh.printf("%%TORYO\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:abnormal:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
end
@next_player.write_safe("#SENNICHITE\n#DRAW\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:sennichite:%s draw:%s draw\n", @current_player.name, @next_player.name)
+ @result = GameResultDraw.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #SENNICHITE\n", @id))
end
@next_player.write_safe("#OUTE_SENNICHITE\n#WIN\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:oute_sennichite:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #OUTE_SENNICHITE\n", @id))
end
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:illegal move:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
end
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:uchifuzume:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
end
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:oute_kaihimore:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
end
@next_player.write_safe("#TIME_UP\n#WIN\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:time up:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #TIME_UP\n", @id))
end
@fh.printf("%%KACHI\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:kachi:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @id))
end
@fh.printf("%%KACHI\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:illegal kachi:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @id))
end
@fh.printf("%%TORYO\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:toryo:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
end
@next_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:outori:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
end
def show()
str0 = <<EOM
BEGIN Game_Summary
-Protocol_Version:1.0
+Protocol_Version:1.1
Protocol_Mode:Server
Format:Shogi 1.0
+Declaration:Jishogi 1.1
Game_ID:#{@id}
Name+:#{@sente.name}
Name-:#{@gote.name}
Current_Turn:#{@current_turn}
END Time
BEGIN Position
-Jishogi_Declaration:1.1
EOM
str1 = <<EOM
def propose_message(sg_flag)
str = <<EOM
BEGIN Game_Summary
-Protocol_Version:1.0
+Protocol_Version:1.1
Protocol_Mode:Server
Format:Shogi 1.0
+Declaration:Jishogi 1.1
Game_ID:#{@id}
Name+:#{@sente.name}
Name-:#{@gote.name}
Least_Time_Per_Move:#{Least_Time_Per_Move}
END Time
BEGIN Position
-Jishogi_Declaration:1.1
P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
P2 * -HI * * * * * -KA *
P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
end
end
+#################################################
+# MAIN
+#
+
def usage
print <<EOM
NAME
end
def good_identifier?(str)
- if ((str =~ /\A[\w\d_@\-\.]+\z/) &&
- (str.length < Max_Identifier_Length))
+ if str =~ /\A[\w\d_@\-\.]{1,#{Max_Identifier_Length}}\z/
return true
else
return false
write_pid_file($options["pid-file"]) if ($options["pid-file"])
-
-
server = TCPserver.open(port)
log_message("server started")